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Oct 10, 2012PongoScape posted a message on [SURVIVAL][STORY][BOOKS] Letters From A Dead Earth (Now with optional challenges!) (Over 40,000 downloads!)(Open World, Compatib+1d btw id download but my laptop is really bad and doesnt have much space leftPosted in: Maps
Oct 4, 2012NEW MAPS WILL BE ADDED DAILY! STARTED OCTOBER 5TH!Posted in: Maps Discussion
If you would like your map to possibly be chosen for the map of the day, fill in this application I made up on the spot.
Link to Thread:
October 5th:Author: soulofw0lfOctober 6th:
Map Name: Wizards of Desperacia
Map Type: RPG / Adventure
Link to Thread: http://www.minecraft...a-year-contest/
Author: soulofwolfOctober 7th:
Map Name: Compatability: Eternal Night
Map type: 2 player puzzle
Link to Thread: http://www.minecraft...-player-puzzle/
Author: YtomythThanks This topic will be worked on more and more and be regularly updated with maps to play!
Map Name: Exploration
Map Type: Tour
Link to Thread: http://www.minecraftforum.net/topic/1510089-exploration/
Sep 27, 2012PongoScape posted a message on [Surv/CTM/Adv] The Cubes of Adventure - +10.000 Downloads!looks coolPosted in: Maps
Sep 7, 2012PongoScape posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)looks goodPosted in: Maps
Sep 7, 2012PongoScape posted a message on [Working on 1.6.2+ !][ModLoader] Ninja Mod By Udjat74looks goodPosted in: Minecraft Mods
Jul 19, 2012PongoScape posted a message on [Vanilla][Whitelist][Rankings] New Vanilla Server - Looking for mature community.Posted in: Minecraft Survival Servers (archive)Quote from PongoScape
1) Name: Matt
2) Age: 14
3) Reason for application: This server looks great
4) Why you deserve to be choosen: Because I will help everyones experience
5) Will you obey rules / managers: Yes
6) How frequently do you play: At least 2 hours weekdays and 6 on weekends
IGN is MattRapper
Jun 30, 2012Posted in: MapsQuote from KKreato
What is Pongoscape?
I think he is regarding to my map called 'Four Realms' which was posted yesterday: http://www.minecraft...-100-downloads/ Theres the thread and heres the trailer
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Feb 9, 2013you don't know the answer to what the last name of your favorite actor is... when it was you who set up the question originally... ok thenPosted in: Mojang Account / Minecraft.net Support
1. check the email you used when you first registered the account is still active
2. Check that emails "junk/spam" folder , emails can get lost in there
3. relax and have patience.
Feb 25, 2012Posted in: Survival ModeThis Minecraft Guide is part of a series that I'm writing on Minecraft! To get to the other Guides, click on my avatar! It'll bring you to my About Me page, which includes the links to my other Guides.
Thanks to DtPv2 for the awesome banner!If you want the banner too, just copy this into your signature (Thanks to Hazali and DtPv2):
[url='http://www.minecraftforum.net/topic/1057372-guide-building-your-base-in-minecraft/'] [IMG]http://img861.imageshack.us/img861/4442/2o8721.png[/IMG] [/url]
How do I build an awesome base in Minecraft?
That's a question oft-asked here on the Minecraft Forums. There's many, many threads with people asking what they should put into their base, to make it more awesome. So here's a comprehensive list of things to remember when building your base, and what things you should have in your base. I realize there are other threads like this, chiefly the one started by user A Blind Moron, but this one is even longer and more detailed than most of the others.
Please note that all of the projects to make in your world that are detailed in here are useful for Minecraft purposes. In this thread, I won't give you ideas for building castles, or lighthouses, or mansions, etc. All of the ideas in here automate your Minecraft experience, and all of the projects have an actual use in your world that automates your Minecraft life even more.
Do you watch youtube channels like Etho and Docm77, where they have completely automated worlds and every cool invention possible? Possibly want an even better world than them? This list is for you, too! Many of the ideas brought up in this thread will give you ideas for cool things you could make in your world!
So, let's begin! Open the spoilers to find out whatever you want to learn about.
Caution for people with slow computers, opening all the spoilers will give you a block of text 15 pages long. Don't worry, though, pictures are wrapped inside individual spoilers.
Table of Contents
1. What to Put in Your Base
2. Block Combinations
3. Location, Location
4. General Tips
What to Put in Your Base
One can easily make a seed farm by having a patch of grass in your base that's above your head. Bonemeal it from below, and then use a piston-controlled stream of water to bring the seeds down onto your head!
Bread is a good food source for everyday Minecrafting. It revives your hunger bar 2 and a half bars, and is stackable for easy carrying. Wheat is stackable too, so you can have a few stacks of wheat and a crafting table in your inventory, and be set on food for quite a while. Open the spoiler for an example of a wheat farm.
Melons are a good food source in the game. Although they only heal one hunger bar, they are easily farmable and plentiful once you have melon seeds. Of course, though, finding the actual seeds is harder than a lot of other sources of food. Open the spoiler for an example of a melon farm!
