Bump. I found a fix. Plant Mega Pack is causing issues in the world gen with these mods.
How did I come to this assumption? By testing thousands of coordinates in a blank map in high fly speeds past towns, which I disabled Heart Crystals and Floating Islands to test this theory as those being disabled allows me to generate a air blank map, without my character going dark in unloaded territory once I found out it was Plant Mega Pack I re-enabled those mods and went back to the normal world gen, went out for 20000x20000 coordinates perfectly and beyond. Testing more mods now that I had in my mod pack for myself, I cannot release, share, or showcase unless I take the time to get permission. I hope removing Plant Mega Pack and slowly testing mods in a blank map flying with DaFlight mod for thousands of coordinates help your mods. Don't forget to try to give yourself items in NEI, to make sure the console is functional.
After a long time of exploring to check for crashes in the mods I have, I sometimes encounter a permanent chunk freeze that cannot be fixed by MCEdit, F3 + A, reloading the game, restarting the computer, or uninstalling mods. If someone could ACTUALLY figure out what this is and can identify what this is, it would save me a headache with a solution. I can dig, I can walk, I can give myself items and use items through the normal Creative menu, just not through console or NEI and mobs stop moving altogether. Console and forge basically stops altogether, preventing me from exploring further or backwards, reloading the save fixes it up until the point where the chunk stopped without being able to save. Having a few mods this still happens rarely, and I'm not sure what causes this problem. Perhaps I have to build on a blank map and put chunk loaders in my world? I always run the latest or recommended forge and keep my mods updated, at most I've seen more then 4GB of RAM usage without having all the other mods I had on.
Best Regards, Faith in Future,
PrinceRomeo
P.S.: Don't forget that it varies from biome to biome, from distance to distance, so I'm not sure when it will happen on a given play basis. F3 even told me what biome it stopped within. I'll have to upload a log if you want one because spoiler keeps crashing here. Eventually, there comes to stop of 0 chunk updates. This time around, I happen to have explored perfectly for 9000 coordinates.
And the only thing that might have caused a "freeze" is the fact you're pregenerating a map. You killed the game about 5 minutes/17% in.
And the second link doesn't work.
Rephrase that, I get chunk freeze and mob freeze at some point in normally exploring the world, chunkgen mod made it easier to load, the game does not freeze at all. In order to get rid of this chunk/mob freeze, while I can still move but not get items from NEI, I have to restart the game or the world with a backup. I will try without Paint Everything now and see if I get even less chunk/mob stop and if that is the case I hope I can add latest MCA to that fix.
UPDATE: I may have fixed it give me time to test. I need help with more Monster Hunter Frontier logs after I am done testing. Thank you for giving some advice at least it was just trail and error.
https://www.dropbox.com/s/xzu00606tpgyhud/2016-06-30-3 (MCA Freeze).log?dl=0 I had to upload this log to view its so laggy when trying to copy it into spoiler. Removing MCA seemed to have removed my chunkgen/freezing and mobs altogether and the rest of my crashes. 1000% Better chunkgen mod speed to pre-load. Never did I get one integrated crash or any of my other crashes I had with MCA removed. Same issues with the mod itself alone regardless of version and exact forge build.
Best Regards,
J.C./Prince Romeo
As for the latest Monster Hunter Frontier I wanted to update, I stop loading at Dimension 17:
I'm wondering if there is ever a limit (besides ID's) to how much the Minecraft/Java engine can handle in modifications. I run 200-300 of selected mods I choose overtime after looking at what's available. A lot of these mods are overall rig intensive, I'm aware of three of my crashes that rarely or not happen at all in a day but I don't understand this one when I am in Singleplayer... (the RAM was set to 14G because I have a chunkgen mod that can generate a large map for me with no problem but takes a lot of memory for the size I want to pre-generate then I save and reload my Minecraft with appropriate RAM):
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
java.lang.NullPointerException: Ticking memory connection
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@560d7a2d
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Though my system can handle this, and soon a 1080 AMP! Extreme as well, I think I should play with minimal mods? Then if so, I'll run ultra shaders with that too.
UPDATE: Downgrading to Minecraft Comes Alive 4.1.5 seems to work well with the recommended forge. Removing this mod or running this mod alone at this forge version gives a ticking memory connection at some point, and I have no patience to talk to a mod author who will say it is not his problem. I've had the same issue in the 1.8 version as well.
A neared Conclusion: Botania needed to be updated, as it fixed some flower in the world gen that was freezing my chunk, I am slowly adding back my mod pack, and I will then add MCA latest last to test for integrated crashes or freezes.
Could you kindly make a version that does not use entity count? Maybe without the physics if those are entities. Thanks, for 1.7.10 I don't have any room, which becomes sad because there is some much more to be had in experience.
