Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • Minecraft Station
  • Minecraft Server Hosting
Desktop View
  • Home
  • Member List
  • Pieluvr's Profile
  • Send Private Message
  • View Pieluvr's Profile
  • Pieluvr
  • Registered Member
  • Member for 8 years, 10 months, and 28 days
    Last active Mon, Apr, 20 2015 05:49:00
  • 1 Follower
  • 1,335 Total Posts
  • 83 Thanks
  • Member
  • Posts
  • Threads
  • Followers
  • Reputation
  • Comments
  • Received
  • Given
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 10
  • Next
  • View Pieluvr's Profile

    1

    May 12, 2014
    Pieluvr posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Zap_12100

    That's Q3 2014. You're asking for trouble.

    I thought it was Q3 20111My sig is still being used? I feel honoured :o
    Posted in: Maps Discussion
  • View Pieluvr's Profile

    1

    Nov 20, 2013
    Pieluvr posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Heya guys, Aura's currently streaming Waking Up, only the both of us are there right now, so I'll just leave this here...
    Posted in: Maps Discussion
  • View Pieluvr's Profile

    1

    Aug 26, 2013
    Pieluvr posted a message on Monumenta, the CTM Server! -APPLICATIONS NOW CLOSED-
    Yush! Maybe we might be able to restart the [REDACTED] team with [REDACTED] and [REDACTED] again after Galaxia shut down
    Posted in: PC Servers
  • View Pieluvr's Profile

    3

    Aug 20, 2013
    Pieluvr posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from TheFacetiousFolk

    Why was I used as the example for this? O: It's not like I'd die to them!

    *Dylan plays map*
    *Dylan encounters Jungle Demon*
    Dylanmite was slain by Jungle Demon
    Posted in: Maps Discussion
  • View Pieluvr's Profile

    1

    Aug 18, 2013
    Pieluvr posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from ExamineKid

    You guys like to help people right...? maybe


    I hate choosing block variation, if you like any of these just say a number... I should just man up and choose something I like but oh well... I need netherrack for what I'm doing, also, If you perfer something else just suggest... *cough*



    I prefer 3. There isn't any stained clay because they're too mainstream.
    Also
    SQUEEK
    Posted in: Maps Discussion
  • View Pieluvr's Profile

    1

    Jul 26, 2013
    Pieluvr posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from DeToxiic_

    Oh god not an other one >.>

    2 Hybs...
    I guess Armageddon has come sooner than we thought
    Posted in: Maps Discussion
  • View Pieluvr's Profile

    5

    Jul 12, 2013
    Pieluvr posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from TheBMajor


    Found a better one (maybe sorta kinda).
    "The Golden Fangs" -3-

    Ooo, maybe Fang Riders inc

    Back from a big hiatus :3
    Posted in: Maps Discussion
  • View Pieluvr's Profile

    1

    Jul 7, 2013
    Pieluvr posted a message on [CTM] Galaxia - CTM Map Makers' and Players' Server Announcement Thread (ACCEPTING WAITING LIST APPLICATIONS! Form on Page 10)
    Quote from mirrorwolf9

    Definitely looks like a good server. PM sent, and happy I did.

    Another Brony :D
    Posted in: PC Servers
  • View Pieluvr's Profile

    1

    Jun 10, 2013
    Pieluvr posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from DeToxiic_

    <------ Awesome rank



    First area of Lost Worlds is done almost done. Time to start on the second one. :3

    Looks... Great?
    Yeah, you are now a pie!
    Posted in: Maps Discussion
  • View Pieluvr's Profile

    1

    Jun 6, 2013
    Pieluvr posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from T0z

    -snip-

    I want to add to this, the reason why people want to make longer is because they feel that it may attract more people to play their maps and new mapmakers tend to stick to Vechs' style of mapping which is to only use one base block and try to make more areas at the expense of the quality of their areas since they probably feel that longer maps makes it more fun for people to play it.

    This also leads to another little bit of thing I wanna say, I think I've said this before but I think it got ignored, almost all maps nowadays have the same thing, evil and they always say the maps are super difficult. Everyone always say that they are the most evil people in the entire game and make everything super difficult and say that you'll never beat the map, I know Vechs kinda started it with his map series being "Super Hostile™" and now, all I see in almost every single map series is this "You'll never finish the map" and "It's soooo difficult" while they are rarely map series that are meant to be easy throughout.

    tl;dr Look at the top of my banner

    These are just my two dollars(Get it) on some of the things that have been bugging me since I started CTM maps, I may be completely wrong and everyone may hate me for this but this is my opinion on things.
    Posted in: Maps Discussion
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 10
  • Next
  • 1
  • 2
  • 3
  • 4
  • 5
  • Next
  • View Vechs's Profile

    1129

    Mar 4, 2011
    Vechs posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series




    Have you ever been playing Minecraft and said to yourself "Man, I wish this could be harder... I haven't died nearly enough today."? In the spirit of I Wanna Be the Guy and Kaizo Mario World, these game maps will be very difficult. It could be low amounts of a critical resource, or deviously placed monster spawners, traps, or just general meanness on my part, I want to take the normal Minecraft experience and really put pressure on the player.