While Pumpkins aren't a food source, and aren't useful for too many things, they are good for making into Jack-O Lanterns as a cheap substitute for Glowstone, or put them on your head to avoid Endermen! Here, have a picture of a pumpkin farm, wrapped inside a spoiler.
Mushrooms! Yay! Mushrooms are incredibly useful in Minecraft. Bonemeal a mushroom to turn it into a Giant Mushroom, perfect for making a cute little house out of. Or, bonemeal mushrooms, and then break the mushroom blocks to harvest regular mushrooms! Make some bowls out of wood in your crafting bench, and then craft mushroom stew on the fly (it doesn't require a crafting bench). Open the spoiler for a photo of a giant mushroom!
Sugarcane is a lot more useful than it's made out to be. It can be crafted down to sugar, which is useful in potions and for making cake. Also, with raw sugarcane, you can make paper, then books, and then even bookshelves, which are useful as decoration and enchanting! So, make a sugarcane farm today. I don't really think you need a picture for this-- just put sugarcane around water, and set up a piston harvesting system.
Ah, the tree farm. A staple of Minecraft life, tree farms supply you with the essential Minecraft material, wood. Whether you want a simple tree farm, or to get fancy with exactly spaced trees that can be cut down with an Efficiency axe while sprinting, a tree farm is a must so that you don't have to go and tear down your neighboring forests every time you want some wood. No picture for this one either, because designs vary quite a bit.
If you want to use potions, a good source of Netherwart is a must. Since Netherwart will only grow in the Nether, this needs to be made in the Nether. Use an automatic Netherwart farm, or just create a manual (but very cool-looking) farm, using end stone and vines on the walls. Your friends will wonder how you designed a farm so well! Open the spoiler for a picture of a Netherwart farm.
Same as the seed farm, using the same principle. You'll get flowers from that farm, too.
Besides making green dye for green wool, cacti in Minecraft are really useless. But you should have a farm for them anyway! Cactus farms are probably the easiest automated Minecraft farm to make, because they don't require any pistons to collect them. Just put a block that will knock off the cactus when it appears. Extra points if you build the farm in a giant model of a cactus, made out of green wool. Here's a pic of a simple farm:
Ah, man, cobble is common, right? You get far too much of it from mining. But make a cobble generator anyway! It's useful for building large projects involving smooth stone. Just collect tons of cobble, and smelt it in your furnace room using blaze rods from your blaze farm. (More on this later). No pic for this one, because cobble farms are fairly easy to make.
Do you want an automated Minecraft world, where everything is convenient and easy to do? Look no further than a retractible workbench! If your base is underground, you might want to consider having these around your base. Using a piston and some redstone, make a workbench spring out of a wall when you press a button. Look it up on YouTube if you want to know how to do the wiring. Sorry, no picture.
You need a railway to get around, right? So make one! (Or two, or five, or a million!) For a totally automated world, you should have a railway going to your stronghold and all your experience farms! You should also have railways in the Nether, going every place you could possibly think of!
Enchanting rooms are a must for enchanting your diamond tools with Level 50 enchants. Put a row of bookshelves 2 blocks high around your enchanting table, all one block away from it. Put the enchanting table in the middle of it. Optionally, put a glowstone block under the enchantment table to spread light in the room, because light passes through enchanting tables. Be sure not to put any paintings, torches, etc. between the table and the bookshelves, because that will stop you from getting high level enchantments (because it deactivates some of the bookshelves). If you like, put an awesome texture pack on that will make the room look even better! Click on the spoiler to see one example.
Every good automated base needs an automated potion room. One good setup is the one that Etho uses in his Etho's Lab Minecraft LP. It's hard to describe, but buttons on the walls with signs describing the items used activates dispensers with items that float down to you, making the potionmaking experience nearly automated. All you need to do then is put the ingredients in the brewing table. For more information and step-by step instructions on how to make this, look
Every good base needs a storage room! Go wild with this room. You should decorate it and make it look as cool as possible. Look at the "Block Combinations" section of this thread to get some ideas for building a storage room. If you really want to get fancy, make an auto minecart system that carts certain types of supplies to you at the press of a button (or the flip of a lever).
Yawnn... you're sleepy, aren't you? All of that hard work in the mines is really getting to you. So build yourself a nice bedroom! You could make a canopy bed using half slabs beside the bed and a roof over, or make a bunk bed using the "floating bed" trick. Or, if you reside in an above-ground home, make a bedroom looking out onto a Minecraft ocean! Open the spoiler for a picture of a nice bedroom.
-Room for wolves
Do you have nice wolf pets? Make them their own room! Using different colored wools, make little beds for them carved in the wool. Then give them nameplates using signs. Decorate the room, and you're done! Now your canine friends have a little sanctuary, just for them.
