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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!
    Quote from Phasmat»

    If it's for RP reasons there's no reason why you wouldn't be able to just manually modify your own skins to account for damages instead of asking for it to all be mod dependent. To try and implement a limb system of any description would be absolutely a waste of time given the mod's current progress, time better spent adding meaningful content as opposed to something that would likely become a bit redundant quite quickly.


    If that's the logic you're using then what's the point in having the boba fett armor in game or storm trooper armor in general considering how quickly you can be killed regardless of equipment so far, besides for the effect or "RP," elements, especially whenever there are better, or more convenient means of obtaining better equipment.

    Also I think you're just focusing on say thing oh the whole RP thing for cybernetic limbs things, sure it would be neat to have asthetics but the overall point I'm trying to get at is that it would be neat to have some sort of negative consequences for whenever you get damaged in a lightsaber fight, maybe some sort of effect that somewhat hinders you.

    But I get it the developers atm just feel like doing the minimum so far with the mod in terms of asthetics with combat due to the lack on interest in making animations for the mod or maybe the lack of ability to do so.
    Posted in: Minecraft Mods
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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!
    Quote from Parzivail»

    That's pretty well said. Probably won't have animations or gore but if it turns out to be simple in the future we'd consider it.

    So pretty much we shouldn't really expect animations for whenever it comes to combat though in the near future if at all? Like nothing super complex just like the arms or the saber being held differently to represent the different forms?

    But I'm mainly wondering about the whole idea about getting robotic, cybernetic robotic limbs thing though? (Even though it would mainly be used for the whole RP aspect of it though, I don't care too much for the whole gore thing, though it would be cool to simply have negative consequences for getting into a drawn out saber fight.)
    Posted in: Minecraft Mods
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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!

    Hello, I'm just here to probably make a few suggestions about the mod, along with asking some questions about it.


    I'm curious if there will be an improvement on the force abilities along with mixing a few of them? (By this I mean will it be possible to use force grab multiple targets at different times while keep one in place, and turning that into a force choke, ya know being able to use certain ones after you already used one. And yes, this kind of does make me curious if there will be such abilities as Force choke, and a Force Push option after you grab someone mid air, and will Force Lightening added to the mod eventually?)

    Another question I have is on the topic of lightsaber combat, will there ever be the possibility of being able to damage certain players limbs with lightsabers, such as severing them off, which could lead to the need for players to get cybernetic limb replacements etc? Giving Bacta-tanks more of a use for them to maintain themselves. It would just be cool to have a sort of battle damage look eventually, throughout the times in the mod. And it would sort of add to a bit more to the R.P aspects of the mod itself overall, and give players some other things to do. (Probably would add an alternative options for taking a player down without having to kill them perhaps?)

    I'm also wondering if the Jedi and Sith Robes will eventually hide the player's who is wearing them, names from other players, which would give more of a reason for wearing them at least, besides for R.P. reasons.

    The last few things that I can really think about would be if there would be the different Jedi and Sith Forms/Fighting styles added to the game which would come with animations to coincide with them? This would at least add to some skill level gaps to a degree with people who know how to use the forms properly and add more reasons to grind for exp by doing quests to level up their fighting techniques. So somehow mid-combat a players animations for attacking would change and they would do different types of swings, which would lead for it being up to his opponents to be prepared to deal with that. I know that I for one would love to eventually see The Emperor's, Palpatine's, fighting style Form VII, Juyo, implemented into the mod eventually, since it would be cool to see the fast paced flipping and countering that players would have to do.

    Maybe it would cost some sort of stamina system depending on the types of Combat Forms you use would allow for a difference in the amount of Force Energy it would cost for prolonged periods of combat. Nothing too draining since you want people to be able to use their force powers mid fight as well to make it not seem like a glass cannon situation with a one and done attack effort.

    Hmm, I guess to answer the question on how to switch between these forms maybe select one as your primary and cycle through them using a hot key after you select the main one(s) that one would use in combat?

    Sorry for the amount of questions in this, it's just that I had A LOT of them to ask to hopefully see where this mod is going.

    Posted in: Minecraft Mods
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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!

    Hey, about how much ram do you guys think you would need for the server, because I honestly think that I could help out with that issue with almost no problem, maybe a couple but hopefully no issues at all. All you would need to do is let me know etc.

    Posted in: Minecraft Mods
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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!

    My question is, is that how in the world do you get the kyber crystal's ore to turn into the kyber crystal itself so that way it could possibly be usable?

    Because I found the ore, but I can't seem to figure out how to convert/craft it into the crystal itself. Idk how to do it in the 1.3.3 version of this mod.

    Anyone got/have any suggestions that could help out?

    Posted in: Minecraft Mods
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    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)

    Oh ok, thank you for putting it in full perspective for me and the others who bother reading it. That makes complete sense with the way you reply,and as for the help thing, I'm unfortunately at a loss as to how to help you with that; or suggest a method you haven't already tried. But again from what I've seen in the mod so far the main thing that seems to be lacking are animations and smaller features like aliens crawling into tight spaces. I heard about this creator of a separate naruto mod(not the one made by jin ryu) and that he's pretty good at making animations (maybe contact him).


