• 1

    posted a message on MythoCraft [The Story of Minecraft]
    I'm a pretty good with textures. I don't know about teaming up, but I could certainly contribute some textures as long as I have a general idea about them. I think this would be an interesting mod, frankly.
    Posted in: Requests / Ideas For Mods
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    posted a message on Red Deserts
    I like the idea of the Red Desert, because if there's red sand I'd actually like to see it used in a something other than a Mesa. Let me first give you some critique as to what I like and what I don't before I suggest some different ideas.



    1. No new mobs, please. I really think two biome-specific mobs wouldn't really... work...
    2. A new generated structure would be fine, but it can't be too complicated or RPG-ish. These "locks" seem RPG-ish to me.
    3. The wishing well is a good idea, it just needs some balancing and maybe a bit more explaining?
    Firstly, Red Deserts. I love the idea, but I think of Red deserts like I think of the deserts on the desert planet Tatooine... giant dunes of red sand. Maybe, perhaps, instead of a plains biome with some mountains/hills and all the grass replaced by sand(like the regular deserts) the Red Desert could generate giant dunes. I would really like to see a biome like this, with actual dunes. I don't know about the gold-being-as-common-as-coal, even for a rare biome. It depends on the biome's rarity, of course.



    Secondly, I would like a generated structure, sure. It would give incentive to explore for such a biome, frankly. Especially so if it were rare like you suggest, but I disagree on what should generate. I think that tombs should generate underground. This tomb would probably have to generate slightly sticking out of a dune, so they'd be a special version of the dungeon essentially. The tomb would probably hold some items of sentiment for the one buried there, so there'd be a chest with some gold or lapis or something, and a zombie spawner within a sarcophagus of red sandstone.

    Of course, this is just one idea, but I'd like to see it. Additionally, I would like a red sandstone desert temple, too.



    Thirdly, the wishing well needs some better explanation. I know the basic idea, but maybe you could explain it without referencing a mod? I don't really know how the lucky blocks work, so i'd sort of rather have a straight up explanation. Also, would these wells be a block or a structure? If it were to be a block, would it have a special model and eat your gold nuggets like a hopper? Also, why would this spawn specifically in Red deserts? These are some things I wonder, but I still like the idea of it.



    Overall Idea, 35%
    Posted in: Suggestions
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    posted a message on Pretty much a random survival world...
    Wow! I can't believe I missed this! These are some amazing builds, seriously! I really love how you can just do things so easily with Redstone, I don't have the patience to learn redstone mechanics. I really love the scale and detail of these builds, though I notice builds of that stature can get sort of crowded-looking. I guess that's the curse of Minecraft!



    You have a really cool survival Journal, and I like your little bit of lore. That was a seriously good catch!
    Posted in: Survival Mode
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    posted a message on Minecraft Character Challenge
    I created the Pigman Supremacy challenge and then mere, like, hours later, I had an idea which was really good for a challenge. The main idea of this challenge is to change your skin(optional) and heed the rules of the specific character.

    Also, a note is that some of these characters will require cheats to be on and that I encourage playing this in multiplayer. Having your friends be various different characters and then spreading out and completing your goals will be a lot of fun.

    Also, it's your decision on what your relationship with other creatures will be. Just think about the losses, though. How will you make conquest of the world as a robot when Pig villages are in the way? How will peaceful pig life be saved if the Corrupt Ghost is ruining their land? etc.

    So far, this is all I've got-- but there are plenty more ideas, and I want you to contribute yours.

    Pigman:
    Pigman Supremacy



    Description: You are the Pigman! You have a strong sense of protection to your kin. Meanwhile, you are extremely territorial to anything or anyone else! You aren't very smart and are easily scared, thusly you are scared of Endermen and have difficulty being around or near them. This is your new world! Expand your territory to far reaches and don't let anything stand in your way! ...except Endermen.



    Rules:



    Unless in the End, you cannot get within 4 blocks of an Enderman.