    The main objective of my maps is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also in older maps, the 3 material blocks, of iron, gold, and diamond.

    CTM stands for Complete the Monument, which is the genre my Super Hostile series created. Unlike Adventure maps, which typically have very rigid rules and restrictions, CTM maps are about playing Minecraft in a mostly normal fashion, but with a goal to work towards.

    Super Hostile Standard Rules:

    1) Find and complete the Victory Monument.
    2) Find wool in chests (Fleecy Boxes) or on special boss enemies (Fleecy Mobs) scattered around the map, do NOT use dyes or spider string for wools!
    3) You may craft the Iron, Gold, and Diamond blocks.
    4) Use at least Easy difficulty, and never Peaceful. (I balance around Normal.)
    5) Do not leave the boundaries of the map and go into normally generated Minecraft terrain.
    6) Survive in any way you can think of. (Yes, you can mine, craft, and place blocks.)
    7) You may use spider string wool and sheep wool to craft beds and other items, but not for the Victory Monument.
    8) You may not pick up, craft, or move Ender Chests.

    For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.


    Currently Under Construction:

    Super Hostile: Dalania


    Latest Release:

    Super Hostile: Icelation

    :Red:

    The new official home of Super Hostile is here! Download the maps at:

    https://vechsdavion.com/

    :Red:


    Support Super Hostile directly here!


    :Red:



    And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.


    Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!

    TERMS AND CONDITIONS

    MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
    MOJANG - Mojang AB
    OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
    USER - End user of the map, person installing the map.

    THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.

    Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.

    These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.

    "Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs).

    Posted in: Maps
  • View ColdFusionGaming's Profile

    128

    Jan 3, 2012
    ColdFusionGaming posted a message on =Gloria=


    Gloria has been re-released on the Minecraft Marketplace! Check it out here: Marketplace Link


    The old Java version is still available for download here: CurseForge Link

    Posted in: Maps
  • View Brandonn's Profile

    32

    Apr 18, 2012
    Brandonn posted a message on bRanN's MiniCTM Series


    MiniCTM maps are similar to standard CTM maps, just smaller. In each of my maps there are
    3 Wool Blocks, 2 Metal Blocks and 1 Challenge Block. The Challenge Block must be crafted
    from 9 'Challenge Block Fragments' (Emeralds) that are hidden throughout the map.
    There are only 9, so don't lose any!

    Find me on YouTube! http://bit.ly/_bRanN_

    Index
    Classic Series
    MiniCTM [C01] Sandstone
    MiniCTM [C02] Happy Love
    MiniCTM [C03] Float




    MiniCTM [C01] Sandstone
    Version 3.10 for Minecraft 1.8.4 or Higher
    Welcome to Sandstone. This map is a complete overhaul of my very first CTM map of the same name. Sandstone is pure desert; hot, arid, surrounded by lava and filled with Creepers. You’ll either need to be tough enough to overpower the creatures that reside here, or clever enough to outwit them, if you hope to stand a chance of taking back the land. Find the 3 wool blocks, craft the 2 metal blocks and collect all 9 ‘Challenge Block Fragments’ to craft the bonus ‘Challenge Block’ to complete the monument. This map features; Custom Spawners, Custom Potions, and Custom Item Names with Lore Text.
    

    [Direct Download]


    MiniCTM [C02] Happy Love
    Version 3.10 for Minecraft 1.8.4 or Higher
    Have a relaxing experience and take a break from all those hard CTM maps. Happy Love starts out in a not so scary world – filled with great equipment, pathetic enemies and an endless supply of cows. Though be warned, don’t try to progress too far unless you want to risk being thrown into another world. A world quite different. There will still be great equipment, but you’ll have to fight for it. And forget ever seeing daylight again… Good luck!
    

    [Direct Download]




    MiniCTM [C03] Float
    Version 3.10 for Minecraft 1.8.4 or Higher
    A world once not unlike our own. Hit by an unknown global event, the land was ripped from the surface - stuck floating in the sky. Make your way through this foreign land where any misstep could have you falling for a very long distance. It is also rumored that there is a rift opening somewhere close by and through that rift there is an entire ship full of explosive creatures waiting to break through. Stop them from doing so, if you can remain alive long enough...
    