Hello Minecrafters, I was wonder if this makes any sense under the 1.7.10 mod Just Another Spawner: Certain creatures & monsters cannot forced to spawn in another biome such as an Orespawn mob refusing to spawn though you have set the conditions to spawn in a different biome. Or for Advent of Ascension, all mobs can be removed from the Overworld for better spawn rates for other mods... but only some can be forced to spawn in dimensions or new biomes. If this still does not make any sense, when I attempt to set a monster to spawn in a difference biome due to the biome being overcrowded, not only that I can stop the monster from spawning, but I cannot make the monster spawn in a biome it does not naturally spawn in. Is there anyway around this trouble? Thank you.
As far as I can tell in messing with 1.7.10 for months to years now, Orespawn is not compatible with any custom spawners. However, they will spawn where they are supposed to under Vanilla set conditions such as allow the Vanilla Spawnlist to cooperate like in Just Another Spawner.
Mmm.. I'm guessing the tick load based on certain mods, all of my big favorite ones already add a lot of things to the load, now I fixed it can't tell what is causing it yet, I'm guessing a tick overload in the overworld generation.
Don't worry, Vrackfall is going updating this.
The update will come guys
Update eh? By the looks of this, this mod would greatly improve my visual experience. Hopefully that update is 1.7.10 ;). My faith goes out to the current mod updater :).
0
Hello again fellow community of Minecraft,
Bump. I found a fix. Plant Mega Pack is causing issues in the world gen with these mods.
How did I come to this assumption? By testing thousands of coordinates in a blank map in high fly speeds past towns, which I disabled Heart Crystals and Floating Islands to test this theory as those being disabled allows me to generate a air blank map, without my character going dark in unloaded territory once I found out it was Plant Mega Pack I re-enabled those mods and went back to the normal world gen, went out for 20000x20000 coordinates perfectly and beyond. Testing more mods now that I had in my mod pack for myself, I cannot release, share, or showcase unless I take the time to get permission. I hope removing Plant Mega Pack and slowly testing mods in a blank map flying with DaFlight mod for thousands of coordinates help your mods. Don't forget to try to give yourself items in NEI, to make sure the console is functional.
Best Regards, Faith in Future,
PrinceRomeo
0
Hello fellow community of Minecraft,
After a long time of exploring to check for crashes in the mods I have, I sometimes encounter a permanent chunk freeze that cannot be fixed by MCEdit, F3 + A, reloading the game, restarting the computer, or uninstalling mods. If someone could ACTUALLY figure out what this is and can identify what this is, it would save me a headache with a solution. I can dig, I can walk, I can give myself items and use items through the normal Creative menu, just not through console or NEI and mobs stop moving altogether. Console and forge basically stops altogether, preventing me from exploring further or backwards, reloading the save fixes it up until the point where the chunk stopped without being able to save. Having a few mods this still happens rarely, and I'm not sure what causes this problem. Perhaps I have to build on a blank map and put chunk loaders in my world? I always run the latest or recommended forge and keep my mods updated, at most I've seen more then 4GB of RAM usage without having all the other mods I had on.
Best Regards, Faith in Future,
PrinceRomeo
P.S.: Don't forget that it varies from biome to biome, from distance to distance, so I'm not sure when it will happen on a given play basis. F3 even told me what biome it stopped within. I'll have to upload a log if you want one because spoiler keeps crashing here. Eventually, there comes to stop of 0 chunk updates. This time around, I happen to have explored perfectly for 9000 coordinates.
0
Rephrase that, I get chunk freeze and mob freeze at some point in normally exploring the world, chunkgen mod made it easier to load, the game does not freeze at all. In order to get rid of this chunk/mob freeze, while I can still move but not get items from NEI, I have to restart the game or the world with a backup. I will try without Paint Everything now and see if I get even less chunk/mob stop and if that is the case I hope I can add latest MCA to that fix.
UPDATE: I may have fixed it give me time to test. I need help with more Monster Hunter Frontier logs after I am done testing. Thank you for giving some advice at least it was just trail and error.
The Monster Hunter Frontier share link was not created just viewed:
https://www.dropbox.com/s/dxj56243bw3suyv/2016-06-29-7 (Monster Hunter Frontiner).log?dl=0
0
Hey,
https://www.dropbox.com/s/xzu00606tpgyhud/2016-06-30-3 (MCA Freeze).log?dl=0 I had to upload this log to view its so laggy when trying to copy it into spoiler. Removing MCA seemed to have removed my chunkgen/freezing and mobs altogether and the rest of my crashes. 1000% Better chunkgen mod speed to pre-load. Never did I get one integrated crash or any of my other crashes I had with MCA removed. Same issues with the mod itself alone regardless of version and exact forge build.
Best Regards,
J.C./Prince Romeo
As for the latest Monster Hunter Frontier I wanted to update, I stop loading at Dimension 17:
https://www.dropbox.com/s/dxj56243bw3suyv/2016-06-29-7 (Monster Hunter Frontiner).log?dl=0
UPDATE: I'll post logs for Monster once I confirm I have fixed the chunk/mob stopping.