    You must destroy every mob you see at once unless it is a Pig or Zombie Pigman.

    (Even Iron Golems and Villagers)



    You may not go outside during a Thunderstorm for fear you will become a Zombie.



    You can only eat Carrots or Mushroom stew. (Optional! Feel free to tweak.)



    You cannot use Redstone except for basic machines.



    You must use the unsaturated Super-Secret-Setting in 1.8 and further. (Optional!)



    You must engage in combat with Evil Robots and Corrupt Ghosts.



    Goal: Your goal is to create a Pig/man city. You must breed pigs and build a house, pen, and small farm for each one fittingly. Expand this village as far as you can, but make sure the piggies can socialize with each other. Once a certain threshold(eg. 64, 128, etc.) is reached, you must move on to new lands to create a new village. You decide the threshold though, so you shouldn't have a problem.





    Evil Robot:
    Evil Robot Conquest - Cheats required.



    Description: As an evil robot you are hostile to all humans. You hate humans with a burning fiery passion! Sadly, your battery must be charged. You carry it with you wherever you go, and you must recharge your battery every time it gets low. As a robot, you rust when exposed to water so you must not get near it!



    Rules:

    You can only use up to Iron or Gold tools and armor.



    Once you obtain Iron armor, you cannot be caught without it or gold armor on.



    You cannot swim or touch water, and thusly cannot go out in the rain.



    You must carry a Nether star in your inventory at all times.



    Upon death, your recharge station explodes, spawn in TNT to do this.



    You can create more than one recharge station, but only if you have a Nether Star to accompany it.

    This means you must kill the Wither for additional stars.



    You can only eat Rotten Flesh or uncooked Meat. (Feel free to tweak.)



    You must create a recharge station as soon as possible.



    Every three Minecraft days you must return to your recharge station and insert the

    Nether star in order to recharge it. You cannot stray more than 5 blocks away while it recharges.



    You are adept with Redstone and must create at least 2 complex redstone machines per Recharge station.



    You hate all humans, and are thusly hostile to Pigmen.



    Goal: Your goal is to create recharge station and spread your influence. Most importantly: Kill all humans! You create recharge stations by building a 9 block tall Iron pillar with a hopper at the bottom connecting to a chest, which you will put the Nether star into to recharge it. As well as recharge stations, you must create Iron Golem factories from Stone Brick and Quartz, these factories will be key in your conquest.





    Corrupt Ghost:
    Corrupt Ghost Infection - Cheats required.



    Description: You are the evil corrupt Ghost! Well... not really, but you try to be. You're actually just dressed in a ghost costume, but it's all the same thing. Your one true with is to one day respawn as a true ghost. As a ghost, you love the Nether and it's corruptive and evil properties. Ghasts are your friend, and Zombie Pigmen are your ally. Everything else is to be destroyed beneath the rubble of Netherrack!



    Rules:

    You cannot kill Ghasts or Zombie Pigmen.



    You can only eat meat, being the corrupted and destructive ghost you are.



    You are hostile towards Pigmen because they're hostile towards you.



    Try using an ethereal Super-Secret-Setting when playing. (Optional.)



    Goal: Your goal is to take Netherrack from the Nether and transplant it into the Overworld! Create a Nether Fortess in the overworld and spread mycelium across the grass(spawn it in) to spread your ghastly influence. Your goal is to destroy all trace of the Overworld and to replace grass with mycelium, to replace water with lava, stone with netherrack, flowers with mushrooms, and sand with soulsand! You must create Nether on earth by any means-- ally with a robot to further your purpose!



    Android:
    Android Education



    Description: You are the Android, a cross of a human and a robot. You love humanity and wish to imitate them until you can be fully human! Thusly, you like following the Pigmen around and learning from them. You don't NEED to eat, but you LIKE the idea of it.



    Rules:



    You can only eat cake because you love the idea of it. (Feel free tweaking this.)



    You must protect all forms of life except those hostile towards you.



