Why don't you get 7Zip? Also you upload pictures like this, and you start a new topic like this.
Thank you for the help, @Epic_Lizard! As for why I don't get WinRAR, I have an Aspire One 722 (made by Acer). It's a great gaming computer, but the way it's made, if it doesn't come with something like WinRAR as a default progra it's probably a sign that installing it would take more power than the computer has. Either way, I don't see why I should install a major program just to copy two PNG files. Which is why I have requested someone post a copy, as the internet is too full of spam to find something like this with a search engine.
I figured out how to homemade images! Here's the numeric system I made. I's based on eight (for those of you who don't sknow what that means, if a number exeeds eight in value in this system it has two digits, the first being one. Once it hits 64 (8 groups of 8) it would have three digits, and so on.
Hello! This is my first ever topic, but with any luck it will turn out good. This is a guide to how to make custom Armor textures for your texturepack. This is for Minecraft Full Release 1.5.2 and earlier, but no matter what version you have, I'm fairly sure this guide will still work. Let's get started.
First of all, find your armor files. In your texture pack, there should be a folder named "armor." (I lack WinRAR, and use a copy of the default with clear glass to make my texture packs. They usually come with all the files, and I always make a custom glass texture anyways)
Open "armor" and you should see a bunch of files named <armor type>_1.png and <armor type>_2.png. For example, diamond_1.png and diamond_2.png. You should also see a PNG file named "power." "Power" is the animation displayed around a Charged Creeper. You should also see WitherArmor.png, which is the overlay for a Wither when....I forget. Either charging upon spawn or regenerating when its health is below 50%. FYI, cloth_1.png and cloth_2.png represent Leather Armor.
It is reccomended you do not use MS Paint, as it lacks the ability to retain the transparency in these files and can result in some pretty messed up armor. I use Paint.NET for this, but I'm sure Photoshop, Gimp, and all those other programs will work.
<armor type>_1.png represents the helmet, chestplate, and boots. In my key, I have labeled the areas represented by the Chestplate Item, Helmet Item, and Boot Item.
Hope that came out right.
Next up, <armor type>_2.png! The armor defined by this file is below the armor defined by <armor type>_1.png and is normally used for leggings. This is why the entire file is represented by the Leggings Item. However, an entire layer of armor can be created using this file! That is why, in some cases, people will use boots for leggings because the boots are at the same distance from the body as the chestplate and helmet and use leggings for boots, instead of the other way around. Either way, here's the key.
Note: Cloth_1_b and Cloth_2_b have the same key as Cloth_1 and Cloth_2. However, when leather armor is dyed, Cloth_1 and Cloth_2 are tinted. Cloth_1_b and Cloth_2_b, however, stay the same color. Cloth_1 and Cloth_2 should be gray, so they can be tinted. It is possible to erase all contents of Cloth_1 and Cloth_2 and draw all of your leather armor on Cloth_1_b and Cloth_2_b in order to make leather armor impossible to dye in your texturepack.
I hope this was useful. I wrote this guide when I didn't have as much skill as I do now. At this point, I can use color.properties and animate with ease (though to be fair, I'm terrible at fire animations), but looking over this guide, it still seems fairly accurate.
Well, that's all for now. If you are reading this sentence, it means you endured the endless nerd talk, and for that I thank you.
I was planning on updating my custom texturepak to snapshot 12w36a so I don't have to do any real work when 1.4 comes out and get straight to the experimenting. Since a missing file in a texturepack is always replaced with the default file for that missing item in gameplay, all I have to worry about is updating my terrian.png and items.png. Can I just get a little picture of the default terrain.png and items.png from snapshot 12w36a so I know where to put the stuff? I don't have WinRAR, and actually used a copy of the default with clear glass to make my texturepack off of! (all the other files came with it, and I was going to have custom glass anyways.) Which is why I need to ask you people to post these files. No need to even post the default, or even the entire images, so long as I know where the new stuff is!
Also, can you please tell me how to post homemade images on this forum? I know how the armor files (both <armor type>_1 and <armor type>_2) correspond to the actual armor and want to post a guide, but don't know how. In fact, I don't even know how to make a new topic! Might be in sort of the wrong place, but this is technically a help page for texturepack makers, and the stuff I need help with is technically related to texturepacks, so...
