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    posted a message on do you think there should be a way to get out of the end
    Quote from Octop

    Credits? You mean the whooping list of 2 people?
    Anyway 'the end' should be like the nether and not a one way trip. What would be the point of that?
    You shouldn't have to kill a dragon to get out...
    What if you fell off the side and lost all your stuff? Or simply entered the end unprepared...Good luck beating a dragon with nothing in your inventory..

    Yeah. So don't go unprepared. I like it that way.
    Posted in: 1.0 Update Discussion
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    posted a message on Dual Swords, Shields, Two-Handed?
    Quote from PugRme

    AdventureCraft is a custom map maker, not a dual-wielding mod. I haven't seen a mod that add only dual-wielding so I can't help.

    Well, seems like there are none. How hard is it to make?
    Posted in: Requests / Ideas For Mods
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    posted a message on Dual Swords, Shields, Two-Handed?
    Bump
    Posted in: Requests / Ideas For Mods
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    posted a message on Dual Swords, Shields, Two-Handed?
    Quote from Halo4life090

    I'm sure hes made a seperate mod with the ability to use two arms.
    I really don't know.
    But I thought he did.

    I checked. Unfortunately he didn't. If I missed it, it wasn't 1.8.
    I also just tried out AdventureCraft. It's a totally different download and game.

    The reason I wanted that is because I've seen some Skyrim gameplay and I really like the combat, and I'd love to have it in Minecraft.
    Posted in: Requests / Ideas For Mods
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    posted a message on Dual Swords, Shields, Two-Handed?
    I've seen AdventureCraft. It confused me, seemed more like a custom-map only thing. Is there a way to disable the rest of the tools, so I only have the dual wielding?
    Posted in: Requests / Ideas For Mods
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    posted a message on Dual Swords, Shields, Two-Handed?
    I've been trying to find a mod that adds shields, dual swords and two-handed swords. Like right click and left click would control your right and left hands. I know there was one for 1.7.3 but I've searched for a few days and found nothing. Are there any out there for 1.8.1?
    (I also wanted to find a mod to crouch 1 block low, if there are any.)
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from SuperSoldierx

    ah your using gimmeabreak seed arent you!

    AND NO

    Actually it's Yellowstone. It's on the seeds forum.
    The one you sent me might work, but the village of the seed I use is nicer-looking as it's in the middle of a huge prairie.
    I wonder if there's a way to change how long you have before it asks you to start a guild?
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    I'm using a seed that spawns me in an NPC village. Is there a way to make my guild spawn slightly outside of it?
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    lawl,spawning on a top of a tree :tongue.gif:

    Yeah. Especially when I spawn buy a Millenaire village and a guild spawns on top of it, suffocating and destroying the village and its residents. XD
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    I think there should be an option to choose where your guild starts. If I start my map on the top of a mountain it isn't the best idea to put a guild there because of the terrain screwups.
    Posted in: WIP Mods
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    posted a message on History of Minecraft
    Sounds good. Some of the stuff I disagree on how it sounds, like the creepers (as they have no arms to build things) and humans being from pigmen. But still, well done!
    Posted in: Literature
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    posted a message on 1.9 War
    Well said. However: Dragons, potions, enchantments, etc. are not RPG. They're fantasy. Experience and levels are RPG.
    Posted in: 1.0 Update Discussion
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    posted a message on 12 More days untill "But its betaa" argument goes away.
    Minecraft isn't finished after it's officially released, it's going to be constantly updated and developed. Nice try, though.

    Besides the "but it's beta or still being updated" is a good reason.
    Dragons not finished? It's still being updated. Duh?
    Posted in: 1.0 Update Discussion
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    I absolutely love this mod and I've only on the first part of the game, before kingship! Because my skin is a slime and I like to reskin things, I reskinned every person (not the evil ones) into slimes. They vary in color and darkness according to gender and skin color of the original skin. I figured I'd post a few pictures of what they look like, for fun. :3













    Posted in: WIP Mods
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    posted a message on Mob Spawner = Infinite Experience?
    Mob grinders are part of the game because they're possible?
    Posted in: 1.0 Update Discussion
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