Quote from ICsMouse
Enough with all the hype already. When the heck is 1.7 coming out? We are sitting on the edge of our seats & my husband is waiting to claim a savanna biome. come on guys...let's roll it out.. please please please LOL
I think I heard something like June 11th... :3
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I know, this is resolved. (resolved) Heh. But I didn't know they mine the same speed with your hand... I'll have to try that.
Yupp, facepalmed after I found that out. You would think I might have known that.
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Oh! I see. In the Nether.
Not saying I feel like you might be trolloling us, but...
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One of the users here, Crumpetrixx, made a really nice fisherman house (you can, and should, check out his survival journal). I basically based mine off of his basic design, it looks great imo.
Try laying a block, then stairs pointing outwards, then 2-3 blocks (you can add a design here, checkers maybe?), then an upside down stair pointing outwards, then the same type of block you used for the bottom.So, Block - Stair - Block x3or2 - Stair - Block. You can add windows by having logs go from top to bottom w/ a gap in between for glass. Then just stick your roof on... does that make sense?
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That armor makes you look really shapely by the way, so totally.
Might I ask, do you have any world goals? Like, big goals. Slaying a dragon maybe? But you've got so many mods, surely there's something crazy you can do end game.
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I'm fairly certain they don't spawn in water, I don't think any mob can spawn in water, aside from the obvious squid and new ocean mobs. I got a full moon today in-game so I sprinted on over to my swamp biome - got 8 slime balls in one night. It wasn't very successful heh.
Good to know about them swimming up, might do something with that, rather than move my spawning areas up further.
I thought mobs tend to stay on land, rather than fall into water-filled areas as of the update improving AI; but I think I was a little misinformed on that, they're just smarter at it.
I do know how to make mob elevators (spawner exp farms, ftw), I'll use one in my farm, definitely.
As for slimes being suicidal, that would still mean you'd have to actively run around them so that they start hoping towards you, I think that makes it less 'automatic'. Automatic in the sense that I'm going for at least, I'd like to (eventually) be able to sit back and relax while a generous amount of slime balls fill my inventory and chest space.
Without looking at tutorials, which I will do, I'm thinking the ceiling flooding down water at intervals in different chunks might be the best bet for me. Maybe I'll go for something else after I see a few other designs, we'll see. It's a bit exciting, I've never dabbled in redstone before haha.
The new mechanics of 1.8 slimes decreases the spawns, that much I know for certain. Have you lit up the surrounding caves? What's your entity count while you're at your farm?
And the silverfish veins aren't a problem, just found it odd, though apparently it isn't haha.
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Yea, I read a bit about their new mechanics. (This is my first time trying to create an actual slime farm) Though it won't be automatic for a long while, I don't think, I just need to start getting slime balls and the local swamp isn't giving me much luck.
It's actually a 2x2 + 1 chunk (5 total chunks) that the slimes are spawning in and because of the shape there's a little convenient chunk that is slime free; that makes a 2x3 chunk area. To make a sort of 'collection area' for the slimes do you think it would be a good idea the move the actual farm to level 35 and move my waiting area to somewhere lower? Than have the slimes drop down to me. This sounds simpler than having them move up...
And if you don't mind enlightening me, how can I make them collect into a specific area? The AI won't have them jumping into random water channels, if I set up a system to have water flood down from the ceiling at intervals and push them into channels it would decrease spawns quite a bit because of the constant lack of unwatered area; though this seems like the only way to have them pushed into the water channels. This is all pretty much over my head, I've never really dabbled in automatic farms, or mob farms, or really anything more advanced than a spawner exp-trap.
That's an idea.
Don't the largest slimes need something like a 5 block height to spawn though? Whatever the case I could still add multiple floors, and I plan on doing so if possible. But I've got to work out how to get all the slimes to collect towards me; this weekend I'll go check out some tutorials and such on different slime farm setups (I saw one for 1.8, so I'll definitely find that and check it out)
And like I said earlier in this reply to Wesson, it's actually a 2x2+1 slime chunk (5 chunks total all put together). And I want to put my waiting area in the little extra chunk making a 2x3 chunk area for my slime farm. With the new mechanics this might not work, of course, but it would be awesome if I could work it out.
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And now that I think of it... say, if I alternate having water flood from the ceiling into the different chunks, and so having the slimes pushed into water channels to lead them to me, it would leave 2-3 chunks open at a time for spawning. Seems like this would increase efficiency (obviously) and leave me with a easy to grasp design for my farm.
There's probably some more advanced way to collect mobs and stuff (mob grinders) but I don't know how it works; I'll check into it this weekend. What do you guys think of the idea of water flooding from the ceiling, though?
Here's what the chunks look like, by the way. Think of the '.' as a slime chunk and the ',' as the waiting area free of slimes - ;::
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Apparently they spawn naturally in extreme hills, heh.
I'm still working on lighting up a huge amount of caves, so I guess I'll get that number lower. I'm sitting above the farm by 30 blocks. I'm sure it'll kick off once I make more progress. I'm in desperate need of slime balls haha. Thanks for the help.
Of course they have. *facepalm* Thanks, I have no idea how I've missed it for so long. Working on doing that now, I'm only digging out the specific chunk, and working on getting the surrounding areas set up; tons of caves.
That clears it all up, thanks for the replies.
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I'm fairly certain this wasn't in Minecraft previously, and if it was then I completely missed it somehow. I'm in an extreme hills biome when finding these in a world generated with 1.8.
Anyone else?
-And also, I'm having trouble with slime spawns... I know that I'm in a 5-chunk slime area, entity count is at a low 66 including passive mobs, yet slimes refuse to spawn. My farm is at level 5, while my "waiting room" is at level 35. I've only got two chunks dug out, and a single slime has spawned in a cave above one of said chunks, yet none in that room.
Any ideas why?
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Try lighting up surrounding caves to decrease other spawning areas, make sure you aren't on peaceful. Heh
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To someone who has never played Minecraft when the feature was available? Not really.
Anyways, OP, you've been gone for ages! I think you'll find there's quite a lot more to Minecraft now.
Edit: The first posters weren't exactly being condescending, in my opinion. So, FYI OP.