0
Hello,
I'm wondering if there is ever a limit (besides ID's) to how much the Minecraft/Java engine can handle in modifications. I run 200-300 of selected mods I choose overtime after looking at what's available. A lot of these mods are overall rig intensive, I'm aware of three of my crashes that rarely or not happen at all in a day but I don't understand this one when I am in Singleplayer... (the RAM was set to 14G because I have a chunkgen mod that can generate a large map for me with no problem but takes a lot of memory for the size I want to pre-generate then I save and reload my Minecraft with appropriate RAM):
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 6/29/16 5:17 PM
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@560d7a2d
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_92, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1635748640 bytes (1559 MB) / 2915897344 bytes (2780 MB) up to 15019016192 bytes (14323 MB)
JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx14G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:MaxPermSize=1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 96
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D4 222 mods loaded, 208 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Aroma1997Core{1.0.2.16} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.16.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar)
UCHIJAAAA PlayerAPI{1.4} [Player API] (minecraft.jar)
UCHIJAAAA RenderPlayerAPI{1.4} [Render Player API] (minecraft.jar)
UCHIJAAAA SomniaCore{1.3.1.55} [SomniaCore] (minecraft.jar)
UCHIJAAAA se{0.4.1} [Super Enchants] (minecraft.jar)
UCHIJAAAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UCHIJAAAA sapmanpack{2.5.1} [SanAndreasPs Manager Pack CORE edition] (SAPManPack-1.7.10-2.5.1.jar)
UCHIJAAAA cuchaz.ships.core{1.7.10-1.0.3} [Ships Mod Core] (minecraft.jar)
UCHIJAAAA FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar)
UCHIJAAAA battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar)
UCHIJAAAA zeldaswordskills{1.7.10-2.4} [Zelda Sword Skills] (1.7.10-zeldaswordskills-2.4.jar)
UCHIJAAAA lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar)
UCHIJAAAA woodconverter{v2.7_1} [Wood Converter] ([1.7.10]Wood Converter v2.7_1.jar)
UCHIJAAAA alcore{1.0} [ALCore] (ALCore-1.0.jar)
UCHIJAAAA alluwant{2.1} [All U Want] (All-U-Want 2.1.jar)
UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHIJAAAA antiidconflict{1.3} [Anti Id Conflict] (AntiIdConflict-LATEST-1.7.10.jar)
UCHIJAAAA antiqueatlas{4.2.7-1.7.10} [Antique Atlas] (antiqueatlas-4.2.7-1.7.10.jar)
UCHIJAAAA CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
UCHIJAAAA AntMan{Beta-1.7.10-1.5.4} [AntMan] (AntMan-Beta-1.7.10-1.5.4.jar)
UCHIJAAAA nevermine{2.3} [AdventOfAscension] (AoA-2.4.B.jar)
UCHIJAAAA AppleCore{1.3.1} [AppleCore] (AppleCore-mc1.7.10-1.3.1.jar)
UCHIJAAAA Aroma1997CoreHelper{1.0.2.16} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.16.jar)
UCHIJAAAA grim3212core{V0.2 - 1.7.10} [Grim3212 Core] (Grim3212-Core-1.7.10.jar)
UCHIJAAAA backpacksmod{V0.1 - 1.7.10} [Backpacks] (Backpacks-mod-by-grim3212-1.7.10.jar)
UCHIJAAAA iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
UCHIJAAAA BackTools{4.0.0} [BackTools] (BackTools-4.0.0.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA baublelicious{1.7.10-1.2.1} [Baublelicious] (baublelicious-1.7.10-1.2.1.jar)
UCHIJAAAA BetterChests{1.1.1.9} [BetterChests] (BetterChests-1.7.10-1.1.1.9.jar)
UCHIJAAAA BetterFoliage{2.0.9} [Better Foliage] (BetterFoliage-MC1.7.10-2.0.9.jar)
UCHIJAAAA BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar)
UCHIJAAAA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1067-universal.jar)
UCHIJAAAA blocklings{3.0.3} [Blocklings] (Blocklings-3.0.3-1.7.10.jar)
UCHIJAAAA Botania{r1.7-221} [Botania] (Botania r1.7-221.jar)
UCHIJAAAA cabinetsreloaded{3.0.14} [Cabinets Reloaded] (Cabinets-Reloaded-Mod-1.7.10.jar)
