Looking for Modder(s)! I am a texture/modeler and I have had this idea for a mod for a while. Unfortunately I have no coding ability and mcreator can only do so much. So if any of you modders would be interested in working on a new mod then I have a great idea and can help in the modeling/texturing aspect. Lemme know!
Does it already have metal on it? Is it stone or wooden? Sometimes that doesn't work.
It wont let me make a bolt out of it so, I assume that means there is no metal on it already. I originally was using a thaumic tool rod but when that didn't work I tried wooden and stone. Maybe I should try an iron or cobalt one out.
I'm not sure if this is a bug of if I am just doing it wrong...I am trying to make crossbow bolts in the 1.7.10 latest version but for some reason it wont work. I put the tool rod into the casting table and right clicked the faucet to pour the iron on the bolt but it doesn't come out! I tried with a bunch of different rods and molten metals and it still doesn't come out....this is a mod pack but I know people that use the same one and don't have any issues with the bolts. Am I doing something wrong? how do I fix it?
This is working in my testworld...the only difference is that I am in the snapshot but, the commands should be the same so, I don't know what is wrong...
Okay um, the chain command block should be set to "always active". (just noticed that). are you sure it isn't working? It gives you the jump boost for two seconds and then if you sneak again it doesn't give you the effect?
Okay so, I think I understand what you are trying to do. You want to give the player jump boost if they sneak for a certain amount of time. And you want this to be reset when they stop sneaking so that they can do it again yes? Well, a lot of it has already been suggested but I will put it here into one cohesive tutorial.
Now that is out of the way. Now, you have to set up the command blocks that test for they sneak time and give the effect. First, a repeating command block with this command:
/scoreboard players test @a SneakJump 60 600
Then a comparator facing into an impulse command block with this command:
This objective will keep track of how many centimeters you have walked but not how many you have sneaked thus, this gives us a way to tell if the player is walking or sneaking. So, now set up a new circuit of command blocks starting with a repeating command block. Put this command in it:
/scoreboard players set @a[score_SneakReset=15,score_SneakReset_min=1] SneakJump 0
Now, any player that has walked even a little bit, will have their sneaking score reset. Next step, is to make sure that SneakReset gets reset when the player starts to sneak. The easiest way to do this is to place a chain command block coming out of the last repeating command block we placed. Put this command in it:
/scoreboard players set @a SneakReset 0
now, it will reset the sneak reset objective in the perfect timing to keep everything working. I will mention that this has not been tested fully, but I think it will work. If it doesnt. let me know what is happening and I will do my best to figure it out. Laters!
You are right. It is CustomName in the entity data command. My mistake. The way I did it with the scoreboards @p should work. @a[c=1] didn't work for me thus, I did it this way. But it very well could work I just couldn't get it to.
okay well, it will be difficult and require a lot of command blocks but, I will try and explain it. What you have to do is make the XP a person drops double. This wont be perfect because the player doesn't always drop exactly half the XP but, it is probably good enough to work. First, you have to create a marker armor stand. Place an armor stand in a spot of your choosing. This spot must be near the command blocks. This will be the armor stands "home". Once you have placed the armor stand. Stand inside it and type these commands in chat in any order:
Okay. now that is out of the way. Next, create a scoreboard using this command: (again, just in chat is fine)
/scoreboard objectives add Health health
This will test for a players health and allow us to tell if someone died or not. Now, here is when it gets tricky. Place a command block and put it on a fast clock (or just use a repeating command block if your in the snapshot). Now, put this command in the command block:
Now, Place a command block away from the clock where it wont get activated. Put this command in it:
/execute @e[type=XPOrb,r=15] ~ ~ ~ /summon XPOrb
Now, take the coordinates of that command block you are about to need them. Next, expand your clock and put a second command block. Make sure this command block is going off second! (if in the snapshot just place a chain command block facing out of the repeating one). Put this command in it:
/execute @e[type=ArmorStand,name=XPdoubler] ~ ~ ~ /clone <x coord of command block> <y cood of CB> <z coord of CB> <x coord of CB (again)> <y coord of CB> <z coord of CB> ~ ~2 ~
Now, another command block third in line on the clock. Put this command in it:
That deletes the command block and redstone block that was just placed above the armor stands head so there is no trace of what just happened when players show up. Now, you need one more command block and this has to run last. Put this command in it:
/tp @e[type=ArmorStand,name=XPdoubler] <coordinates of the armor stands "home">
That will put the Armor Stand back with the command blocks. We do this to make sure that the armor stand is always findable. One thing I forgot to note earlier. All of these command blocks must be in loaded chunks at all times! If they are unloaded at any time it will not work. so keep that in mind. Another thing to note. This is not tested. But, I have done something very similar in the past and this is how it worked so, it should work. This will work better in the 1.9 snapshots but should work in older versions too as long as you set up your clocks correctly. These commands blocks MUST be run in the order I told you! any other order will not work. Last thing to note, The way I have set this up is server friendly for small server. It runs fast enough that even if two people die a second apart it will work for both. IF two people die at the exact same time, it might only work for the one closest to the command blocks. But, that is an unlikely event. And to add a failsafe would...well, lets just say it would be A LOT harder. As long as your server has less than 50 people, this should work great! Otherwise, I can try and explain the failsafe but, if you found this hard, the failsafe is four times harder.
Okay, those are all my notes I think. Lemme know if you have questions. I am here to help!