Gotta catch em' all! Testificates, that is. Collect a full set-- all 6 different types of Villager, from farmers to priests. Using Minecarts, transport them to your base, and then give them an environment to roam in (inside your base, of course). I got this idea from Etho-- watch him do it right
Have a boring wall in your base? No ideas on how to decorate it? Make some pixel art on the wall! One example is in the spoiler.
The truth of the matter is that most people need a lot of TNT for Minecraft projects. If you are a Minecraft pro, TNT is really useful for hollowing out large areas underground for making temples, or whatever. But for TNT, you're going to need a lot of gunpowder! Creeper farms are relatively easy to make-- make a regular mob trap, and have the collection tube be in the sun. Use glass for the collection tube, and regular mobs will burn in the sunlight, leaving only creepers behind. K.O. them for gunpowder. It's a bit hard to explain, but check out some of Etho's early videos to see his mob trap.
Once you find a skeleton dungeon, you can easily make a skeleton farm. Make the skeletons drop 23 blocks if you want an XP farm (with added drops) or 24 blocks if you just want to be able to AFK and get insane amounts of arrows and bones. Here's a blueprint of a skelly farm, using a dungeon:
You can make a spider farm, using a spider dungeon, for plenty of string and spider eyes. If you're looking for a Cave Spider farm design, see the Cave Spider section, a few paragraphs onwards.
See the Skeleton Farm section.
Look up a design on YouTube for this. Not too hard to find one.
Look up design on YouTube.
-Zombie Pigman farm
Look up design on YouTube. I recommend docm77's Iron Lung design.
An Enderman farm in the End, using either Etho or Docm77's design. I know I reference both of them a lot, but they have worlds that many people want their worlds modelled after, because of all their automated designs for farms and traps.
-Cave spider farm
Designs on YouTube are plentiful for cave spiders. Xisumavoid's tutorial on these is fairly clear and easy to follow. (I'm not related to his channel in any way, shape, or form; I just like his tutorials. Same with any of the other YouTubers listed in this thread).
Use Etho's design. Find it on YouTube. This design has been imitated by many other YouTubers.
-Magma Cube farm
This is pretty hard to make, but it's possible. Look on YouTube for a design. This won't be a fully automatic farm.
Look on YouTube for these designs.
-Snow golem creator
Using pistons to push the blocks needed into place, you can make a snow golem generator. Look for designs on YouTube for this.
Have more arrows from your skeleton trap than you know what to do with? Build a shooting range to test your skills and accuracy in Minecraft shooting! Bonus points if you have a scoreboard that's automatically operated by redstone when you shoot the target. Open the spoiler for one example.
Do you want Minecraft to have a goal? Try and make a block museum! Create a room in your base, with a slot for every legit obtainable block in the game. If books ever become writable in, chronicle your adventures to find each block in a book next to the block. Or, you can post your story on signs in a secret piston-opened room behind the block museum.
Of course, this is a given. Every base needs a mine. But what if you're bored of the same old stone caves? Take some glowstone, some soul sand, some leaf blocks, some netherrack, and any other interesting blocks and decorate the caves around your house! You'll actually enjoy walking through the caves near your base to get to that new unexplored area, and people will gasp when they see the cool caves.
Now, with the newest Minecraft update, you can get all of the records by getting a skeleton to kill a creeper. There's plenty of designs on YouTube for a record farm, so just look it up. Then, after you get all of the records, make a record room in your base with tons of jukeboxes and chests with all the records! Come into the room whenever you're feeling a bit musical, and play your favorite tune in Minecraft. (My personal favorite is cat).
Look at my description of the record farm for more information about this.
Every base needs a little pool where you can farm squid and catch fish! Fish are a nice-healthy food source, high in Omega- 3's (in real life!) Make a little pool in your base, and decorate the pool room with some tall grass, vines, and sugar cane to give it that tropical feel!
This is fairly simple. Just have a wall of furnaces, making charcoal, outside of your tree farm. This will generate plenty of charcoal, which is good incase your coal supply is running out. Did you know that you can also use blaze rods to cook things in furnaces, besides charcoal? Blaze rods are really more efficient than charcoal, once you get a blaze farm up and running.
-Nether portal room (w/ off/on switch)
Build a cool room for your Nether portal! You probably go in and out of it very often, so why not make the entrance look pretty dang cool? For one example of a really cool portal room, click right Also, you should have an off/on switch for your portal. It is possible to turn a portal off and on using a button. If you don't believe me, look at docm77's world, where he has one.
Build a mysterious library, using redstone torches and vines to give it a mysterious feel! For optional awesomeness, you could put your enchanting room in the library, too!
If you live underground in Minecraft, it might be useful to know if it's raining or not. It's possible to make this; look to see how to make it.
More Uncategorized Ideas
These will hopefully be categorized later, when I have more time.
-Block combination room (from Xisuma?s World S2E6 ?Glowstone?)
