I really like the look of this. It gives me some classic Minecraft nostalgia, oddly. It also reminds me of a bunch of like, old PC games or something. Double nostalgia! I think it gives me classic MC nostalgia because of the cobblestone texture being so dark.
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Jun 11, 2015PineappleWitness posted a message on Ninety-Six: A colorful resource pack by KnightMiner748 (updated July 1, 2015)Posted in: WIP Resource Pack
Jun 10, 2015Posted in: Survival Mode
Thanks, MrWigglies, for the advice!
I'm back from another one of my Minecraft slumps, so I started making another episode of Rilend's Rise. I present Episode 4.
Another entry in Rilend's journal is due a narration-- more of a quick preamble. In this episode we see Rilend begin to develop his little townstead a little bit more. Of course, this is what he was doing in the first place, and should come of no surprise, but what should come of surprise is that the Pheobe Memorial Garden, earlier today, seemed to be filled with signs of some netherworldly presence, presumably Pheobe. You may be asking what the Pheobe Memorial Garden is, what these signs were, and why all the animals in the petting zoo have escaped and are now climbing the walls. All these questions and more will not be answered in due time, I'm sorry to say, and never will be.
"Day ???Today I decided the town square needed just a bit of sprucing up-- not with actual spruce, of course, but with a few nifty gadgets I will use to tell the current day and to divine myself some water when I need it. These nifty gadgets, therefore, have taken the form of a "day of the week" board and a well-- a safe well, unlike the previous well."
Okay, so I still haven't gotten the whole 'day of the week' thing down yet. What I did get down to, however, was meeting four new strangers that came into town. I thought them an odd bunch, frankly. It was a "saintly commission" sent over by one of the many settlements of the desert to spread 'metallurgical enlightenment'. This bunch sounds sort of like a bunch of zealots with good intentions, though, so I'll keep them around, and in return they can grant me the precious gift of 'metallurgical enlightenment'."
"Day ???I built Redd and the three blacksmith brothers some tents. There's room for all in there, although it seems just a bit cramped. I imagine it's a little bit awkward, but it'll do until later when I complete them some proper houses. I'll do that soon, but first I intend on building some defenses, possibly. Redd has been telling me of the badlands of the desert-- though from how he talks, it seems most all of the desert is badlands. I'll have to be aware of this, so I plan to build a watchtower."
"I also found some odd... discrepancies in the world I live in. I asked the villagers about it and they said that it had been like that ever since they had been there, but I can't help but think... maybe not... along with this 'discrepancy' I have found that there was an odd cutting-off of a tree-branch, and an odd--seemingly from nowhere-- lighting under a particular tree or two."
"Day 01I cannot wait to finally get this 'day' thing on track. I started work on a watchtower, but honestly I didn't like the completed project. It didn't fit in and it looked awkward. Redd and the three blacksmith brothers thought it looked nice. It'll do, I'll just remodel it later... maybe sooner than later..."
"This is also the official beginning of day one on account of I lost track and I finally finished my cyclic schedule system! It works this way: White-Red wool signifies one cycle of a gauge. A gauge is about 8 cycles. So officially, we're starting on day one of cycle one here. Days are tracked by an arrow pointing to the color of wool which signifies which day of the cycle it is, and gauges are signified by the bone and which direction it is facing. It's supposed to be facing up right now, as it's cycle one."
"Day 04I finished a Blacksmith for the three blacksmith brothers. It's a nice little humble building across the way of the watchtower. I think I might finally build Redd and his crew some proper accommodations, or perhaps an Inn. I don't know if Redd plans to stay here, but I think he might. He keeps saying he wants to send off a messenger and tell more of this quickly budding and beautiful little townstead, so I suppose I should expand the living spaces a bit. Next thing up is 4 houses and an Inn."
"I also finished remodeling the watchtower. It was too out-of-place for me, so I built it up around the second-story area and added a small coat of cobblestone at the bottom to make it fit in more."
"I headed back to my base for some more lava for the blacksmith, which I could only find in my mine, and I decided I'd paint the village from this particular vantage point. It looks like quite the beautiful sight-- although, the well could use some fixing. It takes up some odd space."
"Day 07I decided to move the well and subsequently the cyclic board to fill a bit of space. When I thought of someone getting stuck in the well, however, I never thought it would be a Villager getting stuck in the unfinished well... it took some coaxing to get him out. He has some sort of irrational fear of wells and yet somehow he got stuck and didn't want to move."
"The well was finished, and so was the board-- which I modified to be a villager messageboard. This new board states the currently and recently ongoing/recent projects respectively. I also decided to reset the cycle to day one again, but I soon after decided against it. The Villagers like the new messageboard, as far as I can tell."
Rilend was quite the builder indeed, and so I think and reflect on his classy stylings as I now rebuild the ashen ruins of the Pheobe Memorial Garden into the Pheobe Memorial Graveyard, holding such names as "Mr. Oinkerz", his wife, "Mooella", "_jeb", and "Sheepie". Let us now take a moment of silence in memory of all the lives lost in the Petting Zoo incident. This is has been, and will be, another ending to Rilend's journal entry. I await our next encounter.
Mar 8, 2015Posted in: Survival ModeRilend's Rise is underway! Look out for new episodes of Rilend's Rise
--or maybe something newer--at least once a week! To get started, either scroll down to the first episode or just click here!
I tried on my last journal and, well, that world is gone. I keep getting bored of playing Minecraft, so instead of giving up on creating amazing journals, I am instead going to create a sort of journal/story mix, taking some wonderful Minecraft-enhancing tools into account, which are this and this, respectively. These are what i'm going to use to make Minecraft fun and benefit the roleplay in my journals. My process?
- Make a story(general idea, that is.)
- Create the world, observe surroundings.
- Create a building style.
- Start on journal/story.
- Work on story, basically wing it.
The way the "multiple journals" part will work is as follows...
- Go through the process
- Die on the world once.
- Keep(from last backup)/Delete the world based on vote, otherwise flip a coin.
- Keep voting until I die ten times, then delete the world.
And that is how it will work, so it sort of is based on your vote. Keep in mind, though, that you can vote on pretty much ANYTHING I do in this journal experience. If you would rather I climb a mountain and build an observatory than do a "What should I build?" project, then by all means I will do that, as long as two or more people agree.
Here are my(slightly-edited) Base rules. (they're subject to change and usually only rough rules.)
- Brightness to moody.
- Difficulty to Hardcore.
- All sound to 100%+Headphones.
- Focus on Survival, live the game.
- No going big from the start.
- Keep farms of any type small.
