• 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    Just letting everyone know im still here and just really busy. Ill try to have an update out by the end of the weekend.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    Started updating to 1.4.5.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    The mod has broken 500 downloads :).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    I finally got videos to embed in the post without randomly disappearing I think :).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    Quote from Amon33

    No it does not allow me to view the video but I presumed it was a problem with me.

    Nope its everyone :(.
    Quote from Exacat

    The water is an element too...

    Hence why it is in the future features list.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    Quote from Amon33

    Hi! Thanks for the embeding the video! I am keeping up to date with this!

    Lol sorry! Nothing to stop you making a video :)

    This is just a suggestion for a future update (in the long future ofc!) but you could make a wizard dimension with new npc's. Bit silly I know!
    :P

    Really its embedded for you? Every time I attempt to embed a video, it appears to work for a while then dissapears. I have contacted support about this problem and am still waiting for a response. It is interesting though if it is embedded for everyone else. Also I was already thinking about adding new mobs and what to make them.
    Quote from Spyro787878

    SUGGESTIONS: Ice Staff (Freezes all water and places snow)
    Undead Staff (Turns mobs into zombies, terrain into sand)
    Lightning Staff (Shocks the land with lighting)
    Staff of disease (gives nausea effect to all mobs)

    These are some great ideas. I might implement a few of them once I get some free time.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    Quote from Dainiuxs1999

    Hellow it me again! The mod appeared to be awesome, course I kinda failed in getting a lot of essences.. Like zombies didn't dropped any of them :( So either I was soooo unlucky or there is something wrong with the drop. Good luck with further development!
    My name is MrTindervox & This is my video!

    [media][media][/media[/media]]

    Cya~!

    Thanks a lot for making a video.

    As for the drops if you got a rare drop from a zombie *like a carrot or something* its bugged and I should take a look at it. Its supposed to drop the essence with a rare drop. Otherwise, you are just very unlucky.
    Posted in: Minecraft Mods
  • 0

    posted a message on Entity not Saving [Forge 1.3.2]
    That is probably your best bet, as I have have no idea whats wrong with it. Good Luck :)
    Posted in: Modification Development
  • 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    Updated to 1.4.4, summoning essence now is a rare drop.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    I added the summoning staffs in the experimental 0.3.9 release.
    Posted in: Minecraft Mods
  • 0

    posted a message on Entity not Saving [Forge 1.3.2]
    try it with these variables
    private boolean field_70279_a;
    private double field_70276_b;
    private int mechPosRotationIncrements;
    private double mechX;
    private double mechY;
    private double mechZ;
    private double mechYaw;
    private double mechPitch;
    
    /*
    private double velocityX;//idk if these 3 are neccasary
    private double velocityY;
    private double velocityZ;
    */

    And thanks :D
    Posted in: Modification Development
  • 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    Quote from Amon33

    Hey! I made a video! Hope you like :)

    Thanks a lot for making a video. By the way that was hilarious :D .

    Also I think I finally squashed the summoning staffs last bug. After a little more testing, its off to 1.4.4
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.4]Minespell - New Summoning Staffs
    The summoning staffs are almost done. They should be ready in a couple days.
    Posted in: Minecraft Mods
  • 0

    posted a message on Entity not Saving [Forge 1.3.2]
    Quote from NerdicusUltimus

    Umm, I copied the exact method from Entity.java without the lines involving fire (can't see it because of privacy), forge custom data, and something about the id, and it doesn't work. Doesn't save the entity. Here's just my methods:

    protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
    par1NBTTagCompound.setTag("Pos", this.newDoubleNBTList(new double[] {this.posX, this.posY + (double)this.ySize, this.posZ}));
    par1NBTTagCompound.setTag("Motion", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ}));
    par1NBTTagCompound.setTag("Rotation", this.newFloatNBTList(new float[] {this.rotationYaw, this.rotationPitch}));
    par1NBTTagCompound.setFloat("FallDistance", this.fallDistance);
    par1NBTTagCompound.setShort("Air", (short)this.getAir());
    par1NBTTagCompound.setBoolean("OnGround", this.onGround);
    par1NBTTagCompound.setInteger("Dimension", this.dimension);
    this.writeEntityToNBT(par1NBTTagCompound);
    }
    
    /**
    * (abstract) Protected helper method to read subclass entity data from NBT.
    */
    protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
    NBTTagList var2 = par1NBTTagCompound.getTagList("Pos");
    NBTTagList var3 = par1NBTTagCompound.getTagList("Motion");
    NBTTagList var4 = par1NBTTagCompound.getTagList("Rotation");
    this.motionX = ((NBTTagDouble)var3.tagAt(0)).data;
    this.motionY = ((NBTTagDouble)var3.tagAt(1)).data;
    this.motionZ = ((NBTTagDouble)var3.tagAt(2)).data;
    
    if (Math.abs(this.motionX) > 10.0D)
    {
    this.motionX = 0.0D;
    }
    
    if (Math.abs(this.motionY) > 10.0D)
    {
    this.motionY = 0.0D;
    }
    
    if (Math.abs(this.motionZ) > 10.0D)
    {
    this.motionZ = 0.0D;
    }
    
    this.prevPosX = this.lastTickPosX = this.posX = ((NBTTagDouble)var2.tagAt(0)).data;
    this.prevPosY = this.lastTickPosY = this.posY = ((NBTTagDouble)var2.tagAt(1)).data;
    this.prevPosZ = this.lastTickPosZ = this.posZ = ((NBTTagDouble)var2.tagAt(2)).data;
    this.prevRotationYaw = this.rotationYaw = ((NBTTagFloat)var4.tagAt(0)).data;
    this.prevRotationPitch = this.rotationPitch = ((NBTTagFloat)var4.tagAt(1)).data;
    this.fallDistance = par1NBTTagCompound.getFloat("FallDistance");
    this.setAir(par1NBTTagCompound.getShort("Air"));
    this.onGround = par1NBTTagCompound.getBoolean("OnGround");
    this.dimension = par1NBTTagCompound.getInteger("Dimension");
    this.setPosition(this.posX, this.posY, this.posZ);
    this.setRotation(this.rotationYaw, this.rotationPitch);
    this.readEntityFromNBT(par1NBTTagCompound);
    }


    Sorry, didn't see your reply there, but that's pretty much what I did.

    Lol I think i might have beat you to posting. Read above.
    Posted in: Modification Development
  • 0

    posted a message on Entity not Saving [Forge 1.3.2]
    That will save its position. If thats all the entity needs to work then thats all you need.


    If you need more heres an example:

    Lets say you create a sentry turret entity. It targets a player, kills it, and then blows up. You need to save its position, and the name of the player you want to kill. The save for pos you currently have would be right. You would then add

    par1NBTTagCompound.setString("tagcalledplayername", variableplayernameisin);
    To writeToNBT

    and then you would add

    this.variableplayernameisin = par1NBTTagCompound.getString("tagcalledplayername");
    To readFromNBT

    This is kinda the best I can explain it.
    Posted in: Modification Development
  • To post a comment, please .