    [Direct Download]



    Follow Me
    bDoubleN.com | Google+ | Twitter | YouTube
    Posted in: Maps
  • View Drago's Profile

    56

    Nov 13, 2012
    Drago posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Welcome to...

    :Red: :Skeleton: :Red:

    -Tales of Dreadsky #1 - Dreadsky Isles has been fully released, and is compatible with Minecraft 1.6.2-1.7.10! Get it here!

    -Tales of Dreadsky #2 - Dreadsky Depths has been canceled. I will not be making any more CTM maps.


    -Find me on twitter!



    Check out this awesome trailer for Dreadsky Isles, made by my buddy Cameron! (cameron274/halfpixel274)



    :Red: :Skeleton: :Red:

    Hi there, and welcome to my CTM Map thread! I encourage all conversation in this thread; if you have an LP of one of my maps, feel free to post each video here as they come out. Likewise, if you have feedback or criticism of one of my maps, this is the right place to post it.

    For those who don't know what a "CTM" map is, they are a genre of maps originating from Vechs' Super Hostile Series.

    :Red: :Skeleton: :Red:

    #1. Find and complete the Wool Monument.
    #2. Use at least Easy difficulty, never Peaceful.
    #3. Do not leave the map boundaries.
    #4. Find wool in chests. Do not use sheep/dye/spider silk.
    #5. Survive in any way you can think of.
    #6. You may craft the metal and gem blocks for the Wool Monument.
    #7. You may use string for non-Wool Monument uses (beds, etc.)
    #8. No creating Nether Portals or crafting Ender Chests. You may use pre-made Ender Chests, but you cannot move them.
    #9. Have fun. >:3

    :Red: :Skeleton: :Red:


    Support me and my continued work on Dreadsky Depths by putting the banner below in your signature!


     [url=http://www.minecraftforum.net/topic/1563158-][img]http://i.imgur.com/JnDKo9r.png[/img][/url]


    Or you can use the banner below, letting people know about Dreadsky Isles!


     [url=http://www.minecraftforum.net/topic/1563158-][img]http://i.imgur.com/FvQoIjM.png[/img][/url]


    Old Banners:

    You can also use these banners created by Pieluvr! :D


    February 17, 2013 - 250 Downloads
    February 22, 2013 - 500 Downloads
    March 3, 2013 - 750 Downloads
    March 21, 2013 - 1000 Downloads
    April 12, 2013 - 1500 Downloads
    May 1st, 2013 - 2000 Downloads
    May 16th, 2013 - 2500 Downloads
    May 30th, 2013 - 3000 Downloads
    September 2nd, 2013 - 4000 Downloads
    November 18th, 2013 - 5000 Downloads
    February 15th, 2014 - 6000 Downloads
    March 28th, 2014 - 7000 Downloads
    May 25th, 2014 - 8000 Downloads
    August 2014 - 9000 Downloads

    September 2015 - 10000 Downloads



    To LPers:

    For anyone hoping to make an LP using this map, feel free to do so! I love to see LPers die to my silverfish enjoy the map. :P All I ask is that you post a link to this thread in your video description. Feel free to post your videos as they come out in this thread, or only post them periodically. Chances are I'll find them eventually anyway. :)

    Notable LPs:

    YouAlwaysWin, or Dumb and Dumber
    https://www.youtube.com/watch?v=oC-Ep5RK6ww&list=PL0NRNDqB0oYIOzdAqRdkJQKtLuN3UPdb0

    Rockenroll4life
    https://www.youtube.com/watch?v=0xRyYstb28Q&list=PLb-TRGfslBX9Uv41qbguAGOqNy58c-bbf

    Cameron274
    https://www.youtube.com/watch?v=7c2nNxehsR4&index=2&list=PL2ZvdhfIjIKy4iGvrbR-nOxj0cC0CJRVM

    Apollo9898
    https://www.youtube.com/watch?v=PY4C8fBkO6U&list=PLo7hj1-0wK4-JQMtBcqD3D10uk176Q-AA

    Kiwipantz
    https://www.youtube.com/watch?v=7Ctp4JbLnqU

    Billybo10000
    https://www.youtube.com/watch?v=zIsqsAVOCyg&list=PLTWCryq5XITgU6NTIdunHlBynaYq7RVHS

    ItsJustFunAndGames
    https://www.youtube.com/watch?v=9tKwz0PlbMA&list=PLbFT_VF64qG043m_i-zwJqIOVB_SicWiJ

    :Red: :Skeleton: :Red:

    -:MAPS:-


    Map #1 - ToD #1 - Dreadsky Isles
    Difficulty: Easy-Medium
    Version: v.1.4 for Minecraft 1.6.2-1.7.4
    Download for 1.6.2-1.7.10

    This is my first CTM map, and your introduction to the world of Dreadsky and the "Tales of Dreadsky" series. The difficulty ranges from Easy to Medium, but depending on how you play certain areas (rushing, planning ahead, exploring, etc.,) it can be very difficult.