- Keep torches semi-minimal.
- Zombie-friendly doors.
- Keep sleep minimal, be an insomniac.
- Do everything you do at morning at night.
- Don't bring everything to your house.
- Populate animals outside of a fence.
- Eat food with variety.
- Use wood for building, save for aesthetics.
- Instead of always using Iron, use leather(make dyed suit combos/camos!)
- Go on a fishing trip when you want to fish.
- Find out what goes bump in the night.
- Use leftover bone-meal on the ground.
- Create the Nether portal somewhere ethereal.
- Use pistons only for small things, save for special occasions.
- No big hulking walls, keep things open.
- Keep grinders/auto-farms to minimum.
- Levels are precious, enchant with caution.
- Indulge simple comforts, jukeboxes, fireworks, etc.
- Suggest something
My goal is simple: have fun, create a good story, discover the world one step at a time, and entertain with interesting, perhaps witty, Lemony-Snicket-esque narration.
Worlds as of today:
"Knights Squalor"; Seed: "...those years... with wonder."; Hardcore, of course. Dead as of... errr... sometime in March.
"Rilend's Rise"; Seed: Shakespear's Sonnets; Hardcore; officially began as of 3/22/15.
Description: Rilend awakes in the world with sudden knowledge and begins to tame the wild land aimlessly.
Jun 6, 2015Posted in: Suggestions
I think that is is a great suggestion but also sort of needs to be an option, too. What about the impact of this in PvE battles? It'd make Singleplayer a lot different and people would not like this, in otherwards I should have an option to turn this off-- then again, Minecraft does need more difficulty, so i'll let you consider that. This is a great idea to balance out current PvP and if applied to changes that are being made for 1.9 would really serve as a system which isn't complicated but isn't as easy as it is now.
The community may not like it, but the community, oftentimes, is stupid. People need to move on, keep taking in updates, accepting difficulties added and ease added, and work with it. This would be a game-strengthening thing because it'd add difficulty and a new layer of strategy that is MUCH needed in PvP. I, for one, would enjoy it.
May 30, 2015PineappleWitness posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]Posted in: Recent Updates and Snapshots
You know what we should all suggest to Mojang on reddit? To actually release a snapshot. I think that's one of the best Minecraft suggestions i've heard in a few months.
Apr 16, 2015PineappleWitness posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]Posted in: Recent Updates and Snapshots
I cannot BELIEVE what they did yesterday.
I literally wasted EIGHT HOURS.. EIGHT!! Trying to find that code in the hope of some reveal or release date or snapshot. I was absolutely perplexed and buzzing all day, that finally, after this seven months of silence, we were actually going to find something out.
But it's Mojang. Why did I expect anything like that?
Some totally irrelevant Steam code that only one person could redeem.
I was 90% ready to quit, but this has pushed me over the edge. Yesterday's events have made me wake up and realise, they will NEVER stop screwing with our expectations. They probably all sit round the table and do it for laughs. For every person angry, they chuckle, and pretend to be apologetic. I have no respect for Mojang anymore. Yesterday's stupid hunt destroyed the last of it, when I realised that there was literally no more other than Steam codes.
I am done until I finally discover through the grapevine that a snapshot is out. Until then, I'm done with Minecraft and Mojang.
You guys I am so disappointed... Searge's code turned out to be nothing more than a Steam redemption code for a game...a code that only ONE PERSON could use! That's right. He created a community wide event, using Minecraft 1.9 screenshots with redacted content and even mentioned a "dark secret", only to have the reward not have nothing to do with 1.9. Not only that, there was no big announcement or reveal, or anything special at all. Talk about no climax.
EDIT: I just wanted to say that I absolutely LOVE the concept of the hunt, but I expect a real reward that will benefit the community as a whole, such as a snapshot, release date, feature confirmation, or even just an announcement of some sort.
Just to let everyone know, that whole hunt was all Searge's thing. Dinnerbone confirmed Mojang had nothing to do with it. I don't know where the reddit post is where he posted that anymore, but I saw it. Blame Searge, not Mojang.
Apr 4, 2015Posted in: Survival Mode
I present Rilend's Rise Episode 3! This one was a doozy...
The following is the sad, sad events I have researched thoroughly, suspense-fully, and dangerously. Rilend has seen better days than the following-- speaking of which, my day was nice. I had a lot of cake, fed it to my many wolves, ocelots, and pigs(Which I keep around commonly as pets for all sorts of purposes), and then realized that I would have to quickly produce large amounts of milk to cure them of their new apparent illness: sickness due to chocolate cake.
Erm, anyway, back to Rilend's rigorous trials.
"Day 07"Today I found myself waking up in the middle of the night... I don't know why I woke up at that particular time. I felt a very eerie feeling as if someone was watching me, even in my dreams, and that woke me to the strong and particularly unpleasant smell of smoke permeating the air I-- and all the horrendous creatures of the night-- breathed.
"I felt a strong urge to check for the location of this smoke, as I was frightened... I knew what it would be. All sorts of options ran through my mind in hopes that it would not be what I knew it would be, but the faint screams couldn't mask the truth. The village was burning."
"I encountered a witch as I headed toward the ruins to find survivors and fix this mess-- she poisoned me, but I injured her. Somehow she managed to get away, but not before telling me something I will not soon forget: "This is just the beginning!" and then she vanished into a cloud of smoke. She left behind a potion of instant healing-- almost as if to mock me and my horrible predicament. How was I supposed to heal this?
"So much was lost, but at least one of the few local rabbits was still saved. It was a small sight in all that wreckage that gave me at least a semblance of hope, and it moved me to paint it out."
"I encountered one of the few survivors and asked him what happened. He was frantic-- in shock, I suppose. He blared a few words into my face as the flames crackles... something about pigmen, wolves, and horrible beasts, far scarier and intimidating than the simple creatures of this world's "humble" night. I can't imagine it, I just can't imagine it.
"They even destroyed the library. The books! They're all gone! Every building was destroyed, leaving only a crater, a mix of sand and odd internal organ-like rocks, lava, and obsidian pillars. Who would do this? What would do this? What, exactly, IS this?"
"After fighting off the undead of the horrible night so the last few remaining survivors wouldn't die, morning dawned."
"Day 08-10? 11? 17?"Construction began on the village-- well, more like deconstruction. I took down all the wreckage to make room for the repairs. Lava and obsidian, fire and sand... it was everywhere! Thankfully, with the Villager's help, I managed to repair all of the damages! Well, repair the damaged created in the earth; that is, the craters. I myself managed to tear down the old buildings' wreckage. The villagers continued to help in removing the sand and obsidian and I myself took the odd organ-like rock for further studies.
