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    posted a message on [1.6.4] Baby Animals Model Swapper, Squickens [MOB][Forge]
    baby animals in-game. I like yours better though :sleep.gif:
    Posted in: Minecraft Mods
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    posted a message on Minecraft is Officially Out!
    oh ****
    Posted in: Minecraft News
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    posted a message on Minecraft RC2 is Out For Testing
    Quote from Scaream

    Wow. I can't believe how Minecraft has progressed since I joined in May 2009.

    Same O_O
    Posted in: Minecraft News
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    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    Quote from KingCowPatty38

    Hey make it were you are able to sell lapiz lazula i couldnt sell it
    to the people if you are already doing that cool. also i have a couple
    ideas with what you can tell the guards you should also make bowmen stay
    still and hold there poistion when you right click or some thing


    A Idea that woul be cool smp for this mod
    i think smp would be cool for this mod were like you and your friends can start
    your own kingdoms.Also instead of fighting the nether you can fight your friends
    with your armys but you also can attack the nether people. I it is a good idea I
    think but i might be hard to do for you guys. Also you could make alliances with
    your friends and start wars with other friends. Also you could lay siege to other
    people or friends castles this is just a thought if you could do in the future that
    would be cool


    Great mod thought keep going with what your doing thanks for the good mod its really
    awesome i am on making my castle right now i am almost to tier 2

    Your suggestions make sense. but I highly doubt it can be put to use. its like trying to make millenaire
    smp. except five hundred times dharder. since your command inputed to the servers command input will have
    to allow the client to import blocks and buildings and NPCs. as well as all the other players. -__-Cant wait for the next update :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    Woah. built the wall of my town and now the builder aint talking to me O_O. anyone else have this too? lolz
    Posted in: Minecraft Mods
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    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    very nice. 1.9pre please? if possible.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][SSP] The Shadow of Israphel 2.3 - Includes Mob Trophies![SMP Support]
    Quote from Eclipsor

    Hey, I finally figured out how to install and get the server running, then I ran into problems with installing the mod to the client, it took about 3 different tries with different ModLoader mods, I wish you would give a link to the working one that you use. Once I finally got the game to start up with the right mod loader, it crashed saying in the Modloader.txt log - java.lang.ClassNotFoundException: ModelEnderman

    I remember the Enderman from Notchs new mob post and realized, how is that in the game, it was never put in...I found the class file and delete it, it finally loaded the game, then once I typed in localhost for my server the game froze at a black screen but does not crash.

    Any help please?

    Yes I dug around and found that Niceonegunit has constructed an ENDERMEN mod. So it makes sense that he might have accidently included his endermen.class into the SOI mod. Deleting Endermen class works for me!
    Posted in: Minecraft Mods
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    posted a message on [1.3.2][Forge] Portals++
    Quote from random.facades

    Portals++ v1.0

    Features:
    Portals to Sky realm and Nether,
    as well as two new portals to Flat Land with Trees
    and Undergound area with lots of ores, dungeons, and stone.
    Sky Realm, now has trees, sand, and snow
    GuiApi interface, fully customizable colors, frames, and butter knife.
    Colors now look better, less flat and bland.
    Save Portals!!!
    Save portals one way,
    aka when entering save world and they already have a portal of theirs,
    you will go to that one.(not making much sense is it)
    If you build a world and make a portal of yours, aka save 1 makes a gold block one.
    Anyone going to save 1 will enter through that portal.(hopefully that makes sense)
    It's not completely backwards compatible.
    SMP!!!!
    25 worlds.....
    5 save worlds able to be loaded,
    each with 5 dimensions, surface, nether, sky, flat, underground.
    takes about 1200 mb with one player.....
    can change number of worlds loaded with server.properties.
    can also change which worlds are loaded,
    Completely removing the flatland, sky, nether, and underground
    Allows for five save worlds to be easily ran.
    keys will be generated with first run, even if it crashes.
    blockids can be changes with properties.
    colors are client side.
    So far, SMP uses flint and steel instead of butter knife.


