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    posted a message on Combine texture packs already released create your own
    Put this option on the One and PS4. Should have no problems then... right?
    Posted in: MCX360: Suggestions
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    posted a message on expanded world generation options
    Custom MC biome generation would be a great option!

    I like the desert myself. So with this tool, for example: say 55% desert, 13% mountains, 10% snow, 5% jungle, 5% regular forest, 5% grassy plains, 5% water, and 2% swamp.

    Possibly a slider to move back and forth to choose the amount of terrain with a percentage. ?? Something like that.
    Posted in: MCX360: Suggestions
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    posted a message on Wall Blocks
    +1! Ability to place half slabs on walls would increase detailed builds among other uses such as hiding the redstone. Great idea.
    Posted in: MCX360: Suggestions
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    posted a message on Combine texture packs already released create your own
    I didn't know it was named as something else. Thanks for info. I'm glad I'm not the only one who has thought of this idea. Now 4J just has to take it under consideration for something like this or 'Mix and Match' to be in the game. Still... ... Epic.
    Posted in: MCX360: Suggestions
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    posted a message on Combine texture packs already released create your own
    I have read many topics and posts to find if there was any information regarding this topic/idea. I haven't found any that describe this, so here is my suggestion. Note: (if there is any posts on this and I have missed them... I'm sorry)

    What if we could combine texture packs that have been already released for the Xbox to create your very own combo pack? Any friend or friend of a friend that joins only needs to have the trial version of all the texture packs used.

    I'm not going to go through all the possible combinations, (that would be insane), but here is some.

    For example: Take Stone Bricks, Netherrack, End Stone, Pumpkin, Lava, Iron Bars, and the Redstone Lamp from the Natural Pack ... combine with the Paintings from the Skyrim Pack... the Iron Door from the Halloween Pack ... all the Wood and Wood Planks, Cobblestone, Fence, the Bed, Enchantment Table, and Glowstone from the Fantasy Pack... and whatever else all in one personalized custom texture pack!

    My thoughts... EPIC!
    Posted in: MCX360: Suggestions
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    posted a message on Dog name tags
    Quote from Chrisnolan17
    Dog name tags would be just like player name tags this would help a lot if you have multiple dogs. To name the dog you would have to feed it a bone and you can change the name as many times you want as long as you have a bone to give the dog. This would really help because I like to keep track of my dogs Tell me what you think

    Quote from beastlymandude
    The PC version has Name Tags already which allow you to name any mob, so I suspect they may make it to the Xbox version in the future (although I really couldn't care less about them; kind of a lame addition to the game imo). The ability to dye a dog's collar is also a feature implemented on the PC version, so it's safe to assume 4J might include it in the 360 version. Dyeing a dog's collar makes more sense anyway, and would more efficient than having to use the Microsoft text feature every time you wanted to name a dog.


    Why not both? A lot of people I play with love this idea as well. I definitely would like this too! +1
    Posted in: MCX360: Suggestions
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    posted a message on curved power rail
    Incline/decline... up/down.... there is none. All along a flat surface. Rail track back and forth, constantly. So all the rail is curved except for the power rail.

    After further testing, it's powered, it's clean, it's the only way... for now.

    If you want me to show you what I mean... send me a message through Xbox Live along with a friend request. Otherwise, thanks for the reply's and input.
    Posted in: MCX360: Suggestions
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    posted a message on curved power rail
    Thanks for the advice, but that is not what I suggested. I can build 'T' intersections all day and four way intersections as well. I'm saying NO straight rails, No intersections. One rail line on a 45 degree angle... powered. Like I said before, it can be done and I use my method to force the 45. It doesn't look clean because there are two blocks on one side of the power rail with a lever switch on, then right back into regular rail all going on a 45 degree angle. My suggestion is for the power rail to be able to curve. I do not need suggestions on how to build rail systems. Just saying this for future posts or people reading this not to get the wrong idea.
    Posted in: MCX360: Suggestions
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    posted a message on curved power rail
    So we can have a regular curved piece of rail, why can't we have a curved power rail as well? This would help with builds that are on a 45 degree angle. There are a few ways to work around this and to force the cart down the 45, but they look ugly, are not clean or professional looking.
    Posted in: MCX360: Suggestions
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