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    posted a message on Base share thread

    Well My base I have been working on it just when ever and well here it is.




    Yeah so that it

    Posted in: Survival Mode
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    posted a message on A few cosmic ideas

    Bet you thought of this because of the recent blood moon. Any way sounds like a fantastic idea doesn't affect gameplay too much and would add a cool event that you'd keep an eye out for. Also great title lol.

    Support!

    Posted in: Suggestions
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    posted a message on Paintings- Many of suggestions (or some titile like that)

    Yeah these Ideas were just in my head and I already noted the Dark side of the community. The paint brush was/ is a placeholder and to kinda help tie it in to the other suggestion(s)

    Posted in: Suggestions
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    posted a message on Paintings- Many of suggestions (or some titile like that)

    Responses to Ouatcheur- In BOLD



    My version so it is as easy as possible to handle painting:


    - More Available Paintings:


    Paintings are grouped in "sets".


    For example the default paintings would consist of all those super-low-resolution paintings that you can barely see what they are supposed to be, with the kind of obsession over death themes and video game refences for almost all of them painings ugly or half-assed, would be the default set. Servers would be able to easily add more sets. A player that wants a particular painting would have to send the image to the server admin first,


    Basically, a paintings folder, with 1 subfolders for putting the paintings for each there, and 1x1, 1x2, etc., sub-subfolders for the various paintings sizes.

    Sounds pretty good, but most server admins really don't respond (From experience).


    - Painting placement:


    A painting will always use the block side that is right-clicked to count as it's bottom left corner. For the up and to the right directions, a painting will always try to be the maximum size possible. If you want a more limited size then you just place torches or whatever, then place the painting. Paintings can't stack so even another part of another painting will count as "blocking" the areas that a new painting is able to occupy.

    That is a "Mojang" fix to the problem but I still like it, but would prefer Modular paintings.

    - Painting selection :


    When placed, the painting will be the last used painting of the current painting set for that size. For example if you place a pinocchio (1x2), then place a taco (1x1), then when you place another 1 wide x 2 tall painting, it will again be a pinocchio.

    Yeah but not all the times I would like to get the same painting

    Then you scroll the mouse wheel (scrolling the mouse button #3) with crosshair over the painting to cycle between all the possible choices for that current painting set and current size. Note that this changes the painting ONLY if the player would be able to actually break the painting (server protection plugins, etc.)


    Pressing Shift + Mouse button #3 while crosshair is over a painting will "switch" to the next painting set (and also changes the painting to the last painting used used in that[/i] set for the painting's size), this is a cycling thing so it will return to the default set when trying to shift+Button3 "past" the last defined painting set. Shift is needed here to avoid switching set by mistake while simply wanting to scroll to choose which plaiting to place.

    I don't ever think altering with holding shift is a good idea, trust me I know how people could abuse this. Lure player to walkway over death pit. have it surrounded by paintings. Snipe him. So if you have your sword or pick out and your holding shift to prevent falling, it would be slightly more difficult. Very unlikely but possible.

    With the combination of painting sets plus limiting the choices to only those for current painting size, plus allowing easy selection directly on the placed painting by scrolling, you could have 100+ paintings yet still easy to select without needing a GU or swamping the player with too many choices at the same time.

    With the change paintings you can only change the painting to the other compatible paintings (1x1 only changes to 1x1, ect.)

    For the "too many choices" what the player can do is add this favorite to the favorite section and the "Favorites" will only show up if it is compatible with the painting your trying to change. (You favorite a 3x3 painting then go to change a 1x1 painting. It will not show up in your favorites unless you are trying to change a 3x3 painting)

    Posted in: Suggestions
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    posted a message on Paintings- Many of suggestions (or some titile like that)
    Quote from Evan20064»

    Not bad, but I have an Idea to improve it. Simply right clicking will only give you 1x1. How about as your placing it, if you hold down right click while your placing it, depending on where you move your crosshair from one place to the other, it'll make a painting within that grid.


    Yeah would fix the recipe change problem, and the individual knock painting off. would make it even harder to get the wanted painting though. add add it as a potential fix.
    Posted in: Suggestions
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    posted a message on Paintings- Many of suggestions (or some titile like that)

    Err I messed up so here is this lol

    Posted in: Suggestions
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    posted a message on Paintings- Many of suggestions (or some titile like that)

    That's actually a very good idea. Want me to add it up there as a solution (you'll get credit)?

    Posted in: Suggestions
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    posted a message on Command to keep chunks loaded

    I can see this being very useful for adventure maps and other things

    Support!

    saying things in bold feels weird

    Posted in: Suggestions
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    posted a message on Paintings- Many of suggestions (or some titile like that)

    Ok so first things first I have look and yes some of my ideas have all ready been suggested But from what I could tell not all have and not all are the same.

    Second I was just going over many ideas for painting in my head and I decided, "hey lets let the forum users decide" so here they are.

    Third (Do'h) if you have an idea or change you think would be beneficial go for it and I'll see if it would work.

    Fourth (...I need to think more) I will add pictures and if you have pictures go ahead and comment them, you will get credit.

    Paintings!

