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    posted a message on [1.5.1] Useful Cheats mod (It's back)
    Two things:
    One, why would a user pick this over some other cheating client or mod, such as the much loved and known Nodus, or other such?
    Two, this is somewhat blatantly cheating, I thought you could only get away with borderline cheating here?
    And only if it had some sort of disabling mechanism for server owners?
    Posted in: Minecraft Mods
  • 1

    posted a message on [WIP] Voxel Guides - Build complex shapes easily
    Voxel Guides, as I've decided to name it, is a sort of like the World Edit CUI, in that it displays client-sided cuboids, in set positions. This isn't really done to interface with WorldEdit, I designed it for a different purpose. (This doesn't have anything to do with The Voxel Box either, sorry!)

    The Idea
    The idea behind this mod came to me when I was on a server which I won't name, on which players can have limited access to WorldEdit. Now, this basically meant we could edit up to 500 blocks, and ofcourse nothing fancy like hycl, hsphere, all of that. We could just edit a rectangular area.

    So, I wanted to build a sphere onto my house for various reasons, but had to resort to using an online sphere plotter, since I couldn't just //hsphere it on. So, whilst I was building that, I had an idea.
    "Why don't I make a mod which will show me where to place blocks to build spheres, walls, cylinders and all, whilst ingame?".
    So that's what I've aimed to achieve. This basically sets up a load of 'guide cuboid's, which show you where to place blocks to build a desired shape.

    Download
    The download for Voxel Guides (v0.5) can be found HERE.
    This simply links to my site and is used for measuring downloads, nothing more. As I make no profit, and it has no timer, this really shouldn't be a serious issue for anyone.

    If you want an online README, you can find one HERE!

    Modifies these base classes:
    • GuiChat (yf.class)
    • EntityRenderer (lr.class)
    • GuiIngameMenu (lb.class)

    Incompatabilities
    • None are known at this time.

    Usage (Read this!)
    See the README file for info on commands, the check boxes, and Voxel Guides in general.

    Pictures
    Bare in mind, this is still highly work in progress.
    Basically each "voxel guide" is made up of a set of objects I call an XYZ. These just store their X/Y/Z in a float, which corresponds to an ingame block coordinate. This has been a bit scetchy due to Minecraft's XYZ being a bit.. Well, shall we just say, confusing in some regards, to work with.
    So, here are just some sneak peaks at what I've been working on.

    Just a guide sitting all on it's lonesome.


    The same guide, all by itself, still.


    Some guides having a party. Guides are given a random color on creation, since you can have a maximum of about 5 (more, maybe?) up at once, and if they overlapped and were one color, it would be confusing.


    Then just some pictures of me mucking around placing them into squares.




    Spheroids! (Whoo)
    I added spheroid generation, which is pretty neat. It's a "true" spheroid in that the XYZ radii are all the same, and if you remove a single block, it will make a gap. This should lead to nice look spheres without using unneccesary blocks.

    Some images of the spheres in here:

    The initial spheroid guide.


    The inside of the spheroid, looking up.


    The initial start of building.


    Just over half done, looking up.


    Almost done!



    Last small section from the top.


    And our finished spheroid, plus a small wooden stand. Looks pretty good, if I say so myself.


    Misc Info
    Currently at build 0.4.

    TODO
    • Think of and add more shapes and flags for generation.
    • Move to a vector system, instead of my own XYZ object.
    • When "Render through" (no depth test) is off, and "Render over" (render ontop of blocks placed) is on, there is some small graphical glitching. Not sure if I can fix, but I shall look into it.

    Change Log
    0.5:
    • Removed the .wall command. (Who can't be walls..?)
    • Added the .dome command. (Just half-spheres. Easier on your computer if you only need to render half the voxels)
    • Added the .count command to give general voxel guide info. (Count of guides and amount of voxels stored)

    0.4:
    • Added the spheroid generator.
    • Added the cylinder generator.
    • Added the commands.
    • Fixed small positioning errors in various different coordinate positions.

    0.3 and minus:
    • General rendering setup
    • General bug fixes and positioning setup.

    So, yeah, that's about it.

    Note, the cuboid guide blocks:
    • Render through blocks, with some little OpenGL depth disabling.
    • Will not render if a block is on their position, although this will be toggleable.
    • Are great fun to stare at.

    So yes, any ideas are great, any questions will be answered at some stage, and I'd like general thoughts about this. :)
    Posted in: WIP Mods
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