I'm thinking of getting a tattoo and I'm using photoshop to make a few as I think of them. Trouble is I can't for the life of me make a decent bear's head tattoo.
Similar to this wolfs head but without the stars.
Most of what I've seen online is tats of bears snarling/roaring and facing forward not to either side. What few I find just don't look that inspiring.
I'd appreciate any ideas or attempts at making this tattoo.
Why would they do this? Endermen are not an Extremely Agressive Mob, plus this wouldnt work as what if your spawnpoint is OFF the chunk the ender-men are on?
Not aggressive? One look and they teleport/charge at you. That is aggressive. Besides your Ender Types idea has soldiers attacking surrounding mobs. How is that not aggressive?. Also they're supposed to be some kind of invaders. Wouldn't they want to bring in back up? The rift makes sense. They're alien creatures from a desolate wasteland. They move around blocks i.e. resources and there is not yet an explanation for their appearance. Aside from their ability to teleport. Maybe hives could gather around rifts.
As for the for the spawn point being off the chunk. So what? We're talking hypothetical additions to this mob. Unless its impossible to to program, which I doubt. Maybe the marching off to attack is out of character (Not for an invasion) but a portal spawning monsters isn't.
Like I said I liked the first four ideas it's just that the last two make the Endermen seem less alien. As they are they're strange wraith like creatures. Giving them too much of a culture (military/buildings/weapons/armor/cloths) humanizes them.
Here's a thread of other ideas for boss like monsters. I really think this one belongs here. I could see it as a swamp biome boss. If it could pass through blocks like the silverfish that would make it even more dangerous.
If it moves quickly and required that you hit it's underside or head to damage it, that would make it a reasonably difficult mob to kill. If it rears up to strike that gives you a moment to attack it's underside. Causing damage could make it flinch so you can get away before it follows through with it's strike.
I agree the last two ideas just don't fit the Enderman. Maybe they can make Rifts (small one-way portals) to summon more Endermen that spawn when the player approaches and (When they have killed the player or the player has run away) march towards the nearest town or player spawn point and kill every non aggressive mob in sight.
I think stronghold's silverfish shouldn't be the only unique monster they have, so Golems could be stronghold specific also? I also imagine that Golems would be a worthy oppenent so they would have quite a lot of health and do a fair bit of damage, maybe 3-4 hearts per hit?
Don't really know what they could drop though, maybe a new item called "Enchanted Stone" or something like that, could be used for enchanting or potion making?
Stone Statues in strongholds could work. If they're defending a chest with enchanting items in it.
Maybe stone textured player models with black helmets and red eyes? They look like statues until you get close then they turn aggressive.
They could drop the black helmet which you could combine with two eyes of ender to make a new golem head to set ontop of two stone blocks to make your own stone golem.
Fish Man: Ocean Boss
Summoned by placing a design on the ocean floor with glowstone to attract him.
He attacks using sonar pulse.
Sharks spawn in the area until he is killed.
Drops "Air Bladder" when killed. Combining this with an Item from the Sky dimension could be used to create a crude oxygen tank.
Shroom Man: Mushroom Boss
Summoned/Created by placing a ring of mushrooms within a mushroom biome and planting a mushroom in the center. Then use redstone and Bonemeal to turn the center Mushroom into a Shroom Man.
Very Large Mob.
Goes berserk and attacks everything in sight.
Knockback when struck by Shroom Man
Spews poisonous spores dealing 5 hearts of damage over 10 seconds
Drops "Magic Spores" when killed. Used on mushrooms to create mini Mushroom men that draw aggro from mobs, collect dropped items for the player and glow slightly (but do not create light like torches). Killed by sunlight or water. Controlled like wolves.
GhastBush: Swamp Boss
Spawns when nether wart is planted in swamp biome and several junks of meat are dropped on it.
Makes the same sounds as Ghast
Made up of many layers of leaves, wood and thorns. (Looks like a rose bush mixed with a Venus flytrap)
Fly trap like mouths spawn on leaves and spit spiked seeds at player.
Cannot be lit on fire.
Shoots vines that act like the players fishing rod. Drawing player towards thorn blocks.
Killed by destroying the trunk.
Drops "Heart Wood" one ingredient for a super growth potion (Turns trees/mushrooms/cacti into "World trees/mushrooms/cacti" massive forms of these plants) and spitter seeds to grow the seed spitting fly traps for use as defense turrets.
(Defense turrets would be helpful if a zombie siege mode is ever implemented.)
I couldn't find a picture to illustrate my basic idea of how it might look
I disagree. A purple swamp isn't exactly "natural". Poisonous things in a swamp sure those are normal. I think Pug just wants to see something more like this
Or like this
The look of the swamp would depend on it's context. Whether it is "magical" or "natural" in nature. Both could potentially contain poisonous and animal/plant life. A swamp is a pretty nasty place with lots of surprises.
