If you're interested in knowing why the players are shown as the binary type within the database:
The data in databases aren't meant to viewed by humans; their purpose is to store a huge amount of information in the most efficient way possible such that a program can easily access and modify said data. So rather than formatted times like "1:26 AM 11/2/2015", you'll see something like 1446456440 (this is called a unix timestamp which is the seconds since 1/1/1970 00:00:00).
So, because Minecraft uses UUIDs to identify players since people can change their Minecraft username, the database can't store the player using their username but rather their unique ID. And these unique IDs are best stored as binary with a length of 16.
Good morning! I am having some difficulties with my PermissionsBukkit. Here is what I have done: http://pastebin.com/dd8f8UDV
Because I'm new I feel silly showing my permissions, but I really am at my wit's end. Having someone one more experienced take at look at it would be very good and helpful.
On line 48, a space is missing after the semicolon
On line 188, a space is missing after the hyphen
Howdy, whats up. ya so i recently bought this server last night and i have alot of experience with servers but the trouble I've alwas had was with permissions, yes.. i know what your thinking "easy peazy" but im pretty sure im doing it right please lookover here is my permissions:
**I give you rights to use my permissions, i did by scratch as your own. **
________________________________________________________________________
Permissions are at the link because if i paste on here the lines, get messed up.
>> http://pastebin.com/Q2Q3LBeb <<
You're missing a space between "build:" and "true" on line number 132
1. A distress radiobeacon that interfaces with Cospas-Sarsat
2. Good enough materials that can help me start 3 bonfires in the shape of a triangle
3. A signal set (signal flare with several rockets to it, a whistle, a mirror)
I am using Group Manager and getting the "All commands are locked due to an error" message. It says to do /manload, but that just causes a message to appear that says, "An internal server error occured when trying to process this command".
Here's some random things I noticed, music doesn't play on new game. It does start playing when you go down to evergreen.
Also, it seems that you can only go down to evergreen through the center tile even though the path is 3 tiles wide which is wierd.
Also, it would probably be a good idea to have a "Controls" menu option on the title screen.
And on new game, if you go up and right all the way along the path, there's half a tree above a 1 x 6 pool of water. You might also want to include a "Do you want to save first?" if the player tries to go to title without saving.
As for the rules on bumping, in the Support section, bumping is allowed once every 12 hours if no one responds. Modification development is the same but with 24 hours instead of 12. Bumping is disallowed everywhere else.
1
You won't be able to use PhpMyAdmin to see the info you want. PhpMyAdmin is a tool used by developers and database administrators.
You'll instead have to use some kind of web interface. It seems like you can find a web interface here: http://dev.bukkit.org/bukkit-plugins/ban-management/pages/web-interfaces/
If you're interested in knowing why the players are shown as the binary type within the database:
The data in databases aren't meant to viewed by humans; their purpose is to store a huge amount of information in the most efficient way possible such that a program can easily access and modify said data. So rather than formatted times like "1:26 AM 11/2/2015", you'll see something like 1446456440 (this is called a unix timestamp which is the seconds since 1/1/1970 00:00:00).
So, because Minecraft uses UUIDs to identify players since people can change their Minecraft username, the database can't store the player using their username but rather their unique ID. And these unique IDs are best stored as binary with a length of 16.
0
1145
0
29,123
0
Use this code:
Result:
0
The Dragon cave website should give you that link.
Edit: in fact, dragcave.net already gives you the BB code when you obtain an egg, and you can copy and paste that BB code into your signature.
0
Replace the http://www.google.com with the link you want.
0
http://fonts.googleapis.com/css?family=Press Start 2P
http://fonts.gstatic.com/s/pressstart2p/v3/8Lg6LX8-ntOHUQnvQ0E7o3dD2UuwsmbX3BOp4SL_VwM.woff
http://fonts.gstatic.com/s/pressstart2p/v3/8Lg6LX8-ntOHUQnvQ0E7o08SWvhA5BcWCS8xVZDIH7E.woff2
0
On line 48, a space is missing after the semicolon
On line 188, a space is missing after the hyphen
0
You're missing a space between "build:" and "true" on line number 132
0
2. Good enough materials that can help me start 3 bonfires in the shape of a triangle
3. A signal set (signal flare with several rockets to it, a whistle, a mirror)
0
Thank you.
0
Line 64, "HeadAdmin+Developer" needs to be indented on the same level as the other groups (two spaces inwards)
0
Here in the starting zone:
0
Also, it seems that you can only go down to evergreen through the center tile even though the path is 3 tiles wide which is wierd.
Also, it would probably be a good idea to have a "Controls" menu option on the title screen.
And on new game, if you go up and right all the way along the path, there's half a tree above a 1 x 6 pool of water. You might also want to include a "Do you want to save first?" if the player tries to go to title without saving.
0
Use a profiler to see which classes use the most memory and using that you can find which plugin, mod or something is causing a memory leak.
A profiler is an application that uses the JVM to output information such as RAM and CPU usage. A good profiler is VisualVM.
You can see how to use VisualVM with Bukkit here: https://forums.bukkit.org/threads/wip-analysis-of-your-server-jvm-using-visualvm.66536/
As for the rules on bumping, in the Support section, bumping is allowed once every 12 hours if no one responds. Modification development is the same but with 24 hours instead of 12. Bumping is disallowed everywhere else.