    Same rules as the Evil Robot:



    • Cannot touch any form of water.
    • Must wear Iron or Gold armor at all times when you have access to it.
    • Must use only Iron tools except for Pickaxe.
    You are redstone adept, and thusly build complex redstone creations to make things more convenient.



    You are hostile towards the Corrupt Ghost.



    You are only hostile towards the Evil Robot if they attack the Pigmen.



    Goal: You want to become a human at all costs, thusly you are constantly building redstone contraptions to better your life to fill in the discontentment. You must build factories for creating Iron Golems, built out of stone bricks and quartz. Your goal is to protect the Pigmen and learn from them.


    Alien(Suggested by TuddlesT):

    Alien Colonization



    Description: The humble Alien descends from the stars to colonize Minecraft peacefully. He breathes milk, and thusly can only stomach cookies and cake. Enderman share his outer-worldly appearance, so he tends not to show much hostility towards them.



    Rules:

    You must drink milk every Minecraft day.



    You can only eat cookies or cake(Feel free to tweak this.)



    You show hostility to only those hostile towards you.



    You must your best not to make Enderman angry.



    Germs hurt you. Any helmet you wear must have Respiration.



    You must not use wooden chests to store your items. (Only dispensers, enderchests, etc.)



    Goals: Your goal is to prepare a colony-- or a few-- for your alien brothers in space. Bio-domes(houses) must be crafted in a dome shape and be completely sealed using either smooth stone, stone bricks, quartz, or obsidian. Glass can be used, but in moderation. In addition to creating bio-domes, you must create landing pads made of obsidian and yellow stained clay. Once you have finished creating at least 10 of each, you must wall of the colony with strong materials. Once you have created ten colonies, you job will be finished.(Feel free to create more after that though, or fight against others.)





    Well, that's it for now. Create a server and play with your friends or play by yourself with no contest against your eternal kingdom! And remember to suggest new characters and ideas for existing ones. Make sure it fits the theme of the character though-- and also, there will be no characters based on any mobs. Pigman is an exception because it's semi-iconic.

    Have fun! Ciao.
    Posted in: Survival Mode
  • 1

    posted a message on PineappleWitness's Survival Journal
    Well, i've tried it once before, now i'll try it again! I only just decided to make this world a Survival Journal, so a little bit is already finished. I walled in a Village, made a little mining hut, but that's about it. Let's try this out-- and tell me what you think of my narrative style too, while you're at it!

    World Info:

    Name: Steve's Original

    Seed: -8397558176393902830

    Goals: Defeat Enderdragon and Wither, and to build really pretty and cool stuff.
    (I'll make this a "you decide" thing, how about that?)

    Conditions/Challenges: None, currently. Suggest one or two and I could poll it, I suppose.

    Well, tell me what I should build. I'll put the suggestions I like in a poll and have all of you decide. Until then, i'll continue expanding the Village i've walled up. Anyway, let's get started with entry one:

    I've already done a little bit in the world, as I've said. There's a swamp right near a very small plains, so that's something. I really love swamp biomes, frankly, so that's good. There's also a Witch hut in the swamp, which makes it extra special!

    Anyway, there's also some mountains a short distance from the plains and a birch forest practically cutting the beautiful flat plains off. The plains are home to a village filled with a Fletcher, Librarian, and two Clerics.

    I've walled off the village as soon as I could, so they should be pretty safe. I'm going to work on this village as the heart of the journal, sort of. So when I have nothing to build i'll either gather resources or expand the village.

    Anyway, to the screenshots.

    I love seeing zombies in a field. Also, if you look really closely, you can see two baby zombies which I quickly take care of.



    After I take care of the two baby zombies(which were surprisingly easy to take on), I encounter two of these guys.



    After I take care of the rest of the Zombies and some other mobs, I take a look at the dreaded witches hut. I wouldn't dare go near it, although witches are fairly easy prey if you're fast enough.



    Then I realize I'm playing on Normal and bump up the difficulty to Hard. Only after a few seconds do I remember that Zombies break down doors in Hard, so I quickly change it back to Normal for the sake of my poor villagers.