    Default Pictures:







    SMP's Revival Pictures:
    (This is my preferred texture pack, and also the one I think this map looks the best in. It is not required to enjoy the map, but I highly recommend using this texture pack, even if you don't use it while playing the map. It can be found and downloaded here.)








    Map #2 - ToD #2 - Dreadsky Depths
    Difficulty: Medium-Hard
    Version: Unreleased

    Dreadsky Depths is canceled. It was originally going to be a 5-intersection map taking place underneath the cataclysm-torn ocean of Dreadsky. My interest in the project wavered over time, and although I tried a few times to revive and complete it, in the end, I decided to stop working on it.

    Default Pictures:

    (Area: Parasitic Paradise)

    (Area: Sunken Temple)

    (Area: Trickleflood Hollow)

    (Area: A Bridge and a Hard Place)

    SMP's Revival Pictures:

    (Area: Parasitic Paradise)

    (Area: Sunken Temple)

    (Area: Trickleflood Hollow)

    (Area: A Bridge and a Hard Place)

    Current Progress:

    Progress updates won't be as frequent as they were when I was making Dreadsky Isles, and neither will I be giving out a full list of area names. However, what names I do give out, I'll be adding to this list.

    :Green: - Finished
    :Orange: - WIP
    :Red: - Not yet started

    Starting Area (No wool) - :Green:
    Cavern of Tranquility (Wool Monument) - :Green:
    Intersection 01 - :Green:
    -Sunken Temple - :Green:
    -Parasitic Paradise - :Green:
    -Harmonious Divide - :Green:
    Intersection 02 - :Green:
    -Trickleflood Hollow - :Green:
    -Palma Castle - :Green:
    -? - :Orange: (~0% done)
    Intersection 03 - :Green:
    Jaws of the World - :Green:
    -Deadman's Drought - :Green:
    -A Bridge and a Hard Place - :Green:
    Intersection 04 - :Green:
    -? - :Green:
    -? - :Orange: (~5% done)
    -? - :Red:

    Map #3 - ToD #3 - Dreadsky Heavens
    Difficulty: Undecided
    Version: Unreleased, still being planned.

    Dreadsky Heavens is canceled as well.


    :Red: :Skeleton: :Red:
    Posted in: Maps
  • View Davidee's Profile

    288

    Nov 10, 2012
    Davidee posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    In-Game NBTEdit
    Coded by: Davidee
    Textures by: Pyro1997


    NOTE: In order to use it on Multiplayer, the server MUST have the mod installed.


    This mod allows opped users to edit nbt tags in game - modify both regular entities and tile entities without even closing your game!


    It works in both SinglePlayer and MultiPlayer, although you need to be Op to use the command (/nbtedit)




    Edit yourself with the command "/nbtedit me"!

    Keyboard/Mouse Shortcuts:
    Shift Focus: Up/Down Arrow Key
    Scroll: Scroll Wheel
    Edit Tag/Toggle Children: ENTER
    Copy: CTRL + C
    Paste: CTRL + V
    Cut: CTRL + X
    Save(while editing value): ENTER



    It is heavily based off copygirl's external tool NBTedit, with a
    similar interface.




    Images [/media]






    Download
    • Download Forge (Installer)
    • v1.7.2.2 for Minecraft 1.7.2 (SSP+SMP)
    • v1.6.4.0 for Minecraft 1.6.4 (SSP+SMP)
    • v1.6.2.0 for Minecraft 1.6.2 (SSP+SMP)
    Older versions

    • v1.6.1.0 for Minecraft 1.6.1 (SSP+SMP)
    • v1.5.2.0 for Minecraft 1.5.2 (SSP+SMP)
    • Reobg_srg (mod version 1.5.2.0)
    • Reobf_srg compiled with Minecraft 1.5.1
    • v1.5.1.4 for Minecraft 1.5.1 (SSP+SMP)
    • v1.5.1.2 for Minecraft 1.5.1 (SSP+SMP)
    • v1.5.1.0 for Minecraft 1.5.1 (SSP+SMP)
    • v1.5.0.0 for Minecraft 1.5.0 (SSP+SMP)
    • v1.4.6.1 for Minecraft 1.4.6 and 1.4.7 (SSP+SMP)
    • v1.4.4.2 for Minecraft 1.4.4 and 1.4.5 (SSP+SMP)
    • v1.4.2.3 for Minecraft 1.4.2 (SSP+SMP)




