• 5

    posted a message on Minecraft 1.0 is completely Unbalanced.
    Quote from AndyExE

    this topic is full of fail....
    Play a super hostile map on hardcore and then ***** that the game is to easy for you



    Quote from Someguyfromcrowd

    Hold up. Hold up just one second. People have now argued that Minecraft is too hard (hunger bar ruins creativity) and too easy.

    If you want it to be harder, don't wear armor. Use stone swords only. Don't eat enough food. Do things that make the game trickier.




    Quote from Mutoh

    Guys, don't use armor. Problem solved.



    Enough already. Stop with these useless posts. None of you bring anything to the conversation. Every single one of you is blatantly ignoring the topic of discussion here. Mojang's programming etiquette has led people into this mode of thinking that you should just accept problems, inconstancies, errors and mistakes without voicing an opinion, and people have eased into this niche of learned helplessness.

    Some of us complain, in this case, because we see what we consider a significant problem in the state of the CURRENT, UNMODDED game, being played as it was meant to be played; ie, using every tool, armor, enchant, potion, and block available to us.
    Posted in: 1.0 Update Discussion
  • 2

    posted a message on Minecraft 1.0 is completely Unbalanced.
    Quote from Flameofice

    Trust me, you don't know know hard they suck. One other person I saw was whining and saying that implementing the Spider Eye made string too hard to get.

    Hell, one person was suggestion an Easycore mode once, which was just a tedious version of Creative mode.

    I bet some people here find Creative Peaceful too hard.


    I don't doubt the inadequacy of many of todays youth, but that still doesn't mean that hard mode should be so unbearably easy. There are still plenty of youngsters, teens, young adults and older players that would enjoy a real challenge when playing this wonderful game of minecraft. Allow us our hard mode. Right now, the players opting for an easier experience can play freely on just about any difficulty, while those of us who seek the challenge and desire a higher difficulty are told to "go download a mod" or "stop whining".
    Posted in: 1.0 Update Discussion
  • 3

    posted a message on MMMM Pumpkin pie is tasty!
    Charcoal never left
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on Armor is way too strong in 1.0
    Quote from lordemperor

    Diamond armour is relatively hard to get.
    Enchanted diamond armour is really hard to get.
    Enchanted diamond armour with the correct enchantments is really, really hard to get.


    Iron armor is not hard to get. Hard mode is mind-numbingly easy even in full iron.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on [1.0] CoveCraft - Pirates? In my Minecraft? - [PvP] - [Towny] -[iConomy] - [No whitelist] - [Custom terrain generation] - [24/7]
    Thank you buckets. I spent many hours on the terrain itself, and I'm glad someone appreciates it :biggrin.gif:
    Posted in: Minecraft Survival Servers (archive)
  • 1

    posted a message on Minecraft PVP was ruined by 1.0
    Why limit Minecraft? I'll never understand the users in this forum who actively bash and insult people who enjoy PvPing in minecraft. If Minecraft wasn't meant for PvP, why have it ENABLED BY DEFAULT in smp? What is the purpose of potions, and enchants? I certainly don't need to throw a poison potion at a monster that I can kill in two sword swings.

    I absolutely love minecraft, and the concept of PvP in a completely dynamic and customizable world is above and beyond the possibilites of many other PvP oriented games. In what other game can I construct my own base, be it a castle or a a floating hotdog? How many other games let me use my imagination to BUILD and DESIGN traps to kill other players? Minecraft has the potential to be one of the most immersive PvP experiences out there.

    In my opinion, armor absorbs way too much damage now. Hardcore mode is a cakewalk with iron armor, and enchanted diamond armor in PvP is absurd. I just think they need to lower the damage reduction values a little.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)

    Less variety? , we have the same amount of biomes before ( even more ), we still have weird holes on the ground, some small elevations and even better, a huge biome for the best mountains ever existed.

    We have more variety than before, just that mojang wanted to make some terrain more stable, not just mountains everywhere and make it hard to find a flat place to start building a house, in a game about building you cant expect a terrain like the one in terraria, with a bunch of huge mountains everywhere, Massive holes inside mountains.

    The changes were good, if this game was about fighting and combat, then your answer would be valid, if it was an adventorous game we should have a terrain with more mountains, weird stuff everywhere, but in a building game we dont need that, we need a flat piece of land, fortunately for us, mojang also added caves and mountains, even better!



    The only new biomes in 1.0 are swamp, ocean and mushroom, and from what I've seen, they aren't being recieved very well. We lost transition and temperate biomes, like the rainforest, beach, and savahnna biomes, as well as a few others I can't remember.

    We have.. more variety than before? Care to back that up? Every world I load nowadays is forest, pine forest, plain, desert, mountain; oh, and I can't forget the glorious ocean biome. There's almost no variation within topography or tree density within actual biomes, every biome is about the same size, and... wait a second. I'm repeating everything this thread has already brought up. You clearly don't understand the issue here.

