• 0

    posted a message on New Minecraft Xbox One Edition News!
    Quote from Mustache_Guy

    There would be little to no point in transferring your worlds if they remained the same limited size.

    Not true. Some people just want to keep their creations to show off all their hard work. They may want to just transfer them so they can get rid of their 360.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on New Minecraft Xbox One Edition News!
    Quote from CougRon
    I believe 4j stated when that when you import your old save you will have the option to increase its size. Certainly I felt this was implicit in the press release announcing it.
    https://mojang.com/2...d-ps-vita-soon/
    • Players with Minecraft: Xbox 360 Edition saves will be able to import their worlds to Xbox One. Unfortunately, you won’t be able to transfer saves from Xbox One to Xbox 360. We can make worlds bigger without too much stress, but shrinking them causes all kinds of problems.
    To me, that doesn't really say anything about resizing your 360 world on Xbox One Edition. They're only talking about not being able to bring a larger world from One Edition and reduce it's size to work on the 360.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on New Minecraft Xbox One Edition News!
    Quote from Covert_Enigma

    Link to video of twitch livestream:

    http://www.twitch.tv/xbox/b/537810322

    After viewing that stream, I'm concerned about how the whole "world transfer" will work. If you notice on the world size settings, it had classic (which I assume is the 360 size). That tells me that we may be able to import our 360 worlds into One, but they won't change size.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on thinking of switching to playstation
    Quote from IAMBaldur888

    That is part of it yes. The playstation console was first released around 1995? and the xbox around 2001? and since people typically stick with name brands I was thinking maybe playstation players may be an average of 5? years older maybe and therefore more mature.
    The people that whined the most about the Xbox One policies when they first came out are most likely the same people that will grief you if you move onto the PS4. Whatever you've purchased on Xbox 360 will only cost you $5 to get back on Xbox One (minus the cost of the system itself or any mashups except Halo).

    If you go to PS3...
    - You'll buy a PS3.
    - You'll have to repurchase the game and all add-ons.
    - You'll buy the PS4.
    - You'll purchase the upgrade for $5.

    You'll essentially end up spending $120 more just to have access to PS exclusive skins and textures.
    Posted in: MCX360: Discussion
  • 0

    posted a message on please help with update info.
    They added an anvil a couple of updates ago. That's probably what they're talking about.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on Can we please get news about the Xbox One version?
    Quote from Mustache_Guy

    They never actually gave an official date before. August is the official release date.
    While they never specifically stated March, I believe it was originally announced as a Launch window title. Launch window ended in March.

    http://www.soundonsight.org/xbox-one-confirmed-launch-titles/

    http://www.imdb.com/news/ni56077612/
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on Can we please get news about the Xbox One version?
    It appears that these guys were right...

    Quote from PurpleMushroomz

    Saw this while Googling for news...

    http://culturemob.co...online-retailer


    According to the online listing made by a retailer Game seek, Minecraft Xbox One edition is all set for a launch on August 29th.



    http://www.gameseek....box one edition
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on There better not be mods on Xbox One!
    Quote from Mustache_Guy

    Going by the literal definition of mod or modification you are correct.

    However, many people here on this forum and the internet in general do not use the word mod according to its literal definition anymore. to 75% of the internet, a mod is something made by a non official person, meaning just a fan or another player of whatever game, for a game. Like how people create new armor, weapons, quests, and areas for Skyrim. When people think mods, that is the type of things they think of. When people thing of Dawnguard, The Shivering Isles, or Dragonborn they do not consider those mods even though that is exactly what they are.

    We're arguing is semantics. Most people do not associate the word "mod" with something made by the creators of the game for their own game. They associate those things as Downloadble Content, Plug-Ins, or Add-Ons. So if 4J makes something aside from Skin Packs, Texture Packs, and Mash Up Packs, it will be considered DLC or an Add-on and not a mod. Regardless if it is or isn't based on a fan made mod on the PC version of Minecraft.