    Gui:
    Each Portal has red, green, and blue values which you can change,
    (After starting the game, the colors are static, no modifications will be noticed)
    And the frame id, which is the blockID of the blocks for the frame,
    (49 would make it an obisidan frame, and such. The block ids can be found on the wiki and google)
    On each of the save portals, there is a text box,
    this is the save file name,
    (If you have two "New World"s, one will be "New World" and the other will be "New World-")
    When you enter through a save portal,
    the game will take you to the world with that file name,
    As long as your current world is one of the save portals.
    This stops people from getting stuck in other saves with no way back.
    (Names can be edited in game, but may cause weird problems.)



    Installation:
    Download: Portals++ v1.0
    Requires Risugami's ModLoader and GUI API

    Linux Users:
    GUI API Requires LWJGL 2.6+

    Download Portals++ SMP v0.2
    SMP doesn't require anything, and probably won't be too compatible with any server mods.
    But it works.... as far as I've tested.

    Debugging:
    If you have a problem,
    post your problem and the mods you have installed,
    as well as any error report generated.
    (Modloader.txt in your .minecraft folder shows most game crashing errors)


    Changelog:
    SSP:
    v0.1 - v0.7: Did stuff.
    v0.8: Implemented GUI API and save portals, renamed it to Portals++
    But name is not in code yet.
    v0.9: Fixed red sky error when portalling from nether and moss stone error.
    v1.0: Actually fixed red sky error and made it compatible with normal servers.
    (Kinda, haven't had enough internet to test, but code says probably)

    SMP:
    v0.1: Made basic SMP compatible server files.
    v0.2: Basic updating for compatibility with SSP.

    Previous Versions:

    Planned:
    Get better internets.
    Figure out if ModloaderMP is compatible with SMP.

    Butter Knife:
    [ ][ ][D]
    [ ][I][ ]
    [S][ ][ ]
    S: Stick
    I: Iron Ingot
    D: Diamond
    (Will upload picture as soon as possible)

    Basic Portal ScreenShots:







    Save Portals ScreenShots:



    Bugs:
    Save Portal generation is flawed somehow.
    When creating new save portal by teleporting,
    Sometimes portal is creating underground....
    if this happens, easiest way to fix it is,
    to get the player from that world to create a save portal
    after you destroy the one you created.
    When loading worlds from previous versions, or nether from normal game,
    Nether will crash game, and sky realm will have nether sky.
    In process of fixing.

    BOOYAAA SMP!! Maybe not as good as Aether SMP. But still awesome.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Proskilled

    Well, 3 people (including me) need help with this. So uh.. Help?

    Okay I give up you don`t have to reply XD.
    Posted in: WIP Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from phoenixon

    Hey Flan, The panzerschreck isn't powerful and they only deal a few hearts. I shot myself with it and I survived with almost full health. Can you please fix this?

    were you wearing armour? Were you inside the tank?
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from levimiller

    So i installed mod loader, modloaderMp, etc and did everything EXACTLY as instructed, but when ever i put the 'planes' folder in the .minecraft It makes mine craft crash. But when i don't have the folder i can't craft anything. Help? D:

    PS when i look online on youtube and google everyone has a planes.txt that they use instead of the 'planes' folder but when i downloaded v16 its not included..

    Thats because v16 changed that. You are not doing it correctly. Re-install.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from neuroMarauder

    Works great, and I'm having no compatibility issues with Aether 1.02. Great, very fun mod.

    Is there a way to make float planes? Maybe I could edit some of the files or make a new plane. Would this be possible?

    Flan was one of the makers of the Aether mod. And if your good enough at coding. Then yes you could modify that. But only for personal use.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    So you posted the original post. and didn`t say anything cowfig?
    Why in the world would you do something as space taking and useless as that??
    Posted in: Minecraft Mods
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    posted a message on WANT FUN CUSTOM MAP
    Quote from egnitimus

    im looking for a custom map like a big build eg: nyan cat music working and rainbow moving
    (optional)


    any big build map somthing like that or a redstone map :biggrin.gif:

    Yeah yeah great whatever. Now where's the download button?
    Posted in: Maps
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Proskilled

    Great mod. ****ed up my minecraft. read modloader txt and slot 104 is already occupied.

    How would I change the ID`s?

    As in. Where is the config where I switch the ID`s?

    Well, 3 people (including me) need help with this. So uh.. Help?
    Posted in: WIP Mods
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