    Installation
    For windows, POST 1.6 :
    1. Download the Forge installer
    2. If desired, backup your saves.
    3. Run the Forge installer
    4. Paste the NBTEdit zip file into your mods folder.
    5. In order to play the Forge version, you need to change your profile on the new minecraft launcher to the "Forge" one

    For windows, PRE 1.6 :
    1. Go to your minecraft .jar (Go to run -> (type in) %appdata% -> .minecraft -> bin -> minecraft.jar
    2. If desired, backup your saves.
    3. Open the minecraft.jar and extract the Forge ModLoader files into there if you don't have them already
    4. Paste the NBTEdit zip file into your mods folder. You're good to go!
    NBT Help
    • ​Entity Format (all entities have these tags)
    • Mob Format (mob specific tags)
    • Tile Entity Format (i.e. Mob Spawner)
    • Item Format (Items, Books, Enchantments)
    • Projectile Format (i.e. Arrows)
    • Item Entity Format (i.e. XPOrb)
    • Vehicle Format (i.e. Minecarts)
    • Dynamic Tile Format(i.e. Falling Sand)
    • Other Format (Painting/ItemFrame)

    Examples
    • Video Tutorials by BoonVids



    TERMS AND CONDITIONS

    Quote from Davidee »
    0. USED TERMS[[[;/size];/size];/size]
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - Davidee, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft...pyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.2. USEUse of this MOD to be installed, manually or automatically, is given to the USER without restriction.3. REDISTRIBUTIONThis MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.4. DERIVATIVE WORKS/MODIFICATIONThis mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.5. MODPACKSThis MOD can be freely put into a modpack (collection of minecraft mods) without the need for explicit permission by the OWNER if the given modpack is freely provided to the public OR private group. If the modpack creator does indeed profit from the modpack, explicit permission is required to place this MOD into the modpack.

    [represent]
    Posted in: Minecraft Mods
  • View Zap_12100's Profile

    1

    Jul 4, 2014
    Zap_12100 posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Zap_12100
    I hate to say it, but it is very likely you are screwed. I hope you were keeping backups.

    You'll need to decide on 1) how confident you are when it comes to technology - specifically, performing a potential hardware repair yourself, and 2) how valuable the data is. If the data is extremely valuable [and maybe you not confident with a repair], it's off to a drive recovery professional you go. Their services are very expensive, and of course not guaranteed, but it's the best shot at getting some data back.

    If you're feeling confident, it's time to attempt to recover the data yourself. I found one article via Google that may help - http://lifehacker.com/5982339/diy-data-recovery-tricks-for-when-your-hard-drive-goes-belly-up - but it'll be up to you to research your problem and take the steps necessary to fix it (although it may get to the point where the repair requires access to a clean room).

    If the data isn't valuable (i.e. not worth spending the potentially very hefty cost of repair) and you're not confident, it's game over.

    Remember, always keep backups. Hard drives are more prone to failure compared to other parts.

    Okay I guess I need to click Quote instead of Reply ... why does the Reply button exist then?
    Posted in: Maps Discussion
  • View Sylf_'s Profile

    1

    Jul 3, 2014
    Sylf_ posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Yeah theres a spawner tool here, if you summon a mob like that and use the "create spawner" filter (it's SethBling's) I think you get yourself a really snazzy custom mob
    Posted in: Maps Discussion
  • View Enotho's Profile

    25

    Apr 18, 2012
    Enotho posted a message on Super Hostile Guide [Website Coming Soon!]
    Super Hostile Guide
    News
    • This guide has been discontinued as of April 29, 2014. A lot of the techniques and descriptions in this guide have been written in past versions and are therefore mostly outdated. It is unknown whether I will be able to continue this project in the future


    This is the Super Hostile guide, which will help you through your Super Hostile adventures. This guide features walkthroughs, secrets, tips, and various video series.
    Click here to view the original Super Hostile threadEasily access to all my videos by...Subscribing to my channel ►