UCHIJAAAA chancecubes{1.7.10-1.0.0.3} [Chance Cubes] (Chance-Cubes-Mod-1.7.10.jar)
UCHIJAAAA cheatingessentials{5.5.0a} [Cheating Essentials] (CheatingEssentials-v5.5.0a.jar)
UCHIJAAAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.1d.jar)
UCHIJAAAA chunkgen{1.7.10-1.2.2} [ChunkGen] (chunkgen-1.7.10-1.3.0.jar)
UCHIJAAAA claysoldiers{2.0.0-beta.2} [Clay Soldiers Mod] (ClaySoldiersMod-1.7.10-2.0.0-beta.2.jar)
UCHIJAAAA colorfularmor{1.7.10-2.6} [Colorful Armor] (colorfularmor-1.7.10-2.6.jar)
UCHIJAAAA commonfun{1.7.10-1.0.0} [Common Fun] (Commonfun-1.7.10.jar)
UCHIJAAAA comp101{0.1.1} [Companion mod] (Companions-Mod-1.7.10.jar)
UCHIJAAAA BuildMod{v1.0} [Build Mod] (coroutil-1.7.10-1.1.5.jar)
UCHIJAAAA CoroPets{v1.0} [CoroPets] (coroutil-1.7.10-1.1.5.jar)
UCHIJAAAA CoroAI{v1.0} [CoroAI] (coroutil-1.7.10-1.1.5.jar)
UCHIJAAAA ExtendedRenderer{v1.0} [Extended Renderer] (coroutil-1.7.10-1.1.5.jar)
UCHIJAAAA ConfigMod{v1.0} [Extended Mod Config] (coroutil-1.7.10-1.1.5.jar)
UCHIJAAAA CustomChestLoot{2.0.1} [Custom Chest Loot] (CustomChestLoot-1.7.10-2.0.1.jar)
UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(21feb16).jar)
UCHIJAAAA lootablebodies{1.3.2} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.3.2-backport.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
UCHIJAAAA DeadlyWorld{1.0.2} [Deadly World] (DeadlyWorld-1.7.10-1.0.2.jar)
UCHIJAAAA DeathChest{1.7.2} [Death Chest] (Death.Chest.jar)
UCHIJAAAA deconstruction{2.2.5} [The Deconstruction Mod] (Deconstruction-Table-Mod-1.7.10.jar)
UCHIJAAAA doorsoplenty{0.1} [Doors O' Plenty] (Doors-O-Plenty-Mod-1.7.10.jar)
UCHIJAAAA doubledoors{V0.1 - 1.7.10} [Double Doors] (Double-doors-mod-by-derbam-1.7.10.jar)
UCHIJAAAA airoverhaul{1.7.10_1.0} [Air Overhaul] (Drowning-Overhaul-Mod-1.7.10.jar)
UCHIJAAAA MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
UCHIJAAAA elementalcreepers{4.3.0} [Elemental Creepers] (Elemental Creepers-universal_1.7.10-4.3.0.jar)
UCHIJAAAA Emotes{1.0} [Emotes] (Emotes 1.0.1.jar)
UCHIJAAAA mdecore{v1.0-mc1.7.10} [MattDahEpic Core] (mdecore-1.0.jar)
UCHIJAAAA exchangeorb{v1.7-mc1.7.10} [Exchange Orb] (exchangeorb-v1.7-mc1.7.10.jar)
UCHIJAAAA ExtrabiomesXL{3.16.2} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.2.jar)
UCHIJAAAA fairylights{0.6} [Fairy Lights] (fairylights-0.6-1.7.10.jar)
UCHIJAAAA fancypack{V0.1 - 1.7.10} [Fancy Pack] (FancyPack-Mod-1.7.10.jar)
UCHIJAAAA farlands{1.0.1} [FarLands] (FarLands-1.0.1-mc1.7.10.jar)
UCHIJAAAA floatingislands{V0.1 - 1.7.10} [Floating Islands] (Floating-Islands-Mod-1.7.10.jar)
UCHIJAAAA FoodExpansion{1.0} [Food Expansion] (Food-Expansion-Mod-1.7.10.jar)
UCHIJAAAA fusrodah{V0.1 - 1.7.10} [FusRoDah] (Fus-Ro-Dah-Skyrim-Mod-1.7.10.jar)
UCHIJAAAA godzillamod{1.6.6} [Godzilla Mod] (Godzilla Mod-1.7.10-1.6.6.jar)
UCHIJAAAA gravitycontrol{V0.1 - 1.7.10} [Gravity Controller] (Gravity-Control-Mod-1.7.10.jar)
UCHIJAAAA GraviGun{4.0.0-beta} [GraviGun] (Gravity-Gun-Mod-1.7.10.jar)
UCHIJAAAA gravityscience{V0.1 - 1.7.10} [Gravity Science] (Gravity-Science-Mod-1.7.10.jar)
UCHIJAAAA HardcoreDarkness{1.5} [Hardcore Darkness] (HardcoreDarkness-1.5.jar)
UCHIJAAAA HealthBar{1.0.1} [Health Bar] (HealthBar-1.7.10-1.0.1-10.jar)
UCHIJAAAA hearts{1.1.1} [Heart Crystal Mod] (Heart Crystal by NukeDuck [1.7.10][1.1.1].jar)
UCHIJAAAA hoverboard{Pre-Alpha} [Hoverboard Mod by Arkif] (Hoverboard-Mod-1.7.10.jar)
UCHIJAAAA HungerInPeace{1.0.0} [Hunger In Peace] (HungerInPeace-mc1.7.10-1.0.0.jar)
UCHIJAAAA MCEF{0.6} [Minecraft Chromium Embedded Framework] (MCEF-1.7.10-0.7.jar)
UCHIJAAAA iCraft{0.7} [iCraft] (iCraft-0.7.jar)
UCHIJAAAA ism{1.2.1a} [Instant Structures Mod (ISM)] (ism-1.2.1a.jar)
UCHIJAAAA JASCompatability{1.2.0} [Just Another Spawner Compatibility Addon] (JustAnotherSpawnerCompatibilityAddon-1.2.0.jar)
UCHIJAAAA LagFix{2.0.1} [LagFix] (LagFix-2.0.1-mc1.7.10-forge.jar)
UCHIJAAAA levels{r3.0.1} [Levels] (Levels-1.7.10-r3.0.1.jar)
