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    posted a message on new monster suggestion
    listen buddy, Notch said he wanted a goal, do you want minecraft to be boring forever? do u want it to end up like Spyro, or the virtual boy? thrown in the trash because people lost intrest? if that happens, then i will personnally ensure that YOU are labbeled responsible.
    Posted in: Suggestions
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    posted a message on weapon and items suggestions
    well, it just springed to mind after i made the Stalker, i thought we needed some form of weapon to more easily deal with her, and yes
    Posted in: Suggestions
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    posted a message on new monster suggestion
    no, they scout the area, if they see a structure, but no one is there, they sorta linger for a while, with no monsters present on the nights of its appearence, the player's bound to get curious, so he wanders out, and the stalker sees them, and chooses them, welcome to hell. you may catch glimpses of it from time to time, and when it attacks, it K.O.'s you, IT DOES NOT kill you, when you wake up in early dawn or morning, you see it plundering your base to smithereens, some loot might have been taken, some chests or other utilities destroyed, then it sees you have come too and runs off, never fear however, the taken loot can be found in the Stalker cave in the dark crystal section

    So in a nutshell,

    WARNING! SIDE EFFECTS OF THE STALKER MAY INCLUDE BUT ARE NOT LIMITED TO: LOST POSSESIONS, LOST HOUSE, LOST CRAFTING BOARD AND/OR FURNACE, LOST LUNGS, LOST SPINE, TESTICLES SHUVED UP YOUR NOSE, BEGGING FOR MERCEY, JUMPING AT SHADOWS, BARICADING YOURSELF IN THE CLOSET, UNAWARE OF PEDOBEAR RIGHT NEXT TO YOU, EATING YOUR OWN FECES, UNCONTROLLABLE VOMMITING OF LAZ0RZ AND THREATENING TO SUE NOTCH
    Posted in: Suggestions
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    posted a message on weapon and items suggestions
    1. GUNS!!!

    i dont exactly want this to become an FPS but its close enough already right?
    so anyway, heres my crafting idea, since you cant make a gun shape in the crafting board, i was thinking you could make seperate parts of a rifle,

    :coalore: =gunpowder
    :obsidian: =empty space
    [iron] = 1 steel bar
    the barrel
    [iron] [iron] [iron]

    [iron] [iron] [iron]

    the ammo chamber
    [iron] [iron] [iron]
    [iron] :coalore: [iron]
    [iron] [iron] [iron]

    the shoulder stock
    :obsidian: [iron] [iron]
    :wood: [iron] [iron]
    :wood: :wood: [iron]

    put all the parts together to get a rifle,

    use the following template to get bullets, one template = 4 bullets, just like arrows

    :obsidian: :obsidian: :obsidian:
    [iron] :coalore: [iron]
    :obsidian: :obsidian: :obsidian:

    putting another barrel item in front of the rifle item gives it a longer barrel for accuracy, putting it on top give you double barrel, letting you shoot twice as fast. im also thinking of how to make a formula for a revolver, but it might be scrapped,


    2. punji stake traps

    like the gun, you need to put together the parts on the crafting grids,

    stake heads

    :obsidian: [iron] :obsidian:
    [iron] :obsidian: [iron]
    :obsidian: :obsidian: :obsidian:

    add sticks to the heads, and place some in a small square hole underground and place dirt on top of it, make them anywhere and when monsters, or unsuspecting players trying to raid you while your out mining or something, will fall to thier deaths, i suggest making the hole very deep to add falling damage for added effectiveness. also i was thinking of adding faux ground that looks like dirt but collapses when you step on them

    faux gound template

    :sand: :grass: :sand:
    :grass: :sand: :grass:
    :sand: :grass: :sand:



    3. diving helmets,

    :stair: =glass

    lets face it, we all want them, we all need them, they will be very very helpful, and be alot of use in underwater building and bases, also some form of air tank might be needed, some form of torso garb maybe?

