I mean you could make your own texture for it. Use something like Winrar to access the jar, look in assets, in textures, look for the dual crafting table model's texture. Copy it, scale it, change it, and add it into a folder in the Sphax pack which matches the path of the file itself (so like for Botania textures you put it in assets/botania/textures/, for instance, since that is the way the folders are organized in the jar)
At first, this was so cool, it is in a lot of mod packs like project ozone. it had lots of cool rewards, and it was exciting.
And then I get a vortex explosion.
Now the thing is that I broke the cube like 50-70 blocks from my base.. completely destroyed!!!
I have spent over 40 hrs on that save, GONE!
I just want to know why would anyone add that to a mod?
A mod is supposed to be fun, and this is the opposite.
if you have anymore mass destruction REWARDS, please remove them!!!
Thank you!
Here's the thing: Mass destruction rewards like that are not part of the mod itself. The mod allows custom rewards. The author of Project Ozone added that reward. The most destruction you get out of the mod itself (not counting giant cubes) comes from STRING!!!! and the one that blows up a material.
EDIT: For some reason, half the replies hadn't loaded. Just saw the other replies and don't know how to delete this.
Ahh, I see.
so how can one test if a mod will work, if they have to first make a new object for it? I am asking cuz the pack I am using it for is over 160 mods
Planks being put into an auto encaser should go into the slot in the top right where you have to put planks before they start to go into the 3x3 grid.
As is, you have to set up complex redstone systems which wait for the hopper which inputs the items to refill and dispenses a single plank into another hopper when that happens in order to avoid overflowing the auto encaser and encasing wood.
Alternatively, set up a system to automatically uncase wood and pipe it back, or use pipes from some other mod to simply make the other items enter the machine faster.
meme suggestion: fish and a ricecake, its an old meme, this should start talking about the diet while it gives you a cooked fish and a bread called "Rice Cake"
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I mean you could make your own texture for it. Use something like Winrar to access the jar, look in assets, in textures, look for the dual crafting table model's texture. Copy it, scale it, change it, and add it into a folder in the Sphax pack which matches the path of the file itself (so like for Botania textures you put it in assets/botania/textures/, for instance, since that is the way the folders are organized in the jar)
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he just released the 1.10, it takes time.
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RIP NEI
We will always miss your useful search-related characters like * that JEI doesn't seem to use
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Here's the thing: Mass destruction rewards like that are not part of the mod itself. The mod allows custom rewards. The author of Project Ozone added that reward. The most destruction you get out of the mod itself (not counting giant cubes) comes from STRING!!!! and the one that blows up a material.
EDIT: For some reason, half the replies hadn't loaded. Just saw the other replies and don't know how to delete this.
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Actually, just found the link for the source files for the modders who want to use them.
https://github.com/DouweKoopmans/minecraft-mods/tree/master/IFP%20with%20AP/1.7.10/src/main/java/thehippomaster/AnimationAPI
You will want the entire contents of the thehippomaster folder.
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First thing, the download does not work. It directs you to a nonexistant curseforge page.
Second thing, the copyright thing is too legal for me, can this be used in modpacks?
I found the link to the pages for the main downloads. Haven't found the deobf though.
https://mods.curse.com/mc-mods/minecraft/animationapi#t1:other-downloads
also this is what the links are supposed to go to, I believe
https://minecraft.curseforge.com/projects/animationapi
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There is a 1.7.10 version on the dropbox on the original thread you linked. Look. 0.9.9 rn.
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Ahh, I see.
so how can one test if a mod will work, if they have to first make a new object for it? I am asking cuz the pack I am using it for is over 160 mods
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How do I use the Spatial IO Compat mod? It made no config file and has no commands.
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Did you make sure to select the right Minecraft version? chickenbones.net defaults to the latest, NEI doesn't exist for above 1.8
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You could add a way to get random memes, kind of like the Chance Cubes reward system.
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Planks being put into an auto encaser should go into the slot in the top right where you have to put planks before they start to go into the 3x3 grid.
As is, you have to set up complex redstone systems which wait for the hopper which inputs the items to refill and dispenses a single plank into another hopper when that happens in order to avoid overflowing the auto encaser and encasing wood.
Alternatively, set up a system to automatically uncase wood and pipe it back, or use pipes from some other mod to simply make the other items enter the machine faster.
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the reason it is called StarMiner Reborn is because the mod was not updating and appeared to be dead and he requested a rebirth of it.
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Great mod
meme suggestion: fish and a ricecake, its an old meme, this should start talking about the diet while it gives you a cooked fish and a bread called "Rice Cake"
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You could use Minetweaker and Modtweaker to make use of Nuclearcraft materials to make ICBM items, as well.