UCHIJAAAA llibrary{0.3.4-1.7.10} [LLibrary] (LLibrary-0.3.4-1.7.10.jar)
UCHIJAAAA lom{1.7.10-3.2.2} [LotsOMobs] (lom-1.7.10-3.2.2.jar)
UCHIJAAAA LostBooks{1.2.2} [Lost Books] (LostBooks-1.7.10-1.2.2.jar)
UCHIJAAAA LunatriusCore{1.1.2.21} [LunatriusCore] (LunatriusCore-1.7.10-1.1.2.21-universal.jar)
UCHIJAAAA lycanitesmobs{1.11.0.6 - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA arcticmobs{1.11.0.6 - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA demonmobs{1.11.0.6 - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA desertmobs{1.11.0.6 - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA forestmobs{1.11.0.6 - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA freshwatermobs{1.11.0.6 - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA infernomobs{1.11.0.6 - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA junglemobs{1.11.0.6 - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA mountainmobs{1.11.0.6 - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA plainsmobs{1.11.0.6 - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA saltwatermobs{1.11.0.6 - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA shadowmobs{1.11.0.6 - MC 1.7.10} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA swampmobs{1.11.0.6 - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.11.0.6 [1.7.10].jar)
UCHIJAAAA mo{0.4.1} [Matter Overdrive] (MatterOverdrive-1.7.10-0.4.1.jar)
UCHIJAAAA RadixCore{2.1.1} [RadixCore] (RadixCore-1.7.10-2.1.1-universal.jar)
UCHIJAAAA MCA{1.7.10-5.1.1.1} [Minecraft Comes Alive] (MCA-1.7.10-5.1.1.1-universal.jar)
UCHIJAAAA mcanm{1.0.001b_1710} [Minecraft Animated] (mcanm-1.0.001b_1710.jar)
UCHIJAAAA mhfc{0.2.501a_1.7.10} [Monster Hunter Frontier Mod] (mhfc-0.2.501a_1.7.10.jar)
UCHIJAAAA MineFactoryReloaded{1.7.10R2.8.1} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UCHIJAAAA MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.1} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UCHIJAAAA MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.1} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UCHIJAAAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
UCHIJAAAA MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.1} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UCHIJAAAA MineFactoryReloaded|CompatVanilla{1.7.10R2.8.1} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UCHIJAAAA MobProperties{1.0.2} [Mob Properties] (MobProperties-1.7.10-1.0.2.jar)
UCHIJAAAA MoreFurnaces{1.3.9} [More Furnaces] (More-Furnaces-Mod-1.7.10.jar)
UCHIJAAAA me{1.3.2.1} [More Enchantments] (MoreEnchantments-1.7.10-1.3.2.1.jar)
UCHIJAAAA AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.10-1.3.2.1.jar)
UCHIJAAAA moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar)
UCHIJAAAA moveplus{v2.3.1} [Move Plus] (moveplus-2.3.1 for MC v1.7.10.jar)
UCHIJAAAA MultiPageChest{1.3.4} [Multi Page Chest] (Multi-Page-Chest-Mod-1.7.10.jar)
UCHIJAAAA musiccraft{2.9.9} [MusicCraft] (musiccraft-2.9.9.jar)
UCHIJAAAA MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
UCHIJAAAA NaturalAbsorption{1.2.1} [Natural Absorption] (NaturalAbsorption-1.7.10-1.2.1.jar)
UCHIJAAAA NearbyMobFinder{1.7.10-1.1.1} [Nearby Mob Finder] (NearbyMobFinder-1.7.10-1.1.1.jar)
UCHIJAAAA NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar)
UCHIJAAAA NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar)
UCHIJAAAA nuclearcraft{V0.1 - 1.7.10} [Nuclear Craft] (Nuclear-Craft-Mod-1.7.10.jar)
UCHIJAAAA hbm{0.0.1} [HbMs Mod] (Nuker-mod-by-hbm-1.7.10.jar)
UCHIJAAAA obsidianutilities{1.7.10} [Obsidian Utilities] (ObsidianUtilities-1.7.10-Dev.jar)
UCHIJAAAA OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3.zip)
UCHIJAAAA PaintEverything{1.7.10-B1.4} [PaintEverything] (Paint-Everything-Mod-1.7.10.jar)
UCHIJAAAA harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar)
UCHIJAAAA ParticleMan{v1.0} [Particle Man] (ParticleMan-1.4.1.jar)
