• 0

    posted a message on Paying for an Intro
    I am looking for someone who has a lot of skill in Minecraft Animations to make me an Intro. I would like to see some of your work as well. This is what I am looking for specifically in the intro: My character(skin) walking through the woods with Herobrine following behind. When he gets close I quickly turn and slice him in half with a diamond sword. BUT the slice literally cuts the screen in half a well and transitions into POPULARMMOS

    If not feel free to recommend someone to me as well. I have had very little luck getting anyone to make me an intro.
    Posted in: Requests
  • 0

    posted a message on Looking for an animator! WILLING TO PAY!
    Hey, I am looking for an intro for my channel www.youtube.com/popularmmos

    I need someone who is good with Minecraft Animations. I would like to see some of your work before agreeing to a deal. This is what I am looking for specifically in the intro: My character(skin) walking through the woods with Herobrine following behind. When he gets close I quickly turn and slice him in half with a diamond sword. BUT the slice literally cuts the screen in half a well and transitions into POPULARMMOS

    If anyone can do this let me know and we can work out a deal!
    Posted in: Requests
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods
    Quote from hyperstar2

    I am having a lot of trouble loading a new world I've waited half an hour and nothing . What can I do to make it load faster?


    What are your PC specs? It does take a pretty good PC to run this because there are tons of mods that generate structures. Probably more than any other Mod Pack. I would say that you have a couple options though if you do have a weaker PC. You can try starting up a new world, which may start you in a place with less structures and load up easier. Or you do have the choice of going to the mods folder and removing a few of the structure generating mods, then after you load up a world, add the mods back in. That way they will generate when you walk away from your starting area and you will have an easier time loading up a world.
    Posted in: Mod Packs
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods
    Quote from OurNewKing

    You have Twilight Forest as waiting on approval but you clearly didn't read their topic:
    Public mod packs: I am not interested in any more public mod packs at this time. All the packs I'm interested in already have permission.


    Lol, I read it man. But there is no reason to not try to get permission from him anyway. Keep in mind a lot of people want it in the pack, so not even attempting to get it in wouldn't really make sense. ;)

    Quote from Toystory30

    Did you actually have the permission from the mod author by asking them or did you just list mod topics?
    You need to actually get their permission.

    I have permission!
    Posted in: Mod Packs
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods
    Quote from elias79

    Needs to be updated to 1.6.2 to work, i would like mo creatures and project zulu added.

    It is 1.5.2 Pack and most of the mods have not been updated to 1.6.2 yet, so it may be awhile. It uses the Technic Launcher though so it works and does not need to be 1.6.2 to work! By the way Project Zulu is already in the mod pack. However the creators of Mo Creatures do not allow permission for anyone to add it to a Mod Pack.

    Quote from coolpikachu33

    hi pat so the mod pack does not work for me how do I get it to work ?
    Here's the crash report.



    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem; Updating screen events
    A full error report has been saved to C:\Users\Reyes\AppData\Roaming\.technic\rpg-madness-mod-pack\crash-reports\crash-2013-08-22_19.38.45-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

