I am looking for someone who has a lot of skill in Minecraft Animations to make me an Intro. I would like to see some of your work as well. This is what I am looking for specifically in the intro: My character(skin) walking through the woods with Herobrine following behind. When he gets close I quickly turn and slice him in half with a diamond sword. BUT the slice literally cuts the screen in half a well and transitions into POPULARMMOS
If not feel free to recommend someone to me as well. I have had very little luck getting anyone to make me an intro.
I need someone who is good with Minecraft Animations. I would like to see some of your work before agreeing to a deal. This is what I am looking for specifically in the intro: My character(skin) walking through the woods with Herobrine following behind. When he gets close I quickly turn and slice him in half with a diamond sword. BUT the slice literally cuts the screen in half a well and transitions into POPULARMMOS
If anyone can do this let me know and we can work out a deal!
I am having a lot of trouble loading a new world I've waited half an hour and nothing . What can I do to make it load faster?
What are your PC specs? It does take a pretty good PC to run this because there are tons of mods that generate structures. Probably more than any other Mod Pack. I would say that you have a couple options though if you do have a weaker PC. You can try starting up a new world, which may start you in a place with less structures and load up easier. Or you do have the choice of going to the mods folder and removing a few of the structure generating mods, then after you load up a world, add the mods back in. That way they will generate when you walk away from your starting area and you will have an easier time loading up a world.
You have Twilight Forest as waiting on approval but you clearly didn't read their topic: Public mod packs: I am not interested in any more public mod packs at this time. All the packs I'm interested in already have permission.
Lol, I read it man. But there is no reason to not try to get permission from him anyway. Keep in mind a lot of people want it in the pack, so not even attempting to get it in wouldn't really make sense.
Needs to be updated to 1.6.2 to work, i would like mo creatures and project zulu added.
It is 1.5.2 Pack and most of the mods have not been updated to 1.6.2 yet, so it may be awhile. It uses the Technic Launcher though so it works and does not need to be 1.6.2 to work! By the way Project Zulu is already in the mod pack. However the creators of Mo Creatures do not allow permission for anyone to add it to a Mod Pack.
hi pat so the mod pack does not work for me how do I get it to work ?
Here's the crash report.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Updating screen events
A full error report has been saved to C:\Users\Reyes\AppData\Roaming\.technic\rpg-madness-mod-pack\crash-reports\crash-2013-08-22_19.38.45-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT a7746fba --------
Full report at:
C:\Users\Reyes\AppData\Roaming\.technic\rpg-madness-mod-pack\crash-reports\crash-2013-08-22_19.38.45-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 8/22/13 7:38 PM
-- Head --
Stacktrace:
at net.minecraft.client.Minecraft.func_71371_a(Minecraft.java:1951)
at net.minecraft.client.gui.GuiCreateWorld.func_73875_a(GuiCreateWorld.java:287)
at net.minecraft.client.gui.GuiCreateWorld.func_73869_a(GuiCreateWorld.java:432)
at net.minecraft.client.gui.GuiScreen.func_73860_n(SourceFile:153)
at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:115)
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.GuiMainMenu
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1500)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
Memory: 164579688 bytes (156 MB) / 285876224 bytes (272 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 51 mods loaded, 51 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_bspkrsCore{v2.09(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.09.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Familiars_API{1.5.1} [Familiars API] (Familiars_API_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TreeCapitator{Forge 1.5.2.r13} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r13.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
jammyfurniture{4.4} [Jammy Furniture Mod] (1.5.2_Jammy_Furniture_Mod_V4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Original Paxel Mod{v1.5.1} [Original Paxel Mod] ([1.5.2][Forge]PaxelMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GrimoireGaia2{1.2.0} [Grimoire of Gaia 2] ([1.5.2]GrimoireofGaia2 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
nohero_moreHealth{4.2} [More Health Forge] ([Forge]More Health Enhanced 4.2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_AnimalBikes{1.0} [mod_AnimalBikes] (AnimalBikes 1.5.2 Modloader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ArmorBarMod{0.7.2} [Armor Bar Mod] (ArmorBarv0.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Backpack{1.12.13} [Backpack] (backpack-1.12.13-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_BackTools{1.5.2v1} [mod_BackTools] (BackTools1.5.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BattleTowers{1.3.4} [Battle Towers] (BattleTowers_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BetterDungeons{1.8} [Better dungeons] (BetterDungeons.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_BuffBarMod{0.7.1} [Buff Bar Mod] (BuffBarv0.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DimDoors{1.5.2R1.4.1RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.1RC1-194.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DungeonMobs{2.6.0} [Dungeon Mobs] (Dungeon Mobs v2.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DungeonPack{1.5.2 v3} [DungeonPack] (DungeonPack 1.5.2 v3 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_maze{1.2.0} [mod_maze] (DynamicMazes1.2[1.5.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