    helmets

    [iron] [iron] [iron]
    [iron] :stair: [iron]
    [iron] [iron] [iron]


    thats all i can think of as of right now, plz tell me what you think, your your feedback matters!
    Posted in: Suggestions
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    posted a message on new monster suggestion
    i thought that would be a problem too, some people like the normal monsters and i accept that, if freaky i-am-legend-esque things were trying to beat me with my own spine i'd get sick of it too, so i think we might need a stalker-included mode and a stalker-free mode, its just that predictability can get boring.

    besides, we might not need another mode, i had an idea to get rid of stalkers all along, to divert attention from themselves, Stalkers dont roam like other mobs, they hide in caves as colonies, like i said, there ARE more, but they are all hiding in the colony. if you can get to the colony, preferably with a group, and destroy either them, or some other vital thing (i was thinking of implementing dark crystals which gives them power and teleports them into the world) and they flee and eventually die, then its back to normal again. but the crystal's shards will reform themselves and pop up in another cave, and spawn more stalkers, i also heard something about pre-generated villages, and some villages, chosen by certain factors (size, player population, # of supplies and goods there) will be overrun and be endlessly prowled by stalkers, no matter what time of day, and i will see if dark clouds can be put over them, to add to the mood.

    but when i created the Stalker, i was afraid that it would change minecraft too much, but Notch wants a goal, and players want fun for multisurvival, infdev will be WAY too easy with 25-30 people in one area, or possibly every player in the game on one infinite map, the normal mobs will be nothing, i hope the Stalker will change that
    Posted in: Suggestions
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    posted a message on new monster suggestion
    You guys are getting it wrong, it does NOT kill you when it ambushes you, rather, it make you think you have been killed, but you come to the next morning or early dawn, possibly getting a glimpse of the Stalker before he notices you and flees, adding to the overall creepyness of the subject. and yes, i did get the idea of the Stalker from the hl2 fast zombie, i wanted to take a formidable hunter like that, and mold it into the minecraft ball of clay, so to speak. i also went through with its design because Notch specifically said he wanted indev/infdev/survival to have a goal, not the same dang thing over and over and over, mine, cut wood, hunt mobs, go home, repeat, you know what im saying? Notch wanted it to have variety, and to be honest, its not going to be that tough, i want it to be cowardly, not fighting if it doesent need to. i wanted to have the Stalker shift minecraft's cycle of duties and unchange into a thrillride that keeps players guessing, "what was that thing? where is it? is it friendly? am i in danger?" i wanted to capture the image of a predetor, a hunter, making the player feel unsafe in his world, to the point that even his own base well-protected base feels unsafe. there is too much predictability in indev, multiplayer will make it way too easy, even when Notch add the new slime monsters, any tactics mobs have, can be learned and overthrown, my Stalker will knock those ragtag groups down to size. and i will have stalkers limited to 1, maybe 2 at a time, though there are more, there is only 1 or 2 out at a time, to prevent things from becoming unbalenced. im almost done with the sketch and i'll have it up soon, tall this being said it overrules most of the unballenced stuff. i hope this clears things up for you.
    Posted in: Suggestions
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    posted a message on new monster suggestion
    i have an idea for a new monster, i have two tentitive names, the Runner, (after its style of hand to hand combat) or the Stalker, (after how it, well, stalks) so anyway, one night monsters may appear minimal to none at all, and you might see a strange sillouette if your looking in the right place. consider this a sign that your days are numbered, the next few night the same strange figure may appear, you might even see it peer into your base, or at least sneak past it, this means it will attack in the next night or two, when it does, it comes in hard and fast, wasting you in a matter or seconds, not permanently however. you will be revived, well intact the next morning, but your base wont be so lucky. if you are observant however, you might have a chance, a few hits and it will flee, as it is a coward, and always having a well-lighted area as darkness is its ally, a sketch is coming soon
    Posted in: Suggestions
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