• 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    Shhhh...don't spoil the fun.

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Server Changes, EULA - A Brief Look
    Quote from MentalMouse42

    I'll say one more thing about this incident: While I haven't seen very many of Bebopvox's videos, my impression is that this is uncharacteristic of him. In the other videos by him that I've seen, he's been surrounded by Minecraft paraphernalia, and by the animations of his little robot. I'm not sure I've seen him show other games' paraphernalia before. I'd like to think that doing so now, and especially in this manner, was a matter of thoughtlessness rather than anything more noxious.


    Pretty sure that he normally uses a ...hmmm ... I guess you could say Minecraft formatted room "Minecraft Monday" for most of the videos you are talking about.

    Considering that in this video you see the back of computer monitors and various gaming paraphernalia (Half-Life "Gravity Gun", "Laura Croft" mannequin, "Jabba the Hutt" toy, some kind of mech/robot) and the soundproofing of his windows, this is either his office or possibly a space at his home he has set up.

    ​He probably just wanted a comfortable space for serious talk.
    Posted in: Minecraft News
  • 0

    posted a message on Minecraft Server Changes, EULA - A Brief Look
    Quote from advocaite

    at the very least ever server owner is and who sells anything to do with minecraft server wise and if that owner owns a mojang account for minecraft

    then they technicly can be sued for all the money spent back due to it being against the elua all a person would be able to do is say hey there breaking law breaching the elua , ive been scammed i want a refund.

    this could happen right now all people who do chargebacks would not be able to have any legal action taken against them

    Its like blizzard WOW for instance buy 1000s of dollars worth of gold do a chargeback what can the china farmers do there breaching a tos and elua for selling gold items and such just most people dont know this so they get scammed by gold farmers all the time


    I am confused. How does wild theories on how "the law" (one would imagine somewhat determinate on whatever the local laws the person(s) happen to be in) and/or possible Swedish laws (Mojang's location)) have anything actually to do with the reality of the situation?

    There is nothing new about the Eula, only that they might be actually enforcing it against those who are massively abusing it. The most hoopla I have been seeing (youtube videos & petitions) are from those with a vested interest in keeping things the way they are so as to continue to fleece their sheep.
    Posted in: Minecraft News
  • 0

    posted a message on Minecraft Server Changes, EULA - A Brief Look
    Quote from EpicGamingAlive

    https://www.change.o...ange-the-eula-4 Just SIGN this! We are sending this to MOJANG showing how stupid they are for doing this!


    Interesting. I did a quick check and found a few attempts at "Change" with some similar wording.

    Sweet, it inspired me to make Please ignore the "Change the EULA" and the like requests. "https://www.change.org/en-GB/petitions/mojang-please-ignore-the-change-the-eula-and-the-like-requests"

    Please read it and sign it if you agree.

    "I disapprove of what you say, but I will defend to the death your right to say it"
    - Evelyn Beatrice Hall aka "S.G. Tallentyre" (quote often misattributed to Voltaire)
    Posted in: Minecraft News
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Crashed when I hit the new "Pech" mob with my sword

    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 10/22/13 6:08 PM
    Description: Ticking entity

    java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    at java.util.ArrayList$Itr.next(Unknown Source)
    at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:98)
    at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:613)
    at thaumcraft.common.entities.monster.EntityPech.func_70619_bc(EntityPech.java:649)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1993)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:441)
    at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:24)
    at thaumcraft.common.entities.monster.EntityPech.func_70636_d(EntityPech.java:214)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:29)
    at thaumcraft.common.entities.monster.EntityPech.func_70071_h_(EntityPech.java:642)
    at net.minecraft.world.World.func_72866_a(World.java:2350)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
    at net.minecraft.world.World.func_72870_g(World.java:2311)
    at net.minecraft.world.World.func_72939_s(World.java:2157)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    at java.util.ArrayList$Itr.next(Unknown Source)
    at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:98)
    at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:613)
    at thaumcraft.common.entities.monster.EntityPech.func_70619_bc(EntityPech.java:649)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1993)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:441)
    at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:24)
    at thaumcraft.common.entities.monster.EntityPech.func_70636_d(EntityPech.java:214)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:29)
    at thaumcraft.common.entities.monster.EntityPech.func_70071_h_(EntityPech.java:642)
    at net.minecraft.world.World.func_72866_a(World.java:2350)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
    at net.minecraft.world.World.func_72870_g(World.java:2311)