0
Are you saying that you want to button to be named after the player?
0
Looking for Modder(s)! I am a texture/modeler and I have had this idea for a mod for a while. Unfortunately I have no coding ability and mcreator can only do so much. So if any of you modders would be interested in working on a new mod then I have a great idea and can help in the modeling/texturing aspect. Lemme know!
0
Oh really? okay. I will check the config and see what I can do. thank again:D
0
Okay so yeah, Iron worked. I guess it was an issue with the thaumic tool rod. That is disappointing but, not a huge deal. Thank you!
0
It wont let me make a bolt out of it so, I assume that means there is no metal on it already. I originally was using a thaumic tool rod but when that didn't work I tried wooden and stone. Maybe I should try an iron or cobalt one out.
0
I'm not sure if this is a bug of if I am just doing it wrong...I am trying to make crossbow bolts in the 1.7.10 latest version but for some reason it wont work. I put the tool rod into the casting table and right clicked the faucet to pour the iron on the bolt but it doesn't come out! I tried with a bunch of different rods and molten metals and it still doesn't come out....this is a mod pack but I know people that use the same one and don't have any issues with the bolts. Am I doing something wrong? how do I fix it?
0
Glad to help:D
0
You should just use a fill clock. it will work more efficiently and might fix your problems
0
This is working in my testworld...the only difference is that I am in the snapshot but, the commands should be the same so, I don't know what is wrong...
1
Okay um, the chain command block should be set to "always active". (just noticed that). are you sure it isn't working? It gives you the jump boost for two seconds and then if you sneak again it doesn't give you the effect?
0
That is what it should look like...can you send me your command block outputs?
0
/execute @e[type=<mob>,name=<mob name>] ~ ~ ~ particle command
1
Okay so, I think I understand what you are trying to do. You want to give the player jump boost if they sneak for a certain amount of time. And you want this to be reset when they stop sneaking so that they can do it again yes? Well, a lot of it has already been suggested but I will put it here into one cohesive tutorial.
First, create the scoreboard:
Now that is out of the way. Now, you have to set up the command blocks that test for they sneak time and give the effect. First, a repeating command block with this command:
Then a comparator facing into an impulse command block with this command:
Now, you want it to reset the score only IF the player stops crouching correct? Well, to accomplish this you will need to create another scoreboard:
This objective will keep track of how many centimeters you have walked but not how many you have sneaked thus, this gives us a way to tell if the player is walking or sneaking. So, now set up a new circuit of command blocks starting with a repeating command block. Put this command in it:
Now, any player that has walked even a little bit, will have their sneaking score reset. Next step, is to make sure that SneakReset gets reset when the player starts to sneak. The easiest way to do this is to place a chain command block coming out of the last repeating command block we placed. Put this command in it:
now, it will reset the sneak reset objective in the perfect timing to keep everything working. I will mention that this has not been tested fully, but I think it will work. If it doesnt. let me know what is happening and I will do my best to figure it out. Laters!
0
You are right. It is CustomName in the entity data command. My mistake. The way I did it with the scoreboards @p should work. @a[c=1] didn't work for me thus, I did it this way. But it very well could work I just couldn't get it to.
0
okay well, it will be difficult and require a lot of command blocks but, I will try and explain it. What you have to do is make the XP a person drops double. This wont be perfect because the player doesn't always drop exactly half the XP but, it is probably good enough to work. First, you have to create a marker armor stand. Place an armor stand in a spot of your choosing. This spot must be near the command blocks. This will be the armor stands "home". Once you have placed the armor stand. Stand inside it and type these commands in chat in any order:
Okay. now that is out of the way. Next, create a scoreboard using this command: (again, just in chat is fine)
This will test for a players health and allow us to tell if someone died or not. Now, here is when it gets tricky. Place a command block and put it on a fast clock (or just use a repeating command block if your in the snapshot). Now, put this command in the command block:
Now, Place a command block away from the clock where it wont get activated. Put this command in it:
Now, take the coordinates of that command block you are about to need them. Next, expand your clock and put a second command block. Make sure this command block is going off second! (if in the snapshot just place a chain command block facing out of the repeating one). Put this command in it:
Now, another command block third in line on the clock. Put this command in it:
Fourth in line on your clock you need this command block:
That deletes the command block and redstone block that was just placed above the armor stands head so there is no trace of what just happened when players show up. Now, you need one more command block and this has to run last. Put this command in it:
That will put the Armor Stand back with the command blocks. We do this to make sure that the armor stand is always findable. One thing I forgot to note earlier. All of these command blocks must be in loaded chunks at all times! If they are unloaded at any time it will not work. so keep that in mind. Another thing to note. This is not tested. But, I have done something very similar in the past and this is how it worked so, it should work. This will work better in the 1.9 snapshots but should work in older versions too as long as you set up your clocks correctly. These commands blocks MUST be run in the order I told you! any other order will not work. Last thing to note, The way I have set this up is server friendly for small server. It runs fast enough that even if two people die a second apart it will work for both. IF two people die at the exact same time, it might only work for the one closest to the command blocks. But, that is an unlikely event. And to add a failsafe would...well, lets just say it would be A LOT harder. As long as your server has less than 50 people, this should work great! Otherwise, I can try and explain the failsafe but, if you found this hard, the failsafe is four times harder.
Okay, those are all my notes I think. Lemme know if you have questions. I am here to help!