First. Snowball stacking really sucks. What's needed is naturally forming snow as a half block that can stack to 64 and be crafted into snow blocks or snowballs. In addition, snow blocks no longer break into snowballs if you use a shovel. They still do if you use something else.(2 for a half block and 4 to a whole block)
THE ONES ABOVE HAVE HEARD OUR CRIES!
Snapshot 12w05a
Fully implemented multiple snow heights
- Drops one snowball for every layer of snow
- Each level of snow has its own height collision
- The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
- Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
- Crafting recipe is 3 snow blocks in a row to create 6 snow layers
- For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
We hope to see more in the future!
Now, about snowfall. Tundra and Taiga both start with a half block of snowfall on the ground. Next snowfall brings it to a full meter.
Exceptions being: Snow doesn't fall on glass or ice, only a half block on leaf blocks, snow does fall through leaves to simulate sideways snowfall. This checks if there is air below the leaves, how much, and fills it if it can. To keep snow from over stacking it also counts the number of snow blocks below where it's placing new ones. A solid block that isn't snow can have another placed on top. However, if the block below snow is in the air, it doesn't place a second. This keeps snow structures with interiors from growing on their own. If reasonable, make slabs and fences count as air blocks in this case.
Grass in Snow Biomes could use a different texture called: Ice Grass, that can be mined with silk-touch but otherwise just drops regular dirt. If placed in any other biomes it will 'melt' to normal grass.
The landscape generation is raised up to a minimum height of 100 blocks for Taiga, 110 for Tundra, and 120 blocks for Arctic.
The Arctic Biome is a generated directly on rock with a 2-4 blocks of ice and 2-3 blocks of snow. It has no trees, no plants at all. this is also the only place where Arctic villages generate. They are small igloos of 2-5 filled with patterned wool floors in grey and brown, furnaces and chests filled with fish and supplies. If their is water nearby there will also be an ice fishing hole.
Because of the unforgiving nature of this biome, it is never the player spawn point.
When snow falls in the Arctic Biome it plays a windy sound, the snow particles are more intense and visibility is decreased dramatically (like near the bedrock but white)
Ice: As of right now Ice melts quickly when light is placed next to it. The only way to light ice caves at all is to keep them separate from the torch by 2 blocks or by using redstone torches. I think the distance should be decreased by 1 in Tundra and Taiga and removed entirely in Arctic. (ice wouldn't melt in Arctic, though if broken and replaced with water it won't freeze again if properly lighted)
Ice is also currently very difficult to mine (silk touch) This needs to be changed to either be mineable with an iron pickaxe or have it drop the ice equivalent to cobblestone.
When I was working on these I decided to try changing the ice texture to be less simple, more blue, and less transparent. The result was quite nice but it only looks good in fully frozen regions. Implementing a tint scale like with the grass and water might be a good idea.
Trees, The Arctic Biome obviously doesn't have any as it is above the treeline, but technically Tundra shouldn't either. Tundra kinda means "treeless plane" Right now the Tundra has the oak, a tree that could never survive such frigid cold. Tundra can sustain a variety of bushes which can be seen when the snow melts and I've even seen the odd evergreen tree like the current Spruce.
Some thoughts on the Spruce:
Biome Specific mob textures. Depending on which biome a mob spawns in it could have a different texture. I put together some textures for the images here and you'll note they look a bit more snow related. Pig's are Boar, Cows are Yaks, zombies are frost zombies. creepers are still creepers but they have snow on them.
To keep from having snow faced mobs in the deep places under each biomes they revert to default when spawning 10 blocks below the biomes lowest generation point. (Because biomes should be generated by height more than by abstract temp and rainfall.)
There wouldn't need to be changes to every mob either. or every biomes. three versions including default at most.
Lastly I'd like to see the addition of a snow specific mob. The Mammoth. Large, Neutral until attacked, and drops leather and ivory. Ivory could be used in trading, turned into a full ivory block, carved to be decorative and potentially made into new, useful devices.
[Note that this is not yet a mob, just a model. If you would like to use it to make into a mob, sent me a PM and we can talk about it]
* 2 blocks of snow covering tundra and taiga (except on trees)
* New
* Natural forming icicles?
* Snow Villages.
* Better Snowfall.
* Better ways to mine ice and snow.
*Ice Grass block.
* Re-skin Mobs by biomes.
*Mammoth
All Textures and images are found here: http://s135.photobuc...jack/Minecraft/
Worth checking out this thread I found on Glaciers. Similar thoughts and ideas but different solutions. http://www.minecraft...heard-me-right/
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..And who calls Obsidian Obby?
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One of them flushed my Dog down the toilet. >: I
(If anybody gets this reference then they get a cookie!)
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Horrible Gas Mileage? We Very rarely need to go to the gas station, (Yes, Our Family has one, But, I'm not old enough to drive it, And the odds of getting it for my 16th Birthday are very, VERY low)
Everywhere? Try living in Peru, Indiana, Theres maybe, Five for the whole town! No, County! Most people have normal Trucks.
A Little Class? Heh, Again, its Peru, Indiana, Class is the least thing we worry about, We worry about wrecks, Being Smart, And not buying the "Smart Car" and getting the vehicle that has a chance to survive in a wreck!
We've stayed trusty with it for about, 10 years, And its still together, Maybe needs a drive through the car wash, But everythings fine with it. Thats what we look for, And yes, I know its my "Dream" Vehicle, But, have you ever gone "Four-wheeling" in it?
Or have you ever even heard of "Four Wheeling"?
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Fire Aspect (Whats this one do?)
Launching an arrow through Lava,
Nope, We don't have these.
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Man, I like the way you think!
Most of these cars wouldn't last crap in a wreck.
"If it can't go 4-wheeling, Then its useless..."
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1 Post,
Default Avatar,
No Pictures,
Didn't explain anything,
This Smells of Virus.
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Nah, But seriously, just make a wheat farm, Or just a normal farm, With Melons, Pumpkins, Wheat, and (If your on 1.3 Snapshots) Cocoa Plants.
Its not that hard really.
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or even know proper grammer?