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    posted a message on DUAL WHITE COUNTRY MANSION PROPERTIES

    For the driveway, you should replace the grass path with a stone block. Grass paths are fine for the other paths. I also think you need to do more landscaping work, the grass around the house feels plain. Something as simple as making it striped with another green block (I recommend green concrete powder) can make it seem a lot less empty.


    Also, you should place upside down stairs under your overhangs on the ends of the roofs, so that it looks smooth and doesn't have a choppy look from the corners.

    Posted in: Creative Mode
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    posted a message on Need help building house

    Some things I see wrong are that your roof needs an overhang on the ends of the building, and I'd also recommend placing upside-down stairs under those overhang, while you're at it. Just to be clear, don't put upside down stairs under your current overhangs. The side of your building with the glass wall looks good, but you need more details on the other side. You should experiment with windows, windowsills, maybe fence pillars, or other stuff. Don't use birch logs for the corners. Just use oak or another solid log.


    For your bottom floor, with the glass looking into the water, change the walls to a single material (cobblestone or stone brick are what I recommend) or pattern, and change the floor to a wood or stone, don't leave it looking like you just mined it out. Maybe you were planning to do something like that though.

    Posted in: Creative Mode
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    posted a message on I have an empty room. Help me fill it

    Add a grand piano. A nice one is pretty big and takes up a lot of space, and its the kind of things you have in a mansion. If you still have space, you can also add an aquarium if you're in 1.13. You also said it's three floors tall, so a chandelier will fill up the air space really well.

    Posted in: Creative Mode
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    posted a message on Small Modern Masion

    The mansion design looks great, but I think you should work on the landscaping and plants:


    • The hedge around the house should be more natural, and have some height variation and extend out a little in some places. Look at the bushes in front of the house in the attachment.
    • The grass stripes can work, but they need to be a block that isn't so bright, something that matches the grass better.
    • Don't use default trees, they're too boring and plain. Try making your own trees, look up some tutorials on YouTube, or find some trees from a tree pack. Good trees make your build look a lot better.
    • A one-block fence doesn't look good on a house that size, make a fence that is two blocks tall or more. A nice simple design you can use is a stone-type block with a different slab on top.

    Also, I don't like the big wall down the middle of the house, it sticks out too much. You should try to make it smaller or do something so that it doesn't take so much attention away from the rest of your mansion. But, make sure to work on that yard. A build looks a lot better when it's surrounded by great landscaping.

    Posted in: Creative Mode
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    posted a message on Temple (WIP) (Update!)

    Looks great!

    Posted in: Creative Mode
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    posted a message on Luxury Cabin

    Looking at the house again, I don't think you need a lot of pillars, just at the back and under the stairs. I don't think you need to extend it, you could use cobblestone walls kind of like you did with the fences at the back.

    Posted in: Creative Mode
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    posted a message on What are some of your not-so-common building tips?

    if you build in villager huts, you can make some very amazing Builds, just look at some i made on a server!


    Those look nice! It would be awesome villages looked like that.

    Posted in: Creative Mode
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    posted a message on What are some of your not-so-common building tips?
    Quote from silveroug2»

    Maybe this is one of those "everybody knows that but it took me years to figure out" things but either way, height is very important to the feel of the build.


    If you want something to feel imposing, make it tall, like really tall, max out the build limit tall.


    If you want something to feel claustrophobic and cramped, the x, z dimensions are less important than making the roof sit just above the player, 2 blocks tall is the best. Another related tip here is the importance of lighting, you could make that space feel even more cramped by adding only one or two torches.


    Similarly that same space could be "cozy" if it's well lit and uses warm colors.


    That's a good tip. I've never really heard it much before, so I don't think it's a thing everyone knows.

    Posted in: Creative Mode
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    posted a message on 3D Creative Builds - Inspiration and Gallery

    Ok then, I'll share some architecture. The first picture is a modern city I was working on. Unfortunately the world got deleted, but I've rebuilt most of the buildings there using screenshots as references. Second one is a pair of condo towers I made. Third picture is a brick house I built on a server, which is one of my favorite houses out of all the ones I've built (Excluding the next pic). The fourth one is a mansion that's currently a work in progress, the exterior is nearly complete, but there's barely any interior. And the last one is my most recent build, a skyscraper I built on a modern city server. It also has no interior, because it's still a work in progress.

    Posted in: Creative Mode
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    posted a message on What are some of your not-so-common building tips?

    We have a lot of good builders here, so I was wondering what some of your not-so-common building tips are. By not common, I mean things that are specific or not commonly shared. So no "Add depth to your build or "Don't make your buildings square". Those are good tips, but that's not what I'm looking for in this thread. Your tips can be as specific or as broad as you want, just no commonly spread tips.


    Some of my own here as examples:

    • Always add a frame, or edge block to house roofs or sloped roofs. For an example, look at the roof of these houses. (By the way, that's my PMC account, which is why we have the same profile pic)
    • When making streets for a city, always make the sidewalks a half to a full block higher than the street. If they're on the same level, the city looks flat, the different levels add more depth.
    • Also, something I'm very picky about: Always use stained glass in place of regular glass. Regular glass looks grainy and is too see-through, stained glass is smoother and adds that opacity that real-life glass has. (If you've ever noticed, it's hard to see through glass from far away, so that's why it being see-through looks unrealistic)
    Posted in: Creative Mode
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    posted a message on My city

    This looks great! Some of the material choices in the skyscrapers are questionable, but the buildings are very well designed.

    Posted in: Creative Mode
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    posted a message on 3D Creative Builds - Inspiration and Gallery

    I've only done 3D art once. I could also share some buildings I've made (I've got a lot of them), but from the title it seems like this is more a place for artistic builds, like statues and sculptures. So I'll keep them to myself for now.

    Posted in: Creative Mode
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    posted a message on Luxury Cabin

    It looks great, but I have a few reccomendations:

    First, add some pillars or something to support the outdoor balcony, it'll look better than having it floating.


    Second, Don't make the floors the same material as the walls, it'll look much better if they're different blocks.


    Third, fill the empty area in the main room of the lodge with more furniture, like a piano, fish tank, pool table, etc. Also, if you want to make the room cozier, add some hanging lamps or a chandelier. I would recommend using glowstone surrounded by trapdoors, because that's going to look the best in a log cabin.


    Lastly, maybe you were planning to do this already, but add some trees and terrain around the cabin, it'll look so much better in a proper setting.


    Besides that, it looks great. I like the exterior design, and the diagonal windows on the front really add to the build. The chimney looks nice and adds detail, and the overall design is well done. Also, you should take the video without the night vision and use lighting from the building, it'll look even more cozy that way. Hope I didn't criticize to much.

    Posted in: Creative Mode
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    posted a message on Any building ideas?

    You should try building some one-player minigames, or minigames for several players if you can get friends on your world. Maybe you could also make a mob arena, where you have a mob spawner from a dungeon or mobs from a farm that you fight. Stuff like that so that you can still have fun with them after your done building them.

    Posted in: Survival Mode
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    posted a message on City ideas

    If you want to come up with some good names/ideas for businesses, try taking some real life company or store, and making a pun out of it. For example, instead of red bull, you can have Red Cow, with a mooshroom as the logo. Or theme the ideas around something in Minecraft, like a bar that only serves mushroom stew from mooshrooms, or just base them off a funny or interesting concept, like a spa where you take baths in lava. They might not be very serious, but they're fun to see and build, and can still work in a modern setting.


    If you want some specific ideas, I can give you some, but those are some tips on how to make your own.

    Posted in: Creative Mode
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