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    posted a message on Skyrim House
    Quote from Boomiebang

    Thanks Polician. I will try to fix up the map before the next version comes out.
    P.S. There will be pictures on that one.


    Anytime! If ya make any other skyrim maps please let me know and ill be happy to help and maybe give ideas.
    Posted in: MCPE: Maps
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    posted a message on Skyrim House
    Alright, lets get down to business.

    If this map was completely handmade I tip my sweetroll to you. The landscape is that of skyrim, the hills move fluently, the trees are in right places, and the lake is perfect.

    The house, its built ready to play which is great for a lot of players. The garden is even ready for harvesting which can even make gameplay easier.

    I saw the video you mentioned and I see you followed the instructions well. Though, id like to point out some things that dont make much sense to me. Now dont feel discouraged with what I have to say, biiiig skyrim nerd here and some things need attention to really get that skyrim feel to it.

    -The garden. Yes its ready to play with and I understand the map is intended for instant play. But I dont believe there are water systems in the game to keep the ground moist.

    2-The house. I like what is going on in there but it could use more skyrim feeling features to it. I know that sounds pretty vague but skyrim can really only be described by its own name.


    Other then my personal things about this map, great work! And once again dont let the small things I sad about your wonderful map get ya down in the dumps. You did amazing with the cave underneath, and the loggs in front are a good touch. If I were to rank this id sayyyy...hmmm... four in a half sweetrolls out of five.
    Posted in: MCPE: Maps
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    posted a message on MCPE texture packs porting! 102K+ Download! 25 packs! Latest:[0.7.5! Follow me on twitter!]
    The nightingales humbly request a ported skyrim pack...


    Haha no but in all seriousness, when you could ever get around to it would be fine. Thanks!
    Posted in: MCPE: Texture Packs
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    posted a message on Skyrim House
    Something Skyrim related? Illlllllll be the judge on that one. The second I shall download this ill play it some. I just know its going to be grand.
    Posted in: MCPE: Maps
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    posted a message on Help to make a 0.8.0 texture pack?
    Hello all, Your local nightingale here and id like some help. Again yes. Haha.

    I remember the good ol' days in 0.7.6... I had a nice texture pack that had many awesome things. For instance, I was using a glass war hammer from skyrim as a pickaxe, I had a blacksmith sign I made myself all from a picture of a sign right from skyrim. However, since this new texture system im lost. My old tools are gone and back to the original tools. And my banners are gone as well as item pictures... How I miss them.

    I kindly ask someone to help me out. Id love to bring it all back and make my minecraft experience better once again with this wonderful texture pack I have.. Id be more then happy to share it if I can get it to a 0.8.0 format.

    Thank you for your time and please help if you can. I thank you in advance!
    Posted in: MCPE: Texture Pack Help & Requests
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    posted a message on [W.I.P.] More Steves Mod
    This could be pretty neat. More then one NPC at a time with different skins could do some pretty handy things. I take it they will moo still?
    Posted in: MCPE: WIP Mods / Tools
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    posted a message on [W.I.P.] More Steves Mod
    Steves but not normal steves huh? Well ill take a look at your mod the second I can. It might prove useful to me.
    Posted in: MCPE: WIP Mods / Tools
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    posted a message on Huge minecraft PE skyrim project (work in process)
    Haha. Well soon you will have a gaurd where you can report your cake theft to.

    He does moo however. And when you leave the game and return he turns into an actual cow. So keep this in mind. When I release this I will also include a link to a skyrim gaurd that you can put into your current texture pack folder.

