Quote from Pent9
The Endermite is a cool idea, but the new minecart physics are horrible. I don't know what they were thinking when they come up with that. Does Mojang not know that minecarts de-railing at corners and bouncing back at hills is bound to break things? It's going to be a massive headache to deal with on worlds where there are large automated rail transportation systems.
I remember back in beta 1.6 3 years ago when they overhauled minecart physics and destroyed everybodies cart stations.
Yeah, people will get over it.
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Once or twice per seed on a world that is 60000000x60000000? Damn, that's pretty rare.
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I think using the server texture pack will be optional, but if you do want to use it, it will override other conflicting resource packs.
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As for the seed itself, it's really cool. Nice that a stronghold is on the continent as well.
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The main problem is, no matter how much they buff the mobs, unless the mobs get some god like AI, you can just block yourself in a hole, and wait for your health tor regen. Back then, if you had no food, you were as good as dead. And of course, this is all assuming the zombies are actually difficult, which they're not. You just pillar up two blocks and start slashing away.
This is all my opinion, of course. There is difficulties which the new food system, but since food is handed out like candy, you really have to have screwed yourself over to die from mobs with your (literal) infinite health (If you play smart at least, obviously you may crack under pressure, or get screwed by water streams.) The only threat from mobs personally is getting knocked in lava. Other than that, you get some iron armor, it's just a click or two with a sword and they're just more XP for you.
Anyways, just my opinion on the matter. Some of you may completely disagree, and others may see the difficulty of Minecraft in a new light.
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Jesus, what is this forum, a bunch of 5 year olds?
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Now the result is expected, he one shot killed me with no chance for survival, and when I came back he had picked up all my stuff blah blah blah. Now, while I'm sure this is not a common occurrence, but the fact that the zombie reinforcements are so badly designed that that could make it into an official version is insane. That's not difficulty, that's just cheap.
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The new zombies aren't hard at all, unless you suck. We're not asking for change because they're "too hard," but because it's too constant. It happens way to often, practically every night is a zombie apocalypse, and it gets dull, boring, and annoying just hacking and slashing like 20 zombies every few minutes. And of course the baby zombies. They're good, but they need to be fixed. Not burning in the daylight, and giving small XP.
And of course difficulty scaling is practically non-existent in terms of the zombies.
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Ironic, considering you are also picking an argument over your own opinion.
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I'm WAY happier than I should be!
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Well, they didn't really say that, but it's an expectancy from fans that Mojang will listen to what fans want -_-.
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I love the new skeletons and spider's. The new zombies aren't a challenge though, I can easily slice through 20 zombies, just like I could with 2-3. The issue isn't that's it's too difficult, it's that it's not adding difficulty, just an annoyance. All it does is waste your time slaying endless waves of zombies, and destroy the durability on your tools. All for what? Rotten Flesh? Lol. What Mojang SHOULD do is make it so if a zombies agros on you, it'll start sprinting after you (Just like zombie pigmen do, but the zombies have better AI.) Make it that if a zombie can spawn another zombie, it won't spawn behind you, and change the agro range from like 90 blocks to 32-48. Imagine the difference between have 20 slow walking zombies coming after you, or 7 or 8 zombies sprinting at you, and you can't run away because they run just as fast.
Now, THAT is how you buff a zombie.