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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)
    Quote from Ordinastie»

    New version : MalisisDoors 1.9.4-5.0.1 for Minecraft 1.9.4
    Requires MalisisCore 1.9.4-4.0.1


    - Fixed crash when loading the mod with Minecraft 1.10.2
    - Fixed syncing issues in multiplayer.


    So this version is compatible with Minecraft 1.10.2? If so, do you mind listing it as compatible on CurseForge so it will show up under the 1.10.2 mods section as well? I really want this to be added to the server I play on but the OP only adds mods that are listed as compatible with 1.10.2 to be on the safe side of things. Thanks! So glad to see this getting updated!
    Posted in: Minecraft Mods
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    posted a message on Backpacks! (by Brad16840)
    Quote from Brad16840»

    Here you are.
    I haven't tested it, but not much needed to be changed so it should be fine.

    Let me know if it works okay.

    Wow, nice, was just coming to see if you had posted anything about a 1.10.2 version and boom, here it is. Loaded it up in my pack and everything looks to be working great! I have been using Backpacks! mod in every pack I make for so many versions of minecraft I have lost count. The hidden in-game recipe editor is a must for my large modpacks (You really should be boasting this feature on the main page)! I have always loved how I can edit recipes on the fly on my server and it updates it serverwide instantly for everyone! Plus having a keybind to open my pack from anywhere in my inventory is a must with limited real estate on my hotbar! Thank You, Thank You, Thank You!!! Keep up the awesome work!
    Posted in: Minecraft Mods
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    posted a message on Geochests (v1.2.3) - Take the world with you!

    Just wanted to let everyone know, I reached out to Sirwol on CurseForge and he said that he is still too busy to work on the mod, but that he was thinking of going open source or at least handing the mod off to another developer to continue work on it. I mentioned those of you who have offered to help him out so if anyone is still interested, it seems the best way to reach him is through CurseForge by sending him a PM. If I knew anything about programming I would definitely have offered to help as well, but we all have our own skills and that one just isn't mine.


    His CurseForge profile:

    http://minecraft.curseforge.com/members/Sirwol


    Best Wishes!

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]
    Quote from KurodaAkira»

    Due to some complications that happened monday I'm very busy this week and can't continue.

    You'll have to wait for the weekend.

    Sorry


    Hey, life happens, we understand!

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]
    Quote from KurodaAkira»

    The 1.8 version, and basicly evrey update of this mod will be under a new name: Interface+

    And it'll happen (most likely) within the next 7 days


    Countdown HYPE! Looking forward to it!

    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from Gentle_Stream»

    he probably did...

    honestly, hard time waiting?

    meh...

    by now, there REALLY should be a new release...

    After some of what I've read, yeah...

    I hate to say this is following much the same road as Redpower went down...


    And just like Redpower...someone is remaking it! http://minecraft.curseforge.com/mc-mods/230281-project-x


    Hey Soaryn, think you can get out an update before this recreation is finished? Will you accept the challenge? :D

    Posted in: WIP Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    Hows the progress of Interface+ going? Did you figure out the particles issue you were having? Just touching base with you...no rush. Interested to see how things are going. Hope all is well!

    Posted in: Minecraft Mods
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    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)
    Quote from Aroma1997»

    If I ever get to the bottom of my TODO-list, sure, I'll add it.


    Thanks! Guessing you have a pretty long TODO list? :P

    Posted in: Minecraft Mods
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    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)
    Quote from Mostwanted34»

    love the mod =) question tho, is it safe to use the portal frames for decoration? i like the textures and they go well with my base. i just wanna be sure its safe to do so. thx =)


    I can't imagine it would hurt anything! I mean you can use obsidian to build with and it can also be made into a portal....just don't leave a portal sized hole and go lighting it with the igniter and you should be fine! :D

    Posted in: Minecraft Mods
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    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)
    Quote from Aroma1997»

    I think I will do another 1.7.10 version of the Mining World Mod and Betterchests.


    Can you make the Adjustable Bag Rendering either configurable or toggle-able with a key? I ask because I love to use the Adjustable Bag, but I would prefer that it did not render on my player for various reasons. I am still using the 1.7.10 version and would love to see this feature make it into this version if you can find the time to implement it. I do not plan to update to 1.8 in the near future due to the vast majority of the mods I like to use not having a 1.8 update at this time. Thanks for any consideration.

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    I was going to suggest maybe asking the author of Hit Splat Damage Indicators, but it appears that he may be MIA at this time and users on 1.8 are noticing some weird "Night Vision" like effect when targeting a mob. It was suggested that this effect was due to the fact that he wasn't using the State Manager and instead was making OpenGL calls directly....you probably understand that a little better than I do.


    Also, not sure if you had noticed, but RPG Hud has had over 800 downloads since you put it up on Curse! So I would say that, YES, people are still interested in using it. I'm sure once you get Interface+ finished or in a workable state, you will see a large interest for it as well! Hope you can get that particles thingy figured out pretty quickly! :D


    Good Luck!

    Posted in: Minecraft Mods
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    posted a message on sci4me's mods (Torcherino)
    Quote from bloop428»


    What do they do?


    I wanna know too! What do inverted Torcherino's do?

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    I probably wouldn't use that feature so much (it is rather large)...making that a config based toggle may be smart too for the compatibility side. Thanks for the progress screens...starting to look good again! Awesome stuff!

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    Sweet! Love to see progress pics, so if you have time during the development of the new mod it would be cool to see the occasional teaser pics!!! Looking forward to the new mod!

    Posted in: Minecraft Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    I think as long as it contains the same functionality of the RPG Hud and also has the added other things you mentioned I can be totally ok with it! I really like how you make everything toggle-able as this lets you configure it in-game without messing with configs....so much easier. Once you have a forum post or Curse post for the new mod, link it here or PM it to me so I can continue to follow you and your progress! :D :D :D :D :D

    Posted in: Minecraft Mods
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