-Light switches in each room
-Piston elevators everywhere
-Mooshroom automatic food dispenser
-Resupply/Emergency Room (Xisuma?s design)
-Night detector (using villagers)
-Iron farm using iron golems
A good base has lots of cool devices and inventions, but how do you make your base look nice? YouTubers like Etho and Docm make it so easy to make elegent, good-looking bases. Well, now you'll know how also. The secret is Block Combinations. That is, what blocks go together nicely. In this section, I'll be telling you what block combinations look nice, and also I'll be giving you a couple ideas for designs for your base!
-Obsidian, Lapis Lazuli blocks, and Gold blocks look nice together
-Jack-o Lanterns, Leaf blocks, Birch wood, and Sandstone look nice together
-End Stone and Vines look nice together
-Stone Bricks, Nether Brick, and Glowstone look nice together.
-Melon blocks and Pumpkins look nice together.
-Mossy cobblestone, Bricks, and Bookshelves look nice together.
Some design tips for your base:
-If your base looks a bit plain, put a fence with two vertical leaf blocks on top! Looks like a little tree, and is a good decoration for a boring room.
-Try putting trapdoors on all your glowstone! It makes your glowstone look nice, and it also makes it look like tasty waffles. Mmm! (Please don't sue me if you get hungry while playing Minecraft).
-Don't forget paintings! If you have a boring wall, put a painting on it! Try making a secret door using paintings!
-Try making an awesome bedroom, with half-slabs around the bed and a roof over, to make a canopy bed!
-If you have a Silk Touch pickaxe, mine some ore blocks and make a wall out of them! Try building a room out of diamond ore, or make a pattern of the different ores on the wall.
-Have stations around your base where you can "fuel up". Have splash potions in dispensers that fire at you, making you run faster and jump higher (you get a cookie if you get the reference).
-Just be imaginative! Make your base different than everone else's! Try building your base in the sky, or on a boat, or in the End. Just have fun with it.
Location is an important part of building a base! Where your base is will dictate what style and type of base you make. A few locations for building a base are:
-In the sky!
-On a boat!
-In the Nether!
-In the End!
-On a cliff!
-Off a cliff!
The location of your base will also influence how complex it is. For example, if your base is underground, you might have the space to hollow out a massive area, and to make a huge automated reed farm. If you're living, i.e.; on a boat, you might only have space for a tiny, manually-harvested sugar cane farm, or even none at all!
Next, I will go over some of the Pros and Cons of building a base in some various locations.
-Pros: Plenty of space to expand, when you want to expand, you can just dig instead of building, night/day cycle doesn't affect you
-Cons: Never see the light of day.
In the Sky
-Pros: Fantastic view, your friends will envy your awesome floating base
-Cons: Hard to expand your base, hard to reach your base from the ground, need to go down to the ground to mine
In the Nether
-Pros: Extremely easy to obtain materials like glowstone and netherrack
-Cons: Under fire from ghasts, no grass without silk touch, no water so many items are unobtainable unless traveled to the Overworld for
In the End dimension
-Cons: Barren, lonely, no grass without silk touch, danger from Endermen and Enderdragon before dragon is killed.
On the water
-Pros: Unique, good view of the ocean, go deep sea diving
-Cons: Not much room to expand your base, lonely (unless you bring some cows, pigs, chickens, etc. with you on the boat).
Open the spoiler for pictures of each type of base! Hopefully these will give you some building ideas.
In the sky:
In the Nether:
In the End dimension:
On the water:
Of course, most of that information about location is just common sense. Still, it helps some people to see it written down so they can weigh the pros of a location against the cons.
I don't want to inject too much opinion into this thread. I mostly want this thread to have facts. But my personal favorite location to build a base is underground. There's nearly infinite room to expand, carving out new rooms is easy, you can build Minecart rails to get around, night/day cycle doesn't affect you, and it's just really cool to have an underground base anyway!
Did you read the entire post up until this point? Want some closing tips; things that you should remember while making your base? Well, here are some!
First of all, try not to imitate the major YouTubers' bases. Sure, many of them, like Docm77 and Etho have really awesome bases, and many people aspire to be just like them in Minecraft. But although imitation is a form of flattery, in the long run, it's going to be more fun for you if you are creative and make up your own ideas. If you build a base that looks a lot like Etho's, you may have fun copying his cool designs now, but later on you'll look back and say, "I wish I had built something of my own creation!" If you just try your own thing from the beginning rather than trying to copy someone else, your base might even turn out better than theirs!
Also, another tip, although it sounds corny, is to never give up. Desigining a home can be very, very frustrating. Working with redstone can be even more so. If one of your creations doesn't work, or is blown up by a creeper, and you feel yourself about to all-out rage, throwing your keyboard across the room at your basket of X-Box shaped donuts on top of your cat (wat?) then take a break from Minecraft! Give yourself some time to calm down, and then come back to building whatever you were building when you're calmer. If you keep building in your enraged state, without taking a break, you'll probably just mess up more stuff, and rage even more.
Don't be afraid to come to the forums for help on your base! If you post a topic asking for help designing something or thinking up ideas, sure, there will be plenty of people that say things like "You must be new here" and call you a noob. But there are a good number of polite people on the forums that will help you out. Just ignore the mean people. And, if you see a thread like this, spread the love and help that person out. Don't be rude to other people! What goes around, comes around.
