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    posted a message on Skunks-New Mob
    if u like a skunk idea go to my mo creatures skunk thread.
    Posted in: Suggestions
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quail- Different species in Forest,Tagia and forest-Breed-able and a little smaller than chicken - Shy and runs quickly- Will be drawn to growing wheat and will stay in an area where wheat is growing - Is bred with seeds. Passive is preyed on by foxes coyotes and baby bigcats.
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    i have already put this suggestion but i am going to add more to it- Skunks
    4 species- Regular- Basic skunk-proportionate size-Effect i mentioned before- Fights and preys on Rats birds and snakes - Will spray any predators like bigCats coyotes foxes Snakes-Making them flee. Spotted skunk - Small species of skunk - Climbs trees is faster,rarer and shyer. Will spray less willingly. Hog nosed skunk- Only found in desert has a beige hog like nose- Is bigger than the regular skunk- Will spray more willingly.
    Rabid skunk-Will spray unrelentingly and will bite and poison the player. All skunks will also prey on pigs and chicken - Rabid will attack any mob.
    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    (forest,Plains) Skunk is unafraid of player and raises tail when 5 blocks away. After tail raises and if player dosen retreat it gives you the same affect as the dirty litter box aswell as the nausea effect. once player is sprayed it sprints away. (size) A little larger than a chicken with a tail as large as its body. (tameability) Maybe-Leaving kitty food outside attracts skunk. Then can be tamed with any food item. Must be thrown skunk will not approach or accept player coming towards it even with food. Leaving kittle food outside for too long will cause a large area around the original place of the litter box. A tamed skunk will spray agressive mobs and hunt mice,rats ect.

    PLEASE CONSIDER THIS MOB. I WILL DONATE TO MAKE THIS A REALITY. PLEASE RESPOND.
    THANK YOU!!
    Posted in: Minecraft Mods
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    (forest,Plains) Skunk is unafraid of player and raises tail when 5 blocks away. After tail raises and if player dosen retreat it gives you the same affect as the dirty litter box aswell as the nausea effect. once player is sprayed it sprints away. (size) A little larger than a chicken with a tail as large as its body. (tameability) Maybe-LEaving kittly food outside attracts skunk. Then can be tamed with any food item. Must be thrown skunk will not approach or accept player coming towards it even with food. Leaving kittle food outside for too long will cause a large area around the original place of the litter box. A tamed skunk will spray agressive mobs and hunt mice,rats ect.

    PLEASE CONSIDER THIS MOB. I WILL DONATE TO MAKE THIS A REALITY. PLEASE RESPOND.
    THANK YOU!!
    Posted in: Mods Discussion
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from MatrexsVigil


    Installation for 1.0.0 mods is TOTALLY DIFFERENT. READ IT.

    If you have white textures, you need to place the /pam/ folder in one of the zip files. If you re-download that zip file, you need to replace the /pam/ folder again. Do NOT put multiple /pam/ folders in different zip files.

    Do not let ID Resolver set new IDs for stuff in HarvestCraft. You'll get crashes!

    If you use Optifine, you MUST use the Minecraft Forge version of it or you will get weird texture issues!

    General News

    Just like I said, now that my mods are all updated, I've moved all my mod content to my new website. All download links, news updates, pictures, and videos will be posted there.

    To visit my new website, please use one of these links:

    (Adfly) Pam's Mods!
    (AdCraft) Pam's Mods!


    Irlymvhir's YouTube Channel (location of my mod showcase videos and future LPs)

    I now have a channel on IRC esper.net (#pamsmods)

    I will continue to check here everyday so always feel free to leave bug/error reports, praises, and concerns here on the forum. I'll still be reading it. =)

    Note: None of my mods are allowed to be included in any sort complilation, modbox, modpack, etc without my written permission.


    Below is a list of all my mods hosted at my website. All my mods are made with Minecraft Forge, so they take up no sprite indices.

    1.8.1 - SMP Versions of my mods (ported by Jsn_man): Here

    All my 1.8.1 and 1.0.0 mods are now compatible with the Tale of Kingdoms mod (my items can be sold to its merchants). Hurrah!



    Submitted Fan Textures for 1.8.1 versions

    EarthCraft vanilla Minecraft terrain and item textures by Plastick: Terrain Mediafire and Item Mediafire
    Just drag and drop it into your /pam/ folders! This replaces ore, gems, colored smoothstone, and all the non-colored stone tool items with vanilla textures. Make sure to let Plastick know how much you appreciate it!