    --- BEGIN ERROR REPORT a7746fba --------
    Full report at:
    C:\Users\Reyes\AppData\Roaming\.technic\rpg-madness-mod-pack\crash-reports\crash-2013-08-22_19.38.45-client.txt
    Please show that file to Mojang, NOT just this screen!
    Generated 8/22/13 7:38 PM
    -- Head --
    Stacktrace:
    at net.minecraft.client.Minecraft.func_71371_a(Minecraft.java:1951)
    at net.minecraft.client.gui.GuiCreateWorld.func_73875_a(GuiCreateWorld.java:287)
    at net.minecraft.client.gui.GuiCreateWorld.func_73869_a(GuiCreateWorld.java:432)
    at net.minecraft.client.gui.GuiScreen.func_73860_n(SourceFile:153)
    at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:115)
    -- Affected screen --
    Details:
    Screen name: net.minecraft.client.gui.GuiMainMenu
    Stacktrace:
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1500)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    at java.lang.Thread.run(Unknown Source)
    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
    Memory: 164579688 bytes (156 MB) / 285876224 bytes (272 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 51 mods loaded, 51 mods active
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_bspkrsCore{v2.09(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.09.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Familiars_API{1.5.1} [Familiars API] (Familiars_API_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TreeCapitator{Forge 1.5.2.r13} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r13.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    jammyfurniture{4.4} [Jammy Furniture Mod] (1.5.2_Jammy_Furniture_Mod_V4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Original Paxel Mod{v1.5.1} [Original Paxel Mod] ([1.5.2][Forge]PaxelMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GrimoireGaia2{1.2.0} [Grimoire of Gaia 2] ([1.5.2]GrimoireofGaia2 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    nohero_moreHealth{4.2} [More Health Forge] ([Forge]More Health Enhanced 4.2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_AnimalBikes{1.0} [mod_AnimalBikes] (AnimalBikes 1.5.2 Modloader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ArmorBarMod{0.7.2} [Armor Bar Mod] (ArmorBarv0.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Backpack{1.12.13} [Backpack] (backpack-1.12.13-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_BackTools{1.5.2v1} [mod_BackTools] (BackTools1.5.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BattleTowers{1.3.4} [Battle Towers] (BattleTowers_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BetterDungeons{1.8} [Better dungeons] (BetterDungeons.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_BuffBarMod{0.7.1} [Buff Bar Mod] (BuffBarv0.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DimDoors{1.5.2R1.4.1RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.1RC1-194.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DungeonMobs{2.6.0} [Dungeon Mobs] (Dungeon Mobs v2.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DungeonPack{1.5.2 v3} [DungeonPack] (DungeonPack 1.5.2 v3 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_maze{1.2.0} [mod_maze] (DynamicMazes1.2[1.5.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    eplus{1.14.6} [Enchanting Plus] (EnchantingPlus-1.14.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Familiars_DefaultMobPack{1.5.2} [DefaultMobPack] (Familiars_DefaultMobPack_1.5.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Familiars_ExtendedFamPack{1.5.1} [ExtendedFamPack] (Familiars_ExtendedFamPack_1.5.2a(2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LegendaryBeasts{a1.5.2.1} [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.5.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GraveStone{2.3.0} [GraveStone] (GraveStone 2.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    InfernalMobs{1.3.1} [Infernal Mobs] (InfernalMobs_1.5.2(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    inventorytweaks{1.54b} [Inventory Tweaks] (inventorytweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_Gibbing{1.5.2v1} [mod_Gibbing] (MobAmputation1.5.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_Gibs{1.5.2v1} [mod_Gibs] (MobDismemberment1.5.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    More Bows{1.5_v1} [More Bows mod] (More bows 1.5.2_2 Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MoreSwordsMod{2.4.2} [More Swords Mod] (More Swords Mod 2.4.4 For 1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ProjectZulu|Core{1.0.4.9} [Project Zulu Core] (ProjectZuluCompletev1.0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ProjectZulu|Blocks{1.0.4.9} [Project Zulu Block and Items] (ProjectZuluCompletev1.0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ProjectZulu|Dungeon{1.0.4.9} [Project Zulu Mobs] (ProjectZuluCompletev1.0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ProjectZulu|Mobs{1.0.4.9} [Project Zulu Mobs] (ProjectZuluCompletev1.0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ProjectZulu|World{1.0.4.9} [Project Zulu World] (ProjectZuluCompletev1.0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DarrenPR_RottenFleshToLeather{1.0.0} [Rotten Flesh to Leather] (Rotten Flesh To Leather MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AS_Ruins{10.3} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    SatscapeSimukraft{0.10.3 Beta} [Sim-U-Kraft] (Sim-U-Kraft-forge-0.10.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ColdFox_SunsSon{3.0} [Sun's Son] (SunsSonMod_v3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    pitman-87_TF2_Teleporter{1.5.1} [TF2 Teleporter] (TF2_Teleporter_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TheMistsOfRioV{v1.5.1} [The Mists of RioV] (The Mists of RioV - v1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Onerics-MNC{1.8.2} [The Ultimate Nether Mod] (Ultimate-Nether_MC-1.5.2_Mod-1.8.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AS_UpdateCheck{1.0.8} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MSC{1.5.2.0} [Mob Spawn Controls] (Forge_MobSpawnControlsv1.5.2.0(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4270 GL version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    java.lang.NoClassDefFoundError: WorldServerOF
    at net.minecraft.client.Minecraft.func_71371_a(Minecraft.java:1951)
    at net.minecraft.client.gui.GuiCreateWorld.func_73875_a(GuiCreateWorld.java:287)
    at net.minecraft.client.gui.GuiCreateWorld.func_73869_a(GuiCreateWorld.java:432)
    at net.minecraft.client.gui.GuiScreen.func_73860_n(SourceFile:153)
    at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:115)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1500)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: WorldServerOF
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 9 more
    Caused by: java.lang.NullPointerException
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
    ... 11 more
    --- END ERROR REPORT afe77d2f ----------

    please help me :steve_wink:


    I am sorry man, but I know nothing about crash reports. Best bet is just to follow the tutorial video. If that doesn't work hopefully someone else may be able to help you!
    Posted in: Mod Packs
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods
    Quote from LastBlockOrg

    WHY did you make this an FTB pack so people can change configs or etc :( or even just make it downloadable as a whole >.< I don't have technic and there interface is so behind at times >.<

    What makes you think people can't change configs? My mod pack is 100% configurable, you can add mods, delete mods, and change configs very easily. If you are having trouble doing it though just ask for help!
    Posted in: Mod Packs
  • 0

    posted a message on Looking for Professional Animator
    Hey guys I am looking for someone who can create an intro for my YouTube videos. I would be willing to leave a link to your YouTube channel in the description of my videos to give credit. I am looking for someone very skilled who has the ability to make me a great intro. All I ask is that you link me some of your work, at least 1 intro you have made and if it looks great I would be very happy to have you make me an intro! I will discuss what I would like in my intro after I see your work.

    If you happen to not be a great animator, but know someone who is and could get me in contact with them, that would be great too!
    Posted in: Requests
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods
    Quote from Sean_Gordon

    I love this mod pack :) ! I didn't think it would work with my computer because for some unknown reason forge crashes my minecraft, but some how it works :) ! Nice job on the mod pack Pat


    Glad it's working for you!
    Posted in: Mod Packs
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods
    Quote from 54321joey

    When i play multi-player with this mod it says that a few item id's are messed up

    How can i fix this ?


    P.s. when i try to log in multi-player it takes a long time.



    :Notch: :SSSS: :Pig: :)

    When i play multi-player with this mod it says that a few item id's are messed up

    How can i fix this ?


    P.s. when i try to log in multi-player it takes a long time.



    :Notch: :SSSS: :Pig: :)


    I just fixed the IDs last night so hopefully they should be working normally now. I reuploaded the mod with the IDs changed. As for the long load time, it is just because it is probably the hardest Mod Pack to run that exists, lol. Since there are so many structures it takes a long time to generate a world. Let me know if the IDs are working now.
    Posted in: Mod Packs
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods
    Quote from TheGengar99

    it crashes each time.


    Try deleting it and reinstalling it. I just updated the mod yesterday with some id fixes anyway. If you already started a world just back it up before hand. Let me know if that works
    Posted in: Mod Packs
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods

    Looks like it isn't compatible in the ear future is it possible that this is going to have a server download


    It might be possible, but only if a lot of people are requesting I put one up. It takes quite a bit of work, but I would be glad to try to set it up if a lot people are requesting it!
    Posted in: Mod Packs
  • 0

    posted a message on Minecraft Epic Proportions - Divine RPG, Mo' Creatures, Sim U Kraft, Battle Towers, Legendary Beasts and More
    Quote from Cursedsteve27

    Why does minecraft crash when I am trying to install the mods!?!??! Its id's are overwriting each other but I don't know the id config to fix it!!


    You need to use ID Resolver because there are 100s that are messed up in this series
    Posted in: Let's Plays
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods
    Quote from Sufman

    HeyPat just saying is it possible (for most people who don't have powerful computers to run the pack) that you can just take out some mods so that people can run it smooth.
    I'm thinking rpg madness lite
    Thanks

    Yeah that is a possibility if people would want me to do it I could probably sift through it and remove some of the mods that require a stronger PC for a lite version
    Posted in: Mod Packs
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods
    Quote from TheGengar99

    mine will crash after the mojang screen but it lodded before fine and I could play it.


    Are you able to get it to run at all now, or it crashes each time?
    Posted in: Mod Packs
  • 0

    posted a message on RPG MADNESS Mod Pack - Tons of Bosses, Mobs, Dimensions, Dungeons, RPG Style Health System, 50+ Mods
    Quote from leepreston99

    Hi there having trouble installing/launching this pack it keeps crashing and coming up with a crash report every time i try install/launch it followed your video instructions just when it goes to launch the game it crashes any advice?. Thanks


    Does it crash right away or does it take a few minutes before the crash? A lot of people who do not have a strong PC are getting a long wait time and then a crash because there PC can't handle it
    Posted in: Mod Packs
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