• 1

    posted a message on Invisibility while sneaking?

    You are giving invisibility for 10 seconds in your command. I did something similar recently, and I found that using a one second invisibility works well. that way when the player isn't crouching it makes them visible in just a second.


    Also, you might want to use the newer sneakTime stat. That way players don't have to move to be invisible.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Skyblock Theme Park Id

    Hello everyone!


    I play on a Skyblock server and i am trying to make a little floating theme park on my island. I have a small roller coaster and a lottery game on there right now, but I was looking to see if anyone out there had good ideas for little redstone minigames that would fit with the theme park theme and not be super huge. If you want to see what I have so far, log into Sky-block.org and type /is warp Pigott3.


    Thanks for your help!

    Posted in: Survival Mode
  • 1

    posted a message on Damage based textures/models for tools won't work
    Quote from JMOWw7»


    Here is my diamond_sword .json: (works flawlessly)



    {
    "parent": "item/handheld",
    "textures": {
    "layer0": "items/diamond_sword"
    },
    "overrides": [
    { "predicate": { "damaged": 1, "damage": 0.01}, "model": "item/T0_sword"},
    { "predicate": { "damaged": 1, "damage": 0.02}, "model": "item/T1_sword"},
    { "predicate": { "damaged": 1, "damage": 0.03}, "model": "item/T2_sword"},
    { "predicate": { "damaged": 1, "damage": 0.04}, "model": "item/T3_sword"},
    { "predicate": { "damaged": 1, "damage": 0.05}, "model": "item/T4_sword"},
    { "predicate": { "damaged": 1, "damage": 0.06}, "model": "item/T5_sword"},
    { "predicate": { "damaged": 1, "damage": 0.07}, "model": "item/S1_sword"},
    { "predicate": { "damaged": 1, "damage": 0.08}, "model": "item/S2_sword"},
    { "predicate": { "damaged": 1, "damage": 0.09}, "model": "item/S3_sword"},
    { "predicate": { "damaged": 1, "damage": 0.10}, "model": "item/T0_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.11}, "model": "item/T1_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.12}, "model": "item/T2_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.13}, "model": "item/T3_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.14}, "model": "item/T4_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.15}, "model": "item/T5_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.16}, "model": "item/S1_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.17}, "model": "item/S2_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.18}, "model": "item/S3_greatsword"}
    ]
    }

    And here is my diamond_pickaxe .json: (pink squares)



    {
    "parent": "item/handheld",
    "textures": {
    "layer0": "items/diamond_pickaxe"
    }
    "overrides": [
    { "predicate": { "damaged": 1, "damage": 0.01}, "model": "item/T1_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.02}, "model": "item/T2_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.03}, "model": "item/T3_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.04}, "model": "item/T4_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.05}, "model": "item/T5_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.06}, "model": "item/S1_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.07}, "model": "item/S2_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.08}, "model": "item/S3_greatsword"}
    ]
    }



    The problem here is ridiculously simple, you forgot a comma after your texture list. Try this:


    {
    "parent": "item/handheld",
    "textures": {
    "layer0": "items/diamond_pickaxe"
    },
    "overrides": [
    { "predicate": { "damaged": 1, "damage": 0.01}, "model": "item/T1_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.02}, "model": "item/T2_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.03}, "model": "item/T3_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.04}, "model": "item/T4_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.05}, "model": "item/T5_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.06}, "model": "item/S1_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.07}, "model": "item/S2_greatsword"},
    { "predicate": { "damaged": 1, "damage": 0.08}, "model": "item/S3_greatsword"}
    ]
    }


    I make this mistake all the time. I hope this helped.

    Posted in: Resource Pack Help
  • 0

    posted a message on No Transparent Blocks? (Other than Glass) ; Connected Textures Help!

    I could help you make a model if you send me the textures you are using.

    Posted in: WIP Resource Pack
  • 0

    posted a message on No Transparent Blocks? (Other than Glass) ; Connected Textures Help!