    Everyone who has used a painting knows it can be of an annoyance to get the painting you need, or that the paintings are getting "old" and over used. So here are my ideas on a few (potentially) ideas for paintings of which some will be incompatible with others or will work well with others.

    -Modular Paintings

    Modular paintings (as I'm calling it) is the idea that when you place a painting you get a 1x1 painting. By placing a painting above or below would create a 2x1 painting and so on.

    -Pros

    it would be easier to get the size painting you want.

    -Cons

    might have to re work the painting recipe (remove the sticks from the corners, get more from crafting).

    would be more difficult to get the desired painting.

    would have to individually knock off each section.


    Potential Fixes

    #1

    Quote from Evan20064 >>

    Not bad, but I have an Idea to improve it. Simply right clicking will only give you 1x1. How about as your placing it, if you hold down right click while your placing it, depending on where you move your crosshair from one place to the other, it'll make a painting within that grid.


    Change Paintings(some wording along the lines of that)

    have an item like a paint brush used as a tie in item, use dye, or straight up use your hand to select the painting you want. I.E. you have a 1x1 painting, you click with said item and a gui appears with the compatible painting types (other 1x1) and the same applies for the other sizes (2x1, 3,4 4,4, Ect.) and if more paintings are added, have the ability for the gui to have a "favorite paintings" section


    A guy named Dr. Troll created a suggestion similar to this but it applies when placing \/

    -Pros

    Easier painting selection

    -Cons

    uses up dye/durability (because you can already change painting free of cost)

    Painting stand and easel

    not my idea but I think it fits into this painting suggestion "Nexus"

    Paint brushes would be an item "potentially" in use for other suggestions

    I will not list pros and cons because it is not my idea.

    More Paintings

    Title says it all submit painting ideas and I will also have some here.


    Hopefully these worked

    16x16


    -Pros

    More paintings, not as much repetition with paintings

    -Cons

    harder for painting selection

    User Paintings

    would allow players to upload their paintings onto the server or on single player, use ones from images on their selected device


    -Pros

    Unlimited choice of paintings

    Wallpaper?!

    -Cons

    the dark corner of the community who aren't very nice or child friendly (use your brain)

    could cause a server overload if too many painting are uploaded (fix for this, allow only a certain number of paintings by users making it so they must change or delete some to add new ones)


    My final thoughts

    So there are most of my ideas/ the nexus. The painting easel was similar enough to one of my ideas but as said at the top, all ready is a thing. So I just put a link to fic18's suggestion page(he had the idea first{well posted it first}).


    Constructive criticism is highly advised because my thoughts are not always together very well.

    any photos that are child friendly that would help will be highly appreciated.


    Might add a poll if this gets popular enough.

    Change Log

    Is that even a thing for suggestions lol.

    -changed the change paintings section


    Posted in: Suggestions
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    posted a message on Need a good free animator for intro and outro

    So you need an animator? I cant help you there, but I can tell you a list of good programs that you could use. It depends on what type of animation you are doing. just like an intro with words you can use flash, but it isn't free, or you can use a program called synfig which I figured out recently. If you want an animator I would recommend you edit the post to tell what you would want in the intro because everyone does different styles and types of animation. Hope I helped ^_^

    Posted in: Requests
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    posted a message on Elands-Zombie survival Rpg open world. IN NEED OF BUILDERS WHO MAY WANT A RANK OR COMPENSATION ONCE WE OPEN.
    *IGN(In game name):Lenix_o

    Age: Sorry Nope

    *Why do you want to help build?: To help a friend

    *Do you have experience with building? if so can you show any work?: Yes, depends contact me first

    do you got skype?: Yes

    *Have you been apart of a huge project?: No

    *Do you work well in team settings?: Yes

    What are your interests: I honestly don't know
    Posted in: Server Recruitment
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    posted a message on [1.6.2]Usefull_cobble(1.13.8)
    I like This Mod I like Mods that Don't Add Any World gen That Is Required For The mod Good Job Keep Up The Good Work
    Posted in: Minecraft Mods
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    posted a message on Minecraft Adventure Map"A Generic Map"
    Quote from Kinetize

    Please...
    Add a description
    But please...
    Use punctuation marks!
    Thank I Added A Description And I Am Also Working On A Survial Map
    Posted in: Maps
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    posted a message on Minecraft Adventure Map"A Generic Map"
    D= No Downloads I Worked So Hard On This :VV:
    Posted in: Maps
  • 0

    posted a message on Minecraft Adventure Map"A Generic Map"
    Hello This Isnt My First Map But Its My First Map That Ive Posted Its Name Is A Generic Map i Had Help From 2 friends When Building The Map There Were Alot Of test Runners There Listed In The Map The Builder Are Me,Scary__Ninja,and Maxnzac.


    You wake Up In An Unknown land that Has Villagers But Some How That giant Red ! Drags You In
    And now Your Doing A Quests that Dont Make sense*Im Bad At Story Line*



    Images







    Download

    http://www.mediafire...6ayiosik60xgax1

    Well There Isnt Much More To Say So Have Fun Playing The Map!
    Posted in: Maps
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