This is an excellent mod.
I love the Jerry Items.
Maybe you should make the crafting recipes easier?
Thanks a lot an I can't wait for 1.5.1 to come out!
He will release a nerfed version the mod. as it was made for divine RPG and Tok
I honestly don't know how to reply to the selfishness of that comment.
EDIT: it seems like you have your own mod, so surely you can understand why it takes so long to do so, however we are getting there, it's not much to ask for less nagging is it? It's more annoying to come onto the forums and see many posts about the update than rather seeing perhaps help requests or general discussion about the mod.
Tell Me about it (sorry if it seemed selfish i didn't mean it to. that last part that was me saying It is a good mod and I would donate if I could) Updating Mods take forever. After getting all of the mobs and textures you still need to test it... And one day I was bored and looked at Divine Rpg's code and my head exploded...
One thing though, why Nerf the diamond Armor couldn't you just boost the power of the other Armors (or is there an armor limit Im not thinking of?)
PEOPLE STOP ASKING FOR UPDATES! (it will get here when it gets here!)
on single player just open to land do the comarnds then it shoud stay like that even if u quit minecraft
if on server y not just do the comarnd? u can use tab to type comarnds in faster
I meant for people who can't remember the rules and such it will make it easier
I've actually worked with a tiny bit of the code in Divine, and updating that took 2 hours, and yeah we want the mod released, however a) it isn't ready, b)we have lives outside the mod, and c) there is a LOT of coding behind the scenes, it takes weeks to update it all.
What Im thinking in my head: TAKE MY MONEY AND LOSE THAT LIFE!!... in the real world: If I had moneys I would donate
Hello Linksyi to say I love your Program is an understatment.
Here is a possible Idea for the future:
Make a scanning utility that detects used block/recipe/item/furnace/mob/tool/weapon conflicts and compares it to the Mods folder(or a folder of your choice) to eliminate mod conflicts with the files that users add/changed in your mod maker.
(EDIT) noticed there was a starting ID box but this kinda still applies
I also wonder if you could contact the modders of FTb/tekkit to get an api together for user generated recipes
that may help with this. it would be VERY cool to have Macerator/extractor/thaumcraft recipes editable as well..
if they refuse that would be a shame but you *MIGHT* be able to use the source files most of them have Posted
I have no java experience so I have no Idea how long this would take I would love however to one day see FTB support via these methods.
also another note upon using this program can you make multiple item outputs specifically buckets
IE Item+water bucket =newitem+empty bucket
also if possible add support for all versions of Minecraft (or just the big ones that get modded IE 1.2.5 and 1.4.7)
also I noticed I cannot see the npc/player-model files is it possible to add to them?
it would also be nice to have a chart of some sort posted here with the values of vanilla objects (IE resistance durability, hardness rarity, fuel value ect) for comparison and referral as opposed to just things like diamond.
also i am unclear are the exported files universal as in server-side and client-side have one file?
because Vanilla SMP support would be something to advertise
I will update it. I'm just really busy this week, and next weekend is a state chess tournament. So sometime next week unless I get around to it is the ETA.
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(yea its says im missing forge : [7.7.1.661,])I'm running 7.7.1.611Never mind0
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I would ask Aginsun ToK is updated
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I don't know why its going so fast, it was slower when I made it
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Cool I hope you win!
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