• 0

    posted a message on [1.5.2/2.0] XCommands - Public Release (Last updated: 16th July)
    Quote from sedawan

    yep wow if it takes so long then u can start making the 1.8 version also otherwise this mod will work only for the prevous vrsion thats out then :(


    So without the MC mod updater or whatever, he can't just code a NON-FORGE version of it?

    Yeah, q3 do you think you could figure out how to code it yourself and make a non-forge version?

    By the way, I'm starting to think Forge doesn't know 1.7 is out yet. They said something for a 1.6.4 forge version like, "This will be added in the 1.7 version". It usually only takes Forge an hour to update a Forge. :steve_eyeroll:
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7] ♣ Seeds For All Biomes! ♣
    Quote from Lisha777

    I have one that spawns you super close to Ice spike plains!
    Here it is if you want to use it...

    -3172071899326743199
    I'm pretty sure its this one, just let me know if it doesn't work. But you should start of in normal ice plains.


    Yep, this works! I'll put it on the OP.

    Thanks for the help. :D

    By the way, just found a seed that spawns you on a Desert Temple.

    Seed: 1982491454

    And a seed that spawns you near a Jungle Temple.

    Seed: 2493504
    Posted in: Seeds
  • 0

    posted a message on [1.7] ♣ Seeds For All Biomes! ♣
    Added new Flower Forest, Mega Taiga, and Stone Beach seed!

    Enjoy!

    Note: I've been busy recently and haven't been able to add many seeds, but will now continue Seed Searching.
    Posted in: Seeds
  • 0

    posted a message on [1.5.2/2.0] XCommands - Public Release (Last updated: 16th July)
    Quote from q3hardcore

    Some time before the end of the year (probably). In the mean time, I'll update SPC once MCP is out.


    Wow........... :blink:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7] ♣ Seeds For All Biomes! ♣

    finally a seed for jungle, i have been looking for a jungle for ... o.O about a total of 19,5 hours ( NO JOKE )


    Wow...That is a long time... :blink:
    Posted in: Seeds
  • 0

    posted a message on [1.6.4] [SMP] Emoticons - By Mudbill [Upd: 3. Oct/v1.2]
    Will this be updated to 1.7.2?
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP](1.7.10Forge)Fantastic Fish *Alpha V1.4 Avalable!* now with Sharks!*
    This should be added into vanilla Minecraft! The models are amazing!
    Posted in: WIP Mods
  • 38

    posted a message on [1.7] ♣ Seeds For All Biomes! ♣



    Welcome to this topic! In this topic, I will try to achieve a goal of finding a seed for every biome, including the 1.7 ones. (I do not know if someone has done this before, but I'll do it anyway :P )

    First biome seed: Mesa

    Seed: Mom

    (Yeah, this is a weird seed, but it works...no kidding. This seed spawns you in a Mesa (Bryce) biome.)

    Second biome seed: Cold Taiga

    Seed: Leave blank for a random seed

    (Spawns you in a Cold Taiga.)

    Third biome seed: Roofed Forest

    Seed: -1618507012

    (Spawns you close to a Roofed Forest.)

    Fourth biome seed: Savanna

    Seed: 61059724

    (Spawns you in a Savanna, right next to a Desert Temple.)

    Fifth biome seed: Jungle

    Seed: Rainforest

    (Spawns you in a Jungle, which was made a rare biome in 1.7)

    Sixth biome seed: Ice Plains Spikes

    Seed: -3172071899326743199

    (Spawns you right next to an Ice Plains Spikes biome. Thanks to Lisha777 for finding this seed.)

    Seventh biome seed: Mushroom Island

    Seed: 8302715476103434037
    Seed 2: 6719172414383781019

    (Coords for first Mushroom Island: x: 19 y: 84 z: 388)

    (The second seed spawns you right next to a village and mushroom island. Thanks to AntOfThy for this seed.)

    Eighth biome seed: Flower Forest

    Seed: 584030580

    (Spawns you in a Flower Forest, along with a nice like and a swamp nearby.)

    Ninth biome seed: Mega Taiga

    Seed: 123456789

    (Spawns you very near a Mega Taiga.)

    Tenth biome seed: Stone Beach

    Seed: Lalalabored

    (Spawns you in a plains, but with a Stone Beach nearby.)

    Eleventh biome seed: Birch Forest

    Seed: -955251022

    (Spawns you near a Birch Forest.)

    Twelfth biome seed: Swampland

    Seed: -2019568609

    (Spawns you near a Swampland, with a Witch Hut nearby.)

    Thirteenth biome seed: Extreme Hills

    Seed: -2019568609

    (Spawns you near an Extreme Hills biome, and is the same seed as the Swampland seed.)

    More coming soon...

    If you liked this post, click that !

    Posted in: Seeds
  • 0

    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!
    Quote from CaptainCrazy

    So has it updated Yet?


    Nope, not yet. Mostly because Forge isn't out for 1.7.2. But hopefully once it is out he will work on mostly updating the entity editor since that includes the inventory editor.

    And I have an idea for the new update. Maybe, if possible, a biome editor?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2/2.0] XCommands - Public Release (Last updated: 16th July)
    Quote from Turabi3

    Update it to 1.6.4 and 1.7.2


    No.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2/2.0] XCommands - Public Release (Last updated: 16th July)
    Quote from q3hardcore

    I'm fine with this being shared, however it really shouldn't be too hard to do it yourself :)



    I'll look into it. WorldGuard looks a bit harder to get working with Minecraft than WorldEdit though.


    Wait, but WorldGuard couldn't be used in Singleplayer, could it? It is a plugin that keeps players from destroying blocks. How would you do that?
    Posted in: Minecraft Mods
  • 1

    posted a message on 1.7.2 Changing The World: Update and Play Now!
    They should've said "Removed Grumm" in the changelog. :/
    Posted in: Minecraft News
  • 0

    posted a message on 1.7 Pre-Release: "The Update That Changed the World"
    Quote from Sourpowerpete

    We don't have to appreciate what someone worked hard for. I wish they would stop adding features until they make the mod API. You also don't have to make a release for every single change you make to the game. Mojang needs to stop releasing an update every two weeks so mods can have a chance to catch up, then release the mod API when it is fully ready.


    There isn't an update every few weeks, it's about every few months or so. Do you mean SNAPSHOTS?
    Posted in: Minecraft News
  • 0

    posted a message on 1.7 Pre-Release: "The Update That Changed the World"
    Quote from smurfofsmurf

    I have a question
    HOW I AM
    SUPPOSED TO
    BAN PEOPLE
    IF THEY CAN
    CHANGE THEIR NAMES?


    The /ban command will use the player's ID instead of their name. So you can ban them no matter how much they change their name.

    Quote from Gezzer51

    Dude!! Mojang hasn't "given" anyone anything. We paid for it. And considering how well Mojang has done because we bought in to Minecraft before it was even a "game" Mojang should be just as appreciative of us as we are of them.
    So that means we have the right to be critical.


    Yeah, I guess you are right. A lot of people have different opinions.
    Posted in: Minecraft News
  • 0

    posted a message on 1.7 Pre-Release: "The Update That Changed the World"
    Quote from FutureNyanCat

    Yeah! We made it to the pre-release! I'm so excited for Minecraft 1.7!
    Go mojang go! Do it!

    Also Pugin, don't mind cindy44lo, he's just being stupid...


    Yeaaaaaaaah I can agree with you on that one. :D
    Posted in: Minecraft News
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