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    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from GerbilCrab475»

    Um, water in caldrons can't make obsidian. It can be used for potions though and constantly going back to the overworld just to get water is kinda annoying when your base is in the Nether.


    You can take the water from the cauldron into a bucket. It won't work in that case (the water will evaporate), but there's still a clear intention here not to have water access in the nether.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from GerbilCrab475»

    How unfortunate. Stalactites don't fill caldrons unless there is a water/lava source above them. This means that caldrons cannot be filled with water in the Nether. Renewable lava is nice but I was looking forward to a better access to water in the Nether.


    I think part of the whole point of the nether is that water sources aren't available, especially when you consider that if it was, obsidian would be far too common and striders would become irrelevant. It also fits in the entire theme of the nether that it's supposed to be hot and relatively inhospitable. I doubt they would have kept such a feature even if it had existed in the first place.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from Violette123»

    I just updated to 20w48a.


    The first thing I noted is the compass and the clock.


    I can't find what's changed in 20w48a in Minecraft main page and wiki.


    They added stalagmites, stalactites, a new bundle mechanic, and freeze damage gamerule.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread

    I am now a lot happier with the bundle mechanics - They added an option to empty one stack out of it.

    Posted in: Recent Updates and Snapshots
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    posted a message on Potion of Withering/ Splash Potion of Withering

    This is already implemented via the potion of decay (maybe bedrock exclusive), but it can't be brewed - Only found in witch huts.

    Posted in: Suggestions
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    posted a message on Data Pack Tag Utility
    I have developed a utility for creating data pack tags that allow for more concise and intuitive syntax as well as greater functionality such as removing specific entries, filtering entries, and sorting entries.


    The utility is available at https://github.com/Ptolemy2002/Minecraft-Programming-Language/ as well as instructions for how to use it. Eventually, I plan to support function development as well.
    Posted in: Minecraft Tools
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    posted a message on Add Soup Cauldron and more soups!
    Quote from tow4rzysz»

    Cauldrons now have use as powder snow collectors.
    I see no reason to add new food type that doesn't bring anything unique to the game whatsoever, it's mere clutter.


    I don't see how an entirely new food type is required for the suggestion. They do mention new soup types, but soup is not at all anything new to the game. Mushroom stew and beetroot soup are both classics (beetroots were in pocket edition for a while), and rabbit stew is a newer soup type. The suggestion here implies that they be creatable through a cauldron, and I don't see why that shouldn't happen, especially since liquid storage is only limited in use, considering that a 1 block hole works just as well most of the time and you can put powdered snow in a bucket.

    Posted in: Suggestions
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    posted a message on Add Soup Cauldron and more soups!
    Quote from pierconick»

    Definitely wouldn't mind more uses for cauldrons. As of right now, they seem pretty useless in Java edition- and I wouldn't mind being able to use them to do alchemy, store lava, etc- however, Soups never occurred to me. I like this idea- it would work well to improve Minecraft's lacking cooking system.


    In new snapshots, they can store lava and powdered snow, and they can grab water from stalagmites. In bedrock they're used for brewing purposes.

    Posted in: Suggestions
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    posted a message on Are Beds Overpowered?
    Quote from Agtrigormortis»

    Also skipping the night does nothing about the hazards underground.

    Only using lighting, careful gameplay and armour, does.


    There's also strip mining, which only clears the minimum amount of underground blocks and commonly does not have mobs spawn, no matter how dark it is. Players can use this method to basically cheese the entire mob spawning system without using a single torch.


    Even if they couldn't, placing a bunch of lighting blocks is nowhere near enough work to grant removal of the entire challenge of the game. In general, there should be no one thing that removes the whole point of conflict in your game, because after that it becomes boring and way too easy.

    Posted in: Suggestions
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    posted a message on Minecraft 1.17 Update Opinion Thread

    New command possibly allows you to edit player inventories in-place, which would greatly simplify many different algorithms and increase performance around the board.

    Posted in: Recent Updates and Snapshots
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    posted a message on Are Beds Overpowered?
    Quote from Badprenup»

    Everything else is fine by me. Normally I wouldn't say this but beyond dealing with Phantoms (assuming you want to keep game rules their default settings), any other benefit the bed gives are 100% optional and self inflicted. If you are on Single Player you can just never use a bed if you don't like how easy the game is made by them. As for servers, they make their own rules on what is allowed, including rules for beds. Many servers have voting to skip nights or other things like that.


    And I really don't buy that people will *always* use beds if they are an option. I like using beds, but I have absolutely started worlds where I decided I wasn't going to use a bed and then I followed through on that and never used them. It isn't that hard to have a modicum of self restraint.


    Considering the situation with enabling or disabling cheats, I wouldn't be so quick to assume everyone has such self-control. The entire argument for disabling them is that it's easier not to cheat if you don't have the option to opt to, implying that they lack the self-control not to opt for it. It is evident that ultimately the setting doesn't matter since you can change it via nbt, yet people argue that they wouldn't do that because it's too difficult (they don't have the self-control to be willing to do things of this difficulty).

    Posted in: Suggestions
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    posted a message on Are Beds Overpowered?

    The fact that they allow you to skip the night ensures that you are completely safe all the time except if you are in a cave or another dimension. Beds turn the entire overworld into one giant safehouse and remove almost any challenging aspect from the whole dimension. You could opt not to use them, but then the phantoms will come in and start killing you, which is a ridiculous concept if you ask me. If you try to make the game more difficult for yourself, you're bombarded with excessive difficulty and annoyance, and the only way to prevent this is to sleep, which makes the game ridiculously easy. It's black and white, and the only way to escape the trap is to turn the gamerule for phantoms off.


    Further, the bed causes massive explosions that can be used offensively in the nether and end, which makes the fights easier for an incredibly cheap price. That's very overpowered.


    I don't even see spawnpoints as significant in terms of balance, I'm just so mad about the other stuff.

    Posted in: Suggestions
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    posted a message on Mob Vote (Minecraft Live 2020)
    Quote from DapperDinosaur»

    I wasn't too surprised that the glowsquid won the vote. Incoming possibly offensive opinion: You guys forget that a huge portion of this game's players are very young children. Put a vote in front of them and make only one of the options a glowing thing, and guess which one they're going to vote for? They're not capable of thinking about the nuance of what the options actually will be likely to add to the game. If one of them is literally shinier than the rest, that's where the vote goes.


    This type of stuff isn't offensive to me specifically, but I still really don't like how this sentiment is popular. Logically, I see no reason that a child is incapable of thinking deeply about anything. They have the required brainpower and even the required knowledge in order to make good conclusions. The only thing they need is o develop the skills required for critical thinking, which, like all skills, is developed through knowledge and experience, not magically obtained when you become a certain age. The only reason younger people seem dumber than their older counterparts is that the skills they require are being neglected in favor of reviewing more basic skills (for example - constant practice of simple math problems). With a shift in focus culturally, these children could advance at a much quicker rate. It's even possible that they're doing that now but are being limited due to others'' assumptions that they are incapable of doing certain things.


    The bottom line is that children are fully capable of thinking of things beyond "ooh, that's shiny." If they aren't, then they probably aren't clever enough to figure out how to vote at all, since the skill you present is pretty much the most basic critical thinking skill ever. It requires at least some intelligence to use interfaces.

    Posted in: Recent Updates and Snapshots
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    posted a message on 1.16.4 Game crashes when I do /summon minecraft:illusioner

    I've tested this on my local computer and experience no crash.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.16.4 Game crashes when I do /summon minecraft:illusioner

    Do you have the log file?

    Posted in: Commands, Command Blocks and Functions
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