    I come home to my Village after slaying some monsters and the Librarian is a Zombie! None of the doors were broken down, so I figure that it just isn't bright enough. I turn down the brightness to Moody and sure enough...



    So I go to the library to fetch some torches and check on the rest of my villagers, and one of the Clerics is at least still alive. I think he was traumatized, though, because he was running around in circles.



    Really, he isn't a bright fellow. Oh, here's my main double chests's inventory, by the way.



    I got sidetracked and started breeding some pigs after that. Took care of a creeper, and then looked over to my (very very small) mountain base.



    I turned up my render distance to see it better, but it didn't change much. Then I turned it up again and I discovered a dreaded glitch I thought was gone...



    Hello darkness, my old friend. I've come to talk with you again.

    Anyway, I turn my render distance down and begin a quest to rid the small patch of regular forest of it's Oak trees and replant them somewhere else. I go into the library and the Cleric is still running in circles. Man, he must have been messed up! I imagine you would be too, if you saw one of the only people in the world turn into a Zombie in front of your eyes.



    So I have a Dr. Crane fly in from Seattle and give him some therapy, and he's good as new.



    They grow up so fast...

    After that fiasco, I go into the forest and chop down some oak trees. I look at the leaves and feel as if something is missing, so I turn up my graphics to fancy and instantly regret it because of the tiny bit of lag that appears.

    I look around the area and wonder what I'm going to build on the mountain over there across from this little island.



    I plant some tree mounds, hoping they'll grow into some giant Yggdrasil tree or something. Oh, also, note the sugar cane farm and swamp in the background. The sugarcane is the last memento of the years when the Librarian was still alive... well, days, that is. Sugarcane still has other uses anyway, so they're still useful.



    I head back to my Village and realize the Fletcher is still alive. Extra assurance that I will be able to breed these villagers if one of them yet still turns zombie. I'm guessing there is no such thing as Gender in a village, and they're a completely new species of human freaks. Let's go with that, yeah.



    Afterwards I do a little nighttime hunting. I'm stocking up on mob drops so I can trade with these villagers, make em' willing, and then put in the extra houses just outside of the walls. I'm hoping to expand the walls a little bit but still keep a super safe inner village wall, too.



    Bit too close for comfort, buddy.

    After dispatching the afore-pictured spider, I encounter three creepers which, to my surprise, I dispatch easily, hitting all three in quick succession at least twice.



    After that I light up the village houses a little bit more, deposit my loot, and go outside. I find a creeper which I unsuccessfully try and kill. It explodes and suddenly i'm looking down into a ravine...



    I quickly make a ring of protection around the hole so nothing falls into it. I jump up and look down at the ironically trapped creeper.



    I finally have enough string to trade with the Fletcher so I do, and one of his trades is an Emerald for 11 arrows. That might prove to be useful in the future!



    After singing another dirge over our fallen the comrade, the Librarian, me and the Fletcher part ways and I survey the growth of my tree-mounds, which are coming along nicely.



    I explore the forest some more and find some zombies oddly placed in direct daylight. I slay em, and one of them drops an Iron ingot. Score! I find some rose bushes aswell, and a rather picturesque scene:



    Pretty! A lot of room for building here, certainly. A nice little harbor or lock, maybe?



    Finding exposed Iron is a beautiful moment. Sadly, I don't have any pickaxes on me, so i'll return here later and harvest it.



    After that, I head back to the village to deposit my logs from my trip(Finally rid the forest of any Oak trace.) and then I trim the oak leaves off of a few birch trees. I hate it when the leaves from an oak connect to a birch! I looks so ugly...



    Die, monstrosity!

    Errr... anyway, I start decorating the walls around my village a little bit more, adding a layer of logs at the bottom of the wall. But, I get sidetracked by nighttime and am forced to go inside. I look in the partially redundant well and think about having some boiled chicken later. Yum?