"I even had to tear down my Mill for extra materials in the process!"
"After the deconstruction was over, this is what the land looked like. I left a small hut made of a mix of sand, organ-stone, and cobblestone for the villagers to stay in until I had made proper accommodations for them."
"During the construction process, the villagers were very helpful. They donated materials and helped me build(but probably so they could all the quicker have a proper place to live.)"
"I had built two buildings very tediously and slowly, but surely. It was a beautiful sight to behold, but not all the villagers yet had a proper place to stay, and I had yet to tear down the old hut made of odd materials."
"While the building was in progress, I managed to do some talking to the villagers. I never actually knew any of their(or their loved ones') names until now, and found that James(the Shepherd), had a wonderful friend named William that died in the onslaught, and I tried comforting him... by building him a house, of course.
"Jerry, the Librarian, was quite excited that he had a new home(the first one) and told me all about the knowledge from his ancient-- now burnt to ashes-- books, but I couldn't quite remember it all, so i'll surely have to take notes next time.
"Joe, the Cleric, was a bit grumpy that he didn't have a house yet, but Jerry and James informed me that he was always rather grumpy, so I made sure to build him the most awkward house. I felt bad for making his house look and feel so awkward, though, so I fixed it a little bit and built him a nice wheat farm. He was very happy."
"James and Joe are pictured here above, Joe closest to his house, eager to enjoy a warm bed. That is all I have to report for today."
That is all Rilend had to report, in fact, for that day-- whichever one it may be, whether it was day 11, 13, or 16. I thought his homes looked rather smart, don't you? Rilend was an excellent architect, and I surely must take a few notes from his book-- or, rather, journal. Until next time, dear reader.
Mar 24, 2015Posted in: Survival Mode
Rilend's Rise Episode 2!
The Minecraft forum is being REALLY weird for me. The fonts aren't going in the right places and it all looks muddled, but the font sizes- oddly enough- are working, sort of. Not with block quotes, though.
It's really annoying, and I hope I can fix it in the next few updates so the narrator and Rilend can look as pleasing as possible to read.
If I ever do get the fonts working again, I will also be changing the Narrator's font to something else, like Times New Roman... maybe Andale Mono? Georgia? I don't know. Suggest something, maybe?
Today I found a few more interesting artifacts and the remnants of an ancient stone-brick wall. It was a very fancy wall, and it happened to give me quite a few ideas on how to build my fifth castle. I was also delving into further research of Rilend's time and, apparently, his experiences took place about 700-900 years ago! I certainly did have to dig a while to find the ruins of his tamed paradise... anyway, onto Rilend's adventures.
I really must retrace my steps and figure out what day it is. I'll do that soon... anyway, I discovered some more diamonds down inside of the earthy depths and I used my newly crafted Anvil to create a diamond pickaxe and sword. The pickaxe works marvelously, but I haven't quite gotten the chance to try out the sword.
A short time after crafting these tools I set out to mine a substance I spotted in the lava, a hard black substance which oddly enough is glassy in appearance. Some sort of volcanic glass which is so solid not even an iron pickaxe seems to be able to mine it? I must obtain it and use it as some sort of out-of-this world crafting ingredient.
The rainfall from a day past has as well filled my compost bin... basically a cauldron, really, with water. It ruined a lot of compost, frankly, and I don't think I will be using my compost bin outside any longer, though when I moved it inside it made an odor most foul. Instead, I shall just use the mill to grind the looted bones from the mornings into bone meal. It seems like a lot of work, but certainly faster and more accurate.
At some point in the conglomerate of days that I cannot tell what they are, I made a peace offering to the villagers. In return for rights of trade and research in their library, I would build them a wall. Nothing fancy, just a simple wall. I quickly took to the task, you know, for chances like this aren't always accepted. I hope to, in the future, expand their village and culture them further so that we can live together in unison, continuing to bring a semblance of civilization to these heated lowlands, these plains.
Gladly, a heated highland dwells just across a cool river close to the plains, that is, the savanna. In this savanna, while going about the process of building this here wall, I saw a particularly exciting sight to behold: Horses.
Oh a saddle, a saddle, my diamonds for a saddle... I don't know how to craft one. It's starting to bug me... how could I possibly have access to impossible knowledge I never learned and yet not know how to put together a simple leather-and-tether seat for the back of a horse?
After this, I led some sheep a bit closer to home so I could later put them in a large pen. Animals need their space, and I can't nor will I crowd them all into a tiny pen or barn.
I bred the sheep, the cattle, and I slayed some more... I'm getting an awful lot of steaks from these cows. The leather is all I want, but I cannot help but use the steak for something, so I eat it. I'm getting awfully tired of the taste of steak... oh how I long to have a working mill for proper bread, and maybe I could even use some cow's milk to make butter?
In the process of building the simple "two block"(as the Villagers measurements would proclaim it) high wall, most of the villagers congregated in the Library for some sort of odd fasting ritual. It was rather convenient, as mostly they were going out at night unwisely and getting into trouble until this. They had me block off their libraries' entrance and I left it at that... of course, I may or may not have coaxed them into holding this fast, as just before a green monster- creepy thing, really- blew up a portion of land just outside the library door as I fought it off.
Needless to say, that was a fright, and I really needed a way to stop worrying for the poor things, the villagers. Let's say they aren't the brightest of the bunch, either, so they really fell for the trick quite easily.
While building I did incorporate a few of the trees I was growing into the wall. It was very odd to note that tree saplings grew so quickly and naturally, almost right before my very eye! It was a marvel, and I enjoyed it so. Furthermore, it seems that trees grown in the wide open plains have a higher rate of growing out, out, out, into giant trees with draping branches.
All the better for me, I say.
The frightening things that go bump in the night are now things I am more familiar with. Apparently groups of strange creatures spawn forth from the earth and just so happen to seek out me as their own prey-- hopefully I will not wake up one day to encounter I am one of them. It seems that bow-wielding skeletons and their partners, the rotting corpses of the living alike, teem in these peaceful fields when one sees that it is quite dark enough for them to come out.
Really a shame, as the moon can be so pretty on some nights. The creepy beings I mentioned earlier do have a tendency to stare in your general direction when you look at them, as well. Sometimes I wake up, having drifted off, and I find one only a few blocks away from me, not doing anything except staring. Close call, i'd say. I dispatch them with partial ease, but they seem to be superb at kamikaze, a trait which I hope no more creatures can say for themselves.
