• 0

    posted a message on The Legend of Zelda In Minecraft Mod
    I'd like to give you this:
    These are all the items converted to a more Minecraft look. Feel free to use it.
    Posted in: WIP Mods
  • 0

    posted a message on Better Zombies
    I disagree with your idea; it's not really adding anything, you are wanting to remove something because it annoys you. I find the Zombies just find and they always needed a buff, they've always been considered the weakest of the hostile mobs. So I think this does added a much needed change to zombies. To remove that would be pointless, making it optional would be even more pointless.
    Posted in: Suggestions
  • 0

    posted a message on [Request] Zelda: SkywardCraft [Skyward Sword Modification]
    Quote from quickfingers307

    You could really help us out over here.

    http://www.minecraft...d-of-zelda-mod/

    Your help on that mod would be really appreciated!

    NOTE: each game is a separate mod.


    I'm no scripter, but I'd enjoy working on some images.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Idea for a Mod
    So are you saying Roller Coaster Tycoon?
    ... Just in Minecraft?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Look I made an island!
    Look pictures of an island, you clicked on a thread saying exactly that it said it'd be:


    Look a certain side of the island, it has a bench, a picnic area, an anvil area, a pyramid with a door in the side, and another bench.

    You can see a farm here, ones with pumpkins and melons, another with cocoa beans, and another with wheat, carrots, and potatoes. You can also see that there's a beacon at the top of the pyramid.

    Look a dock and some stairs, from here you can see upwards toward the island.


    Oh good, it's an island. I was right.
    Posted in: Creative Mode
  • 0

    posted a message on [Request] Zelda: SkywardCraft [Skyward Sword Modification]
    Quote from GuyFromEarth

    Sure. I'm working on my own project for now, but I will definitely help afterwards, or if I scrap the idea. :3


    Oh thanks, I'll put more detail in the thread showing what the items will do and how they'll work.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Biome specific Mobs
    Quote from Anhrak

    Wait, savahna biomes? I must've missed something there.

    Anyway, I'm going to say no about this feature because it would be a pain in large-biome server maps. Plus, wolves already spawn more frequent in forest-like biomes, such as taiga's and regulair forests.

    The game already has this in an already-desired grade. There is no need to put that grade even more strict.


    I have fixed the "Savahna biome", I thought that the Plains biome was the Savahna biome. Ooops...

    Other than that, I fixed up the thread. I think I have explained it better. Do you agree?
    Posted in: Suggestions
  • 0

    posted a message on Biome specific Mobs
    ~[I'd like to apologize for the thread being poorly laid out, I was doing it on a mobile device. Also I was leaving for School, so I was in a rush. Sorry]~

    One thing that bugs me about mob spawning is that it is completely unreasonable, it is always
    random and sometime it can screw me over. (ex. Sometimes it never gives me any food giving mobs and only sheep and wolves) It doesn't have any rhythm or reason, It's annoying. I suggest that it should be fixed by making all mobs have certain biomes that they spawn in more often.

    Some ideas would be that in Taiga Biome the mobs that would spawn more often in that Biome
    would be Wolves, White Sheep, and Cows. This wouldn't stop other mobs from spawning in, it'd just make them a lot more rare to find. If you are wondering about the other biome spawning, just check out the spoiler below.


    Taiga - Wolves, White Sheep, and Cows.
    Plain - Pigs, Cows, Chickens, and Sheep.
    Forest - Pigs, Wolves, and Sheep.
    Desert - Pigs and White Sheep.
    Swampland - Cows, Slimes, and Green and White Sheep.
    Jungle - Ocelots, Pig, and Sheep.
    Ice Plains - Wolves, White Sheep, and Cows.
    Extreme Hills - Pigs, Cows, and Sheep.
    Ocean - Squid

    You may have noticed how Squid isn't in any other biome. That's so they don't spawn inland and look out of place.


    This idea would not affect Monster Spawners or anything similar. It'd just change the natural
    spawning of the mob. I think that this idea would encourage exploration through out the map.