@PakMan66, complicated and good go hand in hand in this situation. We are talking about creating an entire LANGUAGE. From scratch! Do you think they made German overnight? How about Hindi? Latin? Chinese? Real languages took over a thousand years to develope, in many cases thousands if you don't count the archaiac forms as part of the languages. All languages are complicated. Make it simple and it's not realistic. Now, I'm not saying I understand what they're saying, I'm only in Seventh grade, albeit in Gifted placement. But logically the complexity of this makes sense. I hope you can see where I'm coming from.
I'm pretty sure that he's asking for a copy because he doesn't have WinRAR and needs to download a copy offline. He asked for a copy of terrain.png, not a condescening how-to. I would provide a copy, but I do not have WinRAR.
I too want to find a skin editor like this so I can copy a creeper's head and paste it in the hat area. All I have is MS Paint, and when I use that the hat doesn't appear in-game. And if you tell me to download some program offline solely to make one 64x32 pixel image, you will find a dead fish on your doorstep.
@Deonyi, considering that the Standard Galactic Alphabet is used in enchanting tables, it is probably a suitable Minecraftian alphabet. However, if we were to develope our own Minecraftian alphabet, might I suggest basing it loosely on the Matoran alphabet used in BIONICLE? At the moment, I am about to go to Boys & Girls Club, and until I figure out how to post homemade images on this forum I won't be able to help anyways. The others, however, would probably be willing (and able) to help you develope an alphabet.
@starlinvf, though the game doesn't have much lore to work with, we can assume that, since Markus Persson's nickname is Notch and Notch is supposedly minecraft's version of god, the nicknames of people who work on minecraft are the names of minecraftian dieties, so there's no real reason for the creation of new dieties. Belive it or not, the sole reason I joined this discussion was becuase I wanted to make a minecraftian calendar. It sort of snowballed from there. I made a minecraftian numeral system based loosely on the one used by the Matoran in BIONICLE (I'm reffering to numerals used in Metru Nui, Mata Nui, Voya Nui, and Karda Nui in the era of the Toa Nuva, since I'm not sure if fanfiction has erased the original alphabet after Bara Magna, Aqua Magna, and Bota Magna were recombined by Makuta's gravitic blast) and now I'm thinking "We're working on a language, a calendar, and a numeral system for the Testififcates. Why not develope a culture? Oh right, because no one on the Minecraft Forums would want to help."
This is going to sound kind of stupid at first, but hear me out; What if snow was diety of trickery? Snow covers things, preventing you from telling what they really are, and can make the illusion of ground when there is none, as demonstrated by these two pictures of the same place but from different angles:
Also, according to Minecraft wiki, "If snow forms on top of a cactus, the cactus will still cause damage when stepped on or touched..." This means that what appears to be safe to tread on can actually be deadly to touch due to snow. However, since Minecraft already has dieties, and we need 16 things for the names of the months, we might need to abandon the material-diety thing for now. I actually made a numeral system for the Testificates based on eight, but this stupid forum won't let me post it. I've tried converting it to a JPEG but nothing happened, so if anyone knows how to post homemade images on this forum...
Also, there's still the problem of spelling the names of minecraftian dieties with the allowed letters. If anyone has an idea about how to spell "nɒtʃ" with the letters p, t, k, f, s, x, m, n, l, r, i, e, a, and o and nothing else (without using dipthongs and all the other stuff that is completely alien to me since I'm in middle school and, despite being in the Gifted program, don't speak fluent nerd) please post it.
Can you please update this texturepack to 1.2.5? And since 1.3 is coming out in August, can you please keep updating it with each new release like everyone else?