eplus{1.14.6} [Enchanting Plus] (EnchantingPlus-1.14.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Familiars_DefaultMobPack{1.5.2} [DefaultMobPack] (Familiars_DefaultMobPack_1.5.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Familiars_ExtendedFamPack{1.5.1} [ExtendedFamPack] (Familiars_ExtendedFamPack_1.5.2a(2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LegendaryBeasts{a1.5.2.1} [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.5.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GraveStone{2.3.0} [GraveStone] (GraveStone 2.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
InfernalMobs{1.3.1} [Infernal Mobs] (InfernalMobs_1.5.2(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.54b} [Inventory Tweaks] (inventorytweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_Gibbing{1.5.2v1} [mod_Gibbing] (MobAmputation1.5.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_Gibs{1.5.2v1} [mod_Gibs] (MobDismemberment1.5.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
More Bows{1.5_v1} [More Bows mod] (More bows 1.5.2_2 Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MoreSwordsMod{2.4.2} [More Swords Mod] (More Swords Mod 2.4.4 For 1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ProjectZulu|Core{1.0.4.9} [Project Zulu Core] (ProjectZuluCompletev1.0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ProjectZulu|Blocks{1.0.4.9} [Project Zulu Block and Items] (ProjectZuluCompletev1.0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ProjectZulu|Dungeon{1.0.4.9} [Project Zulu Mobs] (ProjectZuluCompletev1.0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ProjectZulu|Mobs{1.0.4.9} [Project Zulu Mobs] (ProjectZuluCompletev1.0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ProjectZulu|World{1.0.4.9} [Project Zulu World] (ProjectZuluCompletev1.0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DarrenPR_RottenFleshToLeather{1.0.0} [Rotten Flesh to Leather] (Rotten Flesh To Leather MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AS_Ruins{10.3} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SatscapeSimukraft{0.10.3 Beta} [Sim-U-Kraft] (Sim-U-Kraft-forge-0.10.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ColdFox_SunsSon{3.0} [Sun's Son] (SunsSonMod_v3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
pitman-87_TF2_Teleporter{1.5.1} [TF2 Teleporter] (TF2_Teleporter_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TheMistsOfRioV{v1.5.1} [The Mists of RioV] (The Mists of RioV - v1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Onerics-MNC{1.8.2} [The Ultimate Nether Mod] (Ultimate-Nether_MC-1.5.2_Mod-1.8.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AS_UpdateCheck{1.0.8} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MSC{1.5.2.0} [Mob Spawn Controls] (Forge_MobSpawnControlsv1.5.2.0(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4270 GL version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NoClassDefFoundError: WorldServerOF
at net.minecraft.client.Minecraft.func_71371_a(Minecraft.java:1951)
at net.minecraft.client.gui.GuiCreateWorld.func_73875_a(GuiCreateWorld.java:287)
at net.minecraft.client.gui.GuiCreateWorld.func_73869_a(GuiCreateWorld.java:432)
at net.minecraft.client.gui.GuiScreen.func_73860_n(SourceFile:153)
at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:115)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1500)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: WorldServerOF
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 9 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 11 more
--- END ERROR REPORT afe77d2f ----------
please help me
I am sorry man, but I know nothing about crash reports. Best bet is just to follow the tutorial video. If that doesn't work hopefully someone else may be able to help you!
WHY did you make this an FTB pack so people can change configs or etc or even just make it downloadable as a whole >.< I don't have technic and there interface is so behind at times >.<
What makes you think people can't change configs? My mod pack is 100% configurable, you can add mods, delete mods, and change configs very easily. If you are having trouble doing it though just ask for help!
Hey guys I am looking for someone who can create an intro for my YouTube videos. I would be willing to leave a link to your YouTube channel in the description of my videos to give credit. I am looking for someone very skilled who has the ability to make me a great intro. All I ask is that you link me some of your work, at least 1 intro you have made and if it looks great I would be very happy to have you make me an intro! I will discuss what I would like in my intro after I see your work.
If you happen to not be a great animator, but know someone who is and could get me in contact with them, that would be great too!
