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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from SamuraiSoul

    are the sphax textures for this mod outdated? ive tried twice to install them and failed twice but i have gotten the sphax addon to work in the past. ive even tried putting the textures in their own folder and putting them it that way. the other big mods ive got installed are buildcraft and redpower 2.


    they may be /slightly/ outdated, how are you installing them?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from igotswag

    i can't open the Archive spoiler


    use a better browser, i know that problem only happens with IE
    Posted in: Minecraft Mods
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    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from Spitfire4466

    Well it had been decided with the community here on the forum, to only spawn usefull stuff such as gold, iron, coal,... and any ore registered in forge ore dictionary


    Haven't tried yet, but from what i read, he is saying that it DIDN'T collect them when it broke it like it use to, just deletes them like cobble, haven't tried myself yet because i installed the last version to the jar because magilauncher said i had to, and then i ended up dropping the launcher due to not working with another mod, ANYWAYS, and its a pain to do .jar installs, been doing it for a year and a half now, and it never gets less tedius.
    Posted in: Minecraft Mods
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    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from Spitfire4466

    Here is a pre-release version of version 2.0
    You still need Forge and ModLoader
    Drop "TrainMod.zip" in your mod folder, (don't unzip it)

    Before updating REMOVE ALL TRAINS FROM TRACKS AND STORE THEM AS ITEMS or they will disappear!

    It works with:
    Railcraft 5.2.3+
    Industrial craft 2 version 1.95b+
    Buildcraft 3.x only

    http://dl.dropbox.co...n_mod_v2.00.zip

    Why do people even use buildcraft 2.X aside from MP anyways?
    Posted in: Minecraft Mods
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    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from BlimpAtomic

    I love this mod, but this is sadly incompatible with Fossils and Archaeology. Which should I choose?!


    Really? because i use it just fine, Block ID conflicts are easy to change with config files, be thankful for those, i remember back in like 2010 there was no such thing as configs, and id conflicts were the biggest issue.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Would it not be possible to allow a block to be placed in the ... uh, forgot its name, the condenser maybe? unsure, its like a black solar thing, but not in other blocks, this would allow you to turn advanced stuff into matter but not the other way around.
    Posted in: Minecraft Mods
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    posted a message on Animal Bikes (Added a polar bear bikes)
    I would think there should be a cat bike to go with the dog bike, sorry, ocelot bike to go with the wolf bike.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from Pahimar

    I have no idea why you quoted my post twice when it has nothing to do with your question.



    I'm not doing any development for EE2 other than major bug releases - all development is going into EE3.

    Mouse glitch, sometimes it quotes it twice, and it was because you said you had no IC2 support.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from Pahimar

    The problem is in Flan's mod, not in EE. EE is just a normal Forge mod.



    I don't have any 1.0.0 versions available for download. Sorry.



    No
    Quote from Pahimar

    The problem is in Flan's mod, not in EE. EE is just a normal Forge mod.



    I don't have any 1.0.0 versions available for download. Sorry.



    No


    really? because i just made a bunch or resin and copper from a few diamonds.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from kylania

    Aether was never updated for 1.2.x as far as I'm aware. Not even for 1.1 actually.



    try reading his entire post, he said he wants to play on 1.0.0
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    My computer is really bad, but yet i usually run this mod fine with IC2, all but computer RP packs, all BC3 packs, forestry, thaumcraft, and a bunch of other things like logistic pipes and somnia.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from jeffreym23

    It does seem rarer than diamond. I'm playing Direwolf20's mod setup for his LP Season 4, and I've noticed that among other objects, uranium ore and refined uranium do not have EMC values, nor can they be duplicated in an energy collector. Also, just about all of the items in Thaumcraft2 are like that as well.

    Though I am not sure how the EMC of uranium compares to diamond vs. EU. A diamond + 8 redstone = an energy crystal, which has an EU of 100,000. A single piece of uranium ore, compressed and crafted into a cell, will last 1,000,000 EU (though the item cost to build the reactor is quite high).

    Speaking of Thaumcraft and this mod's Red Matter Armor, those Thaumic Slimes are no match for it. I have a full set of the armor, and don't take damage from them any more. The same goes for skeletons and their arrows. I just charge at them swinging now.

    It does not seem to confer fire protection, though, so I have to watch out around lava. But that's what fire resistance potions are for.

    Nano armor is much easier to make and provides almost total immunity, i had to stand by a nuke i had set to 10 times its normal power before there was enough damage to actually kill me.
    Posted in: Minecraft Mods
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    posted a message on Pokemon Sinnoh League Version 0.1: Gallade
    None of the others will take him because, from what i see, most of them just love to do certain things i am unsure if i can mention to gen 1 and 2 and hate the good gens like 3, 4, and 5. for the record, and further refrence, my rankings for the gens (having played all the gens, and all the main games) is: 5 >= 4 > 3 > 1 > 2
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from Deno555

    I can't discharge my philosopher stone at server. When it's fully charged I press V but nothing happens. I looked at wiki but I couldn't find any information. Please help.


    gotta hold shift.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from MikeBallance

    Does anyone know if the SMP Mo' Creatures can be added to the Tekkit pack? I noticed a lot of mention about forge when reading through a few files in the launcher so I wasn't sure if the Tekkit launcher is based on forge or what..


    yes, lets ask the creator of the mod who was PROBABLY not asked permission to use it in the one pack almost everyone in this forum hates, if it can be used, GREAT PLAN!
    Posted in: Minecraft Mods
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