• 2

    posted a message on Are Beds Overpowered?
    Quote from Badprenup»

    Everything else is fine by me. Normally I wouldn't say this but beyond dealing with Phantoms (assuming you want to keep game rules their default settings), any other benefit the bed gives are 100% optional and self inflicted. If you are on Single Player you can just never use a bed if you don't like how easy the game is made by them. As for servers, they make their own rules on what is allowed, including rules for beds. Many servers have voting to skip nights or other things like that.


    And I really don't buy that people will *always* use beds if they are an option. I like using beds, but I have absolutely started worlds where I decided I wasn't going to use a bed and then I followed through on that and never used them. It isn't that hard to have a modicum of self restraint.


    Considering the situation with enabling or disabling cheats, I wouldn't be so quick to assume everyone has such self-control. The entire argument for disabling them is that it's easier not to cheat if you don't have the option to opt to, implying that they lack the self-control not to opt for it. It is evident that ultimately the setting doesn't matter since you can change it via nbt, yet people argue that they wouldn't do that because it's too difficult (they don't have the self-control to be willing to do things of this difficulty).

    Posted in: Suggestions
  • 2

    posted a message on Are Beds Overpowered?

    The fact that they allow you to skip the night ensures that you are completely safe all the time except if you are in a cave or another dimension. Beds turn the entire overworld into one giant safehouse and remove almost any challenging aspect from the whole dimension. You could opt not to use them, but then the phantoms will come in and start killing you, which is a ridiculous concept if you ask me. If you try to make the game more difficult for yourself, you're bombarded with excessive difficulty and annoyance, and the only way to prevent this is to sleep, which makes the game ridiculously easy. It's black and white, and the only way to escape the trap is to turn the gamerule for phantoms off.


    Further, the bed causes massive explosions that can be used offensively in the nether and end, which makes the fights easier for an incredibly cheap price. That's very overpowered.


    I don't even see spawnpoints as significant in terms of balance, I'm just so mad about the other stuff.

    Posted in: Suggestions
  • 2

    posted a message on Microsoft Account Costs Money to Change Minecraft Username

    They specifically stated that this would not be the case. An account can be associated with Microsoft without actually being the Microsoft account itself, and they could very easily allow for multiple usernames or remove the charge via their own methods. Plus, they stated they will.

    Posted in: Discussion
  • 3

    posted a message on Microsoft's recent move with the account migration PROVES they want to merge Bedrock & Java
    Quote from eiche_brutal»

    I welcome their move to increase account protection from hacking.


    The thing with the cape is a nice addition, many players can't visit minecons and would like to have one.

    But i don't understand why the cape backfired that hard.



    You've all seen the official announcement?



    That video wasn't a good move. Yes, they did explain everything,

    which is good BUT the way they portrayed their customers reaction is what i personally don't like.

    I felt like they want to indoctrinate me. Just put someone in front of a cam and let him explain the important deteils.

    That would have been enough.


    Perhaps it was a little exaggerated, but it's shockingly accurate to how things actually went down. I can't count how many times I've seen questions being asked about how this migration will affect the game even though Mojang couldn't make it more clear that the answer is "not at all." And people actually do not seem to care much about security, though I don't exactly see why they would care that much about a cape. It's almost as if this video successfully satirized the audience before they could even be sure what the audience would think. If they were purposefully trying to cause this reaction, then it's a pretty bad move since they literally just summoned a huge wave of opposition that theoretically wouldn't be there otherwise. I think the video was just designed to be fun and address the predicted concerns, but they might have nailed those concerns a little bit too accurately.

    Posted in: Discussion
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from DapperDinosaur»


    I was talking about striders. It's very telling that you didn't even know what I was talking about because they're so forgettable.


    That makes more sense. I think the addition of striders was actually a good example of their point here, considering that the alternative was simply a new variant of a boat. Instead of reskinning the boat, they decided to add to the Nether's ecosystem and create at least a somewhat interesting mob that contributes to the lore and produces useful products like string and saddles. Pretty creative way of implementing lava traversion if you ask me.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from DapperDinosaur»

    I also had a good chuckle at them claiming they prefer to add new things than revamps, while the most creative hostile mob they added to the entire ocean update was a water zombie, despite having a LITERAL entire ocean of inspiration to draw from. Let's list all of the things they could have made a hostile mob out of instead of a copy-pasted zombie that swims.


    Eels

    Rays

    Sharks (I'm ignoring their BS on this topic on purpose)

    better squid/kraken

    Jellyfish (including a man-o-war)

    Lionfish

    Sea snakes

    Barracuda

    Saltwater crocodiles

    Cuttlefish (could make it drag player camera towards it when it does the hypnotism strobe, etc)

    Stonegazer/ sandtrap fish

    Striped surgeonfish


    That list took me 5 minutes with the aid of a google search, which took me to a list of 20 highly dangerous wildlife in the ocean. Then let's talk about the fact they didn't add anything (hostile OR passive mobs) to rivers or swamps at all, just the cod and salmon they put in every water biome. No alligators, crocodiles, catfish, or any other freshwater creatures. They could have very easily added these creatures as-is or used them as inspiration to make new fantasy creatures out of, but instead they opted for the game's THIRD zombie.


    And the nether update? What new mobs did we get? A RESKIN of the pigman, a plain warthog, and a big square with a horrible face and nasty hair.


    So yeah, them claiming they'd rather be creative than reskin mobs is a joke to me.


    That update was full of much more creative content. Perhaps they just didn't want to add a new hostile mob? I could go out and make arguments against every item in your list, but that would take too much time and be pointless.


    In no way, shape, or form did they imply that the pigman was anything new in concept. They reskinned it because they decided that it would fit better with the other content. They literally multiplied the nether variation by a factor of 5, and all of it was completely original content. The hoglin is not a "plain warthog." It is a Minecraft mob with unique behavior, abilities, and place in the game. Not sure what you mean about "a big square with a horrible face and nasty hair." Are you referring to ghasts (those weren't new either)?

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread

    I'm interested that they said they're trying to make the bundle interface easier to use, which is a step toward implying that we'll be able to take the items out individually. Still not very clear on if certain items will take up more space, though.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread

    They specifically said that it wasn't a boss and acted more like a natural disaster—something to avoid rather than fight (this explains why it's so fast and does so much damage). Do you get a reward for surviving a tornado (the example they specifically used)?

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread

    Is it possible that mob spawning rates will be reduced in lush caves (since they're more lit than other caves), or will the rates be rigged in that biome so that they remain consistent with the rest of the caves?

    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on Microsoft's recent move with the account migration PROVES they want to merge Bedrock & Java
    Quote from DaiNidanKo»

    Then, there's what this migration implies, because by migrating your account you become at the mercy of Microsoft's system, its possible security flaws and other things. It won't be safer to have your account on Microsoft's server or Mojang's server, although 2FA can help it's not fool-proof.


    Umm... yes it will. Not only through the presence of 2FA (which makes it inherently safer in the first place), but also through the fact that Microsoft is a company with very good security practices and account defense. Likely there won't be nearly as many stolen accounts or other account issues when it's managed by a giant company like that.

    Posted in: Discussion
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