Aswell with the spooky beings of the night I sometimes see the walking corpses coupled with a corpse in miniature, almost a toddler in appearance. It hurts my heart to know these things were once living... what happened to re-animate them? Why are all the corpses here... what great injustice was done?
Sometimes I even go away from just outside the wall and fight them for ease and upon a singular time I encountered a villager who, himself, had been taken captive by Death's cruel grasp. Do the villagers have graveyards?
Finally, however, the wall was complete, my work was done, and I was not happening to become deceased anytime soon or in the past, so I figured my work was done. After this, I must promise myself to keep track of the days... what good is a journal?
My journey, my documentation of this strange world and its hidden wonders along with the hidden wonders of my own mind, these both continue as my knowledge-- and this world-- grows around me. I'm thinking of taking up a calm form of poetry."
Rilend ended his day-conglomerate style of keeping track here, gladly, allowing me to keep up with what he later did in a fashion much simpler than before.
It now comes to mind that that stone wall was Rilend's and the Village's own, but, then, why were there so many holes in it? So much ash and sulfur, almost like it self-destructed... I shall continue my journey of understanding the past. Await my further entries into my own sort of journal.
Mar 23, 2015Posted in: Survival Mode
Rilend's Rise Episode 1B! (There was problems with the website while I was trying to post this so the font is a bit messed up. Sorry! Whenever I try to fix it it just goes back to normal.)
I continue to relate the experiences of Rilend. Today after a day of perilous searching I was harvesting my golden yellow fields of Wheat and Potato. While harvesting I brought my diamond hoe upon a stalk of wheat and it struck an oddly hard object. I further inspected the object and found that it was golden and containing many gears but it was unlike any object I had seen before. It was a clock, but one very odd and mangled, burnt and hardened and melted together... I could barely make out what was on the back of it...
Anyway, onto Rilend's day three.
As I left my hovel today after a night of insomnia and mining, I discovered an odd sight. There were several objects on the horizon as the sun rose higher into the sky, but what struck me odd is that they were burning. It seemed odd to me, and by the time I got to where they were there were only piles of miscellaneous materials. Some bones, arrows, and, oddly enough, rotten flesh. I was cautious when picking the items from their bed on the sand of the desert I found them in, and then I was attacked!
I quickly slashed at them- and violently- with my Iron sword I had at the ready. When the two surreptitious creatures had been defeated they divided themselves into puffs of smoke, leaving behind only some string and an odd red eye. It appeared to me that they were giant spiders, but I didn't get a good look.
Afterwards I looked over a distance and inspected a large green object... it looked at me with vacant black eyes and a frown on its face, and I nearly fell over it frightened me so. I quickly dispatched the thing, you know, so hopefully there aren't any more out there. These creatures leave me wondering...
Afterwards I decided that there was one thing I COULD use my wheat for... breeding animals! I decided that if I were to mine any further in the earth that I would need some leather armor to protect my skin, so I would need cows. I used the wheat to breed some of the cattle and harvested some steak and leather.
After I harvested these cattle from their grassy fields I looked over a savanna hill and found myself staring at some vague balls of white and grey wool... I discovered sheep dwell only a very short walk away from my hovel. I took the chance to harvest some wool from them, and harvested a bit extra for good measure. It will help me make a mill in the future using sheets made of wool to catch the wind.
I also encountered some more vague figures standing beneath a tree in the savanna wielding some sort of object... a weapon? A tool? Something more meaningful, maybe less?
I made a leather chestplate afterwards, but I forgot leather needed to be tanned so it sort of... really didn't help. I really should get to building those buildings of function! The chestplate worked, by the way. The lava singes much less now. By the way, I found a pumpkin on the aforementioned adventure involving sheep.
I retreated back home after this exciting day of adventure and went back to mining... or did I fall asleep on my woolen bed for the first time that night? I forget, for these things are difficult to remember when they really belong to memory from days ago. Hopefully I can catch up to my current day soon.
I found some gold last night! I quickly discovered only shortly afterwards that redstone and gold worked quite well together to create effective mechanical devices... and I created for myself a clock! It was rainy, that day. A nice rainy day upon some newly planted fields of mine. I hope to complete my mill soon.
I completed the first layer of my mill. It wasn't very difficult, but until I can get it fully functioning I will simply use it to house two oversized crank mills for personal use. I made my first loaf of bread with much effort in cranking out the flour.
I also made a compost bin for the benefit of my fields.
I shall further tell my tales at a later date... something has come up."
After this line I feared the worst, as a few pages were ripped out and I couldn't find many records. From a few more books I had previously discovered I assumed safely that Rilend, during this period, was hard at work building something, but I cannot make out what. I would say the rest of the mill, but the building seems to be more related to the nearby Village he had found.
I shall continue my investigation into the past, as the present seems too rich to continue on in. What is there more to do? This golden artifact seems somehow related to all of this mess... could it be Rilend's?
Mar 20, 2015Posted in: Survival Mode
I'm finally ready to tell my next story. I've been working hard when I could to finish the custom texture pack I made so everything would be just right.
Anyway, I present to you a preview of... Rilend's rise.
Who is Rilend? Well, Rilend is a skin I bummed off of planetminecraft while searching for a good character to start the next world with. The skin clicked with me in that it seemed very "default Minecraft", the author of the skin actually wanting to mix Steve and Alex's skins. Here's a link.
Anyway, look close in that image and you'll see some of my Zombie texture edits. I'm quite proud of them.
See you later, that is, when Rilend rises!
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Mar 14, 2015Oh yeah, they sure do! I made a simple mob farm originally designed by Etho and Docm77, 220 layers above the nether. I get tons of gold, even ghast tears and gunpowder and rotten flesh. It uses iron golems to kill the mobs and the loot is collected by a hooper minecart. Simple yet effective. I can even get the XP if i want.Posted in: Survival Mode
Here´s a series of pictures of the construction and the final farm.
Setting up suplies
Building the framework and the first pigman already spawned
Magma slimes also spawn
It´s getting busy!
The tedious task of placing the rails for the hopper minecart. Pigs are constantly in the way
Ghasts also start spawning. Here you can see the scaffolding i used to place the levers to power the rails
Rails finally done. It´s getting dangerous now
This is rare!
Starting the spawning floor.
Building the floor is going to be a problem with all those pigs inside. I figured a way though. Just aggro´d one of them where they can´t reach me and started slashing.
Excuse me? Do you mind? I´m trying to make a floor here!