UCHIJAAAA pixelmon{3.5.0} [Pixelmon] (Pixelmon-1.7.10-3.5.1-universal.jar)
UCHIJAAAA plantmegapack{4.02} [Plant Mega Pack] (Plant-Mega-Pack-Mod-1.7.10.jar)
UCHIJAAAA pokeball{V0.1 - 1.7.10} [Pokeball] (Pokeball-Mod-by-grim3212-1.7.10.jar)
UCHIJAAAA PortalGun{4.0.0-beta-5} [PortalGun] (Portal-Gun-Mod-1.7.10.jar)
UCHIJAAAA packchevsky{b5} [Potion Packs] (Potion-Packs-Mod-1.7.10.zip)
UCHIJAAAA powerstaff{V0.1 - 1.7.10} [Power Staff] (Power-Staff-Mod-1.7.10.jar)
UCHIJAAAA pumpkincarvier{0.1} [Pumpkin Carvier] (pumpkincarvier-0.1-1.7.10.jar)
UCHIJAAAA redcow{0.0.1.20150803135346} [Red Cow] (Red-Cow-Mod-1.7.10.jar)
UCHIJAAAA RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar)
UCHIJAAAA corerm{1.0c} [RikMuld's Core] (RikMuldsCore_1.0c.jar)
UCHIJAAAA Roguelike{1.3.6.3} [Roguelike Dungeons] (roguelike-1.7.10-1.3.6.3.jar)
UCHIJAAAA AS_Ruins{15.1} [Ruins Spawning System] (Ruins-1.7.10.jar)
UCHIJAAAA cuchaz.cuchazinteractive{1.7.10-1.0} [Cuchaz Interactive] (shipsMod-v1.7.10-1.0.4.jar)
UCHIJAAAA cuchaz.ships{1.7.10-1.0.3} [Ships Mod] (shipsMod-v1.7.10-1.0.4.jar)
UCHIJAAAA Sleep{0.0-1} [Sleep] (Sleep-Mod-1.7.10.jar)
UCHIJAAAA slingshot{V0.1 - 1.7.10} [Slingshot] (Slingshot-Mod-by-Grim3212-1.7.10.jar)
UCHIJAAAA SmartCursor{1.5.0} [SmartCursor] (SmartCursor-Mod-1.7.10.jar)
UCHIJAAAA soda{V0.1 - 1.7.10} [Soda] (Soda-Mod-1.7.10.jar)
UCHIJAAAA sodacanswows{01.00.00} [Sodacan Swows] (sodacanswows-01.00.00.jar)
UCHIJAAAA sodacantorches{01.06.00} [Sodacan Torches] (sodacantorches-01.06.00.jar)
UCHIJAAAA Somnia{-au} [Somnia] (Somnia-1.4.8.55.jar)
UCHIJAAAA SpiceOfLife{1.3.2} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.3.2.jar)
UCHIJAAAA spikes{V0.1 - 1.7.10} [Spikes] (Spikes-Mod-1.7.10.jar)
UCHIJAAAA Squake{1.0.1} [Squake] (Squake-Mod-1.7.10.jar)
UCHIJAAAA StorageDrawers{1.7.10-1.5.12} [Storage Drawers] (StorageDrawers-1.7.10-1.5.12.jar)
UCHIJAAAA TF2Dispenser{1.7.10} [TF2 Dispenser] (TF2Dispenser-1.7.10.jar)
UCHIJAAAA TF2Sentry{1.7.10} [TF2 Sentry] (TF2Sentry-1.7.10.jar)
UCHIJAAAA TF2TeamAddon{1.7.10} [TF2 TeamAddon] (TF2TeamAddon-1.7.10.jar)
UCHIJAAAA TF2Teleporter{1.7.10} [TF2 Teleporter] (TF2Teleporter-1.7.10.jar)
UCHIJAAAA thecoloredblocksmod{v1.3} [thecoloredblocksmod] (The-Colored-Blocks-Mod-1.7.10.jar)
UCHIJAAAA thebombzenapi{2.4.1} [ThebombzenAPI] (Thebombzen-API-1.7.10.jar)
UCHIJAAAA camping{2.1g} [The Camping Mod 2] (TheCampingMod_2.1g.jar)
UCHIJAAAA thirst{1.0} [Thirst Mod] (thirst-1.5.jar)
UCHIJAAAA throwabletorchmod{1.0.0} [ThrowableTorchMod] (ThrowableTorchMod-1.7.10-1.0.0.jar)
UCHIJAAAA throwingspears{V0.1 - 1.7.10} [Throwing Spears] (Throwing-Spears-Mod-1.7.10.jar)
UCHIJAAAA timecontrol{V0.1 - 1.7.10} [Time Control] (Time-Control-Remote-Mod-1.7.10.jar)
UCHIJAAAA togglerack{V0.1 - 1.7.10} [Toggle Rack] (Toggle-Rack-Mod-1.7.10.jar)
UCHIJAAAA Torched{4.0.0} [Torched] (Torched-Mod-1.7.10.jar)
UCHIJAAAA TrailMix{4.0.0} [TrailMix] (TrailMix-4.0.0.jar)
UCHIJAAAA treeores{1.0} [treeores] (TreeOresMod-1.7.10-4.5.jar)
UCHIJAAAA trophyslots{1.3.0} [Trophy Slots] (Trophy Slots-1.7.10-1.3.0-universal.jar)
UCHIJAAAA ultimatefist{V0.1 - 1.7.10} [Ultimate Fist] (Ultimate-Fist-Mod-1.7.10.jar)
UCHIJAAAA vampirism{0.7.8.6} [Vampirism] (Vampirism-1.7.10-0.7.8.6.jar)
UCHIJAAAA aziasvendingmachine{1.0.1} [Vending Machines Revamped] (Vending-Machines-Revamped-Mod-1.7.10.jar)
UCHIJAAAA wallclock{V0.1 - 1.7.10} [Wall Clock] (Wall-Clock-Mod-1.7.10.jar)
UCHIJAAAA wallteleporters{1.7.10-1.0.5} [Wall Teleporters] (Wall-Teleporters-Mod-1.7.10.jar)
UCHIJAAAA wallpaper{V0.1 - 1.7.10} [Wallpaper] (Wallpaper-Mod-1.7.10.jar)
UCHIJAAAA weather2{v2.3.11} [Localized Weather & Storms] (weather2-1.7.10-2.3.10.jar)
UCHIJAAAA WebDisplay{0.11} [Web Displays] (WebDisplays-0.11.jar)
UCHIJAAAA WhalesPlus{0.0.6} [WhalesPlus] (WhalesPlus.jar)
UCHIJAAAA worldtools{1.1.1} [World Tools] (WorldTools_1.7.10_1.1.1.jar)
UCHIJAAAA fyresmodjam{0.0.3f} [The You Will Die Mod] (You_Will_Die_Mod-0.0.3f.jar)