Although this isn't really a tip (it's just common sense), you need to love what you're doing. You can't build an epic base unless you're in the mood and you want to. I find, personally, that some days, I'm more keen on playing Minecraft than others. Wait to play Minecraft until a day you really want to, and build something then. I guarantee, it will be really awesome. Also, if you start a project in Minecraft and find you just don't love building it anymore, take a break from it! Chances are, you'll come back to the project later with renewed vigor, after you've thought up some good ideas about what to build.
Over all, have fun with it! Minecraft is a game, and is therefore supposed to be fun. Stop doing something if you aren't having fun with it, and don't start something if it seems like a chore and not play. Don't create a complex base with lots of redstone unless you actually like making redstone circuitry. But feel free to try new things! New things often lead to fun new experiences.
Anyway, you're awesome if you read through all these tips. I doubt anyone will, because my writing style isn't particularly entertaining, but I hope you gleaned at least a bit of knowledge from this thread. I appreciate your reading it!
More Helpful Links:
-the Minecraft Wiki may be found here!
-Etho (a YouTuber I referenced a lot in this thread) may be found here!
-Docm77 (a YouTuber I referenced a lot in this thread) may be found here!
-The most amazing video ever may be found
So, that's everything for now! Please post any more ideas for bases you have to add to the list down below, and I'll try to add them (no guarantees, though). This topic will be constantly growing and expanding, and over time I'll be adding more things to the list.
Nov 24, 2011Updated OP: 9/3/12 (Modified OP explanations, thanks to getpoopedonkid // Fixed Poll)Posted in: Suggestions
Updated OP: 3/8/12 (Fixed Poll)
NOTICE (As of Snapshot 12w01a):
This is an screenshot of the beach gen that was re-added in Snapshot 12w01a. Please note that this is not representative of the new beaches in general, but instead an example of what the new generation can create!
Jeb appears to have simply changed the blocks which form the transition between land and the ocean biome from dirt to sand. This forms ugly clumps of sand hardly resembling beaches on hilly terrain. This DOES NOT resemble actual beaches or beaches as they once were in Beta 1.7.3! Or reality for that matter.
What should be done to correct this:
- Simply limit the max height of sand that can generate to two to three blocks above sea level, which would be identical to beach generation prior to Beta 1.8. With beaches essentially being their own biome, such a change should feasibly be easy since it shouldn't conflict with other biomes. If you believe otherwise, please state so and why!
With the inclusion of the new terrain generation in recent releases, I've read about many major topics and comments having to do with terrible biome transitions involving the swamp biome and the such. However I have not seen any real topics concerning the exclusion of beaches and the issues concerning underwater bedding. So here is the point of this topic:
1.) Beaches was a widely-liked feature of the previous terrain generator and it needs to be restored.
This should be simple enough. Just add back beaches into the terrain generator. Also gravel beaches should be returned as well. More on that later in the topic.
2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.
The main argument against the current underwater bedding generation is that allows for easy access to large amounts of clay, and that clay was supposedly more rare in the previous generator. However, it was abundant, since the x=z clay generator bug that previously plagued the game was patched in 1.7.
However, to further address this issue, clay density and frequency can be increased to satisfy those who believe that more clay truly is necessary.[/indent]
The poor state of these aspects of the terrain generator has proven to be both an annoyance and an eyesore to me and the community as well. Beach gen prior to 1.8 paralleled realistic beaches and was more aesthetically pleasing in general. To further elaborate what I mean:
Beaches, prior 1.8
"Beaches" (along lakeside), 1.8 and later
Beaches, real life
As you can see, beaches do not actually generate in 1.8 and later, the "beaches" you see are actually not beaches at all; they are simply the outcroppings of the underwater sand bedding crossing onto the shore. This brings me to the next point: underwater bedding.
Underwater bedding (same pic as before, view the underwater portion), prior 1.8
Underwater bedding, 1.8 and later
Underwater bedding, comparison with 1.8 vs. 1.7, and real life (Borrowed from Dragonid's Terrain Generation Changes Remaining)
As you can see, in 1.8 and later, underwater bedding consists of ugly patches of circular splotches, whether it be in a lake or an ocean. Previously, it was both aesthetically appealing and realistic. Clay would still be fairly abundant if the patch from 1.7 were also incorporated into clay generation. If that is not enough, we can simply have clay generated in the same manner as depicted in the picture below in higher frequencies or larger quantities:
Lastly, gravel beaches should be added back. It was a realistic feature of the old terrain generator and also broke up the monotony with the constant sand beaches. It is not a necessary feature to be re-added, though it would be nice.
Gravel Beaches, 1.7 and before
Gravel Beaches, real life
1.) Beaches was a widely-liked feature of the previous terrain generator and so, needs to be fixed.
2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.
