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    posted a message on Using custom music in minecraft maps

    1. It's very unlikely that the publisher of the music that you used would come after you, but it's still preferable to either create your own music for the map or use other's music (with permission). Copyrighted music in maps is, legally, not advisable, but in reality, all it would really affect is any potential playthroughs of the map posted online (I'd personally recommend making a musicless version of a map in addition to a music version for this reason, alongside space and performance reasons). Just, don't attempt to make money from your map in any way if you're using copyrighted material in it.


    2. I'm not aware of any places to find free-to-use music made specifically for Minecraft, but technically, you can use any music that's in the public domain or, once again, ask permission from a smaller artist (say, on YouTube) to use their music in the map. Depending on the type of map, I'd argue credits should go at the end of the map if it's meant to be an immersive adventure map experience or upon playing the song if it's a map focusing on minigames or similar things tonally. You can also include a document listing all the music/map credits separately if you have a large number of them.


    3. You can use it as long as you have permission. Credits for the song would be done as you would expect or differently if the music artist requests a different method of crediting (this would likely be done in the "ask permission" part). By default you would credit the music artist, but if they request to remain uncredited, you must honor that request.


    4. You would be the music artist in this case, so you wouldn't be required to credit yourself if you do not desire to be credited.


    The main takeaway is that, if something isn't made by you, you should obtain permission if possible to use it and credit it in a certain way.

    Posted in: Discussion
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    posted a message on Golden Continent: Rise of the Dark Forces (Version 1.1 is heavily underway!)

    Development continues! I'm nearing a new Alpha release of Version 1.1 which will have the first half of the map remade completely to be not so lackluster. Sure, it's about 5 years late, but I'm glad to finally be back and working on the map nonetheless.


    EDIT: As of August 23, 2020, I'm making very good progress and learning how to implement more complicated command block wizardry into the map, including a custom spider boss made of blocks that moves around the room periodically. I've also added an upgrade system for weapons and armor to the map, but the extent of the system won't be apparent until the full version of 1.1 comes out. I'm hoping to complete the alpha version of the map by the end of the year so that I can move onto the full version, but knowing myself, that may or may not happen. Either way, stay tuned if you're still interested in this project.


    EDIT: As of January 3, 2021, V1.1 Alpha is almost complete. I am confident that I can now say that it's "Coming Soon" and not just eventually. I will probably make a new WIP map page for this, however, since this page was made 5 years ago and is considerably outdated.

    Posted in: Maps
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    posted a message on TaleCraft - A Mod for More Custom and Advanced Mapping

    First off, thank you for picking this mod up after Longor, and second, I'm very impressed with the already major progress that you've already made. I can't wait to see what you'll add next :)

    (Also, I can't wait to "upgrade" my Minecraft map with Music Blocks, whenever they're added.)

    Posted in: WIP Mods
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    posted a message on Golden Continent: Rise of the Dark Forces (Version 1.1 is heavily underway!)

    UPDATE: (Images featured below)

    Posted in: Maps
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    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Phillip2420»

    How did you get it working? When I try to launch it it says: "Error: A JNI error has occurred, please check your installation and try again ". and then it even comes up with another error Saying: "A Java exception has occurred", but I think that's just be because of the first error. I have Java 8 update 45 64-bit on Windows 7. Please help, I really want to play the Zelda map again after all these years :)


    It's in a very unstable alpha phase. Also, I'm sorry to say, but I think that the old adventurecraft maps won't be compatible from what I've heard. Longor was trying to do that, but it just wouldn't work quite right, especially with certain missing adcenturecraft blocks. If you want to play that Zelda map again, I suggest that you try to find out how to make your adventurecraft client work again, which I don't even know how to do.

    Posted in: WIP Mods
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    posted a message on Golden Continent: Rise of the Dark Forces (Version 1.1 is heavily underway!)

    (Image featured below)

    Posted in: Maps
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    posted a message on Golden Continent: Rise of the Dark Forces (Version 1.1 is heavily underway!)
    Quote from Danny0023»
    It looks great, but Im gonna wait for version 1.1. :-)

    haha that's fine. It will just include the 1st dungeon of the second half and finished areas before the other 2 dungeons. hopefully it will be out next month.
    EDIT: Also, the 1.2 version is a loooooooong way away, so yeah, 1.1 will be the way to go next.
    Posted in: Maps
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    posted a message on Golden Continent: Rise of the Dark Forces (Version 1.1 is heavily underway!)
    Golden Continent:
    Rise of the Dark Forces

    Notes:

    Welcome to my first real adventure map that I've ever felt confident enough to release, Golden Continent: Rise of the Dark Forces! This map is a Zelda-inspired adventure through the mystical land of "Haverna". This map is currently in Version 1.0, but it's currently in the long process of remaking it in its entirety.