Floor finally done! This is from my AFK point
Building the glass cage
Simple minecart unloading system with a comparator connected to a hopper that empties the minecart. When there are items in the hopper, the rail is unpowered. When the hopper is empty, the rail is powered again, sending off the minecart
Iron golems in place and the fun begins
Iron golems don´t attack ghasts, but sometimes they´re in the way for the pigment, so they get hit and so the farm produces tears and gunpowder as well
Also XP. I made a door to be able to collect the XP if i want (and if there are no ghasts inside)
Here a test for the floor, first done in my test world
Now i have to build an elevator. I´m thinking of a minecart elevator with minarets placed 3 or 4 blocks distance up along a pillar, where you right-click upwards, into each next minecart. I have to wait for a bit more iron though, because all the rails and golems took a big pile from my stock...
Feb 24, 2015My proposal:Posted in: Suggestions
Like how dyed sheep drop colored wool, you could dye chickens to get colored feathers. These feathers would be used to make dyed arrows.
Why dyed arrows? It would be easier to identify what arrow goes to which person, like in an archery contest. Yes, you could name the arrows using the anvil, but having the feathers colored will make it easier for you to immediately identify your arrow among others. What do you Think?
Feb 23, 2015I've noticed passive mobs have a tendency to get "stuck" in water. When really they shouldn't be heading into water in the first place unless they are intending to cross to the other side of a river. It's particularly annoying when a sheep wanders away from the small patch of grass it spawned on after I sheared it and then it gets never finds it's way back onshore so it can eat grass and regrow it's wool again.Posted in: Suggestions
In the event an animal ends up in water it pathfinds a way out the water, this pathfinding is overridden when luring an animal with wheat/seeds/carrots/etc or when pulling an animal along with a lead. Obviously this would exclude squids.
Now this might break current farms where animals get moved around via water streams, however with proper construction, those streams will actually move the animals faster, since the animals will already be pathfinding a way out of the water. They'll be swimming with the current or against it depending on where the closest path back to dry land is.
Water streams, channels, rivers, and oceans, could also effectively work as fences for keeping animals contained.
Excellent point. Realistically any creature who can drown would want to stay get out of the water instead of pointlessly bobbing up and down forever, even if there isn't a player to attack at the moment.
So it makes sense to extend this to Neutral and Hostile Mobs, excluding Endermen who already act appropriately when they touch water.
This would also extend to Nether mobs and getting out of lava, while they can't be burned they can still drown. And having their drops fall in lava is a big inconvenience.
This behavior would naturally be overwritten where it would interfere with existing behavior:
- Zombies and Skeletons seeking shelter from the burning sun in water.
- Mobs following a player for whatever reason (attacking, holding wheat/seeds/carrots/etc, tamed animal)
- Mobs following another mob (wolves hunting, hostile or neutral mob aggro'd by another hostile or neutral mob)
- Mobs running away from a mob or player(a passive mob panicking when attacked, creepers running from ocelots, ocelots running from players, etc)
- Mobs on a lead
- Pig, horse, or donkey being ridden by a player (default behavior takes place).
- Zombies, when the sun has gone down, will exit their shelter pools.
- A pig, horse, or donkey having their rider dismount in water, will seek dry land.
- A wolf, having chased a sheep into a source of water will leaver the water after killing the sheep.
Any mob that doesn't live in water (or lava) will pathfind and go to the nearest dry land when if they step into water, fall into water, or end up in water after other behavior stops happening. This would basically only override random wandering and not other default mob behaviors
- Prevents mobs being stuck in water where getting their drops may involve diving to the bottom.
- Use of water as an alternative to fences.
- Potentially increasing the speed of mob transportation via water streams.
Aug 26, 2014thepenmen22 posted a message on A guide on how to make Minecraft survival fun again!Lots of players complain how Minecraft is too easy and they get almost everything done in maybe 1 or 2 hours. Then they are left with nothing to do but stare at everything they've gathered in their chests.Posted in: Survival Mode
A while ago, a nice reddit user made a guide on how to make Minecraft fun again. Like the time when you first started. When the lands were unexplored areas and exploring them and surviving in them was the best time ever. The guide is this: http://www.reddit.com/r/Minecraft/comments/1lag6q/replaying_minecraft/. But I will post it here as well in case you want to just read it here.
Something to keep in mind is that Minecraft is a sandbox game. It is only as fun as you make it. It's not a rescue the princess from the castle game. Take it slow and enjoy your time in it.
Click this spoiler:
One thing to note is that this guide isn't meant for players new to Minecraft (though you can still use it). New players already have tons to do, places to explore, and things to learn on the game. Their fun isn't done yet. This guide is meant for players who have played long enough to where they know almost everything about the survival part of the game, and have done nearly everything, and because of that they are bored. This guide will be more helpful to those type of players.
Re-Playing MinecraftThis guide is aimed at getting a feeling back in Minecraft that I believe everyone misses with all their hearts. Its a small guide about things you can do to get that “Feeling” back when you first started playing minecraft. This won’t give you a 100% success at it but its close. This won’t work for some people but give it a try! And it’s not a scientific discovery, it’s just a guide from a regular tree puncher.
A few things first-Fear-
One of the things that comes to mind first is the fear we had when playing our first map. The fear of what’s around you was intense and it created a buzz that was enjoyable. We need that back!
When we started playing we did stupid things, made stupid decisions and our vulnerability was huge. As we progressed in the game we got smarter and knew that ‘a lot of torches thins out the zombies’. Some of the tips will aim at getting you to do thing like u did ‘back then’.
On my 3rd night in minecraft I had 3 patches where seeds were planted for wheat. Today I create 50X50 fields of wheat. Think small again!
New World Guide
-Before you start-
- Set Music and Sound to 100%. Some of us mute the music because it gets old (for some of us). If you already got it at 100% then good! Headsets on.
- Set Difficulty to Hard. Yes hard is a must. It’s harder and it’s Scarier.
- Set Brightness to Moody. This helps A LOT. Some of us set it to bright because sometimes we can’t see nothing in the darkness. This is a good thing.
- Create a new World and give it a proper name!
- Choose Survival (obviously).
- Optional: set mode to Hardcore.
Edit: Added suggestions from Readers
- Focus on the aspect of Survival. You are not in a rush to build a Castle and settle down. Think only about you and your environment. Take one day at a time. Live the game.
- Don’t spend 3 days collecting stuff and the fourth building a complete mansion. You should build a small house first.
- Don’t go big from the start! Instead of building a Melon Farm of 100X100 melons, rather plant just 1 melon next to your house. This seems crazy but it works. When you want melon, Go get your melon, your melon is finished, And your chest is not packed with melons you probably won’t eat.
