It'd be easier to skip the camera entirely and add a way to upload custom painitngs.
- PixelNinja112
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Member for 4 years, 5 months, and 17 days
Last active Thu, Jun, 4 2020 16:40:41
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erictom333 posted a message on The Camera:A portal to endless possibilities.Posted in: Suggestions -
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ScotsMiser posted a message on DUAL WHITE COUNTRY MANSION PROPERTIESPosted in: Creative ModeTwo swimming pools, basketball AND tennis courts.... clearly a very upscale neighborhood.
I don't think the connecting passage fits the style of the houses: it might make sense as a latter addition by someone who acquired both properties and wished to combine them, but my instinct would be to run the connection(s) underground.
It's not well shown in the pics, but the treehouse looks nicely done. (A fun addition to the property.)
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parker_pajamas posted a message on Temple (WIP) (Update!)TEMPLE!Posted in: Creative Mode
This new WIP map will contain several boosters
Enabling the ability to fly all the way up and around it several times
during the run, and checkpoints positioned between all the poles of the
structure and in the entryways at the top.
Going to still add some more detailing and natural environment
Map will be hosted on: GliderCraft.Anvil.Pw -
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MegRae posted a message on 3D Creative Builds - Inspiration and GalleryPosted in: Creative ModeI haven't posted anything in this thread in a while. I've since been doing most of my showcasing on PMC, but here's my latest build for you all to enjoy
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0ben_ posted a message on King Stray's CastlePosted in: Creative ModeOk, well thank you. I'll try to add more detail in future builds. Thanks!
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fishg posted a message on Bedrock ArmorPosted in: SuggestionsQuote from MinecraftSiegeEngineer»
Meanwhile, gold armor could block major magical effects in a better fashion, just like your bedrock armor would block physical effects. That could go well along with your suggestion IMO.
I love this idea. It both makes gold armor actually useful, and bedrock's unique stat system less tacky. Bedrock and Gold could be "opposites":
Gold- Weak against physical attacks
- Strong against magical attacks
- Very enchant-able
- No speed reduction (fast)
Bedrock
- Strong against physical attacks
- Weak against magical attacks
- Not enchant-able
- 15% speed reduction (slow)
I think I will add this to the suggestion.
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Sibared_AC posted a message on The building of the Nation's SenatePosted in: Creative Modethis is my more recent build, the new and modern skyscraper of the Senate of Alaryen City! What do you think?
The city each time is more big! :3
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Sibared_AC posted a message on My New Modern Skyscraper! :3Posted in: Creative ModeThis is my new skyscraper in Alaryen City (My city)!
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Bones747 posted a message on A Lighthouse in "Illuminati Bay"Posted in: Creative ModeWork continues on the secret illuminati enclave.
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Sibared_AC posted a message on My New HotelPosted in: Creative ModeSu nombre es Al-Zayer, es el nuevo rascacielos de mi ciudad! ¿Qué piensas?
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The mansion design looks great, but I think you should work on the landscaping and plants:
Also, I don't like the big wall down the middle of the house, it sticks out too much. You should try to make it smaller or do something so that it doesn't take so much attention away from the rest of your mansion. But, make sure to work on that yard. A build looks a lot better when it's surrounded by great landscaping.
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I think Jeracraft is the best out of the ones I've seen. Grian builds too small, he's skilled but he doesn't seem to be able to make epic builds like Jeracraft. Mumbo Jumbo I've only seen do small stuff as well, and the stuff i've seen is good, but not impressive. Stampylonghead is well, very creative, but not good compared to Grian or Jeracraft.
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Ok then, I'll share some architecture. The first picture is a modern city I was working on. Unfortunately the world got deleted, but I've rebuilt most of the buildings there using screenshots as references. Second one is a pair of condo towers I made. Third picture is a brick house I built on a server, which is one of my favorite houses out of all the ones I've built (Excluding the next pic). The fourth one is a mansion that's currently a work in progress, the exterior is nearly complete, but there's barely any interior. And the last one is my most recent build, a skyscraper I built on a modern city server. It also has no interior, because it's still a work in progress.
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We have a lot of good builders here, so I was wondering what some of your not-so-common building tips are. By not common, I mean things that are specific or not commonly shared. So no "Add depth to your build or "Don't make your buildings square". Those are good tips, but that's not what I'm looking for in this thread. Your tips can be as specific or as broad as you want, just no commonly spread tips.
Some of my own here as examples:
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I've only done 3D art once. I could also share some buildings I've made (I've got a lot of them), but from the title it seems like this is more a place for artistic builds, like statues and sculptures. So I'll keep them to myself for now.
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It's been a long time since I've posted here, so I thought I'd post one of my latest projects: A large Mediterranean styled mansion. It is currently a work in progress, however I finished most of the exterior, but I still want to add more stuff. Hopefully I can start working on interior soon. I'll post more pictures as I finish more of the mansion.
Also, if anyone has any cooler names for the mansion, feel free to share them because I couldn't think of anything. I also don't know what else to add in the exterior, currently there's a pool and patio, but that's about it. Any suggestions? And as always, any critiques are welcome.
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Thanks!
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Try a theme park or a resort, or maybe a combination of both. You can start with a basic plan, and you can spend tons of time building individual rides and attractions, or detailing little things in. Most of all, you only have to do a little bit at a time. Each time you get on you could build only one small ride, or a restaurant/gift shop, or you could do something bigger like an epic roller coaster if you have more time.
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If you ask me it's way to simple, it lacks detail and depth. Also, the inside's too empty.
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First you should try learning the basics, mainly Depth, shape, palette, and detail.
Depth basically means making things stick out. For example, instead of making a log frame on the same wall layer as the wood planks, make it stick out one block. At first this will feel weird, but over time you'll get used to it and really like the look of it better.
Shape simply means not making your build a square, and palette means choosing good materials/colors for your builds. The main tip I can give for that is to have at minimum three materials. One should be a main material, another should be for detailing, and another should be for accenting. This is pretty basic though, you just have to learn how to make a good palette as you go. Really it isn't that hard, people tend to more naturally be able to say what looks nice and what doesn't.
And last, add detail to your builds, to make them look nice and not flat or bland.
If you want more tips, just ask, I've watched and read tons of building tutorials, so I've learned a lot.