UCHIJAAAA youtubers{1.7.0} [Youtubers+ Mod] (Youtubers-Mod-1.7.10.jar)
UCHIJAAAA zssaddon{1.7.10-alpha-0.0.5-2} [Zelda Sword Skills - Addon] (zeldaswordskillsaddon-v0.0.6.jar)
UCHIJAAAA ZombieInfection{@VERSION@} [Zombie Infection] (Zombie Infection-1.7.10-1.3.0.jar)
UCHIJAAAA ZAMod{v1.10} [Zombie Awareness] (zombieawareness-1.7.10-1.10.jar)
UCHIJAAAA ZombieSunscreen{2.0} [Zombie Sunscreen] (ZombieSunscreen.jar)
UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAAAA apocabuckets{1.2} [ApocaBuckets] (apocabuckets-1.7.10-1.2.jar)
UCHIJAAAA HungerOverhaul{1.7.10-1.0.0.jenkins75} [Hunger Overhaul] (HungerOverhaul-1.7.10-1.0.0.jar)
UCHIJAAAA JustAnotherSpawner{0.17.7} [Just Another Spawner] (JustAnotherSpawner-0.17.7.jar)
UD ZombieSunscreenCore{2.0} [ZombieSunscreenCore] (minecraft.jar)
UD MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.1} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatAtum{1.7.10R2.8.1} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatBackTools{1.7.10R2.8.1} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.1} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatChococraft{1.7.10R2.8.1} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatForestry{1.7.10R2.8.1} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatIC2{1.7.10R2.8.1} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatProjRed{1.7.10R2.8.1} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.1} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.1} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.1} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.1} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.1} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
CoFHCore: -[1.7.10]3.1.2-325
MineFactoryReloaded: -[1.7.10]2.8.1-174
NetherOres: -[1.7.10]2.3.1-22
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['J.C.'/4459, l='Chunkgen Trial 1', x=802.94, y=70.00, z=999.46]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.7.10_HD_U_D4
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.5.0 NVIDIA 353.62
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
Though my system can handle this, and soon a 1080 AMP! Extreme as well, I think I should play with minimal mods? Then if so, I'll run ultra shaders with that too.
UPDATE: Downgrading to Minecraft Comes Alive 4.1.5 seems to work well with the recommended forge. Removing this mod or running this mod alone at this forge version gives a ticking memory connection at some point, and I have no patience to talk to a mod author who will say it is not his problem. I've had the same issue in the 1.8 version as well.
A neared Conclusion: Botania needed to be updated, as it fixed some flower in the world gen that was freezing my chunk, I am slowly adding back my mod pack, and I will then add MCA latest last to test for integrated crashes or freezes.
0
Dear Author,
Could you kindly make a version that does not use entity count? Maybe without the physics if those are entities. Thanks, for 1.7.10 I don't have any room, which becomes sad because there is some much more to be had in experience.
Best Regards,
Prince Romeo
0
Hello Minecrafters, I was wonder if this makes any sense under the 1.7.10 mod Just Another Spawner: Certain creatures & monsters cannot forced to spawn in another biome such as an Orespawn mob refusing to spawn though you have set the conditions to spawn in a different biome. Or for Advent of Ascension, all mobs can be removed from the Overworld for better spawn rates for other mods... but only some can be forced to spawn in dimensions or new biomes. If this still does not make any sense, when I attempt to set a monster to spawn in a difference biome due to the biome being overcrowded, not only that I can stop the monster from spawning, but I cannot make the monster spawn in a biome it does not naturally spawn in. Is there anyway around this trouble? Thank you.