- When it comes to your first house, again don’t go Big! Build a small house under a tree about 4x5. With 1 door and a few windows. Big houses make us too comfy and feel way too safe. Small houses make the world your boss again.
- Torches. Keep them MINIMAL. You should actually make a rule to have only about 4 in you possession. When you are in your small house and you look out the window you should only see 1 torch covered in SCARY DARKNESS. Did something move over there?!?
- Make your doors Zombie Friendly. We always put something in front of our door to keep all the monsters out. Then our houses become too secure. Instead of a ‘zombie-luring-cactus trap’, just make a door and that’s all. If a zombie slams on it, open the door and deal with him (or them).
- Don’t sleep. Reward yourself with 1 sleep every 6-8days. Sleeping skips the night and we have to endure the scary nights we once had.
- Have 1 of everything. 1 Stove, 1 crafting table, 1 pet wolf, etc.
- Mine at morning, hunt at night.
- When it comes to mining, don’t strip mine. The tunnels you mine should be zigzag and crazy (like it was on your first mining day). In long strips we can see monsters from a mile and quickly shoot them down. Unorganized tunnels will provide more surprise monsters.
- Again when mining, Use very little torches! Or if you want to you can use all the redstone you get and use redstone torches as a lighting method to create a more scary feel.
- Don’t bring everything to your house, Go get it. Instead of building a pond for water next to your house, Go get water when you want it. Plant reeds next to natural rivers.
- When you are giving animals food to populate, do it where you found the animals. They should be free to roam where they want. When you need drops from animals you will then have to hunt for it instead of just swinging your sword in a fenced area.
- Make use of variety! Don’t just eat Pork chops for 10 days. Try and get something else to eat each night. Do a quest to create some mushroom stew or make some Pumpkin pie.
- Build all your houses with wood. Cobble and Stone are too fortified. Wood is basic and old school.
- Instead of using iron for armor, use it for other things. Try and stick to leather armor. Color them different colors. Don’t stick to a 1 color full set. Be creative. Try and get your colors to camouflage.
- Go fishing away from your home.
- Don’t make your yard a Zoo. All animals should be hunted. The sound of thousands of chickens mutes the sound of the scary night.
- If there’s something out there, find out what it is.
- Try and play minecraft in the night.
- Always use leftover bonemeal to plant grass around your house.
- Create your portal somewhere magical or interesting.
- Use Pistons for small things like pushing a creeper in a cage, don’t use 100 pistons to push a stairway open. Combine them with Tripwire hooks for some small traps to cage a pig.
- Don’t build walls around your house. Keep things open.
- Don't use grinders! They take alot of work to create but after that it's just a press of a button to get a chest full of items.
- Keep your enchanting low. Enchant your wooden tools!
- Optional Hardies: Use /gamerule naturalRegeneration. This can be really hard early game but its only for a hardcore-hardcore style.
- Texturepacks can change the feeling but try and stay Vanilla. Its the way its always been.
There’s a lot of things we just don’t use that often in minecraft. Make them a priority because they still need attention.
Compass: Create 1 compass and use it. Travel far and always keep this Lucky Compass with you!
Clock: Create 1 and Schedule it when mining.
Cake: Get a cake! It’s your birthday
Jukebox: Try and get a disc naturally and play it in the morning to boost your awesome day forward.
Fireworks: Show the creepers what their gunpowder can do.
Cookies: Eat one in the night.
-Where to build a house-
Build your small house out in an open field that is covered in monsters at night or build it in a forest under the trees. Surround yourself with possible dangers.
-Add a little Role-Play to your game-
Roleplaying can add multiple goals for your world. Instead of imagining to defeat the dragon, rather make the dragon a fairy-tale and hope to one day slay it. Stick to everyday stuff.
-Tomorrow is your birthday. You and Wolfie need to get a Cake for the party. Now go on a quest to get all the items for the cake.
-You rush home to get out of the dark, your door is locked and you have to spend the night alone in the dark.
-You find a cursed Sword in a chest. Only way to get rid of the curse is to kill a Pigman with it and bury it in soulsand.
-Kidnap a villager and make him your slave.
-There's an Enderman that says he has the answer to life's purpose! Kill him with a enchanted wooden sword.
-You can't just take things from that chest in the village! Try and dig a secret tunnel and steal the items 1 by 1. Remember to get into your black leather thief suit.
-You find a paper describing a cookie recipe to "find yourself'. Plant cocoa in the highest jungle tree and craft this magical cookie.
-You are cooking a meal in the night and when you start eating it you realize you just swallowed the hottest chilli you have ever tasted. Rush through monsters to get milk from a wild cow.
-Etc. Get creative!
Mods can add new things and get you all interested again. Go for mods that add challenge to the game, not shortcuts or luxury.
Another thing I found that really helps bring back the scary in minecraft is Ambient music. What you can do is download scary ambient music or search through your other game files for their ambient sounds and play them in the background. Suggestions are game files like : Amnesia, Skyrim, Stalker, Etc!
Hope this help and have fun fooling around.
Jul 13, 2014[Thread removed]Posted in: WIP Mods
Development has been suspended indefinitelyThread has been removed and requested for locking due to personal harassment. I invite all followers to subscribe to my blog at http://blog.cosmicdan.com for future updates! There I can at least filter unsavory types from spamming the discussion. It's got nothing on there at the moment, but I will be posting updates there from now on.
I will start a new thread in a few months once I release one of the many mods I have recently talked about, and of course mention the forum thread on my blog.
See you around!
Apr 29, 2013Do you remember your first minecraft game?Posted in: Suggestions
The excitement, the exploration, the novelty. Despite being a world of blocks, you were quickly sucked into a world with infinitely generating terrain and surprises around every corner. Cane was a thrill when you first found it. Wheat seeds a welcome surprise. A pig...well...a little odd.
Eventually though, you began to be accustomed to minecraft. You learned what was valuable. You built up habits to quickly propel you from helplessness to security. You had a game-plan when you logged onto a new server or world and this was fine...for a time.
Building became the new thrill, and the race to security and prosperity the Minecraft dream. But still, sometimes you liked to slip away into the wilderness and do a little exploring. Maybe to secure a new biome-specific resource or simply to get away from it all. But as the maps around your base filled in it became harder to get out there until you stopped bothering...and life, had strangely, lost some of its charm.
At the end of it all...as you sat on your throne viewing your vast empire. You realized something. As cool as this all was it didn't feel the same kind of fun as it was in the beginning. There's a thrill in the building that is completely different than the thrill of exploration, and you began to settle yourself to the reality that no game, would ever again be quite like that first time you appeared in Minecraft...helpless and a complete n00b.
