When opening Realms, Minecraft crashes with a ClassNotFound exception
- Ptolemy2002
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Member for 7 years, 2 months, and 12 days
Last active Wed, Sep, 6 2023 07:50:57
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Nov 29, 2018Ptolemy2002 posted a message on Minecraft 1.14 Snapshot 18W48APosted in: News
I thought the anvil did that
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Nov 29, 2018Ptolemy2002 posted a message on Minecraft 1.14 Snapshot 18W48APosted in: News
So you can no longer view your inventory or craft anything without a grindstone? It does say "moved inventory/crafting table".
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Nov 22, 2018Ptolemy2002 posted a message on Minecraft 1.14 Snapshot 18W47APosted in: News
An "Omen" is something that tells the future. Wouldn't this mean that a "bad omen" is simply bad luck? And since it's under "raids", I would guess it means that a raid will come upon your village you walk into.
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Nov 14, 2018Ptolemy2002 posted a message on Minecraft 1.14 Snapshot 18W45APosted in: News
Conventional - It's an actual block that holds items. This concept already exists in a chest. The other backpacks somehow associate armor with storage, which is out of the convention of minecraft. Minecraft's convention is blocks, but a backpack is not a block.
Balanced - In mods, the crafting recipe was really simple and easy to get, and you could basically store unlimited stuff by putting backpacks inside other backpacks. Shulker boxes are only obtainable at the end of the game, and you can't put them inside each other.
Easy to use - Shulker boxes are opened with a simple right-click, and a good amount of content can be seen just by hovering over the item. In mods, opening the box is implemented with a specific key that you must configure or learn to use. Most of the time, you can't see content right off the bat, and if you can you usually have to hold some button to expand the menu. Minecraft doesn't do that with any of its items. The only new buttons they added was the one to switch the offhand, the sprinting buttons, and the buttons used for shortcuts. And all of these things have an alternative that uses simple clicks or traditional button presses.
Creative - All mods that implement this have the backpacks work essentially the same. And almost all of them call the backpacks "backpacks". They also aren't very colorful and don't have the blocky style. Minecraft was able to create a unique item with the same function that is compatible with all dyes and is very colorful. It does not work like traditional backpacks. You do not put it on your back, and you actually place it down and open it up to take stuff out and put stuff in. The animation is also very creative, and so is how they implemented it with the rest of Minecraft.
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Nov 11, 2018Ptolemy2002 posted a message on Minecraft 1.14 Snapshot 18W45APosted in: NewsQuote from Mrstealyoursanity»
I find it odd that some guy in a month creates an amazing mod for the game in only about a month that adds more content than what Mojang adds.
Mojang needs an entire year just to get one update that isn't even as impressive as the community created ones. And this still doesn't count the fact that the developers is actually getting paid by multimillion company. So for me it's pretty pathetic that people suddenly cheers for Mojang.
Seriously Mojang, fasten your pace. Are you seriously losing to some random guy that releases much better content than you? Stop being lazy and actually do your work. I think the community is fully justified to get updates as big as update aquatic monthly in my opinion since modders can do that.
If Mojang can't do that, then thumbs down to Mojang and thumbs up for modders that made sure the game is still alive
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Modders don't have any financial factors to deal with. All their mods are downloaded for free. Also, the modders only have to release for 1 platform and they can add pretty much whatever they want because not everybody has to use it. If Mojang adds something somebody doesn't like, they are forcing that person to either deal with the change or hold back all features added in that update and any future update just because of that one feature. For this reason, Mojang has to carefully consider what the people want so they don't lose customers. And modders work off of forge, which does a lot of the internal work for them. Mojang doesn't use forge. They have to build upon their own API. Also, most modders don't really do much else, and that's why they mod. Mojang is a company, which does a lot of other stuff. And Mojang has to make everything bug free, while a modder simply releases the mod when it's done and fixes bugs with later updates. If Mojang did that and never checked for bugs beforehand, we'd have people complaining about that. Finally, when a modder and Mojang release the same thing, Mojang always seems to release it more conventionally and creatively with a better user interface and overall experience. For example, mods had backpacks for a long time, but Mojang came out with shulker boxes, which are more conventional, more balanced, easier to use, and more creative. Speed isn't as important as quality.
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Oct 27, 2018Ptolemy2002 posted a message on Minecraft 1.14 Snapshot 18W43APosted in: News
It makes villages a lot more interesting.
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Dec 11, 2017Ptolemy2002 posted a message on Minecraft 1.13 Snapshot 17W50APosted in: News
Is that blacked out text bothering anybody else? There is nothing about it on minecraft.net or the wiki.
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If you're using 1.16, you can use the new custom world creator and do what you want using the instructions provided here: https://minecraft.gamepedia.com/Custom. I'm not sure if world presets are still supported. A generator for it is available at https://misode.github.io/world/.