    -- Entity being ticked --
    Details:
    Entity Type: Pech (thaumcraft.common.entities.monster.EntityPech)
    Entity ID: 92995
    Entity Name: Pech Forager
    Entity's Exact location: 47.18, 66.00, -1003.84
    Entity's Block location: World: (47,66,-1004), Chunk: (at 15,4,4 in 2,-63; contains blocks 32,0,-1008 to 47,255,-993), Region: (0,-2; contains chunks 0,-64 to 31,-33, blocks 0,0,-1024 to 511,255,-513)
    Entity's Momentum: -0.27, 0.36, 0.22
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:2157)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)

    -- Affected level --
    Details:
    Level name: W0rld
    All players: 1 total; [EntityPlayerMP['Psyscicyclic'/69981, l='W0rld', x=47.95, y=66.00, z=-1004.50]]
    Chunk stats: ServerChunkCache: 614 Drop: 0
    Level seed: -4175861551665349475
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (-308,64,-200), Chunk: (at 12,4,8 in -20,-13; contains blocks -320,0,-208 to -305,255,-193), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
    Level time: 8547354 game time, 1445680 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 17968 (now: true), thunder time: 86110 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows Server 2008 R2 (amd64) version 6.1
    Java Version: 1.7.0_04, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 518145544 bytes (494 MB) / 1077280768 bytes (1027 MB) up to 3262251008 bytes (3111 MB)
    JVM Flags: 3 total; -Xms1048M -Xmx3500M -XX:MaxPermSize=256M
    AABB Pool Size: 1946 (108976 bytes; 0 MB) allocated, 514 (28784 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 2, tallocated: 64
    FML: MCP v8.11 FML v6.4.30.933 Minecraft Forge 9.11.1.933 42 mods loaded, 42 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.4.30.933} [Forge Mod Loader] (ftbserver.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.11.1.933} [Minecraft Forge] (ftbserver.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ImmibisMicroblocks{57.0.1} [Immibis's Microblocks] (immibis-microblocks-57.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cfm{3.2} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.2(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    arsmagica2{1.0.1} [Ars Magica 2] (ArsMagica_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Backpack{1.18.17} [Backpack] (backpack-1.18.17-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.4.1} [BiblioCraft] (BiblioCraft[v1.4.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AWWayofTime{v0.5.2} [Blood Magic: Alchemical Wizardry] (Blood Magic v0.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Core{4.1.0} [BuildCraft] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Builders{4.1.0} [BC Builders] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Energy{4.1.0} [BC Energy] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Factory{4.1.0} [BC Factory] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Transport{4.1.0} [BC Transport] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Silicon{4.1.0} [BC Silicon] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EE3{@VERSION@ (build @BUILD_NUMBER@)} [Equivalent Exchange 3] (ee3-universal-pre2-5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderStorage{1.4.3.4} [EnderStorage] (EnderStorage 1.4.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization{0.8.04beta17} [Factorization] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.misc{0.8.04beta17} [Factorization Miscellaneous Nonsense] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.notify{0.8.04beta17} [Factorization Notification System] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.dimensionalSlice{0.8.04beta17} [Factorization Dimensional Slices] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    flatsigns{1.4.0} [Flat Signs] (flatsigns-1.6.2-universal-1.4.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{2.3.0} [iChunUtil] (iChunUtil2.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ImmibisCore{57.0.0} [Immibis Core] (immibis-core-57.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ImmibisPeripherals{57.0.0} [Immibis's Peripherals] (immibis-peripherals-57.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IronChest{5.4.1.628} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.628.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PlayerHeads{1.1} [Player Heads] (PlayerHeads 1.0 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bau5_ProjectBench{1.8.0} [Project Bench] (ProjectBench-1.6.2-v1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Thaumcraft{4.0.3} [Thaumcraft] (Thaumcraft4.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Translocator{1.1.0.13} [Translocator] (Translocator 1.1.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TwilightForest{1.20.1} [The Twilight Forest] (twilightforest-1.20.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    witchery{0.7.2} [Witchery] (Witchery_164_0-7-2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMultipart{1.0.0.193} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.193.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    McMultipart{1.0.0.193} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.193.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMicroblock{1.0.0.193} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.193.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 725 (40600 bytes; 0 MB) allocated, 100 (5600 bytes; 0 MB) used
    Player Count: 1 / 10; [EntityPlayerMP['Psyscicyclic'/69981, l='W0rld', x=47.95, y=66.00, z=-1004.50]]
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6][Forge SMP] BackMeUp v1.0 - A simple automated server backup solution
    Well, the path where the backup folder is located could be made into a sym link to an alternate location.
    (More info on Sym Links - http://en.wikipedia.org/wiki/Symbolic_link)