With this said and done, I ask that these issues be addressed as soon as it is possible. If you can, please twitter or e-mail Jeb. This is technically not meant to be a petition or anything like the very popular Dear Mojang: The Swamps are Still Ugly topic, just a reminder to show that these issues must be addressed. However, you can show your support by twittering Jeb (+ link to here) or just acknowledging it here.
Tweet Jeb at: https://twitter.com/#!/jeb_
Get Satisfaction Topic: http://www.getsatisf..._gravel_beaches
Also check out Dragonid's Terrain Generation Changes Remaining topic for an in-depth look at issues concerning current terrain generation!
Try out a mod that adds beach generation back into the game! http://www.minecraft...0-biome-mod-v1/
If you support this, you can show it by signing on to this cause. Type "/signed" in your post!
- Mad Cowboy
- death kid620
- Cyril Prokin
- Colonel Muffin
- Ghost Hacker
- Mista Epic
- The Internet
- Samuel Rowe
- Attack Nun
- Ender Core
- *Notice: The number of signatures from various posts has grown greatly since I last updated it. Until I can get around to compiling a list of signees following the last on this list I will not update this.*
Show your support outside this thread by putting these in your signature! Copy the text as it appears in either box and paste it into your signature! Also, if you have signatures of your own to contribute, please feel free to do so!
Oct 27, 2012FORGECRAFT WALLPAPER: http://www.minecraftforum.net/topic/1601988-forgecraft-wallpaper/Posted in: Minecraft Mods
To summarize: this mod allows you to transmute tons of materials into other materials. It adds a lot of what is classified by many as "endgame content", to make you feel more godlike in your sandbox world. If this offends your Minecrafting sensibilities, this may not be the mod for you.
These items are psychotically expensive, so before you bash them, try acquiring the items legitimately. You'll find it's not exactly a cakewalk.
Equivalent Exchange 3 is an open source Minecraft mod released under version 3 of the GNU Lesser General Public License. What this means is that the source of this mod is publicly available and you have certain rights with respective to the code. Feel free to read up more on Open Source Software and what the GPL/LGPL give you in terms of your rights to software released under that license, but the short version for you folks here is;
- you have the right to have access the source code of the mod,
- you have the right to be able to edit/use parts (or all) of the source code provided that you provide proper credit to the original authour(s),
- you have the right to distribute the source code and/or compiled versions of the source code
- you have the right to use this mod in Lets Plays/YouTube videos however you see fit (monetization, for fun, etc) as long as you provide credit to the original authour(s)(a link back to this thread for example)
So feel free to browse the source code, try things out yourself, and share what you've found/done with others. I made EE3 open source with the specific purpose of having an open source mod that other mod developers could use as a reference while they are learning and making their own mods. The more we share, the better the community!
All works here copyright Pahimar, unless otherwise stated in the source files.
All source code for Equivalent Exchange 3 is available on my GitHub. Please feel free to contribute ideas, art, sounds, and code to the repository as I am always open to ideas and submissions from the community; just understand that I reserve the right to decline certain things at my discretion (they don't fit my vision for the mod, inadequate quality, offensive, etc)
Since Equivalent Exchange 3 is an open source mod released under the LGPL v3, that means you have the right to include this mod in your modpack (regardless of who you are).
EAQ (Excessively Asked Questions)
Will EE3 add any sort of worldgen?
No. Stop asking already :-p
How can I add my own EMC values for my other mod items? Is there a config file or something I need to update?
EMC has not been implemented yet in EE3, look for it in the future
Can I use this mod in my modpack?
See the Mod Packs section of this post
I'd think this new feature would be awesome! You should add it! or Are you adding anything new?
By all means tell me about it! Either leave a message here (but understand it could be drowned out) or put something up in my Github (see the Source Code section above for details)
When will EE3 be out for MC X.Y.Z?
The short answer is when it's ready. Whenever Minecraft has a major release, it takes time for the dependencies that mods have update. When all of those are updated, the modders can update their mods. Depending on the amount of changes it can take some time. Be patient - we're aware the update happened and are very likely very busy working on the update.
Will you update EE2 for MC X.Y.Z?
I have decided to focus solely on EE3 development. I feel that this version will be a superior experience to previous versions of EE, and so I have decided to make it my number one priority. I know a lot of you love EE2, so I only ask that you be patient while I flesh out more of the functionality in EE3 to get it to where I have planned.
Can I/someone I know update EE2 for you?
EE2 is a closed source mod, and as such only x3n0ph0b3 (the original author) can grant people the right to maintain/update it. Only myself and x3n0ph0b3 can update EE2, and neither of us are going to do so at this time (and this is unlikely to change in the future). EE3 was meant to be a clean break from EE2.
Where can I get updates on EE3 development?
I'm almost always on #ee on irc.esper.net, as well as #direwolf20. You can also find me on Twitter (@Pahimar).
How did you learn Java? How did you learn to mod?
I studied Computer Science in university where we used Java predominately (as well as C, Haskell, etc). As for how/where did I learn how to mod, I read and followed tutorials on the Minecraft Forums and (politely) asked for advice/help on the various modding channels on irc.esper.net. Specifically, #mcp-modding and #minecraftforge were very helpful.