    I find a zombie trying to get inside of the walls and I dispatch him. Here's a memorial picture for him.



    I tell an Enderman not to get near the swamp, take out some zombies, a group of skeletons, and then try and take on a skeleton-creeper horde. They do not shoot the creepers and kill them like I hoped, and there ends up being a "Let's kill the Pigman!" fest. A two-explosion deep hole is created, I try harvesting the dirt, and then two zombies attack me.

    Thanks a lot, creepers.



    I then find out the Spider queen is a real deal, she just died a long time ago. Now she commands her army of spiders from her undead seat atop her noble steed-arachnid.



    I didn't learn my lesson and I took on the Spider Queen's undead might. In the end, I died. First death of the world, I believe! What better way to spend it, in the everlasting grace of the almighty grey spider queen?



    After that, it's morning, and she BURNS UNTIL HER BONES ARE CHARRED! She got what she deserved. Eye for eye... tooth for tooth... eight limbs for eight limbs...

    You could also caption this picture with "Oh yeah? Well i'm so hot, i'm SMOKING!"



    It's funny because the spider was literally smoking because of the extremely recent death of it's queen. Haha, get... get it?

    Anyway, I return my sword from the grass unto the spider's abdomens and giant silk-filled buttocks and destroy them. Rather poetic, i'd say. I then return to the village and deposit the spoils of war... but not before encountering...!



    A passive aggressive minion of the late Spider queen! I hate you.



    I hate you aswell, creeper. I hate you aswell.



    Well, that's all I have in my double-chest, for now. I quit playing after this. Tell me what you think! I need things to build, so suggest those and they might be in a poll if this thread gets semi-popular enough for someone to vote on. By the way, my skin IS a pigman, in case you didn't know.

    ~End of Entry 1~


    Really needlessly screenshot heavy, frankly. There would have been like, five more, but I thought they weren't quite as important. ALSO, sorry for the low quality! I think these are saved as JPGs or something? I'll try to find a way to fix that, but until then tell me what you think and I will build it, and they will come. (Whoever "they" are. I don't know, I never watched whatever movie that came from.)

    Until next time!
    Posted in: Survival Mode
  • 1

    posted a message on [Challenges] ♦Fantasy City Build♦
    I'm debating on a survival journal based on this Challenge. I might just add it into my existing survival journal, however. Would anyone suggest this? I just started my journal, so is this challenge worth adding?
    Posted in: Survival Mode
  • 2

    posted a message on Another "Wolves" Suggestion
    I know what you're thinking. Another suggestion about wolves? Yes, except this includes suggestions made by some previous threads, fleshes out some of them, and presents some completely new ideas. So, let's begin.

    WOLVES: What's wrong with them?

    Who goes looking for wolves, thinking they could be a benefit to their Minecraft experience? No doubt if you find a wolf, you'll tame it, perhaps breed it, and maybe even fight mobs with it-- it's a good addition, but there are also cons. Your wolf is stupid and will fall on ledges, into lava, and be blown apart by creepers. How can we make wolves better in this regard, and expand the interest in them?

    Suggestion 01:

    Tamed wolves can be given leather boots or meat and they will sit down and play with it until its durability is worn out. While playing with it the wolf cannot complete any action other than sitting, probably with some kind of head-swinging animation for idling, the leather boot item in it's mouth. Credit to Coalshower for the original idea, I just added some small things. Hop on over there and look at this nicely thought out suggestion right here.

    Suggestion 02:

    Wolves, upon being tamed, have various breeds that can be determined randomly on being tamed such as the Ocelot mechanics. This is just to add a little bit more life, but if you think this should be explored even more, I suggest you visit here and comment on this thread to suggest suggestion 02 be changed to something similar.

    Suggestion 03:

    Right clicking your wolf with no items in your hand opens the Wolf GUI where you can see your pet's current health, experience, armor slot, and active item slots if it has the item in suggestion 04. Wolves will have armor that can be found just like Horse armor, but you can enchant this armor. Thorns would be a great enchantment in this case!