Or did you have a problem with the mobs, PugRme? Since both his suggestions and mine aren't exactly mundane creatures.
Nether 3 blocks 2 mobs Ooooh so complicated
The adventure update is not like a compination crafting thing its more of an add to generation and mobs...
I doubt Notch would agree that making the Nether was a walk in the park. It was also much more than 3 blocks and 2 mobs Have you read the list of updated features for it? or the Adventure update?
The adventure update is a combination* of new blocks, modified blocks, new mobs, code to randomly generate towns, giant mushrooms, canyons, ruins, swamps, eventually fortresses to house boss mobs. That's not even scratching the surface of the changes he's made and is still working on. That's just the stuff that's readily apparent. That's what you see in the screen shots but there's way more to it. It is pretty extensive.
The whole point of the suggestions section is to make suggestions. Neither you nor I can judge what is too complicated to be done since I don't know all that much about programing and from what you've already said you've pretty much admitted the same.
If you don't like the idea of it being more difficult or you don't like the color scheme of the "poision" areas or you feel it doesn't fit the Minecraft "feel" then say so. Make an informed argument for or against the ideas if you want to be taken seriously.
Anyone have any ideas for this? or is it too unique o.o
I was thinking about this today myself. Notch has already mentioned that the swamp he's working on looks too much like a happy light filled glade rather than a real swamp.
A few ideas I like that borrows from Terraria is that these swamps form around gates to the nether. The poison spreads across dirt in the same way grass does. To prevent a global infection of (Nether Poison) it would have to be coded to stop in the same way fire no longer spreads infinitely. This would make the placement of gates a bigger decision than it currently is.
When the poison reaches sand the sand turns to mud (similar to soulsand but it doesn't have faces in it)
When it reaches water the water stops letting light through. Making it incredibly dangerous to go swimming too deeply in.
Regular trees that get overrun by the poison could ignite and burn down or be turned into "weeping willow" trees that drip poison in the same way flames produce smoke.
Instead of growing tall grass you get thorny bushes that hurt like cacti when touched and poison the player. Mushrooms that cure the poison also have an aura of darkness making them appear as orbs of shadow.
Since the poison is from the nether, neither the bushes nor the willow trees can be lit on fire.
Making the possibility for a nether boat to cross lava with?
As far as poison swamp mobs go: Wraith/Ghost mobs have already been made by modders
Making little "will o' the wisps" that float over the water at night would be more of an aesthetic thing. They'd be passive mobs. They could spawn at night and have a bright texture to be clearly seen without providing a source of light. Come dawn they simply implode and disappear.
I'd just like wolf pelt incorporated into a hunter's outfit. Without the head it just looks like a grey cloak. Paws or a wolf's face attached to the pelt to make it more apparent would be great. Thanks for the assistance.
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Similar to this wolfs head but without the stars.
Most of what I've seen online is tats of bears snarling/roaring and facing forward not to either side. What few I find just don't look that inspiring.
I'd appreciate any ideas or attempts at making this tattoo.
1
Not aggressive? One look and they teleport/charge at you. That is aggressive. Besides your Ender Types idea has soldiers attacking surrounding mobs. How is that not aggressive?. Also they're supposed to be some kind of invaders. Wouldn't they want to bring in back up? The rift makes sense. They're alien creatures from a desolate wasteland. They move around blocks i.e. resources and there is not yet an explanation for their appearance. Aside from their ability to teleport. Maybe hives could gather around rifts.
As for the for the spawn point being off the chunk. So what? We're talking hypothetical additions to this mob. Unless its impossible to to program, which I doubt. Maybe the marching off to attack is out of character (Not for an invasion) but a portal spawning monsters isn't.
Like I said I liked the first four ideas it's just that the last two make the Endermen seem less alien. As they are they're strange wraith like creatures. Giving them too much of a culture (military/buildings/weapons/armor/cloths) humanizes them.
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If it moves quickly and required that you hit it's underside or head to damage it, that would make it a reasonably difficult mob to kill. If it rears up to strike that gives you a moment to attack it's underside. Causing damage could make it flinch so you can get away before it follows through with it's strike.
What would it drop though?
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I agree the last two ideas just don't fit the Enderman. Maybe they can make Rifts (small one-way portals) to summon more Endermen that spawn when the player approaches and (When they have killed the player or the player has run away) march towards the nearest town or player spawn point and kill every non aggressive mob in sight.
0
Stone Statues in strongholds could work. If they're defending a chest with enchanting items in it.
Maybe stone textured player models with black helmets and red eyes? They look like statues until you get close then they turn aggressive.
They could drop the black helmet which you could combine with two eyes of ender to make a new golem head to set ontop of two stone blocks to make your own stone golem.
0
Fish Man: Ocean Boss
Summoned by placing a design on the ocean floor with glowstone to attract him.
He attacks using sonar pulse.
