NICE MOD! I would LOVE to make a demonstration map, adventure map, survival map, or ALL THREE using this mod! I would LOVE your permission! ABSOLUTELY LOVE IT! Whadya say?
Yeah its all good, only problem is i lost the images to the mod when my computer crashed so u wont be able to download it sorry );
does anyone by any chance have this mod still, if so could i have a copy my computer crashed so i lost the images for my mod and i need them for an update
does anyone by any chance have this mod still, if so could i have a copy my computer crashed so i lost the images for my mod and i need them for an update
Thanks you for your tutorials !
But when i want make Ore generation in the End, there isn't any obsidian pillar and no Enderdragon. But ores are generated.
Why ?
Here is my BiomGenEnd.java
package net.minecraft.src;
import java.util.Random;
public class BiomeGenEnd extends BiomeGenBase
{
public BiomeGenEnd(int par1)
{
super(par1);
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableCaveCreatureList.clear();
this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 10, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry (EntityWitch.class, 10, 4, 4));
this.topBlock = (byte)Block.dirt.blockID;
this.fillerBlock = (byte)Block.dirt.blockID;
this.theBiomeDecorator = new BiomeEndDecorator(this);
}
public void decorate(World var1, Random var2, int var3, int var4)
{
int var5;
int var6;
int var7;
int var8;
int veinsize=8;
int rarity=55;
for (var5 = 0; var5 < rarity; ++var5)
{
var6 = var3 + var2.nextInt(16);
var7 = var2.nextInt(128);
var8 = var4 + var2.nextInt(16);
new WorldGenEndMinable(mod_dragonfire.OreNexus.blockID, veinsize).generate(var1, var2, var6, var7, var8);
new WorldGenEndMinable(mod_dragonfire.OreAmethyst.blockID, veinsize).generate(var1, var2, var6, var7, var8);
}
}
/**
* takes temperature, returns color
*/
public int getSkyColorByTemp(float par1)
{
return 0;
}
}
My english is so bad, sorry ! And i'm new on this forum !
PopGalop, sorry, but the mob that player makes with blocks does not work. I followed your code excactly. Any way you could fix that or tell me what I did incorrectly? Thatnks
I am writing a platform game in java that is based on minecraft, and i was wondering about what people thought about certain features of the game.
1. When two enemys collide what should happen
2. When you reach a checkpoint and die should progress forward of the checkpoint be lost
3. How should i base collisions with other entities(touching, pixels, etc)
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1. When two enemys collide what should happen
2. When you reach a checkpoint and die should progress forward of the checkpoint be lost
3. How should i base collisions with other entities(touching, pixels, etc)