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    posted a message on replacing default sounds

    Make sure you're replacing all of the sounds.

    If you're modifying the sound events through sounds.json, make sure that you add "replace": true

    Thank you. i'll see if it works.
    Posted in: Resource Pack Help
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    posted a message on replacing default sounds

    Hi,


    i once tried and didn't succeed in replacing vanilla sounds for the villagers with a ressourcepack. (in version 1.8.)

    All i was able to do was adding my sounds to the list of randomly chosen sounds, but i couldn't get rid of the vanilla sounds.

    Is there a way to accomplish this without manually overwriting the sound files within the "default" ressourcepack?

    Posted in: Resource Pack Help
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    posted a message on 1.8.x worlds are compatible to 1.9.x

    thank you. i'll make a backup copy and then switch to the most stable 1.9.x and go exploring and when i'm sure it works good, i'll report back so others can skip the trouble :)


    Edit: yes, they are compatible.after long testing on almost all brders of our world, nothing strange (except for what we built :D ) was created.

    Posted in: Seeds
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    posted a message on 1.8.x worlds are compatible to 1.9.x

    yes, thanks. :o is that really that long ago... okay.

    i really must have mistaken those two update lines.

    also sorry to BigAlanM.

    so you mean it should be safe to just update server and clients to 1.9 and keep the world.

    Posted in: Seeds
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    posted a message on 1.8.x worlds are compatible to 1.9.x

    The world generator has not changed since the introduction of PCMCv1.7.2.

    i was talking about when they changed worldgen in 1.8 http://minecraft.gamepedia.com/Biome#History - we had such strange edges between previously generated chunks and new ones that we decided to start all over again in a new world.


    we don't use mods, but a customized world created with PCMCv1.8.3 we recently updated the server from 1.8.8 to 1.8.9.

    So can someone tell from experience that 1.8.9 worlds create or don't create strange edges between old and new chunks?

    Posted in: Seeds
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    posted a message on 1.8.x worlds are compatible to 1.9.x

    we started our serverworld on 1.8.x and now we're thinking about updating to 1.9.x , but we fear new created chunks on the border to existing chunks could look odd like when we updated from 1.7.x to 1.8.x.

    can someone confirm compatibility of the worldgen?


    Edit: yes, they are compatible.after long testing on almost all borders of our world, nothing strange (except for what we built :D ) was created.

    Posted in: Seeds
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    posted a message on Consistence in stone blocks and their crafting

    So, i haven't been around for quite some time and have excessively played DwarfFortress lately.

    That's also the reason i came back to this topic with a few ideas:

    it could even further be rearranged to include even more ways of creating great blocks in a consistent universal scheme for every material.

    also that scheme can be rather easily expanded upon for adding new minerals and their derivates.


    For Minerals ("stones") :

    smooth [STONE] block mined-> cobble [STONE] block (+mossy+cracked) crafted-> cobble [STONE] slabs, stairs, wall, button, pressure plate, (door)

    cobble [STONE] block smelted-> smooth [STONE] block crafted-> cobble [STONE] slabs, stairs, wall, button, pressure plate, (door)

    smooth [STONE] block crafted-> polished [MINERAL] block (+mossy+cracked) crafted-> polished [STONE] slabs, stairs, wall, button, pressure plate, (door)

    smooth [STONE] block crafted-> [STONE] Bricks block (+mossy+cracked) crafted-> [STONE] Bricks slabs, stairs, wall, button, pressure plate, (door)

    [STONE] Bricks block crafted-> Engraved [STONE] block (+mossy+cracked) crafted-> Engraved [STONE] slabs, stairs, wall, button, pressure plate, (door)

    placed smooth [STONE] block holding rightclick with pickaxe-> placed polished [STONE]block


    For Metal Ores :

    [METAL] Ore block mined-> [METAL] Ore block crafted-> [METAL] Ore slabs, stairs, wall, button, pressure plate, (door)