    Quote from name="»
    This guide uses the following difficulty system to rate dungeons (please see the original Super Hostile thread to view ratings for the entire map instead):Not hard at all, not that much mobs, nor puzzles. Tons of easily accessible resources. Mostly for newbs.WOODEN TOOLSA bit difficult, some mobs, maybe some puzzles. Less resources, and may contain a monster spawner or two. Similar to regular Minecraft.STONE TOOLSNot too difficult, will contain mobs. Contains much less resources, and will contain spawners. Similar to regular Minecraft.STONE TOOLSDifficult, a lot of mobs. Not a lot of resources, and may contains a bit too much spawners. Similar to hardcore mode of regular Minecraft. Obviously not recommended to those without battle training.IRON TOOLSExtremely difficult, may contain a ridiculous amount of mobs and puzzles, and a lot of traps. Too many spawners for regular players, and those without training may not even survive for seconds.DIAMOND TOOLSIt is important to know, however, this difficulty rating system I developed is based on conquering the dungeon, NOT getting the wool. Also, tools are recommendations, and they only relate to the difficulty of the dungeon. It's not necessary to have these levels.
    Quote from name="»
    This guide uses color codes, symbols, and different fonts to help you quickly identify things within it like wool.Wool locations are indicated by the following structure of text: :Pink: Pink woolThe text color and wool color changes depending on which fleece box you got to.Chests are indicated by the following structure of text: :chestfront: Potion - MediumThere are a few other fonts and symbols used through this guide, but they are used less often, so I won't explain them here.Thread identificators:
    Active Icon
    Signifies the developer is working to adding new content and is actively working with the community.
    Suspended Icon
    Signifies that the developer is too busy to add new content, but is still working with the community.
    Discontinued Icon
    Signifies the developer completely stopped working on the thread, indefinitely.
    Guide Progress
    Sea of Flame II - 100% + 4.5%Fallen Kingdom - 0%Infernal Sky II - 0% + 5%Kaizo Caverns - 0%Black Desert II - 0%Canopy Carnage II - 0%Legendary - 0%Nightmare Realm - 0%Sunburn Islands - 0%Spellbound Caves - 0%Lethamyr - 0%Inferno Mines - 0%??? - 0%Waking Up - 0%

    Guide Entries:
    • SH01 - Sea of Flame II
    • SH02 - Fallen Kingdom
    • SH03 - Infernal Sky II
    • SH04 - Kaizo Caverns
    • SH05 - Black Desert II
    • SH06 - Canopy Carnage II
    • SH07 - Legendary
    • SH08 - Nightmare Realm
    • SH09 - Sunburn Islands
    • SH10 - Spellbound Caves
    • SH11 - Lethamyr
    • SH12 - Inferno Mines
    • SH13 - ???
    • SH14 - Waking Up
    • SHG Staff
    • News Board
    • Community Content
    • General Techniques
    • Map Progress
    Regular Contributors:
    • Pieluvr (general dungeon conquering techniques)
    • killfish11 (general techniques)
    • kingkaider (general dungeon conquering techniques)
    • Olangotang (map overviews)
    • EphDaniel (field testing)
    • 444timothy (general)
    Like the guide? Clicking the little green button down here helps a lot! Thanks!Current guide rating 4.0! Very Good!Vechs created the Super Hostile series and the Complete the Monument genre. Any credit to the maps should be given to him. I only make the guide, walkthroughs, and tutorials. Thank you.Your donations help keep this guide running and will help make me much better content in the long term. Thank you so much for doing so!
    Posted in: Maps Discussion
  • View Apollo9898's Profile

    1

    Oct 29, 2013
    Apollo9898 posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from The Sketch

    You know what? It's about time I made something!




    oh that's nice *quietly has a seizure because of the epic*
    Posted in: Maps Discussion
  • View Azanor's Profile

    512

    Dec 1, 2012
    Azanor posted a message on Thaumcraft 3.0.5i (Outdated)
    Go check out http://www.minecraft...pdated-6102013/ instead



    "Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee

    Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.

    This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.


    The first thing you will need to craft is a wand. The first one available to you is the Wand of the Apprentice crafted as shown here:


    Any type of shard can be used in the recipe.

    You then place a bookshelf in the world and right click on it with the wand. This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft.




    Latest version
    3.0.5i for Minecraft 1.5.2

    Older versions
    3.0.4c for Minecraft 1.5.1
    3.0.3 for Minecraft 1.4.7
    3.0.1c for Minecraft 1.4.6
    3.0.1b for Minecraft 1.4.5
    2.1.6d for Minecraft 1.2.5

    For modders
    Thaumcraft API 0.0.5 for 3.0.4b and later

    I have decided to release a VERY alpha version of my TC4 api. Everything in here is subject to change (and probably WILL change), but at least it will allow addon modders to start working on integration.
    TC4_API_ALPHA_8.zip

    Thanks to the following folks for their help with translations: Vexatos (German), Mexahoid (Russian)

    shadydeath created an IRC channel at irc.esper.net:#thaumcraft
    I check it regularly so pop in if you want to chat.

    WARNING
    There is a very tiny chance that updates may break your save. Backup just in case.

    Change Log

    3.0.5i (current)
    - by popular demand: added possible fix for disappearing nodes due to map shenanigans.
    WARNING: this has a small chance of breaking saves by messing with your nodes.
    Be prepared to run a node wipe and regen after installing this patch.

    3.0.5h
    - mods that modify the recipe list should no longer break the thaumonomicon.
    *3.0.5h1 hotfix* - fixed golem xp dropping mechanics for the cases where visors weren't working as intended.