    What do you think of my idea? Give me Feedback.
    Posted in: Suggestions
  • 0

    posted a message on Machinery
    Sometimes, whenever people same the same thing as I was going to say, I don't post so it's not overkill.
    Posted in: Suggestions
  • 0

    posted a message on HOT DOGSSS!
    I'm just ignoring this thread.
    Posted in: Suggestions
  • 0

    posted a message on Creative to Survival
    There isn't any way to switch from creative to survival, sorry. That's another thing that needs to be added I guess.
    Posted in: Suggestions
  • 0

    posted a message on Better-looking, more natural snow around trees
    Sno Biomes do look very wierd because of those missing snow blocks, I like your idea.
    Posted in: Suggestions
  • 0

    posted a message on [Request] Zelda: SkywardCraft [Skyward Sword Modification]
    That'd be cool if you made a map. You can if you are willing to.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Request] Zelda: SkywardCraft [Skyward Sword Modification]
    Thank you for the feedback, don't worry about not being able to help it's ok. I'll continue to work on this, hopefully some one helps. :3
    Posted in: Requests / Ideas For Mods
  • 3

    posted a message on [Request] Zelda: SkywardCraft [Skyward Sword Modification]
    Hello! Let me welcome you to this thread in which you clicked on! This Minecraft modification is going to based on the game Zelda: Skyward Sword. The Mod will be called...
    Zelda: SkywardCraft.
    I've been working on this modification for awhile now, the only problem with me working on the mod is that I am not so good at scripting. I'm not good with any type of scripting. So if you'd like to help with scripting for it that'd be well appreciated.

    What I have been working on is the items and the inventory and I've gotten a couple of the items done and a lots of the inventory tweaks. I am going to share the pictures down below, so if you would like to see them just click the spoilers.

    Pictures:


    Normal Inventory:

    [As you can see this is the regular inventory screen. But there is also some new buttons below the crafting bench. One opens the crafting table (which is the screen currently open). The second one opens the treasures. The Third one opens the Adventure pouch.]

    -----------------------------------------------------------------------------------------------------------------

    Treasure Inventory:

    [This is a tweaked form of the inventory screen. As you can see, the portrait is gone and the armor slots have extended and now host the Fire earrings, Shield, the Digging Mitts, and the Dragon Scale.

    To the right of it is the treasure slots, these hold the treasures that can be found throughout the world. These items will be dropped when you get killed just like normal items, when you re-pick up these items they'll be put into there respected spots.

    You can also store your harp on this screen, when it is in this screen it can be used any time you want just pressing a selected key. Ignore the Quiver that is a mistake that needs to be changed.]

    -----------------------------------------------------------------------------------------------------------------


    Inventory Pouch:

    [Oh mi gosh, this one will be hard to explain.

    As you can see the armor and portrait are missing. There is now a pouch slot where you can put the Adventuring pouch, when you put the pouch in it allows you to use the other 8 pouches for you to store certain items.

    Next is the Songs, these are the songs that you have learned and found. These things will do various things and they can only be played when inside the song area.

    Next is the Map, it will do something when in Skyloft (Skyloft will be a Dimension). The Heart Container will show how many heart pieces you have. This is probably the most complex screen.]



    -----------------------------------------------------------------------------------------------------------------

    Here are some items:

    From left to right:
    Practice Sword, Goddess Sword, Goddess Longsword, Wooded Shield, Braced Shield, Branded Shield, Goddess Whitesword, Master Sword, True Master Sword, Spreadshot, Slingshot, Iron Bow, Adventures Pouch, and Song Scroll (WIP).


    Details:


    In this spoiler, I'll explain on how the items will work and how to craft them. Not everything will be craftable, some of it will have to be found.

    Training Sword:
    Damage:
    Durability: 200
    Nothing is very special for this sword, it's just there.


    Goddess Sword:
    Damage:
    Durability: infinite
    There is no crafting recipe for this item; it can only be found in the world (Or maybe in Skyloft?) Unlike other swords, when you right click you don't parry/block, you charge up the Skyward Strike. The Skyward Strike does a Half a Heart of damage.


    Goddess Longsword:
    Damage:
    Durability: infinite
    Like the previous item; there is no crafting recipe. It is an upgrade to the Goddess Sword. The way to upgrade the Goddess Sword is to find a sacred flame. The Longsword also has a slightly longer reach.

    Goddess Whitesword:
    Damage:
    Durability: infinite
    This is another item that has no crafting recipe and requires you to find a sacred flame. The sword has nothing unique to it except the Skyward Strike.


    Master Sword:
    Damage:
    Durability: infinite
    This is how the sword is when all the sacred flames are collected. Although all the sacred flames have been collected; This is not it's final form. The Skyward Strike now does a heart of damage.


    True Master Sword:
    Damage:
    Durability: infinite
    This is the final form of the Master Sword, it has a longer reach and the Skyward Strike now will do a heart and a half of damage. The way to get this final version is to get it blessed by Hylia.


    More to come...

    If you are interested in helping me make this modification then just tell me. M'kay?
    Know if you'll excuse me it's time for me to go to sleep... No seriously it's like 2 am.
    Posted in: Requests / Ideas For Mods
  • To post a comment, please or register a new account.