    So are you making custom models or are you just retexturing the block? If you are just retexturing the block you might run into problems finding a transparent block with a seperate texture for the top. You might want to consider making a table model and replacing carpet or stained glass. There just isn't a way to make a solid block like podzol transparent.

    Posted in: WIP Resource Pack
  • 0

    posted a message on 3DCraft Default 3D Models -NEW Ladders & Rails-

    Rails & Ladders out now!

    I just released the ladder and rail pack! Download it to check it out. This little model pack looks really nice but still fits in with the rest of Minecraft. I hope you enjoy the latest addition to 3DCraft!

    Posted in: WIP Resource Pack
  • 0

    posted a message on 3DCraft Default 3D Models -NEW Ladders & Rails-

    So I haven't been able to update this pack because I got real busy with school and stuff, but I should be able to make more models now. I am just wondering what models you think I should add next. If you have suggestions, go ahead and reply to this thread. I think I am going to make something like ladders and vines and things like that in the next update, but if anyone has a good suggestion I might make that instead.

    Posted in: WIP Resource Pack
  • 0

    posted a message on Better Items Model Pack
    Quote from SteveCraftwood»

    Only issues I've noticed with this pack is thrown items, such as enderpearls, snowballs and eggs, all sit sideways while going through the air. But I imagine that's unfixable, and regardless the pack is really cool :steve_joyous:


    I noticed that too. when you throw snowballs it looks like you are throwing a Frisbee. I don't think there is a way to fix it unless i go in and change the throwable items back to their normal item models.
    Posted in: Resource Packs
  • 0

    posted a message on Handheld Umbrellas For My RP

    I don't know if the code I used works in 1.8 or not.

    Posted in: Resource Pack Help
  • 1

    posted a message on Handheld Umbrellas For My RP

    Here, I put this together:


    {
    "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)",
    "textures": {
    "0": "blocks/iron_block",
    "1": "blocks/wool_colored_white",
    "2": "blocks/wool_colored_blue"
    },
    "elements": [
    {
    "name": "Upward Pole",
    "from": [ 7.499999992549419, 0.5000000074505806, 7.499999992549419 ], 
    "to": [ 8.49999999254942, 16.0, 8.49999999254942 ], 
    "faces": {
    "north": { "texture": "#0", "uv": [ 7.0, 1.0, 8.0, 15.0 ] },
    "east": { "texture": "#0", "uv": [ 7.0, 1.0, 8.0, 15.0 ] },
    "south": { "texture": "#0", "uv": [ 7.0, 0.0, 8.0, 14.0 ] },
    "west": { "texture": "#0", "uv": [ 7.0, 1.0, 8.0, 15.0 ] },
    "up": { "texture": "#0", "uv": [ 7.0, 7.0, 8.0, 8.0 ] },
    "down": { "texture": "#0", "uv": [ 7.0, 7.0, 8.0, 8.0 ] }
    }
    },
    {
    "name": "Handle Ring 1",
    "from": [ 7.100000001490116, 0.10000000149011612, 7.100000001490116 ], 
    "to": [ 8.799999982118607, 2.700000010430813, 8.799999982118607 ], 
    "faces": {
    "north": { "texture": "#1", "uv": [ 7.0, 7.0, 8.69999998062849, 9.600000008940697 ] },
    "east": { "texture": "#1", "uv": [ 7.0, 7.0, 8.69999998062849, 9.600000008940697 ] },
    "south": { "texture": "#1", "uv": [ 7.0, 7.0, 8.69999998062849, 9.600000008940697 ] },
    "west": { "texture": "#1", "uv": [ 7.0, 7.0, 8.69999998062849, 9.600000008940697 ] },
    "up": { "texture": "#1", "uv": [ 7.0, 8.0, 8.69999998062849, 9.69999998062849 ] },
    "down": { "texture": "#1", "uv": [ 7.0, 8.0, 8.69999998062849, 9.69999998062849 ] }
    }
    },
    {
    "name": "Support 1",
    "from": [ 7.799999997019768, 15.0, 7.799999997019768 ], 
    "to": [ 8.299999989569187, 20.0, 8.299999989569187 ], 
    "rotation": { "origin": [ 12.000000029802322, 13.69999998062849, 8.0 ], "axis": "z", "angle": 45.0 },
    "faces": {
    "north": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "east": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "south": { "texture": "#0", "uv": [ 7.0, 0.0, 7.499999992549419, 5.0 ] },
    "west": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "up": { "texture": "#0", "uv": [ 7.0, 7.0, 7.499999992549419, 7.499999992549419 ] },
    "down": { "texture": "#0", "uv": [ 7.0, 7.0, 7.499999992549419, 7.499999992549419 ] }
    }
    },
    {
    "name": "Support 2",
    "from": [ 7.699999995529652, 12.499999977648258, 9.299999974668026 ], 
    "to": [ 8.199999988079071, 17.499999977648258, 9.799999967217445 ], 
    "rotation": { "origin": [ 12.000000029802322, 13.69999998062849, 8.0 ], "axis": "x", "angle": 45.0 },
    "faces": {
    "north": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "east": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "south": { "texture": "#0", "uv": [ 7.0, 0.0, 7.499999992549419, 5.0 ] },
    "west": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "up": { "texture": "#0", "uv": [ 7.0, 7.0, 7.499999992549419, 7.499999992549419 ] },
    "down": { "texture": "#0", "uv": [ 7.0, 7.0, 7.499999992549419, 7.499999992549419 ] }
    }
    },
    {
    "name": "Support 4",
    "from": [ 7.699999995529652, 12.299999989569187, 11.500000022351742 ], 
    "to": [ 8.199999988079071, 17.299999989569187, 12.000000014901161 ], 
    "rotation": { "origin": [ 8.000000029802322, 7.6999999806284904, 10.599999994039536 ], "axis": "x", "angle": -45.0 },
    "faces": {
    "north": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "east": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "south": { "texture": "#0", "uv": [ 7.0, 0.0, 7.499999992549419, 5.0 ] },
    "west": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "up": { "texture": "#0", "uv": [ 7.0, 7.0, 7.499999992549419, 7.499999992549419 ] },
    "down": { "texture": "#0", "uv": [ 7.0, 7.0, 7.499999992549419, 7.499999992549419 ] }
    }
    },
    {
    "name": "Support 3",
    "from": [ 5.099999986588955, 15.100000001490116, 7.699999995529652 ], 
    "to": [ 5.599999979138374, 20.100000001490116, 8.199999988079071 ], 
    "rotation": { "origin": [ 3.0000000298023224, 9.999999970197678, 8.0 ], "axis": "z", "angle": -45.0 },
    "faces": {
    "north": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "east": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "south": { "texture": "#0", "uv": [ 7.0, 0.0, 7.499999992549419, 5.0 ] },
    "west": { "texture": "#0", "uv": [ 7.0, 1.0, 7.499999992549419, 6.0 ] },
    "up": { "texture": "#0", "uv": [ 7.0, 7.0, 7.499999992549419, 7.499999992549419 ] },
    "down": { "texture": "#0", "uv": [ 7.0, 7.0, 7.499999992549419, 7.499999992549419 ] }
    }
    },
    {
    "name": "Umbrella cover part 1",
    "from": [ 3.000000014901161, 15.200000017881393, 2.999999985098839 ], 
    "to": [ 13.000000029802322, 16.100000016391277, 12.999999985098839 ], 
    "faces": {
    "north": { "texture": "#2", "uv": [ 3.0, 7.0, 11.200000002980232, 7.899999998509884 ] },
    "east": { "texture": "#2", "uv": [ 3.0, 8.0, 9.0, 2.899999998509884 ] },
    "south": { "texture": "#2", "uv": [ 3.0, 8.0, 9.200000002980232, 11.899999998509884 ] },
    "west": { "texture": "#2", "uv": [ 4.0, 7.0, 5.0, 15.899999998509884 ] },
    "up": { "texture": "#2", "uv": [ 3.0, 4.0, 15.200000002980232, 16.0 ] },
    "down": { "texture": "#2", "uv": [ 3.0, 4.0, 11.200000002980232, 12.0 ] }
    }
    },
    {
    "name": "Umbrella cover part 2",
    "from": [ 2.700000010430813, 14.500000022351742, 2.6999999806284904 ], 
    "to": [ 13.700000040233135, 15.400000020861626, 13.699999995529652 ], 
    "faces": {
    "north": { "texture": "#2", "uv": [ 3.0, 7.0, 11.200000002980232, 7.899999998509884 ] },
    "east": { "texture": "#2", "uv": [ 3.0, 8.0, 9.0, 2.899999998509884 ] },
    "south": { "texture": "#2", "uv": [ 3.0, 8.0, 9.200000002980232, 11.899999998509884 ] },
    "west": { "texture": "#2", "uv": [ 4.0, 7.0, 5.0, 15.899999998509884 ] },
    "up": { "texture": "#2", "uv": [ 3.0, 4.0, 15.200000002980232, 16.0 ] },
    "down": { "texture": "#2", "uv": [ 3.0, 4.0, 11.200000002980232, 12.0 ] }
    }
    }
    ],
        "display": {
            "gui": {
                "rotation": [ 30, 225, 0 ],
                "translation": [ 0, 0, 0],
                "scale":[ 0.5, 0.5, 0.5 ]
            },
            "ground": {
                "rotation": [ 0, 0, 0 ],
                "translation": [ 0, 4, 0],
                "scale":[ 1, 1, 1 ]
            },
            "fixed": {
                "rotation": [ 0, 0, 0 ],
                "translation": [ 0, 0, 0],
                "scale":[ 0.5, 0.5, 0.5 ]
            },
            "thirdperson_righthand": {
                "rotation": [ 75, 0, 0 ],
                "translation": [ 0, 2, 13 ],
                "scale": [ 1.65, 1.65, 1.65 ]
            },
            "firstperson_righthand": {
                "rotation": [ 0, 0, 0 ],
                "translation": [ 0, 5, 0 ],
                "scale": [ 1.65, 1.65, 1.65 ]
            }
        }
    }