0
Hello,
As far as I can tell in messing with 1.7.10 for months to years now, Orespawn is not compatible with any custom spawners. However, they will spawn where they are supposed to under Vanilla set conditions such as allow the Vanilla Spawnlist to cooperate like in Just Another Spawner.
Good Luck,
PrinceRomeo
0
Mmm.. I'm guessing the tick load based on certain mods, all of my big favorite ones already add a lot of things to the load, now I fixed it can't tell what is causing it yet, I'm guessing a tick overload in the overworld generation.
0
Hello,
Please, find out what mod is causing a very rare entity/chunk freeze. No I do not have IC2 enabled. I will list my mods here, anyone can take a guess:
Damage Indicators
Wood Converter
Lucky Blocks
MB Battlegear
Zeldaswordskills
ABO-MC1.7.10
ALCore-1.0
AnimatedPlayer
AnimationAPI
AntiIDConflict
antiqueatlas
Ant Man
AoA
Aroma1997Core
AttachableGrinder
Backpacks
BackTools
baubleicious
babules
BetterChests
BetterFoliage
BiblioCraft
BiomesOPlenty
Blockings
Botania
buildcraft
Cabinets-Reloaded
Call of Duty Knives
Chance Cubes
Cheating Esentials
Chiselsandbits
chocolateQuest
ClaySoldiers
CoFHCore
Commonfun
Companions
coroutil
CraftGuide
Creepermite
CustomChestLoot
CustomNPCs
customrecipes
Cyan Warrior Swords
cyanoslootablebodies
dabells
deadlyworld
DeathChest
deconstruction table
denseores
Desiredblocks
dessertcraft
dimensionaldoors
doorsoplenty
doubledoors
drowingoverhaul
mocreatures
elementalcreepers
emotes
enchantview
exchangeorb
extrabiomesxl
fairylights
fancypack
farlands
fastcraft
fireextinguisher
floatingislands
foodexpansion
fusrodah
glowstoneseeds
godzilla
gravitycontrol
gravityscience
grim3212core
haggis
hammers
hardcoredarkness
hostileworlds
hoverboard
iChunUtil
iCraft
IgneousAdditions
Immibiscore
InfinityDispenser
ism
jellycubes
justanotherspawner
justanotherspawnercompat
lagfix
lampposts
lattice
lavaboat
limitedlives
liquidenchanting
llibrary
lostbooks
lovelyrobot
luaj-jse
lunatriuscore
lycanlitesmobscomplete
machetes
magicalexp
magicwands
MCA1.7.10
MCEF
mdecore
MineFactoryReloaded
mobdropores
mobproperties
daflight
macros
voxelmap
monsterspawnhighlighter
morefurnances
moreplayermodels
moveplus
multipagechest
mutantcreatures
naturalabsorption
nearbymobfinder
nuclearcraft
nuker
obsidianultilies
openeye
optifineHDU1.7.10
orespawn
oreswords
painteverything
particleman
Pixlemon
plantmegapack
playerapi
pokeball
portalgun
potionspack
powerappels
powerstaff
projectbench
pumpkincarvier
radio
radixcore
redcow
redstonepaste4
renderplayerapi
rikmuldscore
rougelike
ruins
sapmanpack
sleep
sleepyfeeling
slime
slingshot
smartcusor
sodacanswows
sodacanstorches
soda
somnia
spikes
squake
storagedrawers
tf2dispenser
tf2sentry
tf2team
tf2teleporter
thebombzenapi
thecamping
thecoloredblocks
thirst
throwabletorch
throwingspears
timecontrolremote
togglerack
toomanyitems
torched
trailmix
treeores
trophyslots
tubetransportation
twlightforest
ultimatefirst
vamprisim
vendingmachinesrevamped
wallclock
wallpaper
wallteleporters
weather1.7.10
worldtools
youwilldie
youtubers
zeldaswordskillsaddon
zombieinfection
zombieawareness
zombiesunscreen
zombiesunscreencore
Does anyone have chunk/entity issues with any of these mods?
Thank You,
PrinceRomeo
0
Good to know ;D, thank you. Faith for future to that update :).
I have about 200 mods at the moment, faith that it is quite compatible ^_^.
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Update eh? By the looks of this, this mod would greatly improve my visual experience. Hopefully that update is 1.7.10 ;). My faith goes out to the current mod updater :).
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Like honestly, there isn't one mod that can control the biome spawn only all of the monsters that you have, with all the mods you have.
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JAS + Compatibility. Searching for Girlfriend mob. None.
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Any idea what mob spawner I should use to change what biomes mobs can spawn in?
MobSpawnControls, CustomMobSpawner, JustAnotherSpawner, none work any ideas?