    This map is currently meant specifically for a single-player experience, but a multi-player version of the map is coming sometime after the entirety of the single-player version of the map is finished.

    Story:

    Long ago, there was a deadly worldwide famine, which decimated much of the world's population, and wars were waged over the only remaining food supplies in the world. One day, the whole world was in complete awe when a new continent was discovered. It contained vast, open landscapes of fertile soil, and many freshwater springs. It was dubbed the "Golden Continent" by those living at that time. Now with a new fertile continent discovered, even more horrible wars were waged over who would rule this new continent and practically control the whole world's food and water supply. One nation won the battle, led by a man named King Haver, and this "Golden Continent" was officially named Haverna, after the king who conquered it. With the continent being ruled over by one nation, the world's food supply was in the hands of King Haver, but he couldn't stand the thought of the world being starved to death. With that thought in mind, he gave up half of the newly discovered continent to the other nations who waged wars over it, and commonly gave food to the other nations that weren't a part of the "Golden Continent." Ten years after King Haver conquered Haverna, the nearly worldwide famine finally ended, and tensions were heavily lowered among the nations. With King Haver in rule of half of the "Golden Continent," the following times were very peaceful.


    After a few years, a mysterious portal to another dimension opened up in the sky and shook the nation with a mighty earthquake. Powerful monsters began raining down from the portal, and they began attempting to conquer the nation. A new threat was upon Haverna, the "Golden Continent," and the entire world. The invaders came from a dimension that King Haver described, lazily, as the "Dark Dimension". After numerous failed attempts at pushing back the evil invaders, Haver called upon a hero to go into the portal and stop the invaders from the inside. A great hero was found who possessed a mighty blade known as the Firina Blade. This mighty blade was the only one of its kind that could easily slay the evil invaders from the Dark Dimension. With the portal closed, and the invaders destroyed, the hero returned to Haverna, but he died shortly after from an unknown illness.


    This may be the Golden Continent's history, but our story is in the present time, around 50 years later. You, a farmer named Myde living in a village near the edge of Haverna, are one day greeted with a letter in your mailbox to visit your village's mayor. With ambition for being more than just a farmer in your heart, you accept the invitation and head to the mayor's building in hopes of a task to do besides your farming job. The story continues inside of the map.

    Locations/Screenshots:

    You will have to go through many diverse locations to save Haverna from these "Dark Forces" (though these screenshots are all from V1.0). Here's some screenshots of a few of them:


    (unfortunately, tinypic deleted these images, I will update them when I release the next version)


    Version 1.1 Preview Screenshots:

    Screenshots of the upcoming versions of the map:


















    DISCLAIMER: These areas are subject to major/slight change when I feel it necessary.


    Downloads:


    ZIP (Mediafire)
    RAR (Mediafire)
    (will add more later)

    Installation:

    1: Download your preferred file type.
    2: Go to your Windows button and in the search bar, type "%appdata%. (For Windows— sorry Mac and Linux users, I don't have a Mac or Linux machine, and I do not know how to install MC maps for your systems!)
    3: Go to your ".minecraft" folder.

    4: Go to your "saves" folder.

    5: Place map folder in "saves". If it is a ".zip" folder, extract normally and remove the old compressed folder. If it is a ".rar" type file, extract it using any program you prefer for extracting ".rar" file types (I recommend 7zip or WinRAR's free trial if it is a ".rar" file).

    6: Open up Minecraft, make sure you're on the latest update of Minecraft and play the map!

    Future Changelog:
    (Note: The changelog is revised every once and awhile to include new features that I might have come up with while building!)

    Version
    1.1 Alpha: -Remake Phase 1-
    (To be released sometime eventually!)

    -First stage of my "remaking phase" of the map. Will include a remade version of the first half of the map through the second dungeon (now the Forest Temple).


