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Member for 11 years, 8 months, and 23 days
Last active Tue, Nov, 26 2013 04:41:50
- 2 Followers
- 3,223 Total Posts
- 184 Thanks
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carollwood posted a message on [1.5.2][256x] BlockceptionHoly hell. This is a REALLY clever idea.Posted in: Resource Packs -
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carollwood posted a message on iPhone 6 ConceptNerdgasm.Posted in: User Creations & Requests -
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zamaj posted a message on Weekly Texture Challenge: Water FloraWith regard to the challenge, I did something a little different.Posted in: Resource Pack Discussion
128x pixel art
Enlarged:
Tiled:
In-game:
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peytonisgreat posted a message on Weekly Texture Challenge: Water FloraMy planksPosted in: Resource Pack Discussion
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Rayvolution posted a message on Weekly Texture Challenge: Water FloraPosted in: Resource Pack DiscussionQuote from WTC
Wooden Planks
Create a texture for wooden planks. Try and think outside the block.
Weekly Rules
- Make sure it is related to wooden planks.
- You do not have to make one for all colours; one is fine.
- Animations are not allowed.
- You may do this is any resolution above 4px.
Moozipan, unfortunately I cannot un-publicise the poll. So either do not vote or... vote in public. It really does not make that much of a difference.
WHAT!!!? I can't animate my planks!!? THAT'S IT! I quit!! *storms out* -
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SycloneSJS posted a message on Weekly Texture Challenge: Water FloraI went for something totally different to what I do day in day out with my pack, was fun to work on something techy....... i want to animate it but don't think i have time i MAY get the book done, will be some kinda holo book i guess. If i get time i'll update itPosted in: Resource Pack Discussion
EDIT added animation.
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Rayvolution posted a message on Weekly Texture Challenge: Water FloraBecause.. Enderpearl!Posted in: Resource Pack Discussion
64x64
Scaled to 128x128
The Filmstrip:
In-Game:
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Seradicus posted a message on Weekly Texture Challenge: Water FloraOo, Ender pearl? I've never actually done that texture before!Posted in: Resource Pack Discussion
This was a tough one, had to be contained in a spherical cage!
Upscaled to 600%, accompanied by regular 32x size.
(I've already lost. Oh well.) -
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Deonyi posted a message on Texture Artists' UnionBonreo, the iron block looks nothing like the original. Make it darker, I almost thought it was stone since the colours were nigh exact.Posted in: Resource Pack Discussion -
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epicdestroyer30 posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!Posted in: Forum Games - To post a comment, please login.
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I've tried reloading on the same jar, getting a fresh jar, using mcpatcher, etc...
Nothing works!
Here's what the crash report says:
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 13/03/13 7:37 PM
Description: Failed to start game
java.lang.NullPointerException
at java.io.Reader.<init>(Unknown Source)
at java.io.InputStreamReader.<init>(Unknown Source)
at bp.a(SourceFile:64)
at bp.a(SourceFile:100)
at net.minecraft.client.Minecraft.a(SourceFile:250)
at avp.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:505)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5
Operating System: Windows Vista (amd64) version 6.0
Java Version: 1.7.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 393844528 bytes (375 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: GeForce 9500 GS/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
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Nemo 2 1.0 is released!
We worked all day on this (together <3), and I think it came out great.
Updated for 1.5, new and better pallete, more organized .zip, new and better animations!
Have fun!
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It isn't a suggestion.
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How are we supposed to know this isn't just a download link for brain cancer?
IT COULD HAPPEN.
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New Pallete:
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Love the bricks, but don't like the other things.
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Well, there probably ISN'T metadata for the power levels.
They're automatically colored, just like biome shaded blocks, without metadata.
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Thanks! Levaunt, I need you to look over these new things: lots of them are recolors, so if there are any that you don't like please make original ones (or tell me to, I just haven't yet because I'm really bad at natural stuff that's supposed to tile well)! Except the basalt cobblestone, since you're making a new cobble anyways.
Also, here's a fun little thing, guess which blocks I used Derivation colors on and which blocks I created my own for, and which ones are a mix of both!
It goes Marble, Basalt, Marble Bricks, Basalt Cobblestone, Basalt Bricks, Ruby Ore, Emerald / Green Sapphire Ore, Sapphire Ore, Silver Ore, Tin Ore, Copper Ore, Tungsten Ore, Nicolite Ore, Rubberwood Leaves, Rubberwood Log, Ruby Block, Emerald / Green Sapphire Block, Sapphire Block.