But what if I told you that there was a playstyle that could bring all of that back again? What if I told you that there could be a mode that would make all of minecraft like the first few days???
Hmmm...makes you wonder doesn't it?
I call this proposed playstyle "Nomadic Mode or Exploration Mode"
It's loosely based off an idea that I had after playing a Survival Contest Game with my brother. One day when we logged on, we decided we were tired of the same old rhythms. So we took off and went exploring for a few days before we decided to settle down. Rules quickly developed and the "Nomad Game" was born. A game with no chests and no houses (you can only carry what is on your back) and the goal is simply to see the world and to survive, one traveling day at a time.
The features of the proposed Mode that came out of this game are as follows:
1. You can spend no longer than 1 minecraft day anywhere before you need to hike onward:
You can choose the time but we would usually set off at sunrise (if playing casually) or sunset (if playing hardcore variant).
2. There are no chests or beds
This is to prevent hoarding of unneeded resources and the urge to settle down. After all, if we were doing that why call it anything different than survival? From experience, the no chests rule makes you think about what is really important to your survival. Your little inventory fills up fast and from that point on you are constantly weighing relative worths and tossing unnecessary clutter. This, for me, was an especially freeing aspect of the game. However, even if you did build them you'd have to leave them so there'd be no point.
3. You play on hardcore mode
When you die you die. Game over man! The hardcore playstyle was almost made for this challenge. There are problems with not playing on hardcore such as where do you go when you die? Some people make beds each night and so travel back to the last bed/camp however, this gets tedious for me.
4. You cannot till earth or breed animals
This is again, unnecessary for the nomadic explorer. You have unlimited animals to hunt for food along your journey. Plus farming is for those fools who try to settle down and build things. We don't control the world, we live in harmony with it.
5. You cannot leave sight of the sky:
This may seem like a funny rule but we wanted to prevent the urge to run off and mine right away. The challenge in this game is to find resources in view, not dig blindly for them underground. Exposed ravines/holes will slowly build up your ore supplies if you really look.
With these proposed changes--everything changes. Think about it. You can't place a bed or store items. You also can't sustain yourself in an area for long without the ability to farm plants or animals--this requires you to constantly be on the move if you want to stay ahead of death. So unless you want to eke it out day to day on zombie flesh and the occasional apple you'd best be on your way.
If you find a good place, with some large herds and plentiful resources you might stay a few days, but nothing would last forever. You'd just shore up your supplies and move on. Villages would take on a whole new aspect in Nomadic Mode. You'd have a chance to trade your supplies for emeralds and buy rare items such as armor and enchantments. You'd also have some free houses to hang out in while you finished your business there and enough food to last you a while.
For those that like to battle (me!) monsters would be plentiful along your route, and the search for better gear to carry would be a rewarding one. Finding an iron vein in a rare ravine would yield valuable armor and more durable tools making your survival a little more assured, and you could wander the landscape, with endlessly generating vistas ahead of you. The lone ranger and warrior in a world of possibilities. It's way more fun than some of you settled players might think.
Some optional Rules: (For the hardcore more)
6. You cannot build a bed to skip the night
7. You cannot "camp" for the night. You leave at sunset to begin your journey anew, ensuring there will be danger and combat each night.
Here are some milestones for your journey:
- murder enough cows for full leather and stone tools
- look for exposed ravines/holes to find iron ore and aim for a full iron set.
- find an exposed dungeon with a saddle and tame a horse for your journey
- get a pack mule! (he'll slow you down though, optional)
- find diamond in dungeon/village/temple chests and make an enchantment table to carry on the go
- obtain a silk touch pick and ender chest for a "backpack"
- reach 1,000,000 blocks (1000 km) in either x or z. (this is not too difficult as you should easily average 2000 blocks a day, more after a horse)
note that you can store things like "leather" and "cane" until you can start crafting bookshelves on the go. Villages and temples sometimes have diamond which allows an enchanting table you can start carrying with you as well to upgrade your gear further. It really teaches inventory management
SO that's the end of the discussion. There may be a bit more that I didn't think about but, l believe that those changes to survival will have the desired effect of making it undesirable to stick around any one place too long. Minecraft tried to add some incentives to explore in the Adventure Update, but in my opinion all it did was make it take a little longer to find everything you need to live comfortably, and as I said, in a conventional game continuous exploration becomes less desirable the more established you become. It takes longer and longer to get back to base and it becomes harder to leave your stuff behind.
This proposed Gamemode will be effective and unique for the following reasons:
1. It will give players an incentive to continuously travel and explore
2. It appeals to the subset of players that like to battle and survive in harsh conditions
3. It makes villages a lot more practical and helpful in my opinion
4. It releases the pressure to store everything and build securely bringing back those early-game feels and making the world seem a bit more new.
You might as well learn to live on what you can carry!
For those of you who don't think this sounds fun, keep in mind that the whole idea behind gamemodes is to appeal to distinct classes of players who enjoy certain aspects of the game more. I believe that there is a significant pool of players who would enjoy the kind of gameplay this mode would enable, and having tried it out in a survival game, I can say it is quite fun, and opens up some new aspects to the game that I thoroughly enjoyed!
Tell me what you think, and let's hope that we will soon enjoy...endless exploration! :-)
Jan 23, 2015Adversity posted a message on My 100% vanilla 1.8.1--->1.11.2 SSP world, building aesthetically in hard survival.Well I've finally decided to head into the nether... My portal spawned in a pretty ideal place, high near the nether ceiling but still in the "open" part of the nether.Posted in: Survival Mode
I proceeded to just start mining any quartz I could find. There's actually a lot of open space and with very little threat from lava, which is perfect for killing ghasts as the tears usually just end up falling in lava. I ended up with 3 tears, 3 magma cream and a full inv after not too long...
So I started replacing the smooth stone on the farmhouse and got it about half done. Headed back into the nether and actually found a fortress, essentially directly below my portal. The strange thing about this fortress was that it was entirely encased in netherbrick... THE IDEAL FORTRESS! None of that BS dealing with being suspended over the lava ocean, there's basically no lava ANYWHERE. I walked up and literally the first thing I'm greeted with? Double blaze spawner.
Within seconds of clearing out the blazes(thanks to my fire protection 3 chest) I find this guy, guess what he dropped?
Apparently this fortress is rife with them...
After finding 2 nether wart farms and a couple chests, this is what my second trip yielded. I don't think I'll have a problem with saddles anymore...