    I think ill release the gaurd.js tomarrow/later today (depending on when you read this)
    Posted in: MCPE: WIP Mods / Tools
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    posted a message on Huge minecraft PE skyrim project (work in process)
    Thank you, what do you like about it?
    Posted in: MCPE: WIP Mods / Tools
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    posted a message on Basic command script
    I thank you good sir! This will help quite a bit. I shall slam that ^1 button very hard now.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Basic command script
    Hello, I would like to have a basic command script. You know, something that would serve as a base I can work off of. It could be something as easy as a spawn chicken command that the game would respond with a client message. Thats all I request this time.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Someone please make me a steve mob mod. (script)
    Quote from darkdiamondminer

    Ok so if you want a mod that has steve in it you have to over write the texture of a mob. Also if you want the sound to be "OOH!" You would have to over write it to. Heres the basic code of spawning steve.

    function useItem(x,y,z,itemId,blockId,side)
    {
    if(itemId==280)
    {
    var P = Entity.spawnMob(x,y+1,z,11,"mob/char.png");
    Entity.setRenderType(P,3);
    }
    }

    Spawns a steve.


    Has to have every space between letters actually? And will he be a random spawn and not just be a animal of some sort and you hear animal sounds from him?
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Shouts
    I have an idea for a mod, but alas, I do not know how to begin. Basicly I want to bring shouts to PE but dont know how to make mods of this kind.

    For instance:

    /Fus - Push mobs back without causeing damage, two blocks
    /FusRo- Push mobs back without causing damage, four blocks
    /FusRoDah-Push mobs back causing some damage, eight blocks

    And another
    /Yol-One block ahead of you will be fire
    /YolToor- Two blocks ahead of you will be fire
    /YolToorShul-Five blocks ahead of you will be fire

    However for the second one, should anything block your path, the fire line could be stoped. And perhaps depending on how many words you used makes a difference between the width of the fire blast.

    You see what I mean by now. Could someone help me make this happen? Or perhaps show me where to start? Id more lean toward the second option because id like to make it myself. Just point me in the right direction. I thank you for your time.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Huge minecraft PE skyrim project (work in process)
    Hello there my fellow forum members. I have been holding this a bit quiet for a while now, but ill let yall in on my project.

    I am currently working on an edited version of the well known NPC mod. With this I shall make characters from skyrim with quotes they say and skins of their own. There are some bugs with it as of now, but this isnt ready for even a first release just yet.

    I also plan on working on textures that would fit the skyrim mood, but this isnt the place to talk about textures.

    Any suggestions? Questions? Or even thoughts about this? Please let me know. I plan on making this a huge package of Skyrim goodness, so for those interested please give me time and ill be sure to impress.

    Currently the only mod thus far is the Gaurd spawn mod. Simply tap the ground with a stick and then text should read "Gaurd has joined your side" A strong skyrim gaurd now stands before you and is ready to patrol your lands to fend off evil. Ill say this now, no, he does not fight. But perhaps this can be changed one day.

    Anyways, here is what the gaurd says so far, keep in mind, being based off of the NPC mod he will have a good set time between what he says to make it seem as if he is talking.

    "Greetings."
    "I have a diamond" (going to fix)
    "Fear not. Come ender dragon or creeper, we'll be ready"
    "Staying safe, I hope."
    "No lollygaggin'."
    "My cousin is out fighting ender dragons and what do I get? Gaurd duty."
    "The gaurds have been talking about you."
    "Let me guess, somebody stole your cake?"
    "Watch the skys traveler"
    "I used to be an adventurer like you, Then I took an arrow in the knee..."


    Bug list as of 12/20/13:
    -The NPC will moo.
    -If more then one NPC is spawned and one is attacked and the others not, there is a slight chance that none will speak.
    -The NPC will have steves "OOH" when hurt and at the same time a cow hurt sound.
    Posted in: MCPE: WIP Mods / Tools
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    posted a message on MC:PE Updates Thread [LATEST: Possible Snapshot Release Tomorrow!]



    They wanted all the PC textures to implement blocks easily. At least, I think that's why,

    Quote from Beyond_Earth

    It actually makes texture pack making easier...

    The file is also bigger... So yeah... What he said ^^^


    How is it better? It might just seem harder to me becauseI was new to texture editing in the first place.
    Posted in: MCPE: Recent & Upcoming PE Updates
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