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    posted a message on Better Records - Download songs from the internet!
    Quote from Stumblinbear»

    Yes

    So all of the above? :D
    Posted in: Minecraft Mods
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    posted a message on Better Records - Download songs from the internet!
    Quote from Stumblinbear»
    New version uploaded. Currently, only contains the fix for audio files. As the other stuff isn't ready yet.

    So does this mean that MP3's and MP3 streams should work now? This fix the issues with the radio or just records? Sorry just curious as to what this means.
    Posted in: Minecraft Mods
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    posted a message on Better Records - Download songs from the internet!
    Quote from Stumblinbear»

    xD

    All the links I've tried in the radio have worked ._.

    Can you post a link that worked as an example cause I am having issues getting this to work on my private server. Not sure if it may be a mod conflict, but it will help me narrow it down if I know I have a working link.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][1.7.10] Simple Flight - It like Minecraft but with WIIINGS (and Jetpacks (...and gliders))
    Just wanted to let you know that for some reason version 0.8 on 1.7.10 will not respect the enchantment ID's set in the config. It was conflicting with an already set ID for Thaumic Exploration. Since this was the first build of my pack I was able to just change the ID of Thaumic Explorer's enchants. Seems that MoreFlaps enchant is hard-coded to ID 78....tried to change it to 85 but I still crashed with a duplicate enchant ID at ID 78 between this mod and Thaumic Explorer. Looked for your issue tracker to put this information there, but it appears you don't have one? O.o
    Posted in: WIP Mods
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    posted a message on Better Records - Download songs from the internet!
    Quote from Stumblinbear»

    Hmmm, the 80% issue play rate with mp3s may apply to icy streams as well ._.
    I'm going to look up, yet another, library to play mp3s. Perhaps get a few, then use them all.

    OpenBlocks used to have a Radio that would play .m3u streams rather nicely. Only downside to theirs was the inability to set your own stations unless you wanted to edit config files...or in my case NBT edit your player.dat to change the url on a crystal :P

    The source is available if you want to take a peak.
    https://github.com/OpenMods/OpenBlocks/tree/1.7.2/src/main/java/openblocks/client/radio
    Posted in: Minecraft Mods
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    posted a message on [Active][1.7.10][SSP/SMP][Forge]yogpstop's Mods (QuarryPlus,and more...)
    Hey...just curious...why would QuarryPlus rely on industrialcraft? Also, since Buildcraft is switching to RF in Buildcraft 6.1 will QuarryPlus also now support RF power? Thanks...love the mod so far....really hope you aren't switching to EU as I rarely use IC2 anymore...RF is a much better choice!
    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS
    Quote from Freyjadono
    There is an alpha version out for 1.7.10, if you can figure out where it is located, you can have it. Mostly due to how CurseForge API handles links.

    The way bookcases are calculated has changed in the new one. It used to figure 2 levels per bookcase. The current version is 1 to 1, but will most likely change and be configurable.

    The current alpha does not have any configuration settings, they will be added before beta and release. Please send suggestions as to what settings you would like to see.

    I would like to see repair functionality return as well as the ability to unenchant items that I did not enchant. Not sure if the latter is missing as I have yet to find something enchanted in my world, but I liked being able to unenchant books that I found in dungeons when they had enchantments I really didn't need/want. Thanks for working on this mod...it is really appreciated! :D
    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS
    Just spoke to the mod developer on IRC and the crashing issue will be fixed in the next release, so if you can wait a bit longer for it to come out then all will be well again!
    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS
    The 1.7.10 version IS out...it's just not listed on this thread.

    Grab it on CurseForge here: http://minecraft.curseforge.com/mc-mods/59413-enchanting-plus/files

    EDIT: It is still in DEV so it does have some bugs....apparently It crashes if you put anything that has an enchantability of 0 in it from my tests...so don't toss in anything you know should not be enchantable :P
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from TakerOfBoxes

    I started my server with Bukkit from the get-go. I've never messed with mods before, so i've never worked with forge.

