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    posted a message on Platypus, new tamable mob

    Would be pretty useless, but we added llamas and parrots. It is not overpowered since it flees from high attackers and is hard to tame. I just have 1 question: how long would the poison last?


    90% support for now

    Posted in: Suggestions
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    posted a message on Pex group command block chatting

    Add a score to all the players "isHelper" set it to one if they are a helper with:


    /scoreboard objectives add isHelper dummy

    /scoreboard players set @p isHelper 1 {}


    Run this command when sending the message:


    /tellraw @a[score_isHelper_min=1] [{"text":"your message","color":"white"}]


    All helpers will receive the message

    Posted in: Discussion
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    posted a message on Why the big hype on the words "Java Edition"
    Quote from McTech88»
    Why would anyone wanna pay for a M$ product again knowing that they simply cut a product hot? I don't know about everyone else but I wouldn't go near a company that could one day just "cut me off" of my dependable services (M$ OS versions, software packages, and etc).


    Then you would have to not go near Nintendo because they do stuff like this all the time. They've been doing it a lot more recently.


    Not saying that you shouldn't...

    Posted in: Discussion
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    posted a message on Multiple Installations of MC & Forge on One PC

    Make a new folder in your .minecraft folder and make a profile with that directory. You can customize the version, and other stuff. When you start the game, your servers will be reset and all your world's will be gone as if it was a new minecraft. You can just change profiles to get them back. If you want your servers back, find "servers.dat" in your original directory and paste it into the new directory. The new directory has separate worlds, mods, resource packs, and shaders than the original directory. It'seems a perfect way to separate your minecraft versions, mods, aND worlds. I have done this many times sothat there is one for each version. Now, I cannot open a world meant for another version, because they don't exist in my current directory.

    You could also reinstall minecraft itself by creating a folder on your desktop and changing the directory to that.

    Posted in: Discussion
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    posted a message on combat in 1.9 good or bad?
    Quote from Mastermined»

    It might ba a slippery slope argument, but I don't care. Mojang shouldn't make updates to the game optional. Because as soon as they make one new feature optional, people are gonna wanna have everything optional. They made generated structures optional. They mader all biomes optional. They made the entire layout of your world optional. They made gamemodes optional. They made time optional. They made mobs spawning optional. They made a lot of stuff optional. Why can't they make this optional?

    Posted in: Discussion
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    posted a message on combat in 1.9 good or bad?


    The whole point we're making is that the skill ceiling in the old combat was basically at ground level, meaning raising it a little is probably a decent move. And it wasn't raised much. Your thing about balance sounds like you want unskilled players to be on almost equal footing with skilled players. Not completely equal. Just enough so rookies can get up skill without being beat constantly.

    You're slightly correct in that rookie PvPers joining a deathmatch arena won't gain much skill from dying constantly, but there are other ways to play the game in which they will gain skill. One way is actually to PvP with other rookies, but actually pretty much anything you do in Minecraft that doesn't pit you against a skilled PvPer is a chance to gain skill. Against mobs with AI that is very different to humans. But that's not all I'm talking about.

    For someone who claims to not be PvP-centric, you seem to feel PvP is highly central to Minecraft. For the third time, I was refering to PVP as any entity versus any other one. In order to avoid this confusion again, I will seceed to calling it "combat"



    Can you make up your mind here? In the first of these two sentences, you're making the argument that speeding PvP up (by adding armor penetration+toughness) was a bad move because people with powerful weapons win too fast? I didn't say that they won too fast. I was supporting the old system by saying that the guy with the overpowered sword was not guaranteed to win. I don't see any mention of speed there.

    In the next sentence you're arguing that slowing PvP down even a tiny bit would enable people to food-regen faster than they take damage? First of all, the part about combat being fast was actually something that YOU said, and not me. Second, they slowed PVP down a lot more than you are letting on. Third, the first part was referring to old combat, and the second part was referring to new combat.


    Answers in magenta.
    Posted in: Discussion
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    posted a message on combat in 1.9 good or bad?
    Quote from Mastermined»

    Weren't you advocating against command blocks, and for a simple command to disable the combat just a few posts ago. And now you reject Function packs, that are able to implement a one-command solution to disabling the 1.9 combat system, in favor of a long line of command blocks?


    I wasn't advocating against the command blocks. I was advocating against over-complicated and laggy things, which command blocks just happen to be in this situation. And I rejected function packs because they still make the computer do the same amount of work and it does not affect performance (they might actually decrease performance). I admit that I forgot to state my stand when I first approached this idea, but I thought I made it pretty clear afterward.
    Posted in: Discussion
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    posted a message on combat in 1.9 good or bad?



    They are against a gamerule because the new PvP isn't meant to be a new type of PvP you can choose, it's meant to be the one, true PvP system. They don't want a gamerule because by definition, 1.8 pvp is outdated. It's not supposed to be a thing anymore and the only reason it is, is because Mojang is nice enough to allow us to choose to use less updated versions of the game.



    What if I wanted to fight shulkers using regular PVP? What if I wanted to fight the vindicator using regular PVP? What if I don't like how axes are now completely overused and want to make a server where they're not? Most servers don't even support 1.9 PVP, anyway. None of the developers like it and it has become just an annoying clump of code only prominent in single player. And in single-player, it wouldn't matter because all you'd be fighting is mobs! Mojang doesn't care if you kill a zombie. So why are you so against a game rule?
    Posted in: Discussion
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    posted a message on About shulker armor

    We already has diamond armor that could make us virtually unstoppable if properly enchanted. So why this? Immunity to levitation? Meh. You could just go and snipe some shulker of while they're peeking out. But they also shoot projectiles while they're peeking out.


    Also, this would be a waste of precious shulker shells. Why craft this armor when you can craft a shulker box which is essentially a balanced of version of backpack? They are also essentially useless once you have enough.

    Why must it be dyeable? Dyeable armor should be left alone to leather, since that's the only epic things it had. Leather armor is the worst, and nobody puts it on, so the dyeable feature isn't being used.


    Still, wouldn't this be kinda OP against shulkers? No, because:

    1. you would have to kill a ton of shulkers to get it
    2. Shulker projectiles heat seek toward you, giving a guaranteed hit unless you are really good with a bow.
    3. Skulker projectiles do a ton of damage by themselves
    4. Shulkers are immune to all damage once they hide in their shell.
    5. Shulkers can teleport.

    Compared to all this, taking away levitation isn't losing that much.


    Answers in red
    Posted in: Suggestions
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    posted a message on The ultimate solution for the texture change
    Quote from PixlPlex»

    The new designing team is aiming to make this change universal across all platforms of the game so giving people an in-game opt-out would surely conflict with that since it wouldn't be universal anymore.


    If this is true, how come Mojang lets people use resource packs on servers?
    Posted in: Suggestions
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