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    posted a message on 1.7 Witches need sound by next update. sound suggestions ; Poll Added
    I think the perfect sound would just be the villager's "no" sound played repeatedly to sound like a laugh. Or something similar.
    Basically, a villager snickering.
    Posted in: Recent Updates and Snapshots
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from andey66

    This is probably a silly question, but i don't get why this isn't working, probably a beginner's mistake!
    Could someone tell me what i am doing wrong?



    Btw, thaumcraft is just epic looking!


    A node cannot have two outputs. You need to move the runes so it loops from the left back to the unlit node, past the beginning node. If it connects to the wrong node, then just put some runes in between the link so it must connect to the right one. An activated rune will link to another activated rune over a node if it has the chance.

    EDIT: Nevermind, ninja'd because I didn't refresh the page for too long :P
    Posted in: Minecraft Mods
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    posted a message on Morph - Turn into almost any mob!
    Quote from Bunkaz94

    Does anybody know of a mod that adds a mob with a really tiny hitbox (2 pixels high) to fit in a gap of about a cover of microblocks?


    Ants in the OreSpawn mod maybe? That's the smallest mob I can think of.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Tarig

    some times crashes are hidden in the client log check there for anything odd near the end of the file


    It was just an ID conflict, sorry, I should have checked that. :wacko:
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Wow, this mod looks AMAZING. Downloaded and installed, but every time I try to join a world it just gets stuck on a blank dirt background screen. All I can do is close the window, no crash or anything. I have a lot of mods:

    *Jammy Furniture v4.5 for 1.6.2
    *AnimationAPI 1.1.2 for 1.6.4
    *Ars Magica 1.0.0
    *Better Grass and Leaves 1.6.4.C.BETA
    *Bibliocraft 1.4.1
    *CodeChickenCore 0.9.0.6
    *Clay Soldiers 2.0.0
    *CustomNPCs
    *Galacticraft 2.0.0.762
    *Galacticraft Planets 2.0.0.762
    *MicdoodleCore a0.1.43.732
    *iChunUtil 2.3.0
    *Modular Powersuits 0.8.0-11
    *Morph Beta 0.3.0
    *Mutant Creatures 1.4.4
    *NotEnoughItems 1.6.1.5
    *Numina 0.0.1-14
    *SanAndreas Manager Pack Core 2.0.0a
    *Tinker's Construct 1.5.0d6
    *Thaumcraft 4.0.3a
    *Thaumic Tinkerer 2.0-20

    Don't know about any incompatibilities, but I don't know of anything else I could post for a solution...
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from VariousArtist
    Suggestion: If you offer a "find the aspects"- riddle/quest you should offer clues and hints to find ALL OF THEM and dont leave it to cumbersome trial-and-error!

    If that gets solved theres not much more in the way for Thaum 4 to become a truly epic experience!


    Suggestion: Scan to find new aspects instead of trial and error. Scan EVERYTHING. And try to think of what combinations would equal something, like Aer and Ordo might equal "ordered wind."
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I think Advanced golems' AI is kinda buggy. I have a path of warding stone surrounding my village, and my house is right at the edge, with an advanced Thaumium guard golem with a dart launcher standing there. When it kills something to its right with the dart launcher, it stands at the edge and keeps shooting where the mob died. When I break the warding stone and let him get closer, he realizes it's dead and goes back.

    Also, not sure this is a glitch of any kind, but an Enderman came within his aggro-range, he shot at it, it teleported to dodge the dart/arrow, and then he appeared to have an infinite awareness range for the Enderman. It teleported a good distance away and he kept chasing it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524

    There are many theorys on the eldritch, but they don't come close to the pech. The pech and the eldritch seem (so far) to be unrelated. So far the only mark the eldritch have left are the totems and altars.

    Back in the days of TC2 the eldritch left behind monoliths that could be opened to obtain their relics and learn from them. They had an affinity for darkness and the void as most of their machines used these powers.


    So, they're mysterious creatures? It would be cool if Pech and Eldritch were linked by coming from the same dimension. Pech seem mysterious and dark, and apparently come from some kind of magical dimension...
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from MasterOfParadox

    Azanor, I have a question...
    Any BIG of the Eldritch that will come? (By big, I don't mean being in an aspect. I mean BIG. Like, in TC2, Eldritch was one of the main parts of the game.)


    Okay, uh, what exactly is the Eldritch? The only thing I know about it is that it's part of the subtitle of Alienis, but I assumed it was some word I've never heard or something from a popular movie/book I never watched. Is it a dimension? Because the Thaumonomicon implies the Pech are from an alternate dimension. I would love to explore more of the Pech. When I first read about the Pech in the Thaumonomicon, I was kind of indifferent, but having spawned a few and found some variants, I'm excited for any expansion on them...
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LordEric
    I learned something new about Tainted Land: If it lacks any Crusted Taint, either because it started out treeless or because some maniac with an equal trade wand turned it all into boulders, instead of crusted taint turning into swarm spawners, the plants start growing Taint Spores. Those look like swarm spawners, but have fewer whirling dots around them, and they're really fragile and produce a swarm of spidery Tainted Crawlers when broken. I'd feel a little more threatened if they were nearly as aggressive as the swarms, or if you couldn't take out the spore and its entire litter of crawlers with one burst from a shock wand.


    I created a Taint biome in a superflat world and planted trees and I get Swarm Spawners and Taint Spores.

    Quote from Decaedo
    Heyo all, I have a question: Can you auto feed animals and auto shear sheep with Golems? I am trying to use the "use" core and fiddling with the settings doesn't seem to work any ideas anyone?


    No, as mentioned, but you can use the yellow tablet thingy I can't remember the name of that is in Vazkii's Thaumic Tinkerer.
    At least for shearing, not sure how you would go about feeding animals.
    Posted in: Minecraft Mods
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    posted a message on 1.7 Pre-Release: "The Update That Changed the World"
    Quote from SpetS15

    where is the cherry blossom tree? :(


    ...Who said there would be one?
    Posted in: Minecraft News
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    posted a message on 1.7 Pre-Release: "The Update That Changed the World"
    Quote from smurfofsmurf

    I have a question
    HOW I AM
    SUPPOSED TO
    BAN PEOPLE
    IF THEY CAN
    CHANGE THEIR NAMES?


    IP ban, or players will have a base username that is added to the ban list that they can't change, but is separate from the display name.
    Posted in: Minecraft News
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    posted a message on 1.7 Pre-Release: "The Update That Changed the World"
    Quote from Ickabodx

    Something I don't see in the notes.

    Witches can spawn in mineshafts. Happened to me while playing the snapshot.


    They spawn everywhere now, rarely, as of 13w42.
    Posted in: Minecraft News
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    posted a message on 1.7 Pre-Release: "The Update That Changed the World"
    Did anyone notice that all of the logs have their own top texture now? :D
    Posted in: Minecraft News
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Bug: Golemancer's Bell does not return golems any more, but it creates particle effects and damages them.
    Posted in: Minecraft Mods
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