Quote from Pent9
The Endermite is a cool idea, but the new minecart physics are horrible. I don't know what they were thinking when they come up with that. Does Mojang not know that minecarts de-railing at corners and bouncing back at hills is bound to break things? It's going to be a massive headache to deal with on worlds where there are large automated rail transportation systems.
I remember back in beta 1.6 3 years ago when they overhauled minecart physics and destroyed everybodies cart stations.
Yeah, people will get over it.
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Okay, so in your mind it is okay for them to just add whatever they want, without the feedback of their players.
No, it's not. That's how you LOOSE a fanbase.I like the 1.6 zombies "TO AN EXTENT", but I feel they are a bit.... Much. Not as in difficulty, but in the quantity. Seriously, I'd like to see a variety in the mobs I fight, not endless waves of zombies. I'd play the Last of Us or the Walking Dead if I wanted to fight constant zombies, not Minecraft. It's going in the right idea, to make zombies an actual challenge, but fighting 20 zombies compared to 5 isn't a challenge... It's just annoying (Unless you're playing a CTM map, in which the new zombies break any CTM maps made before 1.6 by how ridiculous they are.)
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Username: Pintopinata
Good luck!
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Succeses: Horses are great, and give an actual uses to saddles.
We now have storage blocks for wheat, and they're good decoration too.
Leads make it so much easier to get a farm started, especially if you live nearby a swamp, free slimeballs for leads for a lifetime.
Lots of other new decoration blocks (Hardened clay is fantastic.)
COAL STORAGE BLOCK!!!!!! YES!!!!
The new launcher, even though it also failed in some parts, is also really nice.
Also, the new golden apples are cool as well. Absorption and Health Boost are two nice and new effects.
Fails: There were a couple fails, but are also BIG fails. The biggest: The potion nerf. WHY? This makes potions that were only used sometimes completely worthless. Regen, instant health and strength potions are completely dead in a ditch now. I could see if the potions were being abused and exploited, but the only times you really used them was when in dire need of them, AKA the polar opposite of being abused, so there was no need to nerf them. It only puts the brewing and potion system further into a ditch.
The new launcher, while great, wasn't ready. Even with 1.1.1 of the launcher, offline mode still isn't fully implemented, and just now are we getting a version of the launcher that doesn't look ugly. The launcher should have been held off until 1.6.3, or 1.7. We'd all rather wait then get something incomplete.
Oh, and the bugs. Other than 1.3, this has the be one of the most buggiest updates.
That's that. These are all just my opinions, so if you disagree, please say-so in a kind manor. I'm not looking to start childish arguments over the internet. I'd give the update an 8/10. Good day to you all!
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You need to re-read the OP. -_-.
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That made me laugh way to hard. As for the launcher itself, my only issue with it is that they removed the info of the login servers, authentication servers, ect... Having that info back would be helpful in diagnosing why certain things wouldn't be working. Other than that, it's a lot better than the old one, and WAAAAY better than the one from 1.5.
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Magic: We already have enchantments, the beacon blocks and multiple dimensions.
Alchemy: We have a full implemented potion system as well.
The things you don't want to see are already here...
How would that destroy Minecraft? -___-
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I do agree it should pick up custom sounds anyways, so you don't have to go replacing files.
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It's only a small fix, too. Too bad not many people use boats enough to care and get Mojang's attention :/
I agree with this. in the controls section of the options, we should be able to choose, since it seems some people like the new controls, some don't.
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Look at every version's change log since let's say around Beta 1.6...
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Of course, it WOULD be difficult if steak was hard to get, but you can infinite steak very easily, so all it really equates to is just sitting AFK at a farm for a longer time. Artificial difficulty at it's finest.
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