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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Actually, wait, how DO I edit the Cloning Device recipes? When I keep Pokecube Adventures' forceRecipes on, my changes are overwritten, and when I turn it off, the Cloning Device doesn't seem to have any special recipes at all (I don't get the changes, and I can't make Mewtwo or Genesect).


    Oh yeah and by the way, despite 'mons with no models defaulting to a Missingno model, Missingno is invisible (as far as I can see). You might wanna fix that. Missingno also can't be caught (even with a Master Ball), which makes me sad, because I want to catch it.

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    https://www.dropbox.com/s/oz1iqjcwlzakpdz/celesteela stuff idk.zip?dl=0


    I made a model for Celesteela (since there wasn't one last time i checked). There's probably a better way to do this (on pretty much every level) but oh well. also included is a texture. not a shiny one though just the normal one. the texture probably isn't that good either

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Thutmose»

    Mewtwo and Genesect use the standardized functionality of the devices, they are defined using a recipe in the xml files, If you don't like it, you can make recipes to replace whatever you want, same applies to the recipes for the blocks.

    As for the diamond blocks cost, whenever I play vanilla minecraft, after a few hours, I always end up with too many of the things, so I figured I would make a recipe to use them up, if you just mine at bedrock level for a bit, you end up with plenty of diamonds.



    I understand wanting to have something to use up diamonds in that case, but given that you're in the overwhelming minority there (most people consider diamond armor needlessly expensive), locking fossilmons behind said recipe is pretty stupid. Thinking about, not just me, but players in general, I'm pretty sure that they largely A. find diamonds expensive and hard to find and B. are unlikely to think about the XML files. I'll edit the XML files for now (and try to not **** anything up), but it's still worth keeping in mind.


    Also it's kinda broken from a game design standpoint that, in order to get fossilmons, you first need to build the device that allows you to easily make unlimited Legendaries. The Gene Extractor's price is fine, maybe even a little low, for that purpose, but needing it in order to revive fossils means fossil 'mons are almost entirely irrelevant, only useful for 'dex completion.


    For something related to the cloning device that's less opinion-based and seems more like a genuine inconsistency, standard cloning operations allow you to use a Pokemob Egg or a chicken egg, but making Mewtwo or a Ditto only works with the former. Is this intentional?

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Thutmose»

    the way it is currently done is standardized for the rest of the functionality of the devices.


    the device Red uses, is a combined extractor/cloner, the part he puts the fossil in does the extraction, then moves the DNA to the cloner, which then produces the revived Pokemon, for the pokecube stuff, you need to be able to get the DNA separate for use in the splicing device, so the extractor is separate for that reason. If you want a "fossil in, mob out" machine, just make one yourself, you can feed items in/out of the blocks via hoppers, just use that to put your fossils into extractor, extract DNA, use hopper to funnel that into the cloner, and then have it pop out the pokemob.


    You're slightly missing the other half of my point, which is that it's slightly ridiculous to need 4 diamond blocks just to start reviving fossils when they pop out at level 20.


    Not to mention, if you read the thing, you can literally see the Old Amber break apart and Aerodactyl start to grow out of it. No DNA extraction or anything, a dinosaur straight up grows out of amber


    Not to mention, "Standardized for the rest of the functionality of the devices"? Tell that to Mewtwo and Genesect.

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    ...come to think of it, isn't the fossil reviving process a little overcomplicated? I understand it for general cloning and stuff, but in my opinion, for getting Fossil Pokemon, you shouldn't need the gene extractor. I mean, it's pretty silly to need 4 diamond blocks to get level 20 fossilmons, especially given that the fossils themselves are plenty rare. And if you haven't read Pokemon Adventures / Pokemon SPECIAL (same manga, different names) yet, in chapter 26, the fossil reviving process is shown, and Red just straight-up dumps the fossil in the machine and a revived Pokemon pops out. In my humble opinion, you should be able to revive fossils with just the Cloning Device. Then again, I'm sure you have reasons for this that I don't get.

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Thutmose»


    they are not indestructible, just very hard to break, it is to encourage people to leave them alone, and to instead build their own (ones you have placed break very easily with a stick)

    Eggs hatch if left sitting on the ground, they will then imprint on the nearest creature to them when they hatch, if that creature is a pokemob, they imprint on its owner instead (ie will be wild if nearby mob is wild, will be owned by you if nearby mob is owned by you)


    Thank you very much! Though, I still have to wonder, how do you get Pokemon you own to make eggs?


    Also, how does one provide energy to the cloning device? It's specified that it needs power in the guide book, but I didn't see anything about how to give it said power...

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    ...are Pokemon Center healing machines and PCs supposed to be indestructible? Because if so, it's a bit silly that you're able to craft and place them in Survival.


    Also, sorry if this makes me sound stupid, but how does one hatch eggs? ...or do anything else related to them?

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Thutmose»

    the new lvl up moves should be appearing in the 5th move slot in the pokedex.

    here are arguments for /pokemake: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2218222-pokecube-revival-adding-600-pokemon-to-minecraft?page=71#c1427

    ah, thanks.

    Oh, boy, and there's an actual bug: Pikachu doesn't seem to start with ThunderShock like it should. I have to use /poketm to teach in manually. Help?
    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    EVERYTHING HERE APPLIES TO 1.11.2


    I can't seem to learn any more levelup moves after I have 4 of them.


    Also, what are all the arguments for /pokemake?

    Posted in: Minecraft Mods
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    posted a message on Kirby and Friends [Spring Technologies] Last Beta Update [07/05/2016] [DD/MM] Beta 1.7.10 builds and development of 1.8
    Quote from a2937»

    BearOfDoom and I might merge this and Smash.


    No. Don't.
    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from RDrumming»

    Are you planing on doing mega Rayquaza??? I would absolutely love to see it


    Only if it gets nerfed to require a Mega Stone.
    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    The shinies I lent you - apart from Mewtwo - are broken and fuzzified.

    Posted in: Minecraft Mods
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    posted a message on Kirby and Friends [Spring Technologies] Last Beta Update [07/05/2016] [DD/MM] Beta 1.7.10 builds and development of 1.8

    Waddling things and blocks!


    By the way, it would be really nice of you to give me the model files from BEFORE you converted them to class files, because the mob textures don't seem very.... optimized.

    Posted in: Minecraft Mods
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    posted a message on Kirby and Friends [Spring Technologies] Last Beta Update [07/05/2016] [DD/MM] Beta 1.7.10 builds and development of 1.8

    Oh deary me. This mod's textures... they suck. And not in the literal sense, like Kirby himself does, but in the figurative sense. Don't worry though, I'm on the case!

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from smashbro596»


    also. small suggestion as pokeplayers PROBABLY wont have teams of pokemon by their side being restricted to the four moves it knows...
    in the mystery dungeon games moves always hurt the opponent (unless the ability prevents the target from being affected by said move, like lightning rod or fire absorb). using a shadow ball on a pidgey for example will do very little damage with the text "it had little affect..." however, if high enough level it doesnt matter, as it will still k.o. the pidgey.

    something like that should be implimented for pokeplayers as...again, were by our lonesome. just our paws against the world.


    Meh, not necessary.
    With the right implementation of TMs, most Pokemon will be able to find appropriate type coverage to hit at least neutrally - remember, you aren't worrying about supporting a team and the combat isn't Turn-Based, so a lot of move slots are freed up for coverage.
    Posted in: Minecraft Mods
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