Also, look around for Open Source mods to see how they work. BuildCraft is a notable one, and I am developing EE3 to be Open Source as well (both on GitHub).
Can I use some of your code in my mod?
Yes! That's the beauty of open source projects; you can see what others have done and try it yourself! My goal here is for people who are curious how to mod can learn from my experiences and get to where they want to go that much faster. I have learned what I know about MC modding from a wonderfully helpful modding community, and I want to continue to foster that environment in the community.
What features are in EE3? Is item X/Y/Z still around from EE2?
I haven't compiled a final list of what is in EE3 yet for the public, but here is the short list of what is in/out;
- Red Matter has been removed. It was a cosmetic tier only to give people something to aim for after Dark Matter. Dark Matter is now the top tier tech in EE3.
- Collectors have been removed. A different method for passive EMC generation will be introduced in the future.
- Condensers have been removed. A suitable replacement with new mechanics will be added in the future.
- The Destruction Catalyst/Hyperkinetic Lens have been removed. Their functionality still exists in the Dark Matter tools.
- The EMC system will remain, but it will be changed to accomodate new and more interesting mechanics.
- There will be a method to move EMC around in "wires."
- More configuration options will be available to both players and server admins.
- EE3 will feature an API, which is not complete at this time.
- A transmutation system similiar to the Transmutation Tablet will exist, but is not ready to be disclosed at this time.
These decisions were all made with balance in mind, and are not open to being changed. I need these things to happen in order to make this mod that much more fleshed out and fun. Trust me; you will love the end result.
- A lot of stuff is up in the air right now, please bear with me!
I will be doing a completely new Wiki for Equivalent Exchange 3 in the very near future. For now, everything you need you can find in the changelog here: http://goo.gl/cUjZk.
The very short version is get yourself an Inert Stone and start hunting hostile mobs. Once you have eight Shards of Minium you can combine that with your Inert Stone and craft yourself a Minium Stone. This is a temporary recipe while I work out the Red Water mechanic for pre2.
BCTAssassin has put together an install video for EE3 that should help you all get started.
PantsManUK has also put together an install video for those of you using MultiMC
Universal install instructions for both client and server (for Minecraft 1.4.2)
- Install the required version of Forge in to you minecraft.jar
- Start and stop Minecraft to test to make sure that Forge was added successfully
- Put 'ee3-universal-v####.jar' in to your /mods folder
- Load up Minecraft and play!
If you have trouble during the installation make sure that you start with a fresh jar files, and try loading your Minecraft after every step above. This will help you figure out specifically where and what went wrong in the installation. If you continue to have problems try watching one of the installation videos embedded in this post.
If you enjoy the mod, or any of my work, and feel like you'd like to help us out with some monetary support my request is that you donate to one of the many amazing charities out there. Charities that are close to my heart are Extra Life, Child's Play, Kid's Help Phone, and the Canadian Diabetes Association. Any of these organizations would put your support to excellent use.
The changelog for Equivalent Exchange 3 can be found here: http://goo.gl/cUjZk
Equivalent Exchange 3 for: Minecraft 1.6.4
Current version: 0.1.142
Universal Download(works for both client and server):
Equivalent Exchange 3 pre1g for: Minecraft 1.5.2
Requirements: Forge 22.214.171.1240 or higher
Universal Download: http://ee3.pahimar.com/1.5.2/EquivalentExchange3-1.5.2-0.0.16.jar
Equivalent Exchange 3 pre1g for: Minecraft 1.5.1
Requirements: Forge 126.96.36.1990 or higher
Universal Download: http://ee3.pahimar.com/1.5.1/EquivalentExchange3-1.5.1-0.0.12.jar
Equivalent Exchange 3 pre1f for: Minecraft 1.4.7
Requirements: Forge 188.8.131.521 or higher
Universal Download: http://ee3.pahimar.com/1.4.7/EquivalentExchange3-1.4.7-0.0.1-pre1f.jar
Equivalent Exchange 3 pre1e for: Minecraft 1.4.6
Requirements: Minecraft Forge 184.108.40.2060
Universal Download: http://ee3.pahimar.com/1.4.6/EquivalentExchange3-1.4.6-0.0.1-pre1e.jar
Equivalent Exchange 3 pre1d for: Minecraft 1.4.5
Requirements: Minecraft Forge 220.127.116.118
Universal Download: http://ee3.pahimar.com/1.4.5/EquivalentExchange3-1.4.5-0.0.1-pre1d.jar
Equivalent Exchange 3 pre1b for: Minecraft 1.4.4
Requirements: Minecraft Forge 18.104.22.1688
Universal Download: http://ee3.pahimar.com/1.4.4/EquivalentExchange3-1.4.4-0.0.1-pre1b.jar
Equivalent Exchange 3 pre1a for: Minecraft 1.4.2
Requirements: Minecraft Forge 22.214.171.1248
Universal Download: http://ee3.pahimar.com/1.4.2/EquivalentExchange3-1.4.2-0.0.1-pre1a.jar
How to Troubleshoot
- Make sure that you followed the Installation instructions properly. If you are having problems installing, start over with a fresh Minecraft jar and load up Minecraft after every step in the installation. This will help you figure out where things went wrong in the installation.