    3.0.5g
    - fix for some harness rendering bugs
    - more golem fixes

    3.0.5f
    - trying to tackle the golem jar crashes... again... and again

    3.0.5e
    - trying to tackle the golem jar crashes... again
    - some localization and gui fixes

    3.0.5d
    - more fixes for golem related crashes
    - added russian to localization
    - wand of equal trade now displays the number of blocks of the targeted type you have available.

    3.0.5c
    - fix for a few more golem related crashes
    - fix for certain mod crops/plants not being correctly harvested by straw golems

    3.0.5b
    - arcane bore won't ignore unbreakable blocks and allow you to dig blocks beyond them anymore
    - fixed harness dupe exploit
    - some general bug and crash fixes
    - fixed monster spawning in non-vanilla biomes
    - fixed language support
    - cinnibar should once again spawn... oops. You might want to run regen for cinnibar if the world was created using MC 1.5 or later.

    3.0.5a
    - prevent moving of harness while it's gui is open
    - fix for possible harness gui crash
    - harness recipe fixed to require the correct crystals
    - fix for thaumometer and discoveries displaying incorrectly in survival mode... for reals this time
    - frost shards should no longer collide with the player clientside (was a purely visual bug)
    - other minor bug fixes

    3.0.5
    - update to 1.5.2
    - golem visor should no longer cause a crash
    - items like the thaumometer should render properly again (blame Forge for that one)
    - New stuff? New stuff!

    3.0.4c
    - research table, mirror and jar rendering should not cause crashes anymore
    - harvesting and shearing my plants and leaves should not cause crashes anymore
    - arcane pressure plate + door should no longer cause your game to lock up.
    - the "java.lang.NullPointerException at thaumcraft.api.ObjectTags.<init>(ObjectTags.java:21)" is technically caused by addon mods not implementing the new version of the API, but I'm adding something to prevent this crash. This might cause those addon mods to do strange things however so be prepared. Also, depending on how those addon mods calls this function the error might not go away at all.

    3.0.4b
    - recipes with 'wildcard' and/or damageable ingredients should work now
    - fixed blocks that were rendering a bit goofy
    - fixed Rod of Nine Hells crash
    - fixed possible crash when looking at a filled jar
    - fixed a possible crash related to markers and golem AI
    - tweaked infused ore spawn rates a bit - something seems to have made it a lot rarer than usual
    - API: Added a way to define "clickable" crops that the golem will harvest without breaking the block, (For example: Natura berry bushes). This needs to be set up using FMLInterModComms.
    - API: The existing method to add crops also uses FMLInterModComms now, though a deprecated version of the old system will remain in place till the next major API revision.

    3.0.4a
    - It should run on a server now - derpdy derp
    - Fixed display of recipes in thaumonomicon with cycling items.
    - arcane door icons fixed and they should no longer cause the client to freeze when opened.

    3.0.4
    - added localization support so players and server admins may add support for other languages. Just add your own .lang file in /thaumcraft_localization/ directory located in the minecraft config directory. It uses the same naming convention as the minecraft localizations files.
    - filled jars can now stack to 8 as long as the jars contain the same amount and type of essentia
    - crucible now tries to place the most numerous aspects into alembics first
    - Added a thaumcrafty way to heat your crucible with an existing item.
    - Repair enchantment does nothing in creative mode
    - step height increase from boots of the traveller should now properly remove itself along with the boots
    - brain in jars can now hold 2000 xp instead of 1000 xp
    - wooden logs now only give 4 wood aspect, which obviously has a huge knock-on effect in the aspects of most items
    - changed the aspect values of several other items.
    - fixed arcane workbench dupe bug
    - elemental shovel cannot 'build' with blocks that have tile entities
    - new golem
    - greatly improved the efficiency of the arcane bore digging algorithm (by up to 180 times!) so having more than one running at a time in close proximity should no longer kill the CPU. The beam may occasionally seem to stop digging and reset to the center position, but that is normal.
    - API: The api has had a bit of a minor facelift and has been reorganized. It will change again once the 3.1 changes go into effect so consider yourself warned.
    - API: additional method in ObjectTags
    - API: Biome functions have been deprecated in favor of the new forge Biome dictionary.
    - API: there are some mysterious methods in the api. Ignore them for now :P





    FAQ

    I lose all my research when I play in offline mode. What happened? (This should no longer happen as of 3.0.2)
    When I store a players research I link it to their username. Most people, however, log in with their email address and their username is retrieved from the Minecraft authentication servers. So you log in with [email protected] and the game retrieves your username of Player12345.
    In offline mode however your username is whatever you logged in with: [email protected] in the above example.
    The result is that Thaumcraft won't find your research because it won't know your correct username in offline mode.

    To get around this you need to login with your ingame username when you want to play in offline mode: Player12345 in the example above.