    [METAL] Ore block smelted-> [METAL] ingots crafted-> [METAL] block crafted-> [METAL] slabs, stairs, wall/bars, button, pressure plate, (door)

    [METAL] Ore block crafted-> polished [METAL] Ore block crafted-> polished [METAL] Ore slabs, stairs, wall, button, pressure plate, (door)

    [METAL] Ore block crafted-> [METAL] Ore Bricks block crafted-> [METAL] Ore slabs, stairs, wall, button, pressure plate, (door)

    placed [METAL] Ore block holding rightclick with pickaxe-> placed polished [METAL] Ore block


    For chrystaline minerals (diamonds/lapislazuli) :

    [Chrystal] Ore block mined-> [Chrystal] crafted-> [Chrystal] block crafted-> [Chrystal] slabs, stairs, wall, button, pressure plate, (door)

    [Chrystal] Ore block crafted-> polished [Chrystal] Ore block crafted-> polished [Chrystal] Ore slabs, stairs, wall, button, pressure plate, (door)

    placed [Chrystal] Ore block holding rightclick with pickaxe-> placed polished[Chrystal] Ore block


    I hope this is not too confusing and i haven't created new inconsistencies.

    Posted in: Requests / Ideas For Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    aw man, the forum didn't send me any notifications for new posts here for some weeks now... i was already afraid progress stopped.

    i'll try out the new alpha soon.

    Posted in: WIP Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    new version for proper testing?

    Posted in: WIP Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Rezz3»

    omg YAS so there is a way! i can edit and make those textures for each mob (photoshop is my friend) but i have no idea where to put them or if i even have to add a lil coding to make them work... do u know how? or is there like a tutorial out there that u can link me to?

    as for the structure, i have no clue either, but you could try http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1265199-tool-resourcepack-workbench-resource-pack-creator
    it worked good so far.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Frag2000»

    Hi guys,


    sorry for the repost, but I had no answer on this. I am pretty sure someone knows why new transparent blocks end up blue.


    I created a checkered white window in a mod that inherits for the glass panel class of forge (meaning its the same code, but a different texture only).


    The texture is transparent, but end up blue when used with SEUS. The window on the left is my new window (which seus render in blue), the window at the right is the standard glass panel (which is fine). The only different thing is the texture used, so how come mine end up blue? Note that the item version held in hand is alright, proving that my transparency is fine.

    [screenshot deleted]

    If I disable the SEUS shader, then it is fine ... like shown in the next screenshot.

    [screenshot deleted]

    Someone could tell me what I am missing there?


    Thanks guys :)


    i had the same problem whenever i used a shader for an older MC version:
    its a result of how the shaders itself are written.
    if they don't explicitly tell how that new block is to be rendered, it won't work as intended.
    many other glass panes don't look transparant at all in most shaderpacks.
    that's because at the time when the shaderpack was written, the panes didn't exist in the game.
    Posted in: Minecraft Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    i can confirm sudden water creation in low areas.

    i thought it seeped through the dirt, but it actually had no place it could've been flowing from.


    i like how the streams look now, but i don't use the streams mod and it will most likely be unnecessary once rainwater works.

    except: stream quills in the mountains will be missed.

    Posted in: WIP Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Ciappone»

    Ok thanks, i'll take a deeper look

    and sorry, i forgot to mention that this varies from shaderpack to shaderpack.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Ciappone»

    i badly wrote "some file", i wanted to ask if there is some thread/guide to learn what to change in these files... i've taken a look on these files and i have no idea of what i can "simply" edit

    some of those files are written with good spacing and comments that explain what each function and/or variable does, but some are cluttered and only the author knows what their code means. (at least from the POV of a non-programmer)
    Posted in: Minecraft Mods
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    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    i think the comments are mostly useful as requests for compatibility ensure that he can include methods that enable other modders to create their mods compatible to his work.

    Posted in: WIP Mods
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