• 1

    posted a message on Small Modern Masion

    The mansion design looks great, but I think you should work on the landscaping and plants:


    • The hedge around the house should be more natural, and have some height variation and extend out a little in some places. Look at the bushes in front of the house in the attachment.
    • The grass stripes can work, but they need to be a block that isn't so bright, something that matches the grass better.
    • Don't use default trees, they're too boring and plain. Try making your own trees, look up some tutorials on YouTube, or find some trees from a tree pack. Good trees make your build look a lot better.
    • A one-block fence doesn't look good on a house that size, make a fence that is two blocks tall or more. A nice simple design you can use is a stone-type block with a different slab on top.

    Also, I don't like the big wall down the middle of the house, it sticks out too much. You should try to make it smaller or do something so that it doesn't take so much attention away from the rest of your mansion. But, make sure to work on that yard. A build looks a lot better when it's surrounded by great landscaping.

    Posted in: Creative Mode
  • 1

    posted a message on who is the best at creative

    I think Jeracraft is the best out of the ones I've seen. Grian builds too small, he's skilled but he doesn't seem to be able to make epic builds like Jeracraft. Mumbo Jumbo I've only seen do small stuff as well, and the stuff i've seen is good, but not impressive. Stampylonghead is well, very creative, but not good compared to Grian or Jeracraft.

    Posted in: Creative Mode
  • 1

    posted a message on 3D Creative Builds - Inspiration and Gallery

    Ok then, I'll share some architecture. The first picture is a modern city I was working on. Unfortunately the world got deleted, but I've rebuilt most of the buildings there using screenshots as references. Second one is a pair of condo towers I made. Third picture is a brick house I built on a server, which is one of my favorite houses out of all the ones I've built (Excluding the next pic). The fourth one is a mansion that's currently a work in progress, the exterior is nearly complete, but there's barely any interior. And the last one is my most recent build, a skyscraper I built on a modern city server. It also has no interior, because it's still a work in progress.

    Posted in: Creative Mode
  • 1

    posted a message on What are some of your not-so-common building tips?

    We have a lot of good builders here, so I was wondering what some of your not-so-common building tips are. By not common, I mean things that are specific or not commonly shared. So no "Add depth to your build or "Don't make your buildings square". Those are good tips, but that's not what I'm looking for in this thread. Your tips can be as specific or as broad as you want, just no commonly spread tips.


    Some of my own here as examples:

    • Always add a frame, or edge block to house roofs or sloped roofs. For an example, look at the roof of these houses. (By the way, that's my PMC account, which is why we have the same profile pic)
    • When making streets for a city, always make the sidewalks a half to a full block higher than the street. If they're on the same level, the city looks flat, the different levels add more depth.
    • Also, something I'm very picky about: Always use stained glass in place of regular glass. Regular glass looks grainy and is too see-through, stained glass is smoother and adds that opacity that real-life glass has. (If you've ever noticed, it's hard to see through glass from far away, so that's why it being see-through looks unrealistic)
    Posted in: Creative Mode
  • 2

    posted a message on 3D Creative Builds - Inspiration and Gallery

    I've only done 3D art once. I could also share some buildings I've made (I've got a lot of them), but from the title it seems like this is more a place for artistic builds, like statues and sculptures. So I'll keep them to myself for now.

    Posted in: Creative Mode
  • 1

    posted a message on Oak Ridge - Mediterranean Style Mansion

    It's been a long time since I've posted here, so I thought I'd post one of my latest projects: A large Mediterranean styled mansion. It is currently a work in progress, however I finished most of the exterior, but I still want to add more stuff. Hopefully I can start working on interior soon. I'll post more pictures as I finish more of the mansion.


    Also, if anyone has any cooler names for the mansion, feel free to share them because I couldn't think of anything. I also don't know what else to add in the exterior, currently there's a pool and patio, but that's about it. Any suggestions? And as always, any critiques are welcome.

    Posted in: Creative Mode
  • 1

    posted a message on Misty Terrace Condos - Modern Skyscraper
    Quote from StrykerOmega94»

    Very clean modern build. Well done.


    Thanks!
    Posted in: Creative Mode
  • 1

    posted a message on Help me!

    Try a theme park or a resort, or maybe a combination of both. You can start with a basic plan, and you can spend tons of time building individual rides and attractions, or detailing little things in. Most of all, you only have to do a little bit at a time. Each time you get on you could build only one small ride, or a restaurant/gift shop, or you could do something bigger like an epic roller coaster if you have more time.

    Posted in: Creative Mode
  • 1

    posted a message on King Stray's Castle

    If you ask me it's way to simple, it lacks detail and depth. Also, the inside's too empty.

    Posted in: Creative Mode
  • 1

    posted a message on How to be a better builder.

    First you should try learning the basics, mainly Depth, shape, palette, and detail.


    Depth basically means making things stick out. For example, instead of making a log frame on the same wall layer as the wood planks, make it stick out one block. At first this will feel weird, but over time you'll get used to it and really like the look of it better.


    Shape simply means not making your build a square, and palette means choosing good materials/colors for your builds. The main tip I can give for that is to have at minimum three materials. One should be a main material, another should be for detailing, and another should be for accenting. This is pretty basic though, you just have to learn how to make a good palette as you go. Really it isn't that hard, people tend to more naturally be able to say what looks nice and what doesn't.


    And last, add detail to your builds, to make them look nice and not flat or bland.


    If you want more tips, just ask, I've watched and read tons of building tutorials, so I've learned a lot.

    Posted in: Creative Mode
  • To post a comment, please .