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I have nothing against your suggestion in general, but I do believe that the quoted claims are inaccurate. Woodland mansions are known for being HUGE and full of all sorts of loot. It is one of the only sources of the Totem of Undying, which is priceless in Hardcore mode and can save you from losing a lot of items in other modes. Other loot can include TNT, diamond blocks, enchanted golden apples, ender pearls, obsidian, and books - both enchanted and regular (through library rooms). If you compare The loot of the mansion to The loot of the pyramid, you can see that the mansion essentially offers the same items as the temple plus some extras like diamond chestplates and music discs. The rooms can contain materials like string (from cobwebs and spiders) and saplings, plus you can even get a decent amount of TNT, just like in the temple.
Ocean monuments are almost entirely made out of unique items, both aesthetic (prismarine) and utility (sponges). You can also get gold and complete advancements by going here. There is plenty of reason to venture into an ocean monument.
Mushroom islands have GIANT mushrooms, which can be broken like trees to get many individual mushroom items. Plus, the mycelium allows you to grow the mushrooms back, making a farm. Not like you'll really need it because Mooshrooms can be milked using a bowl to generate unlimited mushroom stew, as well as acting exactly like a regular cow. Brown mooshrooms can generate suspicious stew, giving you interesting effects, and essentially acting as a potion. When you're done farming, you can shear for a guaranteed 5 mushrooms, which can create multiple stews. Read this for yourself.
You completely underestimate the value of these structures.
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This thread was created years before the addition of the Nether Update, thus it doesn't consider benefits provided by piglins and the like.
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?If one of your computers has backups enabled, it's possible that one of the backups could contain the correct data in the server list file.
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Axolotls just got added. I find it interesting how they can remove mining fatigue and play dead.
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Would you not have to remove the tag when players rejoin the game or does that automatically happen when you leave? As far as I can tell, these commands will run the first time an entity is seen to exist in the world, but if they leave and rejoin it won't run because they already obtained the tag from the previous time the message was sent.
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The spyglass isn't useless, it allows you to increase your vision, and it works multiple times better than optifine does. Some of these mobs don't drop because they are hostile and intended to add a challenge to the game, not to be exploited. The warden won't drop anything because it's not supposed to be killed but instead avoided at all costs. It makes the game harder rather than more convenient. Turtles can be used to create turtle shell helmets, and the others were added for environmental reasons, which is a poor excuse to add something into the game, but still a legitimate reason. They don't hurt anything by existing, so the only complaints I have are about lost potential. It likely did not take them months to figure out the chain thing - Development in a company like that is slower than individually, and they had to decide that they were going to add these features first (it is not a given that this should be done).
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So, what you're saying is that the three latest updates are completely pointless and don't do anything good for the game? If they even add one good thing, they must be adding value.
You said yourself that building giant redstone machines was a pain, so why would you intentionally advocate for that pain to remain where it is? What about a pointless challenge like this is so appealing? 1.15 was also mostly a bug fixing update, so the game was improved because it performed better.
You know what else felt "modded"? Pretty much every single thing that was added to the game since the modding community started up. This argument is just an irrational fear of change, and it stands in the way of evolution. They've already overhauled almost all the textures, making the game look and feel much different than before. Why can't the game change any more?
The zombie pigman has ONLY changed aesthetically, and it pretty much looked like a weird piglin in the first place. If the model hadn't changed, it would have just looked like a slightly weirder piglin, but it still would have looked like one. Otherwise, nothing changed.
Netherite has the exact same protection level as diamond armor, and the knockback resistance doesn't work every time. It's not much better than diamond itself.
Efficiency is also only barely changed, and instamining is still just as possible as it was before.
What is with this fear of evolution? Why is change so bad for Minecraft?
It's literally the exact same as a regular block, just with a snow animation. The game is all about exploring and reaping resources from the blocks, so archaeology fits perfectly into the theme.
The Warden is part of a brand new part of the lore that was never seen at all before the announcement. How are you already going to claim that it doesn't fit when you haven't even seen what it would fit into?
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I found a version with all the structures included. Note that this value sets all seeds to "0", which you would probably like to change when creating new worlds. I'm pasting it here:
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This should be the default, though I am not precisely sure how to edit structure generation:
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If you're playing 1.16 or later, you can simply use custom world generation through a JSOn file - Much easier than trying to mod yourself, and you can even create your own structures if you want. https://minecraft.gamepedia.com/Custom
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This particular use case could easily be implemented through tags, but the concepts are incredibly useful for all sorts of stuff.
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You can take the water from the cauldron into a bucket. It won't work in that case (the water will evaporate), but there's still a clear intention here not to have water access in the nether.
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I think part of the whole point of the nether is that water sources aren't available, especially when you consider that if it was, obsidian would be far too common and striders would become irrelevant. It also fits in the entire theme of the nether that it's supposed to be hot and relatively inhospitable. I doubt they would have kept such a feature even if it had existed in the first place.
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They added stalagmites, stalactites, a new bundle mechanic, and freeze damage gamerule.