After getting back, I finished replacing the stone. Now the farmhouse features some white siding and carved quartz columns.
Next I have to break down the fortress some to replace the stone brick roof on my last house. Hopefully I'll end up with 2 more skulls while I do it so I can do a wither, I'll need at least 1 beacon for the lighthouse when I eventually get started on it.
Jan 14, 2015Posted in: SuggestionsI. IntroductionI was in the Nether a while ago and saw some zombie pigmen. Normally, I wouldn't care, but this time, an idea popped into my head. We can heal zombie villagers, so why can't we heal zombie pigmen?Personally, I believe pigmen were the original stewards of Minecraft, until the Villagers and Steves came. The devs originally were going to add pigmen in villages, but they made the decision to add a new Villager mob instead. I feel that in light of the zombie pigmens existence, the ability to heal Zombie Pigmen should be added.II. Mechanics
We heal zombie villagers with Golden Apples, right? So how about just to be fitting, the item that heals zombie pigmen would be a golden carrot. The potion could be a potion of weakness, but if you think another potion would be more appropriate, that's alright.Upon healing a Zombie Pigman and spawning a Pigman, you should get this achievement, or something similar.(Requirements: Go to the nether and heal a Zombie Pigman)III. Appearance"Pretty ugly, huh? That's okay. You get to choose if it's in your world."Pigman just look like pigs but put on a player model. Maybe they drop more bacon than normal pigs. Pigmen could be more sentient than villagers. The uses for pigmen stagger the imagination! *coff* not really *coff*IV. BehaviorThis section is still being worked on. Forgive me.Pigmen would be another to add to the list of Neutral Mobs. Upon being attacked, they will pull out their golden sword and attack, similar to their Zombie Pigman counterpart. They aren't useful for getting gold, since they only spawn if you decide to heal one, and healing one requires gold.They attack all monsters except creepers, which makes them a good guard. They are sort of like Nomads, and will set up a little shelter made of wooden planks and logs.They shy away from Zombie Pigmen because if they come into contact with one they become one. They farm carrots occasionally near their Nomad Houses, and will breed nearby pigs. Their staple crops are carrots. They don't live in villages and don't share food. They are solitary creatures that usually live away from other pigmen.Shelter:
Normal pigmen CANNOT LIVE IN THE NETHER. If they are in the nether dimension too long, they turn back into their Zombie Pigman counterpart. As soon as a pigman is created, it is absolutely essential that you get him back home, to the overworld.
Luckily, if there's a portal within 16 blocks of them they will walk toward it, and vanish back to the overworld.V. ConclusionIf you disagree with this suggestion, please state why. If you have anything to add to the suggestion, please tell me in the comments.Thank you for your time.
Jan 17, 2015Hello, this is Valiec2019 with my first ever survival journal.Posted in: Survival Mode
The title is Latin for "Lands of Fire". This will make perfect sense once you read Update 0.
I am using the challenge settings described here: http://www.minecraftforum.net/forums/minecraft-discussion/seeds/2330609-even-the-best-minecraft-players-die-here#c6
Now, on to the updates!
Update 0: Creating the World
I created a new world called "Lava Survival"
I then setup the custom preset, which has lava oceans at level 140:
Then, I turned on the bonus chest and setup the seed:
Update 1: Basic Tools (and a lava flood)
I spawned in lava:
Finally, I spawned in a safe spot under the lava sea, and survived:
The safe spot is where a cave intersects the floor of the lava sea, "cutting" out some of the lava. The bonus chest spawned here. I looked inside.
It contains 6 acacia logs, 3 oak logs, one oak plank block, 3 sticks, and two stone axes! Nice! This is quite valuable, considering that there are no trees in this map at all. Yes, none at all.
The only sources of wood are this chest, mineshafts, strongholds, and loot chests.
I quickly made a crafting table from one of the acacia logs.
I used another acacia log to make a wooden pickaxe (any other wooden tools would be a waste of wood).
I then mined 3 stone and...
The lava began to flood the cavern!
I rushed to a safe spot (somehow taking 0 damage) and clicked around for the bonus chest. I found it.
I took all the stuff out of it and tried to block the lava to get the crafting table.
The lava poured over the crafting table towards me. I was forced to block off the passageway and hide from it.
I tried again from a few blocks over, and...the same result!
I gave up on the crafting table (I still had more wood), dug further back, and opened up the passage for light (I have no torches).
I then mined a small 3x3 house out of the stone and placed down a new crafting table.
At last, I was able to make a stone pickaxe.
Update 3: Diamonds
I had allowed the lava to flow into my house for light:
Following matt123777's suggestion, I dug deeper down to create a new house:
I then dug out a simple 3x3x2 house underground (It's still dark):
I then dug the upper layer of the staircase away so the lava can flow down to light the house:
I then placed a crafting table, and crafted and placed a furnace. Here's how it looks now:
I then began to mine tunnels sound the house looking for coal, and they were getting dark, so I lit them up with lava:
I then went back up to craft some bowls, hoping to get Mushrooms for Stew:
I went back into the mine, and...Coal!
I mined the coal, went back up, smelted some iron I mined (I seem to be missing a picture of it), and made a pick (not shown) and a sword:
I smelted the rest of the iron (pickaxe shown here):
I crafted an iron hoe:
I crafted some iron leggings:
And put them on:
I went back in the mine tunnel to look for more ores:
I found some iron:
And some more:
I finally reached level 11!
I began to mine at level 11, and found some redstone:
And some more:
I went back up to my house, and began to dig another tunnel. I found a cave!
I explored the system, and found diamonds!
And mined them:
Uh-oh! I forgot food! I'm out of food!
Hmmmm... I'm lost in here.
I wandered around and found some grass! If this drops seeds, I could get wheat!
It dropped seeds!
My pick is nearly dead, so to get out, I dug a tunnel with my bare hands:
I found a better spot to dig from:
Found some ore and used some of my pick's durability to mine it:
Began to do the one thing you normally should never do: Dig straight down (but I know I'm above my tunnel and I'm doing it in a way that's safe):
After a while, I broke through into my tunnels:
I smelted the other ores from the caves:
I planted the seed in dirt (dry farmland does not revert if something is on it):
It grew a little!
I got bored watching it grow, so I tried another plan. I found some water in a cave, and went down to a lava pool. I turned some of it to obsidian:
I got 10 obsidian:
I made the frame of a Nether portal:
And lit it:
I entered the Nether!
I looked around for mushrooms, saw a Ghast, and hid:
I peeked out and died:
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