    My Aura nodes have all dissapeared. What now?
    It seems certain setups are prone to corrupting their aura save files for some reason. I'm taking steps to prevent this, but for now the only solution is the use the world regeneration option (see below) and run it for aura nodes only.


    Installation

    (1) Install Forge (Modloader is NOT required - my mod uses the Forge modloader)
    (2) Download this mod and place the zip into your Mods Directory.

    Config File Settings
    For the most parts it should be self explanatory with one exception: Adding TC3 worldgen to existing worlds. See below for that.

    Install video for Mac


    Adding Thaumcaft world generation to existing worlds

    Yes, you heard that right. You can add all the ores, trees and other worldgen features to existing worlds by changing a few things in your config files. Remember: this could be risky so always backup your saves beforehand.
    1. If this is the first time loading Thaumcraft with that save, you can leave the regen_key setting as 'DEFAULT' otherwise set it to anything else.
    2. You need to choose what to regenerate. I strongly recommend you set aura_nodes to 'true' if this is the first time you are doing this. Without the aura you won't be able to do 99.9% of the things you could in Thaumcraft.
    3. Run the game. It will lag for a while and you should see some console spam about chunks being regenerated. This is fine - just wait it out. It shouldn't take too long. If the world had been explored a lot you might see the message reappear every now and again. This is also normal.
    4. If, for some reason, you wish to do this again or somehow your savefile got corrupted and your aura nodes have gone missing, all you need to do is set the regen_key value to something else. Any word would do.
    IMPORTANT: If you chose to generate TC ores and such in an existing world It is best to keep the config as-is. Do not switch everything off again after running the game or server once. As you explore chunks that have been explored in the past, but you haven't visited yet the new TC will regen in them as well. If you turn it off before you get a chance to revisit them nothing will be genererated and you will have to do the regeneration from scratch to add it to those chunks which could cause doubling of ores and nodes.




    Compatible / Add-on Mods

    These are mods that use the API or other means to intergrate with or add content to Thaumcraft. More importantly they do so without breaking the balance of my mod (such as it is).
    - Thaumic Bees (Adds bees for Forestry)
    - Essentia (Allows you to add custom aspects to items)
    - Biomes O' Plenty Integeration addon
    - Thaumic Tinkerer




    Mod Packs

    The code of “Thaumcraft for Minecraft” in source or binary form is the intellectual property of Azanor. You may not reproduce, redistribute or modify it.

    As a habit I ignore every PM in regards to mod-packs - both private and public. Everything you need to know about them is listed below. I don't ignore them to be an ass, but I get at least 10 mod-pack requests per day and I honeslty can't be bothered to reply to them all.

    Public Mod Packs:
    All mod packs I want to include Thaumcraft already have my permission. Only people I am personally acquainted with have any chance of me giving permission for their mod pack.
    Currently these include:
    - Feed the Beast
    - AMCO
    - SolitaryCraft
    - Technologica


    Server Packs:
    Private server packs are granted permission to include past and the current client versions of Thaumcraft in a mod pack tailored exclusively for that Minecraft server. The pack must be distributed in a way that ensures that only players currently active on that server can download it. Private server packs are only mod packs intended for use by a closed membership Minecraft server and distributed only to those members.




    Videos
    Installation


    Other

    by me


    by Direwolf20


    by haighyorkie


    by Flamytygwa

    Some non-english videos

    German:


    Videos of older versions


    by Direwolf20


    Banner


    [center][url="http://www.minecraftforum.net/topic/1585216-145-thaumcraft-3/"][IMG]http://i.imgur.com/DAGCu.png[/IMG][/url][/center]


    [center][url="http://www.minecraftforum.net/topic/1585216-145-thaumcraft-3/"][IMG]http://i.imgur.com/VoUNu.png[/IMG][/url][/center]






    Special thanks to...
    My Beta Testers, you know who you are :)
    All the folks on the Forgcraft server for your help and support.

    Dan Scott (http://www.danscottart.com) for all the help he gave me with some of the sprites.
    Lorc, creator of the icons I use for enchanting and other things
    bonemouse, creator of the Isabella Texture Pack for letting me use his chest textures and skin as well as ScottKillen for making the Thaumium armor graphics based on the Isabella pack.
    chicken_bones for letting me base my lightning effect code on his L-Systems code from WRCBE
    Eloraam for allowing me to add Redpower and Blutricity integration




    © Azanor 2012
    This mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms are sole property of the Mod author (Azanor, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net. They may only be mirrored or reposted with advance written permission of the Owner. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission.
    This mod isn't open source.
    Posted in: Minecraft Mods
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • 5
  • Next

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

© 2021 MagicFind, Inc. All rights reserved.

Mobile View