- Run the Minecraft Error Test Script. This is the first piece of information any of us will need to see in order to help you with your problem if you can't figure it out yourself. If your computer opens it up in Notepad then you need to change the file extension from ".bat.txt" to ".bat". Follow the instructions here to help you do that.
- Another more full featured troubleshooting utility for Minecraft (which also works on Mac and Linux/Unix) can be found here.
We have some lovely folks in our IRC channel that can be a real help with problems. We only ask that you are nice and respectful, or you will be asked to leave.
If you have followed all of the troubleshooting steps, talked with us in IRC, and you are still sure that you did everything correctly and that this is a bug (they do happen) please report them to me in IRC or through a PM here on the Minecraft Forums. If I don't get back to you right away I'm probably busy, but trust me that I have read your email and will get back to you in time.
- x3n0ph0b3, the original creator of Equivalent Exchange and Winja Extradonaire. Love ya bud.
- All the Mojangstas, for working more closely with us modders everyday and helping the community grow
- Searge; without him we wouldn't have the Minecraft Coder Pack and the modding community we have today
- cpw, for Forge ModLoader and all your help - you are amazing man
- LexManos, for all your work on Forge, for making sure I do things right, and making me laugh
- Eloraam, for being amazing, friendly, and always helpful with tough spots
- DireWolf20 whose exposure of mods to the community help people get started everyday. I'd say more but this looks like a pretty good wrapping up point...
- iChun, for bacon
- Sengir, for always being there with helpful code snippets to things that he solved before me because he's so friggin' smart
- Soaryn, for helping me figure out rendering because I'm not a graphical artist and was flopping on my face
- Azanor, for putting out an incredible mod that continues to push me to become better and better
- DaStormBringer, for hosting ForgeCraft and giving us a place to test our latest and "greatest" creations
- OvermindDL1, for hosting the MinecraftForge sites and keeping us online
- Alexandria, for being our own personal 'IRCop' and keeping the hooligans in line (and looking great while doing it)
- EddieRuckus, for keeping me entertained with his streams while I code. You ROCK dude.
- Slowpoke/Mattabase/Tahg/Florastar/the entire FTB team, for giving folks a map in which to push their knowledge of Minecraft and mods (and an incredible time sink)
- And as importantly, thanks to ALL OF YOU who download the mod, suggest new content, vote on polls, read my ramblings, and show their appreciation! I wouldn't be making anything public if it weren't for the lot of you.
Oct 26, 2012Arrrg posted a message on [1.4.5] AMCO Mod Pack Updated! Now includes Thaumcraft 3! Special Christmas Gift: AMCO 1.4.5 Tech PackGreetings all.Posted in: Minecraft Mods
Just a quick note from Arrrg to say that this really is the new sight for AMCO.
Shantomken is the developer of the pack now.
Here are links to old revisoins:
Also, if Creature, Jalfje, and Lucas wouldn't mind deleting thier posts, it would make links to old revisions closer to the top.
Thanks in advance
Oct 13, 2012Lets just go through this, shall we?Posted in: Requests / Ideas For Mods
I need a coder to code my mod for me because I suck at coding! In order to code this mod, you need to P.M. me and have coded at least one mod before this was posted. After the mod is coded, me and the coder will post our own threads for the mod
So you want a coder to spend valuable time (anywhere from days, to weeks to even months) to code your mod as a favor to you.
Not only that, but you are adding restrictions and requirements of the skill of the modder, AND you are posting a thread to take credit for the mod.
Credit will be divided as follows:
Me: Main/First Ideas, Art work
Coder: Coding and possibly additional ideas or Art work
Additional people: Additional ideas
Uh-huh. You want to lead this project and tell everyone what to do as well, considering yourself to be the leader because you made this topic. Oh, and take all the credit for it.
The reason why I put Art work after coder is that I'm not the best artist either and you may want to change the art work, but you need to run it by me if you do so, but you don't need to change it if you don't want to.
If you're not the best artist either, then realistically you'll end up bossing everyone around while telling them one to do.
You're also putting restrictions on the mod that somebody else is making (keyphrase: 'need to run it by me').
The only relese of the mod that I'm doing publicly is that the mod is called,"The Treasure Temples Mod" There will be no more info on the mod posted here.
Again, that you're doing publicly.
And people wonder why there are so few modders in this forum.
tl;dr: Guy wants other people to make a mod for him while doing nothing and bossing people around, while taking credit for it.
Oct 12, 2012SkullduggeryPleasant posted a message on [Surv][1.3.2(Works on 1.4 too!)]Artomix Island of Survival-A custom map based on a seed.i did a lets play on this seed way before chimney did a video on itPosted in: Maps
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