I was also thinking about a minecraftian word for Month. How about Pars? It's Latin for fraction. There are other Latin words for fraction but none of them could be spelled in Minecraftian. As an added bonus, Pars is short, so we could put it at the end of a word symbolizing something in minecraft to make the name of a month. I know that's not how real months got their names, but we aren't talking about real months and I needed some sort of systematic way to determine the names of the months. Anyways, since we've already escaped the realm of real life, someone let me know what category of people/places/things we should name the months after. Once we've done that we just need to decide what day a New Year begins and we have ourselves a calendar! (And with any luck someone will make it into a mod alongside the language we are developing)
0
Thank you for the help, @Epic_Lizard! As for why I don't get WinRAR, I have an Aspire One 722 (made by Acer). It's a great gaming computer, but the way it's made, if it doesn't come with something like WinRAR as a default progra it's probably a sign that installing it would take more power than the computer has. Either way, I don't see why I should install a major program just to copy two PNG files. Which is why I have requested someone post a copy, as the internet is too full of spam to find something like this with a search engine.
0
Meh. Never experimented with changing the file. Either way, it's irrelevant to the topic. I fixed it, though.
0
5
First of all, find your armor files. In your texture pack, there should be a folder named "armor." (I lack WinRAR, and use a copy of the default with clear glass to make my texture packs. They usually come with all the files, and I always make a custom glass texture anyways)
Open "armor" and you should see a bunch of files named <armor type>_1.png and <armor type>_2.png. For example, diamond_1.png and diamond_2.png. You should also see a PNG file named "power." "Power" is the animation displayed around a Charged Creeper. You should also see WitherArmor.png, which is the overlay for a Wither when....I forget. Either charging upon spawn or regenerating when its health is below 50%. FYI, cloth_1.png and cloth_2.png represent Leather Armor.
It is reccomended you do not use MS Paint, as it lacks the ability to retain the transparency in these files and can result in some pretty messed up armor. I use Paint.NET for this, but I'm sure Photoshop, Gimp, and all those other programs will work.
<armor type>_1.png represents the helmet, chestplate, and boots. In my key, I have labeled the areas represented by the Chestplate Item, Helmet Item, and Boot Item.
Hope that came out right.
Next up, <armor type>_2.png! The armor defined by this file is below the armor defined by <armor type>_1.png and is normally used for leggings. This is why the entire file is represented by the Leggings Item. However, an entire layer of armor can be created using this file! That is why, in some cases, people will use boots for leggings because the boots are at the same distance from the body as the chestplate and helmet and use leggings for boots, instead of the other way around. Either way, here's the key.
Note: Cloth_1_b and Cloth_2_b have the same key as Cloth_1 and Cloth_2. However, when leather armor is dyed, Cloth_1 and Cloth_2 are tinted. Cloth_1_b and Cloth_2_b, however, stay the same color. Cloth_1 and Cloth_2 should be gray, so they can be tinted. It is possible to erase all contents of Cloth_1 and Cloth_2 and draw all of your leather armor on Cloth_1_b and Cloth_2_b in order to make leather armor impossible to dye in your texturepack.
I hope this was useful. I wrote this guide when I didn't have as much skill as I do now. At this point, I can use color.properties and animate with ease (though to be fair, I'm terrible at fire animations), but looking over this guide, it still seems fairly accurate.
Well, that's all for now. If you are reading this sentence, it means you endured the endless nerd talk, and for that I thank you.
0
Also, can you please tell me how to post homemade images on this forum? I know how the armor files (both <armor type>_1 and <armor type>_2) correspond to the actual armor and want to post a guide, but don't know how. In fact, I don't even know how to make a new topic! Might be in sort of the wrong place, but this is technically a help page for texturepack makers, and the stuff I need help with is technically related to texturepacks, so...
0
0
0
0
0
0
Also, according to Minecraft wiki, "If snow forms on top of a cactus, the cactus will still cause damage when stepped on or touched..." This means that what appears to be safe to tread on can actually be deadly to touch due to snow. However, since Minecraft already has dieties, and we need 16 things for the names of the months, we might need to abandon the material-diety thing for now. I actually made a numeral system for the Testificates based on eight, but this stupid forum won't let me post it. I've tried converting it to a JPEG but nothing happened, so if anyone knows how to post homemade images on this forum...
Also, there's still the problem of spelling the names of minecraftian dieties with the allowed letters. If anyone has an idea about how to spell "nɒtʃ" with the letters p, t, k, f, s, x, m, n, l, r, i, e, a, and o and nothing else (without using dipthongs and all the other stuff that is completely alien to me since I'm in middle school and, despite being in the Gifted program, don't speak fluent nerd) please post it.
0
0
0
0