1. Still need to increase the mob cap and mob spawn rate... and I'm not talking about the passive mobs either.
2. Still need to address the redstone issues from the last major update.
XP farms are my biggest concern. The timed mob count, (notice how you only get so many mobs at once), as well as the super low number of mobs for any xp farm is absolutely horrendous! Enderman Farm takes over ten minutes to reach level 30. It used to be just over 1 minute.
25 or 26 Enderman, then you have to wait another 10-13 minutes for another 25. So not only is the cap low, but there is a time limit.
Great... another update is coming with more stuff to not work and another mob. That's going to cut down on the counts again. XP Farms are almost pointless without a huge increase of the cap.
INCREASE THE MOB CAP!
Well this discussion is already posted for the PC version, but I wanted to note that there is none for the console versions.
Whether it's colored torches, glowstone, or any other light source... there should be an option to have colored lighting. This would be an awesome feature in both creative and survival, just to change the mood of a particular part/s of our worlds.
Just think about how you would use it. Having the stained glass doesn't let the light source change color.
This for me doesn't add enough color or brightness and you still have to use the stained glass. What a bummer. I miss a certain indie game that had this feature. (Does anyone know which game I'm referring to? Hint: It was on the 360 and it was the first console block game) Simple colored light.
I will expand on this suggestion later.
Please support if you think you could use a little color with you lighting without having to use another block to alter it.
Yeah, good point. I got off topic. Oh well.
I'm expecting more failures within the the game. There's always something that gets broken, (if not multiple things), with each update. Other than that... well we'll see.
I'm glad their gone. If your playing in survival then you are limited to the blocks you can use. Even then, the oceans are way bigger these days, there is plenty of sand.
if you are doing masive builds that require using exploits to obtain the materials needed, then you should be playing in creative anyway. That's the truth to it.
On that note, if they came out with some way to obtain sand and gravel, like a drop trade or craft; I would be fine with that. I just recently built a large building that uses sandstone as a primary block, so I understand the dificulty in obtaining it.
As I reread this, I think about how I should be the bigger man and not say what's on my mind, but no... you need to be put in your place.
First off, what you said is your opinion. Secondly, I didn't say there wasn't enough sand or gravel in the game. Third, it's my choice to play in survival not creative. I, as well as many others, want as easier way to obtain sand. The truth to it is... again... your opinion. You are one in a ten million, just like me.
This game is supposed to be fun. Why do you care if I play a little differently? Why do you get to tell someone how to play? Who do you think you are and what gives you the right? You have none.
If I want to glitch sand/gravel or power rail for MY game, then so be it. You shouldn't care how other people play their game. On that note, peace out.
Console: XBOX ONE: Survival:
So we have been without these for quite some time now and it really makes building with sandstone anything a royal pain, especially Mega structures.
Vote and explain why you miss them or why not.
Ok... Can you provide any details? Also in a future update... CU 12? ... 13, or do we have to wait even longer?
I feel like I'm on repeat here, like a record skipping.
How about fixing all the problems before adding new potential ones! (Blaze spawners still don't work, etc.) After that.... ...
1. Boat that doesn't break. If it does, then it only breaks like a minecart... Intact.
2. Diagonal Powered, Detector, Activator Rail. (just like the Festive World when the regular rail goes diagonally. Bend the other rails like that)
3. My previous suggestions: Glass Stairs, Glass Slabs, Glass Doors, (exclusive to console) and Stained Glass.
4. Chiseled Stone Brick Recipe in Survival.
5. A Chair and/or Couch you can actually sit in/on.
6. The option to turn off the rain/snow in game ... both in creative and survival.
7. Chocolate cake (Cocoa Beans + Cake), Hot Chocolate to drink. (Cocoa Beans + Milk + Sugar), and Apple Pie (Apples + Sugar)
8. Did I mention Stained Glass?
9. Having the Beacons range extended to 250 blocks out... not the current 40. (almost pointless to build one with the current range)
rename your items to stop the cost from increasing (or even lower the cost depending on how much prior work penalty has accumulated, renaming permanently sets it to 2); by doing this, I was able to repair even an Efficiency V, Fortune III, Unbreaking III diamond pickaxe over a hundred times back when I used one as my sole mining tool while caving. Note that it was only repairable with diamonds or a mostly damaged pickaxe though, costing 37 levels per diamond (which is really cheap considering I easily made it up from the XP from ores mined with it (Unbreaking III makes it even cheaper than a pickaxe with Efficiency V, Fortune III, which is repairable with a new pickaxe for 39 levels for the same number of uses), plus the enchantment table just gathers dust since I never need to replace it; as a result, I've never made XP farms despite regularly spending 30+ levels to repair highly enchanted items).
By contrast, in 1.8 (PC) you are forced to regularly enchant new items, which completely offsets any advantage in spending fewer levels (only for the first few repairs, something a lot of people conveniently omit when claiming repairing is better in 1.8)
Renaming your items to stop the cost from increasing (or even lower the cost depending on how much prior work penalty has accumulated, renaming permanently sets it to 2) ... doesn't work on either Xbox Editions.
Still costs way too much to repair an item... just to get it to be somewhat repaired... brown to somewhat green.