    No worries, though. Thanks for the info! Can't wait to see 1.7.10!

    There is a version of Bukkit with Forge built in: see Cauldron

    I will warn you though, even though this may work with most mods, most mod authors will not support this. And some of the bugs that pop up can be world breaking, though this is rare.

    If you are going to build a server with mods, for the best experience I would try it with a Forge only server. It's real easy to set up as well, all you have to do is download the Forge Installer for the version of minecraft you wish to build your server around, and then run it, click Install Server, pick the path you would like your server installed to, then just click ok. Forge will download all the libraries it needs and even grab a copy of the minecraft server jar for you. To start the server, navigate to the folder you installed to and just run the jar file that starts with forge (the actual file will include MC version and Forge version in the filename). That will create you mod folders and config folders. Stop the server, from there all you have to do is drop the mods you want to play with into the mods folder and restart it...that simple if you are using 1.7.x. Using 1.6.x there may be a little more to it because of block/item ID conflicts that may pop up.

    I used to run a Bukkit server, and I have played with Cauldron's predecessor called MCPC+, but I have to say...for the most compatibility..straight vanilla Forge is the best way to go!

    Besides...you can get mods that provide most of the functionality of Bukkit plugins nowadays anyways. :D

    Have fun!

    Edit: Almost forgot, any mod you add to the server (unless it states it is server side only) must be on the client to connect, and be sure to install forge to the client as well! Use the same installer you used for the server, but click install client. Then you will have to edit a profile in the minecraft launcher and under select version..select the one with Forge that matches the server's version. Save and click play and it will create the mod and config folders in your .minecraft directory for you. Then you can just drop the mods into the mods folder like on the server.
    Posted in: Minecraft Mods
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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    using Forge 1147 for Minecraft 1.7.2 the Dimensional Anchors are not keeping chunks loaded correctly. I noticed it when I was looking in Opis at loaded chunks so I tested this in a single player world as well. When you place the block down...it loads the chunk it is in...you can go all the way to 5x5 and it seems to be loading the chunks, but 7x7 or above and it starts some weird behavior. I tested this with the F9 key just to make sure Opis wasn't derping out and it shows the same thing. It's hard to explain so I made a video to show what I am seeing. Also, even at the 5x5 which seems to work, after a server restart the chunks are no longer loaded. I hope you can find a fix for this. I am using v58.1.3 of Dimensional Anchors and v58.1.4 of Immibis Core.

    Posted in: Minecraft Mods
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Noppes

    Im thinking of adding that you can set a custom url to an image for your skin. In theory that should allow people to use hd textures and stuff as well.


    If this URL could be saved along with the model that you save then I could see this being a great way to change between our presets and thus giving the ability to "morph" into the creatures we want to be whenever we want. I like it. I hope you can implement this! This would be awesome and could possibly still work with your bukkit plugin if you have it send the additional info to the other clients with the MPM mod so they see the skin change as well. Seems like a good compromise for what I was asking! Thanks for attempting this if you can!
    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Any chance that MPM will add a way to change your skin for each model. What I mean is say I want to be a Furry today...as it stands, I have to change my skin with minecraft then adjust the model to fit the skin and save...but this only saves the model. What I would like to see is a way to use one of the many skins I have added into CustomNPCs and just change ingame so that it only affects how I look on my server, while retaining my regular skin for playing on a server without CustomNPCs or MPM installed.

    Is this possible or can it be added? Maybe a check to see if CustomNPCs is installed and then the option to pick from one of the skins available when you are creating your model ingame. Maybe even a way to reskin other models ingame as long as CustomNPCs is installed with it.
    Posted in: Mods Discussion
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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Quote from Edocsiru

    a link to the CoFHCore 1.7.2R3.0.0B1 build would be nice :)


    Seconded
    Posted in: Minecraft Mods
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    posted a message on Modular Flower Pots - Updated Jul-04-14
    Quote from jaquadro

    Version 1.7.2.13 is now available for download. Should fix the problem with plant metadata in colored pots.


    Thank You!
    Posted in: Minecraft Mods
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