Sharks spawn in the area until he is killed.
Drops "Air Bladder" when killed. Combining this with an Item from the Sky dimension could be used to create a crude oxygen tank.
Shroom Man: Mushroom Boss
Summoned/Created by placing a ring of mushrooms within a mushroom biome and planting a mushroom in the center. Then use redstone and Bonemeal to turn the center Mushroom into a Shroom Man.
Very Large Mob.
Goes berserk and attacks everything in sight.
Knockback when struck by Shroom Man
Spews poisonous spores dealing 5 hearts of damage over 10 seconds
Drops "Magic Spores" when killed. Used on mushrooms to create mini Mushroom men that draw aggro from mobs, collect dropped items for the player and glow slightly (but do not create light like torches). Killed by sunlight or water. Controlled like wolves.
GhastBush: Swamp Boss
Spawns when nether wart is planted in swamp biome and several junks of meat are dropped on it.
Makes the same sounds as Ghast
Made up of many layers of leaves, wood and thorns. (Looks like a rose bush mixed with a Venus flytrap)
Fly trap like mouths spawn on leaves and spit spiked seeds at player.
Cannot be lit on fire.
Shoots vines that act like the players fishing rod. Drawing player towards thorn blocks.
Killed by destroying the trunk.
Drops "Heart Wood" one ingredient for a super growth potion (Turns trees/mushrooms/cacti into "World trees/mushrooms/cacti" massive forms of these plants) and spitter seeds to grow the seed spitting fly traps for use as defense turrets.
(Defense turrets would be helpful if a zombie siege mode is ever implemented.)
I couldn't find a picture to illustrate my basic idea of how it might look
Thoughts?
0
I disagree. A purple swamp isn't exactly "natural". Poisonous things in a swamp sure those are normal. I think Pug just wants to see something more like this
Or like this
The look of the swamp would depend on it's context. Whether it is "magical" or "natural" in nature. Both could potentially contain poisonous and animal/plant life. A swamp is a pretty nasty place with lots of surprises.
Or did you have a problem with the mobs, PugRme? Since both his suggestions and mine aren't exactly mundane creatures.
0
I doubt Notch would agree that making the Nether was a walk in the park. It was also much more than 3 blocks and 2 mobs Have you read the list of updated features for it? or the Adventure update?
The adventure update is a combination* of new blocks, modified blocks, new mobs, code to randomly generate towns, giant mushrooms, canyons, ruins, swamps, eventually fortresses to house boss mobs. That's not even scratching the surface of the changes he's made and is still working on. That's just the stuff that's readily apparent. That's what you see in the screen shots but there's way more to it. It is pretty extensive.
The whole point of the suggestions section is to make suggestions. Neither you nor I can judge what is too complicated to be done since I don't know all that much about programing and from what you've already said you've pretty much admitted the same.
If you don't like the idea of it being more difficult or you don't like the color scheme of the "poision" areas or you feel it doesn't fit the Minecraft "feel" then say so. Make an informed argument for or against the ideas if you want to be taken seriously.
0
Seriously?
And what about the Nether or the upcoming Adventure update?
Both of those are far more complicated.
0
I was thinking about this today myself. Notch has already mentioned that the swamp he's working on looks too much like a happy light filled glade rather than a real swamp.
A few ideas I like that borrows from Terraria is that these swamps form around gates to the nether. The poison spreads across dirt in the same way grass does. To prevent a global infection of (Nether Poison) it would have to be coded to stop in the same way fire no longer spreads infinitely. This would make the placement of gates a bigger decision than it currently is.
When the poison reaches sand the sand turns to mud (similar to soulsand but it doesn't have faces in it)
When it reaches water the water stops letting light through. Making it incredibly dangerous to go swimming too deeply in.
Regular trees that get overrun by the poison could ignite and burn down or be turned into "weeping willow" trees that drip poison in the same way flames produce smoke.
Instead of growing tall grass you get thorny bushes that hurt like cacti when touched and poison the player. Mushrooms that cure the poison also have an aura of darkness making them appear as orbs of shadow.
Since the poison is from the nether, neither the bushes nor the willow trees can be lit on fire.
Making the possibility for a nether boat to cross lava with?
As far as poison swamp mobs go: Wraith/Ghost mobs have already been made by modders
Making little "will o' the wisps" that float over the water at night would be more of an aesthetic thing. They'd be passive mobs. They could spawn at night and have a bright texture to be clearly seen without providing a source of light. Come dawn they simply implode and disappear.
(http://en.wikipedia.org/wiki/Will-o'-the-wisp)
Slimes would make avoiding the bushed more difficult.
Oh and goblins like my avatar!
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http://www.planetminecraft.com/skin/cre ... ter-10385/
I want a hunter skin with wearing a wolf pelt
My attempt so far with minor mods to creeper hunter
I can't get the face right. This attempt feels weak. It looks better without the face.