I love this mod pack ! I didn't think it would work with my computer because for some unknown reason forge crashes my minecraft, but some how it works ! Nice job on the mod pack Pat
When i play multi-player with this mod it says that a few item id's are messed up
How can i fix this ?
P.s. when i try to log in multi-player it takes a long time.
When i play multi-player with this mod it says that a few item id's are messed up
How can i fix this ?
P.s. when i try to log in multi-player it takes a long time.
I just fixed the IDs last night so hopefully they should be working normally now. I reuploaded the mod with the IDs changed. As for the long load time, it is just because it is probably the hardest Mod Pack to run that exists, lol. Since there are so many structures it takes a long time to generate a world. Let me know if the IDs are working now.
Try deleting it and reinstalling it. I just updated the mod yesterday with some id fixes anyway. If you already started a world just back it up before hand. Let me know if that works
Looks like it isn't compatible in the ear future is it possible that this is going to have a server download
It might be possible, but only if a lot of people are requesting I put one up. It takes quite a bit of work, but I would be glad to try to set it up if a lot people are requesting it!
HeyPat just saying is it possible (for most people who don't have powerful computers to run the pack) that you can just take out some mods so that people can run it smooth.
I'm thinking rpg madness lite
Thanks
Yeah that is a possibility if people would want me to do it I could probably sift through it and remove some of the mods that require a stronger PC for a lite version
Hi there having trouble installing/launching this pack it keeps crashing and coming up with a crash report every time i try install/launch it followed your video instructions just when it goes to launch the game it crashes any advice?. Thanks
Does it crash right away or does it take a few minutes before the crash? A lot of people who do not have a strong PC are getting a long wait time and then a crash because there PC can't handle it
0
If not feel free to recommend someone to me as well. I have had very little luck getting anyone to make me an intro.
0
I need someone who is good with Minecraft Animations. I would like to see some of your work before agreeing to a deal. This is what I am looking for specifically in the intro: My character(skin) walking through the woods with Herobrine following behind. When he gets close I quickly turn and slice him in half with a diamond sword. BUT the slice literally cuts the screen in half a well and transitions into POPULARMMOS
If anyone can do this let me know and we can work out a deal!
0
What are your PC specs? It does take a pretty good PC to run this because there are tons of mods that generate structures. Probably more than any other Mod Pack. I would say that you have a couple options though if you do have a weaker PC. You can try starting up a new world, which may start you in a place with less structures and load up easier. Or you do have the choice of going to the mods folder and removing a few of the structure generating mods, then after you load up a world, add the mods back in. That way they will generate when you walk away from your starting area and you will have an easier time loading up a world.
0
Lol, I read it man. But there is no reason to not try to get permission from him anyway. Keep in mind a lot of people want it in the pack, so not even attempting to get it in wouldn't really make sense.
I have permission!
0
It is 1.5.2 Pack and most of the mods have not been updated to 1.6.2 yet, so it may be awhile. It uses the Technic Launcher though so it works and does not need to be 1.6.2 to work! By the way Project Zulu is already in the mod pack. However the creators of Mo Creatures do not allow permission for anyone to add it to a Mod Pack.
I am sorry man, but I know nothing about crash reports. Best bet is just to follow the tutorial video. If that doesn't work hopefully someone else may be able to help you!
0
What makes you think people can't change configs? My mod pack is 100% configurable, you can add mods, delete mods, and change configs very easily. If you are having trouble doing it though just ask for help!
0
If you happen to not be a great animator, but know someone who is and could get me in contact with them, that would be great too!
0
Glad it's working for you!
0
I just fixed the IDs last night so hopefully they should be working normally now. I reuploaded the mod with the IDs changed. As for the long load time, it is just because it is probably the hardest Mod Pack to run that exists, lol. Since there are so many structures it takes a long time to generate a world. Let me know if the IDs are working now.
0
Try deleting it and reinstalling it. I just updated the mod yesterday with some id fixes anyway. If you already started a world just back it up before hand. Let me know if that works
0
It might be possible, but only if a lot of people are requesting I put one up. It takes quite a bit of work, but I would be glad to try to set it up if a lot people are requesting it!
0
You need to use ID Resolver because there are 100s that are messed up in this series
0
Yeah that is a possibility if people would want me to do it I could probably sift through it and remove some of the mods that require a stronger PC for a lite version
0
Are you able to get it to run at all now, or it crashes each time?
0
Does it crash right away or does it take a few minutes before the crash? A lot of people who do not have a strong PC are getting a long wait time and then a crash because there PC can't handle it