    Version 1.1 Beta: -Remake Phase 2-

    (To be released eventually, but after Version 1.1 Alpha!)
    -Pretty much re-making the rest of the map, but some things will remain the same. (Many things will be drastically changed, but certain areas will remain completely the same if I thought that it was completely fine in the original version.) Will Include the second half of the map from the Sky Temple to the Dark Dimension fortress.

    Version 1.1 Full: -The Big Update-

    (To be released eventually, but after Version 1.1 Beta!)

    -A continuation of the story, rather than further remaking the map!


    -Three brand new areas: Seapoint Cove, the Forlorn Desert, and the Snowlands.

    -Three brand new story-line dungeons that will be more difficult than previous dungeons (Pirate Shipwreck, which is short but has plenty of swashbuckling combat; Desert Fortress, which is a blending of combat and some puzzles; and the Frozen Factory, which is primarily composed of difficult puzzles).

    -Mini-dungeon: Withered Tree

    -Three story-line mini-dungeons, which give access to the primary dungeon of their area.


    -Other challenges and areas that utilize some different features of Minecraft.

    -Many brand new side quests that make the map feel alive.


    Version 1.2: -The Final Update-

    (To be released eventually, but after Version 1.2!)

    -Final story segment of the map.


    -Two new dungeons, including Mount Olrin, which is a volcano-themed dungeon.


    -Finishing touches on the scenery and general looks of the map.


    -Mini-dungeon: Puzzle House


    -Mini-dungeon: Acacia Mansion


    -Mini-dungeon: Haunted Well.


    Version 1.0: [Download for V1.0, just in case I accidentally delete it later!: ZIP (Mediafire) and RAR (Mediafire)]
    -Released.

    Extra Notes:

    Thank you everyone, for helping this map reach 205+ downloads! It means a lot to me that people are enjoying this map!

    Thanks to the people who have downloaded and played the map and especially to the two channels that have played through the map for YouTube. You made my day back when that first happened :)


    AS OF MAY 10, 2020, I have resumed development on the map. Continued updates are happening on my personal blog as I make new announcements and developer updates. I'm committed to putting Version 1.1 Alpha out eventually!

    Posted in: Maps
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    posted a message on Majora's Mask Remake: Help Needed!
    Teamwork is the best way to build maps, in my opinion. Get some people that you know are good at building, and if you need to do a certain Redstone task, you can just search it up on the forums/internet. Same with Command Blocks. The only way to efficiently find a server to make stuff on, is to have it your self, in my opinion. That way, when you are ready to upload it, you have it ready on your computer. Of course you may not have that option, so just try to ask someone that you know that can run a server, to run a server for you, and build on it. (And also, MM is my favorite Zelda game too. and I even made a crappy map about it once!)
    Posted in: WIP Maps
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    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Skywebz»
    You should follow Longor on Twitter. Actually he had no Internet connection in his school.

    Yeah, I was reading the comments on this section to see what updates I might have missed, and I saw that xD I probably will follow him on Twitter now that you mention it!
    Posted in: WIP Mods
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    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from 10hp10»

    I really do hope so. If this will be another mod that will just never become finished and die instantly, I'd probably jump out of a window or something.
    I mean, I started playing AdventureCraft when it was released. Love it so much. Hate to see it die. I hope this mod won't face the same fate.

    It's hard to say though. It all depends whether or not Longor has the gumption to go through remaking it again. It sounds like he does, but you never know.
    Posted in: WIP Mods
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    posted a message on TaleCraft - A Mod For Custom Maps
    The mod is sorta asleep right now while the main developer is basically remaking the entire mod. Just be patient, it will get fixed soon.
    Posted in: WIP Mods
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    posted a message on TaleCraft - A Mod For Custom Maps
    I have kind of forgotten about this mod for awhile, but I recently came back to looking at it and checking for updates. I have been mainly doing this to see if there would be some sort of music block added in to this mod. I have had a map I have been working on, which I am just dying to have music in it. (I looked everywhere, and the only mods I saw were custom records and MusicCraft, which isn't even close to what I was looking for... It would need to be just like the original Adventurecraft's Music Block, but probably redstone activated for ease of use.) So, I have a request for a feature for this aforementioned music block. I understand if somehow it's not possible to do that in the newer versions of Minecraft, but I want to at least know if it's possible or not, just so I can know if I want to release my map yet or not.
    Posted in: WIP Mods
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    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from icewolf4444

    meow


    *Ahem* Meow.
    Posted in: WIP Mods
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