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    posted a message on Minemapper - dynamic mapping for Windows


    Here's a video that demos most of the features:


    Edit 2/1/2011: updated with the latest mcmap, which adds support for new block types (dyed wool, music blocks, etc).

    Edit 2/24/2011: updated with the latest mcmap, which adds support for the new Minecraft beta v1.3 map format.

    Edit 3/6/2011: updated with the latest mcmap and Minecraft Biome Extractor, which have added support for biome rendering in the new Minecraft beta v1.3 map format.

    Requires the Microsoft .NET Framework 4 Client Profile.

    Just Download, unzip, and run minemapper.exe.
    Please note, I've changed where I'm hosting this project, and I've uploaded the source.

    Please feel free to discuss here, but search for and submit bugs on CodePlex, if you don't mind. It's much easier to track there:

    http://minemapper.codeplex.com/discussions
    http://minemapper.codeplex.com/workitem/list/basic

    I was inspired by the work of Donkey Kong on MCMap Live, but since I don't have a mac, I set out to create a similar app for Windows. I used the excellent mcmap command-line mapping tool created by Zahl.

    Minemapper determines the total map size, then quickly generate virtual tiles for the entire map. Then, in the background, it uses mcmap to generate small map tile images, loading them in on the fly, similar to Google Maps.

    You can pan by dragging with the mouse, and zoom by using the mouse wheel. You can also zoom to selection by holding Ctrl and dragging a rectangle.

    I've added support for Minecraft Biome Extractor to show biome colors. Many thanks to these guys for all their hard work!

    I've also added rudimentary support for the height slicing that mcmap provides. It's slow the first time you adjust the height for a tile, but after that the image is cached and you can just hold down the buttons to increase or decrease height and it will go extremely quickly.

    I added support for cave and nether modes in v0.1.2, as well as manual slice height entry, better image caching, etc.

    Let me know what you think, or if you have any problems.

    Posted in: Minecraft Tools
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