    If Minecraft ISN'T a game about fighting and combat, then why did Mojang add enchanting, potions, and an END BOSS? If it ISN'T an adventure game, then what in the world is the ADVENTURE UPDATE all about? Would you honestly be satisfied with a flat plot of land, no monsters? Why limit the potential for minecraft to be a highly customizable building, adventure AND survival game?

    There's no backing to your position; from what I've read of your posts, you're just yes-manning any changes Notch makes. I respect your opinion on the matter, but please think about your post before you post it.
    Posted in: Discussion
  • 1

    posted a message on Minecraft is too easy
    Quote from banr

    This topic has always baffled me.
    I don't think minecraft was made to challenge anyone. The real challenge I really see is being creative and really detail oriented with things. It seems that the majority fails at it entirely.

    OP, what you're implying is that the devs meant to make the players feel frustrated or challenged by the game. I'd love to see you defend your implication.


    I'm sure the devs didn't want players to get shot with arrows, blown up by creepers, and eaten by spiders at every turn. Absolutely, minecraft is a game about creativity, imagination and invention.
    However, why bother putting in a "hard", let alone a "hardcore" mode, if they're going to be mind-numbingly easy? Would it somehow offend casual minecraft players if there was a difficulty that was too hard for them? I don't understand where the opposition to higher modes of difficulty, or simply enough, increasing the difficulty of HARD mode is coming from. It seems totally illogical that the community supports HARD and HARDCORE modes being easy as pie (this complaint is mainly directed at the changes to armor). Some people would like to have a challenge when they play minecraft.


    Quote from Koockaburra101

    If you feel it's too easy, why not refrain from making armor?


    This is a downright stupid argument, and I'm amazed people are still trying to use it. I shouldn't need to abstain from a games features just to make it more difficult, or to better my experience. I want to use armor. I enjoy trying to gather items which I can use to better my chances of survival. Minecraft loses a significant dimension to its gameplay with the exclusion of armor.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on Armor is way too strong in 1.0
    One of the changes with 1.0 that strikes me as a hasty and ill-thought decision out was the change to armor damage reduction. Minecraft has never been very difficult, but with the amount of damage armor blocks now, there is no sense of danger in charging through cave systems, or even wandering around at night. On HARD mode, creepers do TWO hearts of damage to someone in full iron armor, at point blank. Remember when creepers were scary?


    Why have a hard difficulty, if it isn't even remotely close to being hard? It doesn't usually take me more than 30 minutes for me to get full set of armor on a new file (now that iron spawns in great numbers, visibly, in SURFACE CAVES... a seperate issue). After I'm fully armored, I've pretty much ascended into the realm of immortality. I wouldn't mind this sort of godlike protection if I was playing on easy difficulty. But at the very least, I should have to be careful when I'm playing on hard, or hardcore. This is not the case. I charge into groups of monsters and chop away without a care about how much health I have. I can flat out ignore creepers, regardless of difficulty. Not once have I been dropped below half health when wearing armor. The only thing which I fear is falling in lava, and fighting blazes. I hate blazes.
    Posted in: 1.0 Update Discussion
  • 3

    posted a message on [1.0] CoveCraft - Pirates? In my Minecraft? - [PvP] - [Towny] -[iConomy] - [No whitelist] - [Custom terrain generation] - [24/7]
    CoveCraft

    Shine your hook, polish your peg leg, and adjust your eyepatch. You, sir, are a pirate!


    Avast, landlubber! Be it a yearning for adventure that brings you here? Your sea legs in need of a good workout? Well then, you've come to the right place. Set out on the hostile seas with the wind at your back, and adventure into the great salty yonder!


    :GoldBar: :GoldBar: :GoldBar:
    IP: 216.172.99.196:26018
    :GoldBar: :GoldBar: :GoldBar:


    General

    Covecraft offers a unique PvP experience set on the open ocean. Once you have left spawn protection, you enter the salty world of a pirates. Explore a massive 6000x6000 ocean full of all manner of islands, ranging from tiny to colossal. Carve your house into the side of a mountainous island, or nestle it within the depths of a cave system. Form alliances with other players, or scour the seas in search of houses to plunder. PvP is encouraged, and griefing is allowed outside of town protection; you may raid, loot and plunder anything you find out in the ocean. Even if you can't find anything else, you are guaranteed to stumble upon some ADVENTURE!

    There are six large shops in the marketplace available for rent, which you can use to sell your wares. Shops must pay a rent of 1 gold bar per day. If all the shops are occupied, you can talk to the owner of the shop to try to buy it off of them.

    Screenshots:











    Whitelist:
    No such thing!

    Rules:
    No cheating!
    No xray texture packs!
    If we catch you cheating, thou shall be BANNED

    Plugins:
    Towny
    iConomy
    Chestshop
    /home, /spawn, and /warp (to pre-designated areas) are enabled on a short cooldown, to prevent abuse
    Posted in: Minecraft Survival Servers (archive)
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