    TheMadWolf has released a version of WolfCraft (3.5) that works with EarthCraft and WoodCraft!



    LoulouteFlore's HD (x512 and x1024) Textures
    ----------------------------

    HarvestCraft (MC 1.0.0)
    This mod increases the amount of farm-able crops by twenty-seven, adds in a new 'ore' called salt, four types of wild berry bushes, fifteen new types of trees that bear fruit or food products, and over 150 new foods! NOW ONLY USES 5 BLOCK IDS TOTAL (instead of 30+)!
    Other Mod Compatibility (1.8.1 only): Works with Version 5.0 - Now works with MineFactory Reloaded! See his thread for the MineFactory Reloaded and additional support mod download. Please take all bug/issue questions with MineFactory Reloaded to that thread, as I won't be able to help with issues you might have. This support mod was made by Nirek! =)

    EarthCraft (MC 1.0.0)
    While you may groan at the thought of another 'ore' mod, this one will use Minecraft Forge, meaning it will use no texture indices. Also, I will use meta-data for all the blocks, meaning each 'type' of block will only use a single Block ID (yes, that means all ore will only use up 1 Block ID total!) Includes, sixteen new colors of naturally generating stone (can turn off in .cfg file), dyed cobblestone, dyed bricks, stained glass, fifteen new gems to compliment Lapis Lazuli, and seven new ores/alloys. Not to mention all the tools and armor that goes with those.

    WoodCraft (MC 1.0.0)
    Currently only adds sixteen colored plank blocks to be used for decoration. Will hopefully add all sorts of other colored wood blocks including doors, chests, etc along with colored leaves. Colored wooden planks will be made useable in as normal planks in recipes in a later update.

    HearthCraft (Idea Stage)
    This mod is currently being thought upon. It will be a purely decorative mod, putting together all my other mods' decorative items (flowers, carpets, colored wood, stone, etc) plus new blocks that showcase all of the many variations of Painterly's beautiful texture pack. Would also allow people to turn on and off blocks, to save Block IDs and also let users of my other mods not double up on the same blocks.

    DesertCraft (MC 1.0.0)
    This mod adds sixteen new plants that spawn on sand, including one that drops fruit and seeds (and thus is farm-able). Also includes cactus, sandstone, and glass steel tools. With this mod you can now make every wooden plank, stick, and stone/cobblestone based item with a mixture of those (or just of), cactus blocks, cactus sticks, and sandstone blocks (this includes using cactus sticks to make normal tools)!

    WaxCraft (MC 1.8.1)
    This mod is meant to compliment and work along side Nandonalt's Beekeeping mod (1.8.1 version only), giving you more options to find wax (candleberry bushes which are farm-able and candlenut trees) and uses for wax, including hardened leather armor.

    ClothCraft (MC 1.0.0)
    This mod focuses on wild cotton plants (that are farm-able if you find the seeds) that allow easy access to string, allowing you to make cloth armor and carpets. The cloth in this mod is also compatible with Hogofwar's Peacefulpack's Flax (1.8.1 version only).

    Weee! Flowers (MC 1.0.0)
    This simple mod adds in fourteen naturally spawning flowers that can be used directly as dye for wool. Easy but pretty!

    BoneCraft (MC 1.0.0)
    This mod adds in bone armor, bone tools, and allows you to use bones to make every stick based item in the game.

    Mini Mods
    Get all the Seeds! (MC 1.8.1)
    This is a super simple mod that allows pumpkin seeds and melon seeds to drop along side wheat seeds from Tall Grass. This mod is included in HarvestCraft 1.8.1 so do not mix!
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Alot of people have asked for skunks in 1.0.0 and we hope you can take a break from you list of mobs and add a skunk plzzzz please fulfill our wishes!! thank you.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I would really love nocturnal mobs Sknuks,Racoons,Porqupines ect. Please take skunks into considiration espessialy! If you could just make it for me i would still donate. Also if you do make skunks it would be cool that when they spray you you get the same effect the dirty litterbox does just an idea plz. If anyone has a mod or will make one that adds a skunk i would LOVE it plz reply.
    Posted in: Minecraft Mods
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