    The only one in this thread really misinterpreting the definition of mod, is the OP. Most everyone else in here is talking about legit, 4J coded (probably PC influenced), Microsoft certification passed, partial conversion mods sold as DLC.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on There better not be mods on Xbox One!
    Quote from UpUp_Away95

    That is generally NOT the context people tend to apply to it here. When people here ask for mods relative to Minecraft, they are generally referring to mods already created for the PC... which have been created under the terms of Mojang's EULA. When people refer to "mods" created as DLC, they are generally expecting that 4J will just be recoding those currently existing Minecraft mods so that they will run on the Xbox in essentially the same way they already run on the PC. Very few are refering to newly created programs by 4J sold as DLC... and whenever 4J does created something... most of those same people complain that it's not (insert name of particular existing mod or texture pack)...

    Modding in Microsoft's mind generally refers to programs written by UNAUTHORIZED programmers... i.e. companies not authorized by them to write for whatever particular game for use on the Xbox. 4J is an authorized company... authorized by both Microsoft and Mojang to recode Minecraft for the Xbox... so anything they write and submit through there process would not fall into the realm of "modding" as described under the TOS. If not an update, it would be DLC, period.
    Yes it will be sold as DLC, but that doesn't change the fact that it's a mod. It may be a full conversion mod. It may be a partial conversion mod. It doesn't deter from the fact that mod is the correct terminology. Half-Life is the perfect example. Counterstrike is one of the most popular total conversion mods for Half-Life and it was created by the same people that created Half-Life, Valve.

    We both know that hacking (aka modding) the source code or hardware of Xbox is wrong. We both know that Mods for PC cannot come to Xbox without going through certification. We both know that 4J will most likely need to convert PC mods to the Xbox in order for it to happen. We both know that should that ever happen, they are still... mods. As I have just proved, mods do not have to be made to unauthorized programmers and Valve created more mods for Half-Life than just Counterstrike. You and I both have been around long enough to know I'm right, so don't try to BS­­ your way to trying to make me think I'm wrong.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on There better not be mods on Xbox One!
    Quote from UpUp_Away95

    Then people should refrain from calling them mods... Mods in Minecraft are a very specific thing... and they are created under the modding agreement with Mojang that was designed to allow OPEN SOURCE development of programs that modified the game itself. Modding in PC Minecraft is every bit as much about the process of making games open-source and the main game an API and how those mods are marketed online as it is about the physical end result of how the mod affects the game itself.

    DLC is DLC regardless of whether and how it may modify the running of the original game.

    Plain and simple, mod is short for modification... a modification made to the original game code. It's not just a minecraft thing. Whether you like the terminology or not, it is what it is... whether it's open source or not. We're all talking about changing the program code to make the game run differently.
    Posted in: MCX360: Recent & Upcoming Updates
  • 1

    posted a message on There better not be mods on Xbox One!
    Quote from ThankOurTroops

    If Xbox became an open-source system to allow modding, it wouldn't be optional. What, am I supposed to stop using Xbox just because I don't like mods? The point is I don't want Xbox to become an open-source platform, plain and simple.

    You're the only one still going on about Xbox and open source mods. Everyone else is talking about mods via DLC that passed certification... and have been for quite a while.

    For someone that can't play PC Minecraft because your wrists hurt too much, you sure do spend a lot of time typing on the forum... enough keystrokes to play PC Minecraft, that's for sure.
    Posted in: MCX360: Recent & Upcoming Updates
  • 1

    posted a message on There better not be mods on Xbox One!
    I'm beginning to believe you have no clue what you're talking about... or have no clue what the definition of the terms you're using are. I mean, how can you possibly even believe what you typed when they didn't even create Minecraft?

    First party developers create the operating system... in this case, Microsoft.

    Microsoft Studios is essentially the only Second Party developer for Microsoft. They exclusively create games for Microsoft operating systems.

    Everyone else is essentially a third party developer.

    Mojang is an independent developer. 4J Studios is essentially a 3rd party developer for Mojang, Microsoft, and Sony.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on There better not be mods on Xbox One!
    Technically, 4J Studios is considered a 3rd Party developer...
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on NinjaUpdate.
    TU16 log is posted in the stickied thread.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on Can we please get news about the Xbox One version?
    Quote from oshimoni

    16 bit was super nintendo and sega genesis era, which was still a tiny prettier than this, think that minecraft is 8 bit?
    65,536 blocks in a chunk. Each block has 6 sides so that's 393,216 block surfaces that have to be rendered per chunk. You can't compare a 2-dimensional game with a scrolling background with a 3-dimensional world with ever changing surfaces.
    Posted in: MCX360: Recent & Upcoming Updates
  • To post a comment, please or register a new account.