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    posted a message on [CTM] Catharsis (2000+ Downloads!) [1.5.1]
    Quote from Unstorpable

    That's not intentional at ALL... what should happen is
    The portal leads you to the Nether where there is an area with a wool chest near the end. When you re-enter the portal, you should enter a room that, when digging through the wall across the portal, ends up linking directly to the Altar room. Intersection Five is found by digging through Pilgrim's Square, as the signs say. You get to that when you tackle The Street That Never Was.

    If that happens to everyone, then that is a BIG problem. I'm gonna investigate it through my copy of the map.

    EDIT: It appears to work as intended on my copy, but I'm not taking any chances. I'll add a explanation to the main post, and a fix that should work no matter what.


    Im sure the issue is due to hosting it on a server looks like ill be able to get to i5 but that wool might be un obtainable for me

    if you ever want to visit your map i can tell you my server ip and you can come say hi XD

    EDIT:

    Ok im 100% sure the issue is from hosting the map on the server there appears to be no nether to go too, i found i5

    but the hidden portal kills us too

    i would remove that image on the thread because it wont help anyone with my issue. It appears to be a downsite of hosting the map on a server i would put a warning about hosting maps.

    if you want to come visit and chat on my server where i have your map hosted your welcome to pm me and i can give you the ip :)
    Posted in: Maps
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    posted a message on [CTM] Catharsis (2000+ Downloads!) [1.5.1]
    Quote from Thunderfish8

    So I think my death count is roughly between 15 and 20... probably a good showing of how inexperienced I am.

    I also have searched victory road as thoroughly as possible but cannot find the wool... I'll have one more sweep through today.

    I have put my finding the wool in the labratory because i have run out of arrows and I want to have plenty of them on me when I head back into the ghast room.

    i also ended up losing most of my stuff (but not my emerald :P ) in the employee spa...


    and im SO STUPID!!! i got a lucky potato drop from a zombie... and then went to harvest over 200 potatos using the hundreds of bonemeal i had...
    i then proceeded to cook every single one... so now i can't plant any more cuz i didn't leave one raw

    stil loving the map :D


    I had trouble finding the wool in victory road but it is there.

    In the dungeon by where you enter check the walls XD
    Posted in: Maps
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    posted a message on [CTM] Catharsis (2000+ Downloads!) [1.5.1]
    Todays update XD

    The creepers in the tomb area are annoying they explode and make it uncrossable, on top of that they make bigger holes for everything else to hit you into the void. Ive lost all my styff 3 times on that area.

    Bug / Issue

    The nether portal to i5 goes nowhere and infact suffocated us in a wall.. so again we lost all our stuff

    Not sure if thats intentional but we cant progress and its annoying to loose all our stuff to that
    Posted in: Maps
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    posted a message on [CTM] Catharsis (2000+ Downloads!) [1.5.1]
    thanks for the help, found the wool in victory road and found I4, look forward to continuing in the morning
    Posted in: Maps
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    posted a message on [CTM] Catharsis (2000+ Downloads!) [1.5.1]
    Hey thanks for the reply, we were through that area and got to the sign that said dig down and we did until we reached glowstone but there was nothing where we dug down, i assume the wool was suppose to be down there? it was just solid stone, until glowstone

    as for the monument room there is no enderchest in the middle of the cobble thing is just lava heres a screenshot of proof XD

    http://i.imgur.com/Jdtxh.jpg

    I went in creative to take the image and decided to look quickly for I4 assuming its nearby to where i found the wool and just flying down there i dont see it. So far alot of things dont seem to match what your telling me, are you sure the upload is the right map version?
    Posted in: Maps
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    posted a message on [CTM] Catharsis (2000+ Downloads!) [1.5.1]
    Hello, my name is PuRe2K12 and i thought i would give you my thoughts on your map so far. I actually registered a forum account just to reply to this thread. XD

    I own a SMP server and decided since its gets boring during the day when people are at school i would upload CTM maps to play for private use. Yesterday i started your map and played it with a few friends. As of right now we have gotten all the wool from I1 and I2 as well as one of the wool from I3. It is a very fun map to play with my 2 friends we have all had a blast so far.

    Some things i figured i would mention to you that i noticed that fall int the feedback catagory so far are as follows

    Blight town is horrifyingly annoying to play through. The amount of skeletons is hard to deal with. Since most of it is water you move so slow you cant escape 4-5 skeletons shooting at you very easily. I dont mind dying in maps it happens and its part of the challenge, but dying that often especially in water is tough because finding your items again can be a real challenge especially when you drown underwater. ts not easy to try to collect your items and race the clock underwater to find an air pocket again i would suggest maybe trowing in a Respiration I enchanted helmet as a lootdrop prior to I3 apparently my friend wasnt very vocal about things she found

    In the climb we could for the life of us not find the skeleton spawners and found ourself in the skeleton pit of death. We were diging around the bottom of the pit looking for the spawners while we were gunned down by copious of skeletons. Getting outof the pit was tough and when we eventually did after dozens of deaths we just went around the pit without finding the spawners. I eventually ran into them later im reasonably sure they werent marked with coal if i remember right.

    In Victory road we could not find any wool at all, were not sure if wool exists in that area but it could not be found by any of us 3.

    Creepers spawn at the victory monument along with other things im not sure if thats nautral spawns, i assume its not a spawner because there arent tons of mobs. Anyways i would be fairly worried a creeper would explode the monument if those arent spawned by a spawner maybe consider lighting the area up more around the walls were players cant reach

    In I3, it was a little annoying notto have an enderchest there, like there was in the first 2. Im not sure if it was by design but we set up camps at the intersection and used our enderchests to transport camp to the next area. So we packed everything up and headed to I3 only to find out we didnt have an enderchest. We had to unload what we had and go back to empty our enderchests was a little annoying but our own faultfor thinking we would have one.

    Last thing is ill admit i did break through the wall at the victory monument, but it was only because i missed the sign explaining what it was. After i read the sign on the wall i turned around and covered it up without progressing around the corner. Maybe move a sign right in front of the stairs? "Shame on me" for breaking through the wall :(

    Tomorrow We tackle the core and head out to I4, we set up camp at the victory monument XD. Its a very fun map and we look forward to playing more. I really hope you make more CTM maps this one has been really fun. I look forward to updating you with our progress in a few days. Its been fun having it as a map on my server because i can play drop in and drop out with whichever of my friends are around at the time.

    This is just something i thought of maybe if you made another map is expanding the victory monument for 3-4 additinal blocks required to add to the monument , in a way to make it a little different and add even more areas and possibly an extra intersection to your next map. is to add lapis block, redstone block, nether quartz block and emerald blocks. Since none of them are required for armour you can just leave them out of the map and add them to an area in block form.
    Posted in: Maps
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