    As for the 1.8 thing in my own opinion I wouldn't bother messing with 1.8 when 1.9 is eventually going to be released.


    I also bring up Jin Ryu due to the way his dbc mod functions in certain ways the main feature I find interesting is the whole race choosing option along with customization for the races. I'm also slightly suggestion that maybe it might give you some ideas for the mod itself. (I.e how to pull off being peaceful with xenomorphs cause they would see you as their own, stats of some sort, etc idk what you have planned for the overall key features of the mod). You also already figured out how to different planets which leads me to assume eventually we might get a full on xeno based world along with a predator one probably filled with some type of structures, so I'm not going to really focus on that much at all since that could be pulled of with a decent server world.


    If you're looking for some help maybe put some adds in full detail about types of people you're looking for to help with the mod which you probably have already done. I'm going to attempt to see if I can find some experienced modders/coders to see if they might help.


    Anyway, I guess the best I could sat at the moment is good job on the mod and I look forward to seeing what you feel like adding.

    Posted in: Minecraft Mods
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    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)

    ... Not trying to be a jerk or anything, but Ri you seem to be a bit cynical, or sarcastic when people bring things up or ask questions about features. (Don't get me wrong when it involves people complaining about others mods that they added along yours and it involves crashes I understand where that frustration comes from.)


    Just wondering what's the deal with that I'm assuming it's due to an extreme burn out or lack of interest in terms of working on this mod. Which is understandable after all you have worked on this for quite a long time by now.


    But one thing I do have to say about your work, is that it's the most source material accurate mods I've ever seen like in the top 3 for me out of all the mods I've see & used.


    I'm also curious if you have had any ideas for new projects in case you're done with this one?


    Well, have a nice day.

    Posted in: Minecraft Mods
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    posted a message on WorldEditCUI

    So, I've been having this issue all day with this mod and I haven't had this issue for a couple of months here's a screenie of the issue.

    Posted in: Minecraft Mods
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    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)

    Can chestbursters actually burst out of the player? Cause I've had face huggers get on players and mobs before but nothing really happened afterwards. Also is the only way to obtain Yajuta (predator) claws from the mobs themselves or random chance in a chest? My appolgies for not knowing this it's just these have been questions on my mind.

    Posted in: Minecraft Mods
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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    I don't see the problem with that one part in the killing joke being an issue. It mainly just shows how far the Joker is willing to go to prove his point. I mean in all do honesty he's done so MUCH worse. In one story he was about to kill a bunch of infants but Jim Gordon's wife stopped him, and by her doing that the Joker shot her to death.

    Lets also not forget how evil Lex Luthor is either, I mean really man stealing a bunch of cakes, WHY!!?!, what sort of monster does that take to just deny people of the sweet goodness that is cake!?


    Anyway I also am looking forward to seeing what new features will be added in this upcoming update, heck if quests are a thing that would be fantastic four everyone, except fox's version. (sorry had an urge to put that in there. they should just give the rights back to marvel studios, so we can get a good FF movie.)

    Posted in: Minecraft Mods
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    posted a message on Custom NPCs

    So Noppes will Flying/floating npcs ever be a thing for the 1.7.10 version as well?

    Posted in: Minecraft Mods
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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    Hey others and dark this is slightly off topic, but are you excited for the batman animated movie "The Killing Joke." I know I am they got Mark Hamill back, and supposedly they are also getting the voice for batman back as well.

    Posted in: Minecraft Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Quote from scarydreamer»

    I'm pretty sure he wouldn't think of any ideas about this mod because like he said he is taking a break from this mod. Also you left some stuff off like saying he is leaving this mod unfinished. Even if you weren't trying to be disrespectful, the way you said (in this case typed) it did sound pretty disrespectful.


    Well the way I sorta look at is it sorta simple, see imagine a movie coming out everyone is excited for it and when people start talking about it more a few days before it's supposed to be released. The studio decides to delay release of the movie that people know about and are excited for to go start filming another movie that might be completely unrelated. You see what I mean it's sorta like that, like there's a guarantee people are excited for this to update which would add new fruits etc and fix bugs. But it's sorta uncertain if they would be excited and fully interested in something new altogether that might be unrelated in a few major ways.
    Posted in: WIP Mods
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    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    I think someone reported me for spam just cause I stated my opinion. It said I was telling you to update your mod when all I said was basically you could spend some of that time to think of new ideas and improvements on this one. I don't see how that's telling you to update it now, when I'm just stating the obvious of maybe some time should be spent on getting a few things down pact before moving on to the next big idea. Maybe someone reported it for all I know.

    Also I wasn't trying to be disrespectful, I was just saying what was on my mind and probably a few other peoples' minds as well.

    Posted in: WIP Mods
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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    Ok I don't think anyone has brought this up yet. My main concern with the new heat vision n such being added does this mean block griefing is now going to be a thing? If so then that's fine but can we get a single thing in the config to enable or disable block greifing like:

    SuitsGrief: true or SuitsGrief: false.


    Another concern is the Daredevil blindness, which I assume is when you put the armor on it switches you to the secret settings overlay, but when you take it off with it automatically switch you back to normal overlay. Also will the batman cape change shape when gliding now?

    That's all I have to say and have a nice day.

    Posted in: Minecraft Mods
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