    Unix/Linux:
    http://www.mydigitallife.info/how-to-make-or-create-symbolic-link-in-unix-or-linux/

    For Windows(tm) there are a few options:
    http://code.google.com/p/symlinker/
    http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html

    Or let google help out for how to find out how to do this:
    http://googleitfor.me/?q=create symbolic link

    Very useful for some of the questions on relocating the where the backup folder for this mod until (if?) an option is created for choosing the backup path.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sketches of Writing
    Oh well, hopefully "Minecraft Seeds Pro" is released sometime in an Android flavor sometime soon.
    Posted in: Other Fan Art
  • 0

    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Hey Soaryn,
    Your energy/tech mod looks very cool stylistically & graphically. Do you think you could make/add an energy weapon/rifle similiar to the one in this beautifully rendered vid? ->
    Posted in: WIP Mods
  • 2

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    I agree with Lady Eternity, the current system of how Thaumecraft 2 works will be missed. Would prefer the new system to be just another, maybe more advanced layer to how magic works as opposed to a replacement.

    Magic is fun...
    Science/Tech is fun...
    But Technomagic has always had a special place in my heart...

    From books, to name a few - Harry Turtledove's "The Case of the Toxic Spell Dump"; L.E. Modesitt Jr.'s "The Saga of Recluce" series ; The technomagic creations in multiple novels in Terry Pratchett's "Discworld" series. Quite a bit of the "magic" in the Cthulhu mythos is actually just science, abet science based on rules beyond the ken of mortal minds. Also..I cannot reccommend Rick Cook's "The Wizardry" series enough..too much fun, Also a shoutout to Spider Robinson's "Callahan's Crosstime Saloon/Lady Sally's" series.

    Years ago I played quite a bit of table top gaming, and in some of the more entertaining adventures when playing G.U.R.P.S (Steve Jackson Games), were in the "Merlin" "Quantum (aka Dimension), where magic was introduced to the world by the first nuclear detonation (the 1945 Trinity detonation).

    Anyway, it is nice to have a place where science and magic meet and sometimes overlap.


    "Any sufficiently advanced technology is indistinguishable from magic."
    Arthur C. Clarke, "Profiles of The Future", 1961 (Clarke's third law)

    or

    "Any sufficiently advanced magic is indistinguishable from technology."
    Source unknown, attributed to Larry Niven by some and to Terry Pratchett by others, earliest occurrence yet located is in Keystone Folklore (1984) by the Pennsylvania Folklore Society.

    "Any sufficiently advanced magic is indistinguishable from a rigged demonstration."
    From "The Wizardry Compiled" by Rick Cook, a programmer's restatement of Murphy's reformulation of Clarke

    And random..

    "Any sufficiently advanced bug is indistinguishable from a feature."
    Rich Kulawiec
    Posted in: Minecraft Mods
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