    The display tags at the end are what make it look like you are holding it. I will attach a few screenshots so you can see it.


    You are using 1.9, right?

    Posted in: Resource Pack Help
  • 0

    posted a message on Handheld Umbrellas For My RP

    Do you have the json file for that model? Making it bigger shouldn't be too hard if you already have a model.

    Posted in: Resource Pack Help
  • 0

    posted a message on Handheld Umbrellas For My RP

    What do you mean by realistic and modern? I might be able to help you out.

    Posted in: Resource Pack Help
  • 1

    posted a message on X-ray Model Pack - Easily find ores!

    Xray by Pigott3


    Do you strip mine for hours and come up with only several stacks of cobblestone and some dirt? Have you been searching for lava for days so you can finally go to the nether? Can you never seem to find any caves or dungeons near your base? This resource pack could make your life a whole lot easier.


    Today I have for you a new resource pack that allows you to look past all the boring normal blocks in your world and see the cool stuff like ores and caves. I took the model of all cubes in Minecraft and made them smaller, allowing you to look around and see the highlighted ores behind them. The pack can also be super helpful for locating hidden chests in dungeons and fortresses.


    Disclaimer:


    DO NOT use this pack for greifing. This pack is designed for finding ores and treasure chests in single player. do not use in multiplayer if the server doesn't allow X-ray texture packs.


    Screenshots:


    Reveal hidden ores

    Reveal hidden ores

    Find hidden chests

    Find hidden chests


    Downloads:

    Posted in: Resource Packs
  • 0

    posted a message on Better Items Model Pack

    Are there any ways to make this pack better? Let me know by leaving a reply below.

    Posted in: Resource Packs
  • 0

    posted a message on 3DCraft Default 3D Models -NEW Ladders & Rails-

    Pumpkin Pack

    Just released the new Pumpkin Pack! This new set of models includes pumpkins, jack-o-lanterns, bales of hay, and cactus. Download it here!

    Posted in: WIP Resource Pack
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