    Suggestion 04:

    Wolves now have a new collar that can be crafted using string, leather, and a chest. Once crafted, apply the item to the wolf and a small barrel-like object will appear on its collar. Right clicking on the wolf will then display three item slots in the wolf GUI that you can put certain items in. Further explanation:

    For balancing reasons, most potions could not be used, but a list of items that could be used are Milk, Fire Resist, Swiftness, Enderpearls(covered later), Porkchop(a heart), Beef(A heart and a half), and Mutton(Three hearts). Meat would take 5 seconds to eat per piece, Mutton would heal more because untamed wolves seem to like it the most.
    :White: :: :White:

    :Ham: :White: :Ham:

    :: :chestfront: ::

    Wool being string and Ham being leather.



    Suggestion 05:

    Wolves will attack anything you attack by any means and return to you with the spoil item appearing in its mouth, so if you were to shoot a skeleton with an arrow and have the wolf kill it, it would bring you back a bone or an arrow and drop the item in front of you.

    Suggestion 06:

    Wolves shy away from creepers just as creepers shy away from ocelots, Wolves will not attack creepers or get near them, and this will override any other command, sitting included.

    Suggestion 07:

    Wolves now have levels, just as you do! They receive experience orbs just like you do, and every five levels they receive an extra half a heart of health. The wolf level caps at 50.

    Suggestion 08:

    Wolves no longer teleport to you. This is an optional mechanic that you can only gain access to by inserting a maximum of 48 enderpearls(all item slots filled with 3 enderpearl stacks) into the active item slot. This is so new wolves cannot teleport to you automatically and be blown up by a creeper it didn't have enough time to get away from.

    Suggestion 09:

    Wolf AI overhaul, the one we've been waiting for. MAKE WOLVES SMARTER! I don't want my new Diamond-armored, Strength-potion, Maxed out teleporting "ender-wolf" to fall into a pit of lava and die just because it has a stupid AI and I didn't give it a fire-resist potion! I want wolves to avoid being near lava, edges that can cause them more than 2 hearts of damage, and just overall some smarter pathfinding.

    Suggestion 10:

    Since you can no longer right click on a wolf and make it sit, you now use a wolf whistle crafted with three iron bars in a horizontal line across the table. Using the wolf whistle a GUI would open with a few command options, "Stay", "Follow", and "Heel". Stay and Follow function the same as making your wolf sit and stand, but Heel will make the wolf passive against all mobs and make it come to you.

    In conclusion,

    Total wolf overhaul with tons of new features. This is only ONE of the changes Minecraft needs, but you'd have an extra companion in your world that would actually be WORTH taming, instead of one that would be tamed and instantly die the next few nights. I'm pretty sure those are all my ideas/adapted ideas, so if you have any suggestions to make any of those better, feel free to comment, commend, or criticize. Don't hold back on any of those three C's. Thanks for reading.

    UPDATE: Nerfed/Modified a few things. Thanks for the criticism, BlackAbsence (various) and Darius_the_Great (04)
    Posted in: Suggestions
  • 2

    posted a message on Tame Spiders
    Get a nametag, put it in an anvil and name it the name, and apply it to the spider. Then maybe put him in a spider-cage.
    Posted in: Survival Mode
  • 1

    posted a message on Zeno's Explorations and Mod Development
    I like this journal a lot. Keep up the great work!
    Posted in: Survival Mode
  • 1

    posted a message on [Corn!] A more challenging farm - Corn, Scarecrows and Crows in minecraft
    I think if a boss monster were to spawn, you'd have to not be a yellow-belly to fight it, although it would probably stalk you. Butter furthermore, I hope Jeb pops right down to the code and puts his ear on the situation, totally adding these things, If this were implemented I'd have a lot of fun with it in a Minecraft kernel. (journal. that was a stretch.) But guys, in all honesty, i'm sorry for my...

    corny jokes.
    Posted in: Suggestions
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